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View Full Version : GOBLIN - Dat is damaged after saving...


urfisch
03-08-10, 04:45 PM
Have experienced a serious error. When adding a controller-entry in the Dat-File (particles) i can save and everything is ok. But the file is smaller after savin (about 100kb) and when i try to load it again, he says (all) controllers have lost their owner object?! The file is destroyed.

Any suggestions on that? Its quite impossible to modify dats and create new effects. I was suggesting, that he sets no new id for the new entry, even he adds it. And during saving, he losts all ids. I cant add ids manually, like in s3d. But the lost of 100kb data is really strange...

I simply do not understand.

PLZ HELP

Ducimus
03-08-10, 05:28 PM
Goblin editor seems to work like MS visual studio. You have to have all the associated files open at the same time, like a project file. Two ways to go about that. Open them all at once by selecting multiple files. Or open the master GR2 file, and then merge in the supporting files. Not sure which is the better way to go about it.

urfisch
03-08-10, 05:34 PM
thanks duci.

but i noted that already...the problem is, he saves the dat normally, if i didnt add any new controller entry. even i change the values, everythings fine. only when adding a new entry, he losts data during saving...

TheDarkWraith
03-08-10, 06:19 PM
post it on the tec thread here on the mods forums. Hopefully one of the devs will answer it (if we don't figure it out first)

urfisch
03-09-10, 02:29 AM
heres the progress, opening a dat file with particle controllers:

http://img341.imageshack.us/img341/7994/gob1.jpg

http://img297.imageshack.us/img297/3060/gob2.jpg

http://img169.imageshack.us/img169/1646/gob3.jpg

http://img718.imageshack.us/img718/8418/gob4.jpg

SAVING the file...everythings still fine. All the controllers turn from red (changed) into black again. Closing goblin, BUT THEN...when opening the file again:

http://img382.imageshack.us/img382/161/gob5.jpg

http://img707.imageshack.us/img707/2813/gob6.jpg

WTF?!

Decoman
03-09-10, 02:49 AM
Bioware was on the Neverwinter 2 game I think, and iirc in that editor, one had to copy an element before you could use it. Simply changing an existing one wouldn't work. Or maybe I remember it wrong, it has been a while.

urfisch
03-09-10, 03:08 AM
here is what the file looks in s3d

AFTER -> BEFORE

http://img251.imageshack.us/img251/6982/gob7.jpg

urfisch
03-09-10, 03:57 AM
the problem occurs everytime you change ANYTHING in the dat...not only adding something...

:(

this is odd...did i miss something?

another problem is, you cant edit these dats in s3d any more...he cant read them the right way. particle controllers are not structured any more, only a bunch of bytes.

Pintea
03-09-10, 04:03 AM
Goblin Editor is unable to save .dat files, only the new extensions (like .sim, .chr, etc)

urfisch
03-09-10, 04:18 AM
so dat editing is not possible any more??? this is odd...this cant be meant seriuos. s3d also doesnt read the dats properly any more...so, what to do now?

:stare:

urfisch
03-09-10, 08:20 AM
got news, that dats may not be modified with goblin.

:(

so far i have no solution, on how to edit the dats.

TheDarkWraith
03-09-10, 09:17 AM
yeah you do....hex editor!! Still one of the best tools.