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View Full Version : Just finished my first patrol! Couple Questions.


jerm138
01-24-10, 11:34 AM
(questions are prefaced in bold blue, if you don't want to read my entire patrol report)

I just finished my first real patrol where I didn't allow myself to return to a saved game if I didn't like how something went (missed shots, damage, etc.). Playing with all difficulty on except Contacts Update, and Outside Camera (though I only used this to watch explosions, not to cheat.)

I returned with just over 23,000 tonnes under my belt, including 4 merchants and 5 small craft. I still had 4 fish in the aft end, but my fuel tank was on "E" so I couldn't take any chances.

I hadn't seen any convoys the entire patrol until I started transiting home. From the northern tip of Luzon until I went past Manila I found 4 convoys! Unfortunately, I was nearly out of fish and fuel already. The first convoy was 2 oilers, 2 cargo ships, 2 destroyers, and a sub-finder. Pretty hefty escorts, I thought, and I've never done a convoy attack but I went for it anyway since it was night. I kept them on the horizon and raced up ahead on their course so I could wait for them. At no point did they act like they could detect me. Once I got to my ambush point on the starboard side of their track, we were at PD, 1 kt, rigged for silent running and ready to kill. I tracked them on sonar, not wanting to chance having my scope spotted. Once they got within a couple thousand yards (assuming they hadn't changed course) I poked my night scope up to take a peek.

Here comes the first question: When you're looking through the scope as it pokes out of the water, you get the little animation of water running down the lens for a couple seconds. Well, at this worst possible time, the animation continued indefinitely, as though there was somebody hanging on the scope and spraying it with a hose. Has anyone else encountered this bug, and if so do you know how to fix it? I ended up having to use the normal periscope instead of the night scope.

Second question: Even though I took all these precautions to keep from being detected, as soon as I poked my scope up (it was only up for about 5 seconds) the lead escort turned and made a bee-line straight for me. I always read about people attacking escorts, but if they can detect me underwater, at night, rigged for silent, ahead 1/3, scope up for 5 seconds, and just waiting for their approach... what chance do I have for any other attack on a convoy? How do you get close enough without being detected?

Back to the report: I waited a couple minutes to check again and verify my suspicion. Scope up, sure enough... 0 degrees off his bow and closing fast. The rear escort was also headed straight for me, though considerably further away. Seeing that I had probably been detected, I knew the jig was up. I (stupidly) decided to line up for a down-the-throat shot. I knew it wasn't a good idea, but after reading about Mush Morton and Dick O'Kane's exploits on the Wahoo I had to try. I ordered a course directly for him, set torpedoes for minimum depth, made some adjustments to my PK, and waited until I could see the whites of their eyes (ok... not quite that close, but uncomfortably close, anyhow.) I let tubes 1 and 2 go. In my haste, I had made a mistake on my PK, and the fish turned about 30 degrees left, even though we were 0 degrees off each others' bows. Too late to make adjustments and fire two more, the fish wouldn't have enough time to arm. Right full rudder, ahead full.... this is going to hurt. During my botched attack, I noticed that the entire convoy had changed course about 40 degrees to their starboard, which kept me in good firing position. Seeing this as my second chance, I decided to set up for an attack and hope that the first escort run didn't kill me. As soon as he had passed over and missed horribly with his depth charges, I popped the scope back up and mode some super-quick adjustments to the PK, mostly just guesswork at this point. I let 2 fish fly in the direction of a tanker. Crash dive! About the time I was passing the thermal layer, sonar reported "Torpedo Impact!.... Torpedo Impact!" :arrgh!: Both fish had hit their mark. A short while later, the sound of his hull breaking up could be heard over the hydrophone... one more flag for us! The 3 escorts harassed me for a while, and made one good hit that caused all sorts of damage in my boat. I thought it might be the end, but we pulled through and fixed the damage without resurfacing. After a couple hours, the escorts returned to their group and I went to the surface for some fresh air and changed course for home. No sooner than the convoy was out of sonar range, I picked up another sonar contact. With only 4 aft fish left and none up forward, I was skeptical but decided to check it out. As I got closer, it became very apparent that this was a huge convoy... several warships and aircraft... about 15 in all... and sure enough, a destroyer headed my direction. Knowing there was no chance of getting a kill under these circumstances, I hid from the destroyer for a while while he harassed me, then eventually slipped away and headed home. I had 2 more very similar incidents that day and avoided them both. I also got attacked by 2 planes, but fortunately they were bad shots. I was starting to feel like the whole IJN was out to get me!

