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View Full Version : What would you prefer to have in an hypothetical expansion?


martes86
09-24-09, 03:01 PM
If we got the chance to get an expansion after SH5's release, and we were given the chance to choose between an addon that enabled us to sail on DDs and sink U-Boote in multiplayer games, and an addon that enabled other stuff (whatever, you name it), what would you choose?

Ducimus
09-24-09, 03:10 PM
It's a great idea, but the scope is too limited to be of much interest i think. Why limit it to mulitplayer? I think it would be a real interesting idea to have a single player campaign mode or series of single missions where one was to defend a convoy from submarine/wolfpack attacks, and execute depth charge/ hedge hog attacks with a real ASDIC interface of some sort much like the player can man the hydrophones/ sonar/ radar in a sub now.

Multiplayer only, severely limits interest in my book. My guess is the majority of SH players do most of their gaming in singleplayer/campaign mode.

mookiemookie
09-24-09, 03:25 PM
I wouldn't be interested in a MP only expansion at all. Or even a DD-focused one. I'd prefer a Fleet boat or British submarine expansion.

martes86
09-24-09, 03:45 PM
It's a great idea, but the scope is too limited to be of much interest i think. Why limit it to mulitplayer? I think it would be a real interesting idea to have a single player campaign mode or series of single missions where one was to defend a convoy from submarine/wolfpack attacks, and execute depth charge/ hedge hog attacks with a real ASDIC interface of some sort much like the player can man the hydrophones/ sonar/ radar in a sub now.

Multiplayer only, severely limits interest in my book. My guess is the majority of SH players do most of their gaming in singleplayer/campaign mode.


Well, it's the only viable choice between 2 options that I've been presented (because of all the limited resources and all that we already know). Sure, we'd all love to also have singleplayer, but if it was impossible to have both, I'd prefer multiplayer, as I'd love to be able again to sink my other buddies riding U-Boote, and it'd pretty much revive any chances of having again great clubs resurface, like the SubClub/WPL/EGL was. :DL

FIREWALL
09-24-09, 04:20 PM
I'd like to see what comes in SHV first. :DL

btw Your choices are too limited. :DL

JU_88
09-24-09, 04:42 PM
I dont like you poll choices either! :D

British sub campaign would be very nice and very doable.
Not famous enough to justify a stand alone sim - but perfect for an SHV addon

1) Playable boats would be S, T and U classes. based on numbers constructed.
S-class (66 built) Comapariable to a Type VII
T-class (58 built) Comapariable to an Type IX
U-class (44 built) Comapariable to - a cross between a Type VII and a Type II

2) Full interiors may have to be somewhat generic / improvised though, as there is little in the way of avaliable material for research (very few photographs and no exsiting boats today)

3) Theaters of operation,
North Sea against the Germans & occupied Norway, (1939 - 1944)
Med against the Italians & German occupied north Africa, (1940 - 1944)
Southeast Pacific. Against the Empire of Japan. (1943 - 1945)
(In that order)

4) Ports & bases include:
North sea bases: Lerwick, Dundee, Portsmouth, Blyth, Rothesay and Holy Loch
Med bases: Malta, Gibralta, Algiers, Alexandria, Port Said and Beirut
Far east bases: Trincomalee and Fremantle

5) Would need a decent aray of historical Italian and Japanese NPC Units -the latter could be ported from SH4
Would require and increased amount of Axis traffic but thats about it

:rock:LINKY http://home.cogeco.ca/~gchalcraft/sm/index.htm

Platapus
09-24-09, 07:15 PM
I think a updated "Destroyer command" (way updated please) could be great. No need for multiplayer but multiplayer should be a choice for those PvP gamers.

Just like my whining about better hydrophones in SH5, I would really like a nice Anti-sub simulator with high fidelity hydrophones and sonar on the ship.

(yadda yadda yadda Platapus whining again about hydrophones. Sheesh he must have a good set of speakers he is proud of or something.) :har:

JU_88
09-24-09, 07:17 PM
I think a updated "Destroyer command" (way updated please) could be great. No need for multiplayer but multiplayer should be a choice for those PvP gamers.

Just like my whining about better hydrophones in SH5, I would really like a nice Anti-sub simulator with high fidelity hydrophones and sonar on the ship.

(yadda yadda yadda Platapus whining again about hydrophones. Sheesh he must have a good set of speakers he is proud of or something.) :har:

or headphones :D

FIREWALL
09-24-09, 08:00 PM
I think a updated "Destroyer command" (way updated please) could be great. No need for multiplayer but multiplayer should be a choice for those PvP gamers.

Just like my whining about better hydrophones in SH5, I would really like a nice Anti-sub simulator with high fidelity hydrophones and sonar on the ship.

(yadda yadda yadda Platapus whining again about hydrophones. Sheesh he must have a good set of speakers he is proud of or something.) :har:

I've asked for the first one since Neal posted about SHV.


I like for equiptment to work.


And I want a realism Option to have to earn Command of a U-Boot before a War Carrer can be started.

Nuc
09-25-09, 04:32 AM
I wouldn't be interested in a MP only expansion at all. Or even a DD-focused one. I'd prefer a Fleet boat or British submarine expansion.

those would be my choices also

Kaleun_Endrass
09-25-09, 07:48 AM
The Silent Hunter series was always Kriegsmarine or(and) US Silent Service. These were the two navys with the biggest uboat/submarine fleet during WW2. If I were a UBI suit then I would say, lets make a fleet boat add-on, because with this we can attract more (non-subsim) customers just because the fact that a US sub is on the cover and the crew is talking non-translated navy english.

I wish for a (team-based) coop-mode for multiplayer gaming. Say, one or two (or more) teams join a (instant) convoy attack. Each team has one uboat and the teammates play in key-role positions of crew members like WO, LI, etc.
At the end of the attack the team with the most sunken tonnage wins. That would revolutionize subsim MP and clans :rock::arrgh!:

Dowly
09-25-09, 07:52 AM
I would prefer having no expansion at all, but everything on the stock game. :yep:

Webster
09-25-09, 10:30 AM
I would prefer having no expansion at all, but everything on the stock game. :yep:

:yeah:

haegemon
09-25-09, 11:55 AM
DDs in campaign, not only in multiplayer and in stock game.:up:

Haifisch-24FL
09-25-09, 12:15 PM
Well, it's the only viable choice between 2 options that I've been presented (because of all the limited resources and all that we already know). Sure, we'd all love to also have singleplayer, but if it was impossible to have both, I'd prefer multiplayer, as I'd love to be able again to sink my other buddies riding U-Boote, and it'd pretty much revive any chances of having again great clubs resurface, like the SubClub/WPL/EGL was. :DL

I could not agree more with you buddy, my vote is a big YES :yeah::rock:

A greeting from the 24th Flotilla Geweih. :D

Hitman
09-25-09, 12:26 PM
Firts of all I want to see SH5 end-product. We don't even know what it will ship (no pun intended) ;), so it looks a bit premature to me to be discussing about expansions :hmmm:

pioleen
09-25-09, 02:21 PM
so it looks a bit premature to me to be discussing about expansions :hmmm:

May be, but I would like to keep informed to the development team that the human DDs in multiplayer mode is welcome. At least, they could take into account this probability.

Right now, for a wonderful and inmersive single mode, I can play SH3. I suppose that SH5 will be more or less like the sh3 with some (big) improvement. May be or not, but I want human DDs since Sh3.. expansions of sh5 are a good chance.

My vote is YES!

Regards.

Martes86::up:

martes86
09-25-09, 02:45 PM
Firts of all I want to see SH5 end-product. We don't even know what it will ship (no pun intended) ;), so it looks a bit premature to me to be discussing about expansions :hmmm:

I know, I don't usually do this kind of polls myself, but I got reliable feelings that, if SH5 performs well we may get some bonus. :DL

subvers4
09-25-09, 03:44 PM
I would much rather all the finance and expertise went into making SH5 the most immersive subsim possible. I agree that being in charge of escort duty in a convoy would be very interesting tactically, but I feel it would only be challenging if faced with a human opponent.
It would take a lot of doing, and it would be fascinating, I can certainly see the appeal.
But first and foremost, I am a u-boot Kaleun, and if the devs come up with an improved, serious bug-free and readily moddable version of SH3, I will be more than happy to buy into into the experience.

