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View Full Version : Sunk a Destroyer!!!


old_tex
11-12-08, 10:06 PM
OK, so I know a lot of you guys who have been submariners for a long time probably have used this technique. But, I didn't think of it until now. Here is the scenerio:
I have had Tin Cans sit and beg me to come get them. I can't get close enough because they keep backing away waiting for me to make a mistake. Tonite, I decided to change my tactics. I was about 2000 yds from him. He was bow on and he was within 10 degrees of my bow. After making a good sighting, I dropped below the thermal layer and moved ahead SLOW. All the time, I listened for him to move, but he did not. I aligned the Tarpon's bow with the projected track leading to him. When I got within about 350 yds and still he was sitting because there was not sound on the Hydrophone, I came up to 90 feet while ALL STOPPED. At 90 feet, I opened the torpedo doors and let him have it. Of course, he tried to move, but it was too late. Hello Davey Jones. What do you guys think? Is that an old tactic and have you been using it for a long time? It's new to me. :up: Old_tex

SteamWake
11-12-08, 10:28 PM
Hrm... how did you get the torp to arm inside of that range?

Still... good shot kudos.

ncorpuz34
11-12-08, 10:57 PM
I noticed the crew on those DDs have been eating their carrots as they seem to ALWAYS spot my torpedo when they are sitting stationary.

One method I like to use is get into a perfect 90 degree angle around 500yrds away. Make sure my torps are on fast, aim one torpedo at the tip of his bow and fire another torp IMMEDIATELY after about a ship's length on FRONT of the tip of his bow. If the DDs spot some fish comming their way, they goto forward flank speed. About 80% of the time, one of torpedos will hit.

Laconic
11-12-08, 11:10 PM
Electric torpedoes and radar. Spot 'em, then sit quiet and let them come to you. They'll never see it coming, and they'll never know you're there.

I'm goin' down
11-13-08, 01:47 AM
I have a stock game. What is the max depth you can fire torpedoes for the boats? I am playing a campaign.

old_tex
11-13-08, 09:11 AM
I can open the torpedo doors at something less than 100 feet. (~95 ft). :up: Old_tex

SteamWake
11-13-08, 11:25 AM
I noticed the crew on those DDs have been eating their carrots as they seem to ALWAYS spot my torpedo when they are sitting stationary.

One method I like to use is get into a perfect 90 degree angle around 500yrds away. Make sure my torps are on fast, aim one torpedo at the tip of his bow and fire another torp IMMEDIATELY after about a ship's length on FRONT of the tip of his bow. If the DDs spot some fish comming their way, they goto forward flank speed. About 80% of the time, one of torpedos will hit.

This wouldent be as exasperating as it is except for the fact that they can go from a dead stop to flank in a matter of seconds. :hmm:

Yes electrics are a good choice but getting close and setting fast works for me. ;)

But then again I hardley ever go after the escorts.

ridgewayranger
11-14-08, 01:20 PM
"Coming up to 90ft while all stopped"? Hmm, this was just not possible in reality. A boat needed forward movement to change depth with any control. Because of hull compression with depth it was necessary to get rid of ballast (water) as the boat became heavier due to decreasing displacement and take in water as she came up, not easy to do with precision, and rather noisy. With forward motion depth control was much easier the faster she went, wihout too much water compensation. Modern boats may be able to hover but, believe me, catching a 'stopped trim' was very difficult, as many an ex 1st Lieutenant will confirm. How much water to move and where was mainly trial and error, and just one member of crew moving a few feet could upset that balance. When moving through the boat we always had to ask for 'Permission to go aft, or forward,'as the case may be. I think all of these factors would have precluded sneaking up on a listening DD and firing blind at where you think he is. O.K.for the game but not for realism!
RR

SteamWake
11-14-08, 03:38 PM
"Coming up to 90ft while all stopped"? Hmm, this was just not possible in reality. A boat needed forward movement to change depth with any control.

No sorry not true. Depth could be changed by simply blowing the water out of the ballast tanks causing the boat to rise.

Controlling that rate of rise is another matter.

ridgewayranger
11-15-08, 06:34 AM
As a former Submariner I do know that the boat will rise if you blow the water out, that's how they surface for Gods sake. have you ever heard the noise that makes? I repeat, listening DD less than half a mile away, suicide. I thought at least one of the major mods built anti hover in so that you have to keep moving to maintain depth?
RR

SteamWake
11-15-08, 10:34 AM
As a former Submariner I do know that the boat will rise if you blow the water out, that's how they surface for Gods sake. have you ever heard the noise that makes? I repeat, listening DD less than half a mile away, suicide. I thought at least one of the major mods built anti hover in so that you have to keep moving to maintain depth?
RR

Quite true its just the way you worded your original reponse gave the impression that one could not change depth without engines. ;)

I too am displeased that you can 'hover' in WW2 era submarines in this game. So I role play it by maintaining at least 1/2 a knot for trim purposes. I am not aware of any mod that 'fixes' this.

Another thing that bugs me is there is little time difference in diving wether sitting still or driving ahead at flank. Yes crash dive does work faster but I believe that is because it simulates flooding the tanks faster.

MDV_4life
11-15-08, 02:17 PM
As a former Submariner I do know that the boat will rise if you blow the water out, that's how they surface for Gods sake. have you ever heard the noise that makes? I repeat, listening DD less than half a mile away, suicide. I thought at least one of the major mods built anti hover in so that you have to keep moving to maintain depth?
RR
Quite true its just the way you worded your original reponse gave the impression that one could not change depth without engines. ;)

I too am displeased that you can 'hover' in WW2 era submarines in this game. So I role play it by maintaining at least 1/2 a knot for trim purposes. I am not aware of any mod that 'fixes' this.

Another thing that bugs me is there is little time difference in diving wether sitting still or driving ahead at flank. Yes crash dive does work faster but I believe that is because it simulates flooding the tanks faster. I always thought it was a bug that you floated upwards because of upwards water movement :yep: :p

With the german subs, your periscope depth is at 14 meters. But when i lower my depth to 15 meters i usually manage to maintain my depth at 0 knots. I'm using RFB and yes , anti-hovering is a fact. But i guess they did that only when using Periscope depth...