I finally made my way to my new home port at Java to complete my first full patrol.:yeah:

Which brings me to the third question: I was really hoping to get an AA gun, and possibly radar to find surface ships, but alas there was none available. It's only January, 1942 so maybe it's just a date issue... but when do these upgrades become available? The only "upgrade" I could get was a .50 cal gun which I think I may have accidentally replaced my 5" deck gun with... I really hope that's not the case... I don't want to go to sea without that gun.

Thank you for reading my first war patrol report from the USS Swordfish. I'm headed back out with a full load to deliver to the Japanese. :stare:

Here is a memory from my exploits:



This tanker lit up the sky once his cargo ignited.
http://i166.photobucket.com/albums/u119/jerm138/aged2010-01-18_004926_453-1.jpg

Torplexed
01-24-10, 11:56 AM
Thank you for reading my first war patrol report from the USS Swordfish. I'm headed back out with a full load to deliver to the Japanese.

Congratulations! :up: Payback for the sneak attack.



Which brings me to the third question: I was really hoping to get an AA gun, and possibly radar to find surface ships, but alas there was none available. It's only January, 1942 so maybe it's just a date issue... but when do these upgrades become available? The only "upgrade" I could get was a .50 cal gun which I think I may have accidentally replaced my 5" deck gun with... I really hope that's not the case... I don't want to go to sea without that gun.

SJ radar generally becomes available in mid-1942. There were probably a few advance sets around before then, but you have to remember you're currently based in Java which was a chaotic mess in early 1942. No one was going to ship sensitive electronic equipment to an island that everyone with a map could see was in eminent danger of falling to the Japanese. ;) Don't want it to fall into enemy hands.

Inner Sound
01-24-10, 12:11 PM
That was a good read, and good shooting.

Yes those escorts sound a bit sharp for that early in the war.

If the sea is rough you can lift your boat five feet or so to get the scope clear.

jerm138
01-24-10, 12:17 PM
If the sea is rough you can lift your boat five feet or so to get the scope clear.

Seas were calm. It was definitely a program bug because the animation just kept going on the night scope even though it was well clear of the water. It didn't happen to the normal scope, either. If I surfaced, it went away, but as soon as I went back to PD it did it again. Exiting the program and returning fixes it, but I've had it happen a couple times and don't want to have to exit/restart in the middle of battle because of the high probability of getting a corrupt game-save file.

It's not a huge deal... just an annoyance I'd like to fix permanently.

Armistead
01-24-10, 02:17 PM
One thing that helps, if in rough water or calm, but works good for rough is not to use the icon scope keys, rather use the page up/down insert delete...Not at the game, but 2 keys each control each scope. Using those you can adjust the scope by feet. Instead of sending it all the way up, you can adjust it to where you need. Then instead of pulling the scope all the way down, you can just pull it down under the water, so the next look it only takes a few feet to break surface. Saves on time.

Never had that bug if it's a bug...strange.

More important is the time you leave the scope out of the water.

Using RSRD, the hardest battles I ever fight at in Formosa. Many large conboys come through in mid 44 to 45, large ones..you can see some on the convoys thread by me. They run the shallows and are escorted by nothing but type A-d's which carry 6 Y guns, mean ships, one run drops 24 charges, have 3-6 on you, it's hard to survive.

In shallow calm water they will almost always get you, so take long range shots, turn and run like hell. Why they're looking where you were, you can move in the next time for closer shots.

I had some rough water, lil deeper in formosa in the attack i just did. Did OK, but 4 Type AB's got on me and almost sunk me. I didn't think we would get out. Killed almost everyone in the front torp room and others.
http://i651.photobucket.com/albums/uu235/Armistead1424/SH4Img2010-01-25_133003_390.jpg
http://i651.photobucket.com/albums/uu235/Armistead1424/SH4Img2010-01-25_130239_875.jpg

jerm138
01-24-10, 02:53 PM
Sounds crazy. If I'm having this hard of a time with a 4-merchant/3-escort convoy, I'd better ramp up my skills before '44 rolls around.

Thanks for sharing your experiences!

Armistead
01-24-10, 03:40 PM
It will come. Late war the JP's get more experinenced and better equipment. Course I've added some tough ships...

Well, three large convoys are coming through Formosa. Most carry a carrier escort ASW. Just found the first one in a big storm, so gonna see if I can get past the escort screen and do some Deck Gun work. Love blowing the planes off the Carrier Escort. Course all that blind radar shooting can be fun. Looks like 20 ships with 12 escorts...gonna be fun.



WOOHOO, I got decoys my last refit..they sure help.

jerm138
01-24-10, 05:46 PM
I just killed a Jap submarine on my second patrol!

I kinda cheated a little by accident...

It was nighttime, and I could see the wakes at his bow and his stern, but couldn't see a ship between them... just the wakes.

I thought it was some sort of bug or glitch in the game, so I used the external cam to investigate. When I got close, I realized what it was and why I couldn't see it. So I went back to the boat and I tracked it like normal, feeling a little dirty for "cheating".

I had to guesstimate range because you can't use the stadimeter on a sub. Fired 3 fish at it. First one blew up prematurely (choppy waters/magnetic switch). Second one hit the front quarter and killed him. Third one missed. He sunk shortly after.:arrgh!:

Armistead
01-24-10, 06:15 PM
Haven't found a JP sub yet...GJ...Sunk the German one a few times.

Bethune
01-24-10, 06:49 PM
I attacked my first convoy today. Got one merchant and 2 escort destroyers, before i went down myself. I think i was to agressive and didnt flee when i still had the chanche. But we learn from our mistakes :)

jerm138
01-24-10, 08:47 PM
I'm currently harassing the largest convoy I've seen yet. It's AT LEAST 50 ships, maybe more! The escorts aren't being very aggressive. I sunk 2 merchants and damaged another before I was out of torpedoes. I slipped away to reload and hide. When sonar didn't show any close contacts, I surfaced to recharge. I should have gone to PD to check first though... there was a destroyer waiting for me with his engines off. He was easy to shake though. I'm taking a break because my head hurts :doh:. Very stressful (in a good way). It's hard to target when there are so many ships around.

I'm going to try to stalk the convoy, then take another run at it when it's dark again. Almost out of torpedoes.

Armistead
01-25-10, 12:05 AM
What's fun is find where the ships bunch up. You can hit one and the explosions will sink or damage other ships. I've sunk 5 ships with one torp this way...you don't get credit which sucks, but it makes a heck of an explosion and great SS's. You may get lucky and blow some DD's up. Still, if you damage some, much easier to finish off.

G2B
01-25-10, 12:20 AM
Oh yeah multiple targets with one or two fish. I got lucky once, had crippled a DD that went dead in front of a freighter. The freighter turned to avoid the crippled escort, timed it just right with my last aft tube and BOOM, the secondary's were amazing :D

magic452
01-25-10, 02:04 AM
I'm going to try to stalk the convoy, then take another run at it when it's dark again. Almost out of torpedoes. This is what I think is the most fun.

I just finished with a convoy of 7 merchants with 4 escorts.
Very bad weather, visibility at less than 500 yards.

First attack used a sound only vector analysis attack, sank a medium tanker.

Second attack did the same thing the next night they had quit zig zaging
Got a medium freighter with another sonar attack.

Third attack on the next night and the same situation and got a large tanker.

Fourth attack, by dawn the next morning the weather finally cleared and was able to set up for a TDC/PK shot on two of the remaining 4 freighters, both medium freighters.

Had to break off the attack as they neared Rubal and heavy air cover keep me down most of the day. By than the escorts outnumbered the merchants 2 to 1.

A lot of fun, 3 1/2 day attack chasing them well over 350 miles and three sonar only attacks and 5 ships down. Not a lot of tonnage but very interesting non the less. No screen shots, just picture a black screen with little white lines on it.

Magic