View Full Version : How to apply the occlusion map in 3ds max?
04-01-2010, 08:46 PM
How do I apply the occlusion map in 3ds max? I have the Iowa in max but without the blue stripes on the side and I really want them on it. Any idea how I do that? I've tried some stuff myself already but I can't seem to get it to work.
Thanks in advance!
04-02-2010, 01:14 AM
like any bitmap texture, the thingie to the upper right with the 4 colors
04-02-2010, 08:22 AM
Well yeah okay, I know that, but how do I apply it similtaniously with the standard texture? I made a standard material, and applied the standard texture to the diffuse map. Now what do I do? I can't apply two materials to one object, can I?
04-03-2010, 09:21 AM
04-05-2010, 11:20 PM
You can add more than one material to one object, just not more than one material 'per face'. That said, you need to make a multi-material so you can assign different textures. AO-map should be added as self-illumination map. It's been over a year since I looked at Max, so I can't really step-by-step you...
04-07-2010, 08:06 AM
Awesome, that sorta did it. Just have a small problem. It now looks like this:
04-07-2010, 05:54 PM
Did you import the second uvw channel data? (UVW file) If you did, do not forget to assign that channel to the selfillumination map.
See tutorial in my sig...
04-08-2010, 05:36 AM
I had followed that tutorial, still have the same problem. As you can see from the blue parts, both textures are placed good, its just way too bright.
04-12-2010, 01:40 AM
I use dark gray and light gray as dark/light for my AO maps otherwise they prove too shiny, like if you use Black/white
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