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LukeFF
04-18-10, 02:31 AM
This is the manual for the original Silent Hunter, aka, the type of manual that should have come with the successors to SH1. Be sure to check out the three appendices at the end. Appendix B (Tactics) was written by a former fleet sub commander.

Some really good stuff in there!

http://www.filefront.com/16158251/Silent%20Hunter%20Manual.pdf

Diopos
04-18-10, 02:54 AM
A manual not afraid to include the word "trigonometry" and/or its derivatives!
Bahhh .... I'll say it! The good old days ..... :hmmm:

Thanks LukeFF! :up:




.

Admiral8Q
04-18-10, 03:01 AM
A manual not afraid to include the word "trigonometry" and/or its derivatives!
Bahhh .... I'll say it! The good old days ..... :hmmm:

Thanks LukeFF! :up:

I'll second that! :yeah:

Harmsway!
04-18-10, 05:09 AM
Excellent. I hadn't thought of that and I have the original copy right here in the room with me. Somewhere? Now I got something to read cruising between sightings.

Brings back memories too. Like the bathythermograph. Now all we get is a verbal report. That game was so clean and polished. Ah the good old days. Yet somehow very lonely.

Keelbuster
04-18-10, 11:02 AM
Oh, the golden age of gaming; the days when a game manual would keep you on the crapper 10 or 15 minutes longer than you needed to be there. Back when the manual graphics were better than the in-game graphics...back before the gaming medium was pimped out by greedy suits.

les green01
04-18-10, 11:46 AM
do miss the days of the manuals as thick as books,nice to read while you play the game.

TH0R
04-18-10, 03:35 PM
Ah the good old days! This was my second sub sim I ever played. And enjoyed it a lot. Thanks for uploading this. :)

Hylander_1314
04-18-10, 07:32 PM
That game was the reason I bought a computer in the first place. I still have the CD and manual for it, and the expansion CD disk. I think I finally quit playing when SH3 came out, and it got to be a pain to mess with dosbox as it would ctd all the time. Almost 10 years with that game. Wish we had a bathermograph that was accurate in the game so we could see where the curve is ourselves.

Harmsway!
04-18-10, 07:45 PM
Yes, back in the day we had a working scope for SD Radar.

jerm138
04-18-10, 08:21 PM
Excellent find! Thanks!

It baffles me that this information isn't available with every version, even if only in electronic format to save money on printing. :doh:

Admiral8Q
04-19-10, 05:39 AM
Like the bathythermograph. Now all we get is a verbal report.
I wouldn't mind having that back, I kept an eye on it a lot:cry:


Yes, back in the day we had a working scope for SD Radar.
I wish we had that for TMO since airplanes are invisible on the map when they become visible. Kind of strange that that was done. If anyone knows how I could get the little plane marker back, or even a black dot like ships, that would be appreciated. :DL

tomoose
04-19-10, 07:21 AM
Wow, talk about a blast from the past! I think I learned more about tactics in those few last pages from this manual than from elsewhere, LOL.

Good points about the air search radar. That is one nice touch that would be welcome. Another is the "appearance" of aircraft. It seems that they are extremely difficult to spot and 'appear' literally out of thin air at a certain distance which can be frustrating. I wasn't aware that planes could be seen on the map before being actually seen in the air but plane plots on the map is a tad arcade-ish for me. Having said that, regardless, I normally take the boat down fast if I get an air contact as indicated in that nifty old SH 1 manual.:03:

nikimcbee
04-19-10, 11:25 AM
I still have my original manual. One of the few that I kept.

TH0R
04-19-10, 12:55 PM
One interesting thing about the manual - it is mentioned that submarines used to carry 14 torpedoes forward and 10 torpedoes aft. In SH4 we have 16 forward and 8 aft (Tambor and later sub classes).

Which one is accurate?

RodBorza
04-19-10, 06:16 PM
Oh man! Very nice!
It took me way back!
Good old days...good old days...

The first thing that amazed me was the system specs. Funny how computers got more powerful and yet games in general got dumber... sorry...

Then it came the manual itself. It should be sent to UBI and any other computer game developer with the words: "THIS is how a manual should be done!"
Clear, simple to understand and follow, yet comprehensive.

And it is also very nice to see the menu and loading screens of SH1. Simple graphics, but amazing anyway.

And looking at the game screens, it reminded me of the SH1 damage control screen. IMO the best damage control schematic that you had in all of the series. I miss that a lot! Not to mention the Bathytermograph, the TWO working radars, put side-by-side...

And the appendixes: it was a nice way of creating immersion, without the gimmicks of today: nice, real histories and tactics that would take your imagination into the game.

And at the end of the manual, they even recommended books! Really, I don't see a developer doing ithat today...sadly...

LukeFF
04-20-10, 12:22 AM
One interesting thing about the manual - it is mentioned that submarines used to carry 14 torpedoes forward and 10 torpedoes aft. In SH4 we have 16 forward and 8 aft (Tambor and later sub classes).

Which one is accurate?

That's a good question. The Pamapnito's website states that 8 were carried aft and 14 forward.

virtualpender
05-04-10, 11:08 PM
Not trying to hijack Luke's thread but I found another old subsim game manual that also has an excellent description of submarine tactics, operating characteristics, and "how to" tutorials. From how to maintain a manual plot to calculating the turning radius of a fleet submarine (0.45 degrees per second at full rudder at 4.0 knots) it's all in here. Pages 1-21 are the "game" manual while pages 22-145 are all simulation info. Really good stuff.

http://i895.photobucket.com/albums/ac156/virtualpender/navplot.jpg?t=1273035941

http://i895.photobucket.com/albums/ac156/virtualpender/convoy.jpg?t=1273035981


Enjoy.

http://www.filefront.com/16369269/Up-Periscope.pdf (http://www.filefront.com/16369269/Up-Periscope.pdf)

jerm138
05-06-10, 03:10 PM
Wow... another excellent find! Thanks virtualpender.

These two manuals (minus the gameplay instructions) should be "required reading" for playing SH4 seriously.

Can we get these two links stickied or added to one of the massive links/tutorials pages?

LukeFF
05-07-10, 02:56 AM
Wow... another excellent find! Thanks virtualpender.

These two manuals (minus the gameplay instructions) should be "required reading" for playing SH4 seriously.

I second that. :yep: These types of manuals put even the "best" of the SH2-5 manuals to complete shame.

fitzcarraldo
11-07-10, 03:01 PM
Not trying to hijack Luke's thread but I found another old subsim game manual that also has an excellent description of submarine tactics, operating characteristics, and "how to" tutorials. From how to maintain a manual plot to calculating the turning radius of a fleet submarine (0.45 degrees per second at full rudder at 4.0 knots) it's all in here. Pages 1-21 are the "game" manual while pages 22-145 are all simulation info. Really good stuff.

http://i895.photobucket.com/albums/ac156/virtualpender/navplot.jpg?t=1273035941

http://i895.photobucket.com/albums/ac156/virtualpender/convoy.jpg?t=1273035981


Enjoy.

http://www.filefront.com/16369269/Up-Periscope.pdf (http://www.filefront.com/16369269/Up-Periscope.pdf)

The link donīt work...

Many thanks

Fitzcarraldo :salute:

virtualpender
11-07-10, 06:00 PM
You can view it here:

http://www.scribd.com/doc/24325254/Up-Periscope

fitzcarraldo
11-07-10, 07:36 PM
You can view it here:

http://www.scribd.com/doc/24325254/Up-Periscope

Many thanks!!!! :woot:

Fitzcarraldo :salute: