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View Full Version : Ironclads: High Sea Gameplay Video Aviable


Maxim
07-01-09, 09:17 AM
"Ironclads - High Sea" gameplay video available NOW.

www.totemgames.ru

Video does not show final quality of game.

BR,
Totem Games

Maxim
07-02-09, 01:31 AM
2 Mikhayl\

Game Engine - Yes
Game System - No

The Second World War ships is much more difficult, and the battle distance in times has more. But if to make all in the simplified kind, as in the majority of games it is possible to simulate any military conflict befor aircraft.

So to make we do not want. What for to make as everything when it is possible to make as it is necessary.

RedChico
07-02-09, 07:19 AM
Ahhh... I see you went to real time simulation, good.


Turn base is great, but... not in these kind of games (remember Age of Sail, playing the Trafalgar scenario).

GlobalExplorer
07-02-09, 11:34 AM
Looks very beautiful. This is a kind of game I would really like to see.

SteamWake
07-02-09, 02:04 PM
Actually this looks pretty damn cool and covers an era that I have some interest in.

I will probably get a copy when its released.

Will it be available on Steam?

Maxim
07-03-09, 02:47 AM
2 RedChico\

Now ourselves have felt dynamics of battle. It was the epoch of heroes when the enemy was on distance of an outrigger boom from a pistol. It seems to me, that people know about this period so it was for a long time a little. Though time of ironclads warships also is interesting as well as the Second World War.

2 Global Explorer\

At us it is a lot of video and photos of Atlantic ocean. We try to make little bit better than in a reality.

2 SteamWake\

We use other system of sale of game through the Internet. It is simple and clear. Many variants of payment.

SteamWake
07-04-09, 07:14 AM
We use other system of sale of game through the Internet. It is simple and clear. Many variants of payment.

Well let us know when the time comes :salute:

I will keep an eye on this title and good luck :rock:

CaptHawkeye
07-04-09, 11:07 AM
The transition to real time grabs my attention on this. As long as you guys develope a user interface better than Jutland's i'll definantly get it.

Ilpalazzo
07-06-09, 08:48 PM
Looking good! So glad to see this went real time.

cj95
07-07-09, 05:22 AM
Ditto here.
The jump to real time is exactly what this sim needed.:yeah:

Raptor1
07-07-09, 06:43 AM
I love Ironclads (Well, more their use in the European conflicts (*cough* Lissa *cough*), but the ACW works too), it's a shame there aren't more games about them

Greatly looking forward to this one

Highbury
07-07-09, 04:50 PM
Just echoing what has already been said, the jump to real-time will make me get this game for sure. The period is of great interest and has not been covered in a RT game before to my knowledge.

Thank you!

Maxim
07-08-09, 02:07 AM
Lissa battle I do not promise, but on war between Austria, Prussia and Denmark have seriously reflected. We collect materials. To find the drawing of monitor Rolf Krake... Here such dream.

Raptor1
07-08-09, 02:54 AM
Lissa battle I do not promise, but on war between Austria, Prussia and Denmark have seriously reflected. We collect materials. To find the drawing of monitor Rolf Krake... Here such dream.

:)...:DL...:D

Hope you get around to doing it, I'd buy the game without a second thought

AVGWarhawk
07-09-09, 10:27 AM
Very nice looking game. I have to start making my Christmas list. :D

Lucky Jack
07-24-09, 08:19 PM
Can we get a release date for this game yet? Or is it still to far away?

The game looks great, I have the first Ironclads and love it, although a random mission generator would be nice.

Maxim
07-25-09, 03:06 AM
We plan to finish work in September. It if we can find enough voluntary testers.

Lucky Jack
07-26-09, 06:17 PM
I'll gladly volunteer, the game looks great.

RedChico
08-08-09, 04:44 AM
I've seen the latest (2nd?) video.
You should implement more accurate ship colisions in terms of physics.
Simple impact/momentum physics should do it, its not pretty seeing ships colide and stop on a dime.

What about dynamic campaigns?:D
In, out? If in how much dynamic are they?
Since sinking 4 Rodney class battleships isn't funny at all. :stare:
Perhaps something like Rising Storm sub game.

Maxim
08-10-09, 06:12 AM
There are no perfect games. There are no perfect genres. Everyone likes one moments and other moments do not like. We try to make game as it is possible is better. That will be received it will be possible to look in a demo.

The game task will gradually increase and improve the squadron of the ships and to destroy the ships of the enemy. After each battle in the high sea your squadron comes back in harbor. There it is possible to repair the ships or to buy the new.

Our second game turns out better and more interestingly the first. Each following our game will be better. Such is a way to perfection which does not exist.

If you have sentences or the remark on game contact us (support@totemgames.ru). We very attentively listen to judgement of historians, shipbuilders and military seamen. Specify on what basis of data you consider that something is made not truly. It is not enough words for modification.

Admiral Von Gerlach
08-13-09, 12:19 PM
I am very interested.

I hold the rank of Fleet Admiral from battle experience with the Naval Wargames Society in the UK, have commanded battle fleets at sea of both pre dreadnoghts and dreadnought era, both High Seas, Austrio Hungarian, UK and Russo Japanese era. very interested in your project.

It is a splendid era for naval wargaming as you mention , the demands of the technology of the time made seamanship AND skills in gunnery and ship handling a must, there were no radars and no fast acting modern coms.

I would be interested to be a beta tester when you are ready. Good luck with it all.