Urge
12-07-2008, 12:28 AM
I have to disagree with this quote from RR...
The difficulty of a no-peek shot, especially sonar only, is why it is the single most satisfying kill in Silent Hunter 4. I have attempted and made sonar only shots and they are challenging but I would have to say that my most difficult and satisfying shot was the one that follows. Full disclosure statement: I play at 90% realism(map contacts and external camera) SH4 v1.4+TMO+NSM. It was night time in the Bismark Sea summer of 43 (hey, wasn't that a movie) and my crew picked up a small convoy. It was 4 merchants(in 2 columns) and one destroyer. I was out ahead of the convoy and had lots of time to set up so I decided to go for a fairly extreme distance shot on a 45° attack angle. I planned to shoot at 6300 yds at the nearest column. Everything was lining up nicely and I noticed that the far column was just ahead of the near column from my perspective as they were passing my aiming point so I fired 2 at the ship in the far column(over 7000 yds) just before my primary target at 6300 yds was passing the aiming point. I think the closer ship was just starting to pass the one farther out from my line of sight. I fired 5 shots in rapid succession and went to external camera to watch what happened( I don't know how anyone can play without an external camera, you spend all this time tracking and plotting targets for one reason and it's really the whole focus of the game so how can you not watch it? A lot of times you have to be diving deep and evading those nasty destroyers and can't hang around looking thru the periscope but you can switch to external view and watch while you are working on your evasion strategy.) Well, this my first try at uploading screenshots so wish me luck...Edit...somehow I screwed up the order of the pics, the order you are seeing them in is 3-2-1-4 instead of the logical progression-we grow too soon old and too late smart
http://img214.imageshack.us/img214/5880/sh4img20081126113100828ni6.jpg
and here we can see that things aren't going well for the convoy
http://img214.imageshack.us/img214/4889/sh4img20081126113056140oc4.jpg
I hit the near ship just seconds before the far column hit
http://img214.imageshack.us/img214/6960/sh4img20081126112940750qa4.jpg
this shot is after firing torpedos, you can see the two columns of ships
http://img214.imageshack.us/img214/5241/sh4img20081126113130968fm8.jpg
here is my plot set up
So, 5 shots 4 hits 2 kills 6300yds-7000yds+ The beauty of this attack angle on a convoy is you have a reasonable chance of sloppy seconds(hopefully I don't get suspended like Sean Avery) on the far column if you miss your initial target even if you didn't intend to fire at them or in addition to whatever shots you did fire. As an added bonus, I find that shooting from very long range keeps me out of trouble with the destroyers. They sometimes get confused and don't know where to look and/or I have a huge lead on them if they do come after me. I became interested in extreme range shots after reading what Mush Martin does at 8-9000 yds. check out these threads for some pics and tactics...
file:///G:/SH4addons/Multiship_Targeting.htm
file:///G:/SH4addons/Targeting_Problems.htm
I'm just a hack having modest success with lots of practice (and failure). Mush is a Zen Master at this and I can't thank him enough for the tutoring he gave me. Food for thought, you might live to fight another day using this technique and it just feels Sooo good when it works and I think if you pay attention to detail you can ultimately have a relatively high rate of success. So whats YOUR greatest thrill in SH4?
Urge
The difficulty of a no-peek shot, especially sonar only, is why it is the single most satisfying kill in Silent Hunter 4. I have attempted and made sonar only shots and they are challenging but I would have to say that my most difficult and satisfying shot was the one that follows. Full disclosure statement: I play at 90% realism(map contacts and external camera) SH4 v1.4+TMO+NSM. It was night time in the Bismark Sea summer of 43 (hey, wasn't that a movie) and my crew picked up a small convoy. It was 4 merchants(in 2 columns) and one destroyer. I was out ahead of the convoy and had lots of time to set up so I decided to go for a fairly extreme distance shot on a 45° attack angle. I planned to shoot at 6300 yds at the nearest column. Everything was lining up nicely and I noticed that the far column was just ahead of the near column from my perspective as they were passing my aiming point so I fired 2 at the ship in the far column(over 7000 yds) just before my primary target at 6300 yds was passing the aiming point. I think the closer ship was just starting to pass the one farther out from my line of sight. I fired 5 shots in rapid succession and went to external camera to watch what happened( I don't know how anyone can play without an external camera, you spend all this time tracking and plotting targets for one reason and it's really the whole focus of the game so how can you not watch it? A lot of times you have to be diving deep and evading those nasty destroyers and can't hang around looking thru the periscope but you can switch to external view and watch while you are working on your evasion strategy.) Well, this my first try at uploading screenshots so wish me luck...Edit...somehow I screwed up the order of the pics, the order you are seeing them in is 3-2-1-4 instead of the logical progression-we grow too soon old and too late smart
http://img214.imageshack.us/img214/5880/sh4img20081126113100828ni6.jpg
and here we can see that things aren't going well for the convoy
http://img214.imageshack.us/img214/4889/sh4img20081126113056140oc4.jpg
I hit the near ship just seconds before the far column hit
http://img214.imageshack.us/img214/6960/sh4img20081126112940750qa4.jpg
this shot is after firing torpedos, you can see the two columns of ships
http://img214.imageshack.us/img214/5241/sh4img20081126113130968fm8.jpg
here is my plot set up
So, 5 shots 4 hits 2 kills 6300yds-7000yds+ The beauty of this attack angle on a convoy is you have a reasonable chance of sloppy seconds(hopefully I don't get suspended like Sean Avery) on the far column if you miss your initial target even if you didn't intend to fire at them or in addition to whatever shots you did fire. As an added bonus, I find that shooting from very long range keeps me out of trouble with the destroyers. They sometimes get confused and don't know where to look and/or I have a huge lead on them if they do come after me. I became interested in extreme range shots after reading what Mush Martin does at 8-9000 yds. check out these threads for some pics and tactics...
file:///G:/SH4addons/Multiship_Targeting.htm
file:///G:/SH4addons/Targeting_Problems.htm
I'm just a hack having modest success with lots of practice (and failure). Mush is a Zen Master at this and I can't thank him enough for the tutoring he gave me. Food for thought, you might live to fight another day using this technique and it just feels Sooo good when it works and I think if you pay attention to detail you can ultimately have a relatively high rate of success. So whats YOUR greatest thrill in SH4?
Urge