Holstein
09-27-09, 03:45 AM
Hi colleagues.

In my opinion, I wish a Destroyer Command 2. I think it would be a great experience ! :DL

See you !

LeChuck^^
09-27-09, 01:19 PM
DC2? YES!

:rock:

Highbury
09-27-09, 01:29 PM
Since we are asking for expansion to a sub game to be a whole new game and not just an expansion at all (heck, we don't even need subs in our subsims!), I would like an expansion that allows me to drive an Auto Union at Nurburgering in 1937. :yeah:

Controllable destroyers would not be in an expansion.. that would be a whole new game... why don't you keep expectations a bit more realistic, say a Fleet Boat - Atlantic expansion... ya know, maybe submarines in a subsim? DC was a stand-alone game, not an expansion.

AlexSN
09-27-09, 01:32 PM
Single campaign is only for few weeks, but multiplayer is for a lot of time. We need human controled DD's for SH5, even if they were only like sh4 dd's, but I believe that with a Destroyer Command 2 would turn the golden times ... do you remember the wpl 5-6 years ago with sh2/dc???

Human destroyers at all costs!!! SH5/DC2

Alex

alfonsuas
09-27-09, 01:55 PM
ok Alex I we think that We need human controled DD's for SH5, even if they were only like sh4 dd's, but I believe that with a Destroyer Command 2 would turn the golden times ... do you remember the wpl 5-6 years ago with sh2/dc???

Human destroyers at all costs!!! SH5/DC2


Alfonsuas

Soulman24f
09-28-09, 05:25 AM
:up:

Kaleun_Endrass
09-28-09, 06:18 AM
Single campaign is only for few weeks
You think? I still haven´t finished my first SH3 campain, but maybe it´s because of 100% realism settings, my (former) modder activities, FrontFlottille, LSH and GWX roling out one non-backward-compatible release after another... and real life.
(And buying the game a couple of weeks ago isn´t the reason either - I pre-ordered it...)

The Bandit
09-28-09, 06:47 AM
I think that a DC2 would be great but, instead of just destroyers, work in escorts too, say flower class corvettes, converted tug boats, and maybe even PT Boats. It would be too wide in scope to try to accurately portray bigger ships like cruisers, battleships and god help us carriers but some tin cans would be nice. Other aspects that would be interesting is the way the escorts evolved to meet the increasing threat/annihilation that the U-boats brought about. Radar, better ASDIC sets, most DDs had some of their torpedo tubes landed for more DCs/fuel bunkerage. And for weapons, going from improvised DCs made out of milk jugs all the way to the likes of Hedgehog and Squid (which was fired by the Sonar man IIRC), also, late war the ability to call in a B-24 to drop a FIDO on your submerged contact, how cool would that be? You could have the USN, RN and RCN. Have it so you could work your way up too from just commanding a ship to becoming an escort group commander, ordering other ships as well. I just finished re-reading The Cruel Sea not too long ago and thats why I am bringing all this up. Potentially this could be more monotonous that commanding a submarine, but it the had some sort of time compression/skip ahead like some flight simulators do, it would be achievable. Doing something like this would be HUGE, but don't forget if you want it to be inter-operable, they could probably recycle a lot of it from SH5, the game engine, the 3D models ect.

martes86
09-28-09, 07:24 AM
Since we are asking for expansion to a sub game to be a whole new game and not just an expansion at all (heck, we don't even need subs in our subsims!), I would like an expansion that allows me to drive an Auto Union at Nurburgering in 1937. :yeah:

Controllable destroyers would not be in an expansion.. that would be a whole new game... why don't you keep expectations a bit more realistic, say a Fleet Boat - Atlantic expansion... ya know, maybe submarines in a subsim? DC was a stand-alone game, not an expansion.

We're not asking for anything absurd or arcadish, so I think your "drive an Auto Union" statement is just writting for the sake of it, dumbing down any constructive criticism, and I think there's already enough of that.

Precisely for keeping expectations realistic is why we're asking for it to at least be an expansion. Because asking for a stand-alone game (with the higher costs for a title of a probably limited success) is out of the question (not because I don't want to ask, but because I know that the request would probably not be taken seriously by the suits), so an expansion is much more affordable. Besides, SH4 (which is more up-to-date than SH3) already provides fleet boats, and those are not among my priorities.

Cheers

mookiemookie
09-28-09, 08:06 AM
Controllable destroyers would not be in an expansion.. that would be a whole new game... why don't you keep expectations a bit more realistic, say a Fleet Boat - Atlantic expansion... ya know, maybe submarines in a subsim? DC was a stand-alone game, not an expansion.

I agree. Focus on one thing and do it well.

karamazovnew
09-28-09, 08:58 AM
Controllable destroyers would not be in an expansion.. that would be a whole new game...

If they nail the sea engine down, why just stop at DD's? If they make a nice weather engine, realistic navigation with spherical world, watter currents and tides, they could make ANY game that's related to the sea. Combine the SH5 order\crew system with a Trafalgar era fleet, or the Pirate era, or even WW1 subs and ships, heck, even small sail boats and the money would be rolling in :yeah:

nikimcbee
09-28-09, 09:04 AM
I agree. Focus on one thing and do it well.

ditto. If the programming/ software engineering isn't a hassle, finish SHV the release DC2 as a seperate game. although the last time they tried that it was a total headache:D

martes86
09-28-09, 09:13 AM
If they nail the sea engine down, why just stop at DD's? If they make a nice weather engine, realistic navigation with spherical world, watter currents and tides, they could make ANY game that's related to the sea. Combine the SH5 order\crew system with a Trafalgar era fleet, or the Pirate era, or even WW1 subs and ships, heck, even small sail boats and the money would be rolling in :yeah:

Not a chance. You have to take into account the costs of developing it against the revenues such titles would generate. The later would be quite low unless ALL of Subsim (at the very least) planned to buy it, thing I don't see happening any time soon, just like not everybody will buy SH5.

Highbury
09-28-09, 01:17 PM
Besides, SH4 (which is more up-to-date than SH3) already provides fleet boats, and those are not among my priorities.

You had U-Boats in SHIII, did that stop them from adding some to SHIV? A brief summary of my thought process.....

SHIII provided U-Boats in the Atlantic.
Then SHIV had Fleet Boats in the Pacific.... you following so far?

Ok, now they released U-Boats for the Pacific because it was easily implemented and was something they had not done before... still caught up? Good.

Now it gets complicated...

SHIV had Fleet Boats in the Pacific.
And SHV will have U-Boats in the Atlantic. (This looks alot like III & IV but reversed, huh?)

Now, what would be an easily implemented expansion that is something they have not done before? Oh yeah, Fleet Boats in the Atlantic.

But you are right, I make no sense. That will never happen and it is much more likely that they will write a whole new game and release it for an expansion price. :zzz:

Leveche
09-28-09, 01:27 PM
First of all, thank Mix Martes86, for this open windows, for the multi players, who could be heard.

I think that it could good to take advantage the IA DDs model exits, adding three or four station, and some men on board, being all controllable by humans, not as complicated as in an expansion, and on the other hand it would represent almost double sales for UBI.

I vote for the first option.

Regards.

GuntherU379
09-28-09, 02:32 PM
The AI can never compete with the human intelligence. DDs's presence controlled by players gives infinite possibilities to the multiplayer game and gives more realism to the game.
The success and the survival of SH3 throughout the years is demonstrated by the constant presence of multiplayer games in Ubisoft. A SH5 with DDs controlled by human beings possible a game during many years.

Task Force
09-28-09, 02:51 PM
Id like playable DDs. but also have a sp campaign, so you dont just have it in mp...

Sailor Steve
09-28-09, 03:07 PM
Absolutely. I loved multiplay in SH2, but I also played Destroyer Command just for itself. A well-done Escort companion game that allowed for both the action of multiplayer and the boring grind of never-ending convoys with only a very rare u-boat attack would tickle me pink.

martes86
09-28-09, 03:35 PM
Now, what would be an easily implemented expansion that is something they have not done before? Oh yeah, Fleet Boats in the Atlantic.

