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View Full Version : RFB 2.0 - visual detection is UNREAL


Cukier
02-05-10, 01:35 AM
When i am on surface at night, DD (Escort) can't see me when i am 200 yrds before him. Its stupid and total UNREAL. Stock is better in this. What you think?

cukier

Jten
02-05-10, 09:59 AM
Weather in RFB can be more than Night. Did you have fog or haze? Was there any lunar illumination? Were you in rough sea? Were you running at low speed? Were you offering a large aspect or small (abeam verses bow/stern on)?
The rating of the DD is unknown to the player but it does affect it's spotting ability.

I usually don't question being not spotted, I just assume they had their heads up their bilge pump and am glad to get away.

sergei
02-05-10, 10:22 AM
Yeah, I've been spotted at night from quite a distance before in RFB.
I didn't measure it but I think it was about 3000 yards. Was a clear moonlit night in calm weather mind. And I was in a bad position. Entirely my own fault I hasten to add.
Other times, in different conditions, and with more discipline on my part, I have gotten a LOT closer.
As Jten has said, there's a whole lot more to it than just 'Night'.

Armistead
02-05-10, 10:03 PM
Nothing like being blasted out of the water by DD's and your crew still can't see the ships doing it...It happens sometimes in TMO....Once you get radar and sonar,,use those icons and don't trust your lookouts...

AVGWarhawk
02-05-10, 10:32 PM
Must be a slow speed. Drop you boat low in the water (decks awash). Getting in close is obtainable.

Oh welcome aboard. Might want to make your approach on the forums as low and slow as well. :03:

ETR3(SS)
02-05-10, 10:47 PM
The point of the OP is that he IS 200yds from the DD and it CAN'T see him. I've had similar frustrations with my lookouts. Tracking a target and as soon as it closes to within ~1000yds the crew "loses sight" of it.:damn:

AVGWarhawk
02-05-10, 11:06 PM
I thought the 200yrds was a typo! :hmmm:

d@rk51d3
02-05-10, 11:43 PM
As has been said already, low sub speed on surface, combined with night provides an environmet where it is perfectly realistic to get this close. (before radar, at least). Won't happen alot, but it does happen, and did happen in real life too.

Crank up the speed a notch or two and steer around a bit, and they'll almost certainly see you.

sergei
02-06-10, 12:34 AM
The point of the OP is that he IS 200yds from the DD and it CAN'T see him.
Which again brings us back to the question of what the conditions are.
If we don't know those we can't help.
I wasn't trying to be a smart ass, I was just pointing out the fact that environmental conditions can have a big difference on spotting ranges.

Armistead
02-06-10, 12:40 AM
Oh, I get it, but hard to believe..a DD is within 200 yards of you while you're on the surface and it can't see you....? Did you shoot it, anything happen, ect...

You sure about 200 yards?

Unless your in a rain squall with heavy fog somethins strange.

You running any other mods, ect..? Did you ID the dd and know what it was, if so..what?

The only complaint I have is DD's seeing me in TMO, before my crew does and blasting me out of the water.

vanjast
02-06-10, 05:53 AM
This is a game engine thingy, which is modified by simple 'number' adjustments. This has the effect of making it rediculous to both extremes and rarely can it be modded to perfection...

Live with it, and enjoy the 'peace and quiet' :D

Schroeder
02-06-10, 06:55 AM
The only problems I have with RFB right now are the deaf sonar guys and blind radar observers. My crew can sometimes spot aircraft that are 8 miles away but they can't see a radar signal on a screen.:doh:
It frustrates the hell out of me to have a SJ radar and the observer isn't reporting anything that is farther than 8500 yards away (and thereby mostly clearly visible for the lookouts anyway).:damn:

Pisces
02-06-10, 07:22 AM
I remember reading the 1.52 manual of RFB last week. It contained a description of a bug that made the crew unaware of nearby targets based on certain specific criteria like: time of season, lattitude, bearing to target being forward or aft of beam. Maybe that's the cause.


Two thumb up to those that figured it out. :yeah: What makes the bug appear seems pretty obscure to figure out.

Also, an interesting test would be to use the free camera and move over to the target's point of view and see if you can locate your own sub. It's not as simple as you might think.

Hitman
02-06-10, 08:31 AM
Also, an interesting test would be to use the free camera and move over to the target's point of view and see if you can locate your own sub. It's not as simple as you might think.

Very good point :up:

In Teddy Suhren memoirs, I readed recently how he recalled that difference and said: "From our low uboats the enemy ship silhouettes oulined themselves against the minimum light/clearness in the sky, even the starts, while from the high merchants bridge or deck, looking down to our U-Boat was difficult because it melted with the sea and was almost impossible to spot. Some Kaleuns brought their uboats even to a stone-throw from merchants, seeing even crewmembers doing their duties on deck while being themselves invisible to them"

But, as vanjast said, the main problem is that the visual sensor in SH3/4 is commanded by abstract values that depend on light level, not on what is actually rendered on screen. You can see a destroyer perfectly in one monitor, while other guy with a darker one won't. Simply compare an LCD with an old CRT one and you will understand it quickly.

If the DD has not noticed you, then reduce the gamma (As SH4 allows you) and make it almost invisible to yourself, until you are satisfied with what you see and believe the DD in those conditions would never spot you. Don't be silly, adjust your experience to the game instead of hoping for the opposite :up:

Sailor Steve
02-06-10, 12:15 PM
WELCOME ABOARD!:sunny:

Everything necessary has been said, but I will add this: As mentioned, in real life sometimes they got very close without being seen. Is this a one-time thing for you, or has it happened a lot?

Cukier
02-08-10, 01:48 AM
First: sorry, my english is horible

My configurations: RFB 2.0 + rsrd

You must check it: in single mission - mission with s-42 in salomon islands: 6-7 bttleships and cruiseres and destroyers. When i'am very closing (200-500 yrds) they change course but no fire canon or reflectors).

Maybe gamma, maybe gamma in graphic options is my problem?

SORRY for english :oops::oops::oops:

good hunting

Cukier
02-08-10, 04:18 AM
I have a proposition.

change the sim.cfg for real fleet botat 2.0:

AI Cannons]
Max error angle=1,5 ;[deg] was 5
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]

[AI AA guns]
Max error angle=1,5 ;[deg] was 5
Max fire range=1500 ;[m]
Max fire wait=7

Visual]
Detection time=0.5 ;[s] min detection time. was 120

Now visual and AI guns are REAL!!!

AVGWarhawk
02-08-10, 09:03 AM
I have a proposition.

change the sim.cfg for real fleet botat 2.0:

AI Cannons]
Max error angle=1,5 ;[deg] was 5
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]

[AI AA guns]
Max error angle=1,5 ;[deg] was 5
Max fire range=1500 ;[m]
Max fire wait=7

Visual]
Detection time=0.5 ;[s] min detection time. was 120

Now visual and AI guns are REAL!!!

Change it! Let us know how it goes. :up: