Bis71
01-27-09, 09:17 AM
As some of you may know, I write reviews - lots of reviews. I don't have time to get really good at any one game and usually can't play a game again until six months after I fininsh a piece. Also, I am not, my detractors notwithstanding, a fanboy of any developer or system. John Tiller is one of my favorite developers but I've been dinging him on his graphics and AI lately.
Jutland and Russo-Japanese War are exceptions to this rule. These games give me all I want as a gamer and a historian. I squeeze in a scenario in at least once a week even the day after wrapping up a review. SES' support has ne equal. Patches and improvement come immediately and not a month or two after a bug or a request is noted.
I'm so entranced by the games that I'm saving to buy a high-end rig so I can play at the best levels. One of the few reasons I'm looking forward to retirement is that I can spend more time on campaigns, MP and scenario editing/creation.
Supremacy at Sea may have a broader scope but, as it's turn-based, comparing the two games is unfair to both. The SES games will draw me back as long as the energy grid is still around to power my computer.
Jutland and Russo-Japanese War are exceptions to this rule. These games give me all I want as a gamer and a historian. I squeeze in a scenario in at least once a week even the day after wrapping up a review. SES' support has ne equal. Patches and improvement come immediately and not a month or two after a bug or a request is noted.
I'm so entranced by the games that I'm saving to buy a high-end rig so I can play at the best levels. One of the few reasons I'm looking forward to retirement is that I can spend more time on campaigns, MP and scenario editing/creation.
Supremacy at Sea may have a broader scope but, as it's turn-based, comparing the two games is unfair to both. The SES games will draw me back as long as the energy grid is still around to power my computer.