But you are right, I make no sense. That will never happen and it is much more likely that they will write a whole new game and release it for an expansion price. :zzz:

Never heard about any major operations by Fleet Boats in the Atlantic, as opposed to the U-Boats having the "Monsoon Boats".


Besides, it doesn't have to be a whole new game (a format that doesn't seem likely), I'll just be happy with half of it. The DDs don't need to have full-interiors, and the sensor data only has to be rerouted through the interface, since DDs already work on their own, they're just not controllable. I know it's not as simple as that, but it's not as complicated, as the engine is done already, the models are done, the whole thing is done, you'd just be swapping ships and sides, and sailing on the surface. And that'd give us a BIG replayability value for multiplayer games (because of the interop which allows for infinite combinations for players, and it's not always the same as it happens with SH3 now). And having a MP functional surface side, makes it possible to mod it for SP as well, which would only take a little of a campaign design, nothing more as the base would already be set. So we'd actually have a full game for half the effort and the price. That's a good trade. :DL

Argus00
09-28-09, 05:44 PM
After everything else is working, DDs would be nice :up:

THE_MASK
09-28-09, 08:53 PM
The logical expansion for SH5 would be pacific fleet of course .

Turbografx
09-28-09, 09:01 PM
I think a British perspective subsim would be awesome. They have a good number of well defined classes (L, O, Parthian, S, T, U, A) and did some interesting work, especially in the Mediterranean. British subs are also damned neat looking. U-boats just look bland by comparison. For example, many British subs had the deck gun mounted on or in the conning tower.
http://www.merchantnavyofficers.com/royalnavy/submarines/perseus.jpg

Epinephelus
09-29-09, 07:56 AM
Single campaign is only for few weeks, but multiplayer is for a lot of time. We need human controled DD's for SH5, even if they were only like sh4 dd's, but I believe that with a Destroyer Command 2 would turn the golden times ... do you remember the wpl 5-6 years ago with sh2/dc???

Human destroyers at all costs!!! SH5/DC2

PL_Andrev
09-29-09, 09:21 AM
Human destroyers at all costs!!! SH5/DC2

And control german, british, american, japan, italian, chinese, russian, or other sub as we like!

And play german, british, american, japan, italian, chinese, russian, or other DD or other battleships against evil submarines as we like!

:damn:

I hope that new add-on to the SH5 will be not american subs on the Pacific...
:damn:

mookiemookie
09-29-09, 09:22 AM
Single campaign is only for few weeks, but multiplayer is for a lot of time.

:rotfl2:I've played SH3 multiplayer ONCE in 4 years. Played more single player careers than I care to count.

martes86
09-29-09, 09:24 AM
Then you don't know the fun you're missing.:yep:

Vonfonts
09-29-09, 02:59 PM
Destroyer Command 2 for SH5!!!

Jona1959
10-01-09, 07:16 AM
I Think the idea of a DC2 will be so succesfull that now we are not really able to see the full picture. The fact is that at this moment that game-designers are so interested in games in wich people play in connection with others through internet, (racing cars games in all plataforms Xbox PSP, etc) a DC2 able to play multiplayer with the Uboat look so interesting I would bet my money on it.

Jona1959

PL_Andrev
10-02-09, 02:51 AM
Well,

If...
a) Eidos add German warships and mission editor in next Battlestation...
or
b) Akella add adversarial multiplayer mode, control every ship and mission editor in PT Boats...

then we can say "bye, we have new friends" to our 'mirage of DC2'...
:salute:

Sonarman
10-02-09, 04:02 AM
Well,

If...
a) Eidos add German warships and mission editor in next Battlestation...
or
b) Akella add adversarial multiplayer mode, control every ship and mission editor in PT Boats...

then we can say "bye, we have new friends" to our 'mirage of DC2'...
:salute:
Hmmm... not really Battlestations is miles away from being a true simulation with depth of the SH series and whilst the PT boats in Knights of the sea are simulated in first person the larger ships are all third person like in Battlestations. Which is pretty much the system already in play in SH4 adversarial mode multiplayer (although it doesn't work very well).

Kolbus
10-02-09, 05:20 AM
¿Playable DDs...? YES! :yeah:

PL_Andrev
10-02-09, 10:05 AM
Hmmm... not really Battlestations is miles away from being a true simulation with depth of the SH series and whilst the PT boats in Knights of the sea are simulated in first person the larger ships are all third person like in Battlestations. Which is pretty much the system already in play in SH4 adversarial mode multiplayer (although it doesn't work very well).

You right, but Battlestation have "perfect" system control of many units taht you can control... and this is not a simulation...

But imagine it:
Somewhere on the Atlantic... Allied planes (controlled by human, of course) are looking for surfaced uboats. One is found! Two hits and he is sinking...
After that, the escort cruiser see periscope and three torpedoes way straight to near battleship...
Allies side must decide now: what is the correct way for his battleships? Wolfpack is attacked enemy task force from all sides...

Battlestation is not simulation but have perfect adversarial mode for multiplayers...
:rock:

The new "Destroyer Command" is still closing...

looney
10-02-09, 02:52 PM
I think a DD game is very boring.. try to imagine your doin convoy duty.

Specially in Multiplayer a DD is way to powerfull.. Imho the oly reason U-boats did sink enemy shipping later in war was cause no1 knew when they would hit. In a multiplayer game Sub vs DD. The Sub is on the defensive from the start or the game will take forever.

Similar with single player DD... you are on convoy duty (And you would be on convoy duty most of the time) you press accelerate time... poof it jumps to 1x speed.. You know there is either a enemy plane, raider or sub in the area. instant action.. you might not even be able to spot it! The sub is such a good game platform cause when you drop to 1x speed you might not be able to make the attack or you have to crash dive for a plane etc etc.

Allthough a real DD sim sounds tempting I think it is nearly impossible to do well. To get a feel of what those men went trhough on their duty.. the endless waiting (specially for a merchant sailer) for the sudden explosion of a mine or torpedo.

Webster
10-02-09, 03:57 PM
I think a DD game is very boring.. try to imagine your doin convoy duty.

Specially in Multiplayer a DD is way to powerfull.. Imho the oly reason U-boats did sink enemy shipping later in war was cause no1 knew when they would hit. In a multiplayer game Sub vs DD. The Sub is on the defensive from the start or the game will take forever.

Similar with single player DD... you are on convoy duty (And you would be on convoy duty most of the time) you press accelerate time... poof it jumps to 1x speed.. You know there is either a enemy plane, raider or sub in the area. instant action.. you might not even be able to spot it! The sub is such a good game platform cause when you drop to 1x speed you might not be able to make the attack or you have to crash dive for a plane etc etc.

Allthough a real DD sim sounds tempting I think it is nearly impossible to do well. To get a feel of what those men went trhough on their duty.. the endless waiting (specially for a merchant sailer) for the sudden explosion of a mine or torpedo.

swap out the word submarine eveywhere you typed DD and the same arguement can be made for a sub game being B O R I N G (its not but if you havent yet played the game you could easily make that assumption)

its all in your point of view, being on a DD is equal in intensity and drama with not knowing whats lurking under the water and unlike subs who can accurately see and target ships from a distance the DD must rely only on sensors and will drop charges blindly in many cases and many times you will never get any confirmation if you destroyed the sub or if its about to put a fish down your throat.

i think a destroyer side expansion to sh5 would be a great option and it could be very popular.

Sgtmonkeynads
10-03-09, 02:11 AM
Um...don't know if this is the right place to bring this up.. but has anyone ever heard of a game like this being a MMORPG type? Each of us would join a side. Then Choose a ship type. Then be given our orders. Some might play as a Comander of a convoy or Wolfpack. Opens a lot of possibilites. OR if one already exists, can you tell me where it is?

It could even swell over to a flight sim, B-24's any one? It could encompass a great deal. It would be a great task though, but would make history.

Arclight
10-03-09, 03:32 AM
Navyfield comes to mind, though I think it only encompasses surface ships and command of a single ship. Not sure, never played, but worth a look: http://www.navyfield.com/

JScones
10-03-09, 03:41 AM
Playable DD's - not interested. Playable PT/E-boats though, absolutely!

looney
10-03-09, 04:56 AM
swap out the word submarine eveywhere you typed DD and the same arguement can be made for a sub game being B O R I N G (its not but if you havent yet played the game you could easily make that assumption)

its all in your point of view, being on a DD is equal in intensity and drama with not knowing whats lurking under the water and unlike subs who can accurately see and target ships from a distance the DD must rely only on sensors and will drop charges blindly in many cases and many times you will never get any confirmation if you destroyed the sub or if its about to put a fish down your throat.

i think a destroyer side expansion to sh5 would be a great option and it could be very popular.

The problem is that a sub was used only as an offensive weapon, mostly on their own. DD's where used primarily as defensive weapons and IIRC almost never alone but in groups. A game based around defence isn't fun.. cause we (the player) can't feel the endless waiting. For instance missions where nothing happens and the convoy reaches it's destination without problems.
If those problems could be solved then it sounds cool. I'd love to see all the 5" guns firing.

A game about big naval surface battles sounds interesting and commanding a DD then will be fun.

Playable PT/E-boats always where action packed missions and thus fun to play.

Nicolas
10-03-09, 05:50 AM
I would prefer having no expansion at all, but everything on the stock game. :yep:

Sig -----> 'political incorrect...'

:down: better watch what you are posting. You should get banned for insulting (insulting much). I will not read any possible answers.

AOTD_MadMax
10-03-09, 06:32 AM
It would be great to have playable british and us DD´s, hunting the german subs.

An good working Multiplayer-section is one reason for good selled games cause playing against humans is more exciting as playing against AI !

Greets

Maddy

PL_Andrev
10-03-09, 12:56 PM
It would be great to have playable british and us DD´s, hunting the german subs.

Why not playable Italian DD against British sub near Sicily?
Why not playable US DD against Japan sub near Okinawa?
:D

Silencioso
10-03-09, 05:02 PM
Hell yeah! I'd spend all day having multiplayer matches.:yeah:

24 Flotilla

lynx
10-15-09, 01:00 PM
:up:Hell yeah! I'd spend all day having multiplayer matches.of cause

Torvald Von Mansee
10-16-09, 01:39 AM
As I have mentioned before, I'd like to be able to do an Imperial Japanese Navy sub career.

ERPP8
03-08-10, 05:26 PM
I would love to have a modern sub!:03:

Hartmann
03-08-10, 05:57 PM
First of all, finished the game with IX-boats, and late war campaign with ASW, radars, snorkels , XXI, XXIII boats...:D

After this they can add ADITIONAL stuff like destroyers, and other campaigns

Echo76
03-08-10, 06:02 PM
An option to allow human player to take over destroyer in your own campaign lets say like in 10nm radius might be interesting. A bit like in Napoleon total war were you can play against human player in your campaign battles.

abbysinthe
03-08-10, 06:03 PM
finish SH5 first. many patches, then Xpack = more subs and fighting until the end of the war. then more patches.


make 'destroyer command' implemented into SH6 - play as a destroyer for many difft countries, or a sub for many different countries - cover the entire war, and the entire world- you want the atlantic or the pacific? the choice is yours. multi player, single player, it's all there. AND without any draconian DRM. great games sell themselves.

derblaueClaus
03-08-10, 06:08 PM
As a Wolfpack-Veteran i prefere of course: "Hell yeah! I'd spend all day having multiplayer matches."
Was a great challange in the old days. They can programm like hell but there will be no AI that can replace a human player. :ping:

DarkFish
03-08-10, 06:15 PM
Voters: 195. You have already voted on this pollHUH?! I'm pretty sure I didn't press any button:timeout: can someone please verify this poll is still working correctly?

It voted the right answer for me though so it doesn't make a big difference.
As a TSWSM team member I can't vote much else than the first option, can I?:cool:

Nordmann
03-08-10, 06:29 PM
An expansion? The game has only been out for a few days and you're already thinking about and expansion! Unbelievable! :o

martes86
03-08-10, 07:19 PM
An expansion? The game has only been out for a few days and you're already thinking about and expansion! Unbelievable! :o

Actually, the poll was posted long before that. Anyway, yeah, why not? Why wait for modders to break their heads when the Devs can do it hands-behind-back?. And no offense to modders, it's quite certain for me now that they'll make some outstanding archievements with the new editing possibilities, but they need their time to learn stuff since they did not design the game.

Cheers :rock: