View Full Version : Mystery Subsim #13
11-05-2008, 11:41 PM
Here is the initial shot of Mystery Subsim #13
If you guess, and you are wrong, then you have only two wrong guesses left in the whole contest before your participation ends, so guess wisely (if you are really sure). If you don't know, don't waste a guess! :) You can only guess incorrectly three times in the contest.
You cannot EDIT your post in this contest.
Remember the rules!! (http://www.subsim.com/radioroom/showthread.php?t=143829)
If no one tries to guess this shot, or no one guesses correctly, there will be an expanded shot to follow.
11-06-2008, 01:07 AM
11-06-2008, 01:26 AM
Seems that today is SH2&Co day :D
11-06-2008, 08:21 AM
Seems that today is SH2&Co day :D
Yeah, buddy, can't slip one by you, it is Pacific Aces.
From the review: (http://www.subsim.com/ssr/pacific_aces_review.htm)
The basis and catalyst for much of the Pacific Aces conversion was the Aces Dynamic Campaign created by Hitman last year and programmed for PA by Floater. It has been improved and enhanced and is now the Pacific Aces Campaign Generator (PACG). This ingenious contrivance is the closest thing I’ve seen to a dynamic campaign since Aces of the Deep! Each patrol send you off to a random patrol area and you will not know what you will encounter there until your lookouts shout “Smoke on the horizon!”.
The PA Team completed the visuals with hybrid sub stations that are part SH1, part SH2, and use the Darkstream’s Kollmorgan periscope mod to great effect. The torpedo room uses a still from the forward torpedo room of a US sub and adds to the atmosphere. All of the graphics are have a subtle worn effect giving the impression one is aboard a veteran, battle-tested war boat. http://www.subsim.com/ssr/images/pacifi7.jpg (http://www.subsim.com/ssr/images/pacifi8.jpg)As befitting a major refit, the sound suite has been improved and beefed up considerably. There are new ambient internal sounds and English crew’s voices. Some sounds worth noting are the periscope hydraulics--they are very much improved and the depth charges are louder and scarier. The crew voices have a lot more personality and variety now--when you dive, the sailors whisper the command acknowledgments. The sound effects complement the graphics and screens nicely. Pacific Aces looks like a new game, it sounds like a new game… but does it play like a new game? Boy, does it ever!
Next, a Mystery Subsim that will not be easy, but whoever solves it will live on in Subsim History forever...soon!
Mystery Subsim winners
The following people have won a Mystery Subsim challenge and have had their name added to the prize pool.
11/1 MS#1 - Mikekiller16 - Sub Battle
11/1 MS#2 - Fincuan - Wolfpack
11/1 MS#3 - Nisgeis - 688 Attack Sub
11/1 MS#4 - Mookie - Silent Service II
11/2 MS#5 - Contact - Steel Tide
11/2 MS#6 - To be - Destroyer Command
11/3 MS#7 - Fincuan - Enigma: Rising Tide
11/3 MS#8 - Molon Labe - Sub Command
11/4 MS#9 - Subnuts - Grey Wolf: Hunter of the North Atlantic
11/4 MS#10 - Subnuts - Iron Wolves
11/5 MS#11 - Danlissa - Navy Ops Warship Gunner
11/5 MS#12 - Fincuan - Silent Hunter II
11/6 MS#13 - gandalf71 - Pacific Aces
Wrong Guess Count
Mikekiller16 2 (one more wrong guess and you're out)
Captain Vlad 2 (one more wrong guess and you're out)
Graf Paper 1
Molon Labe 1
TLAM Strike 1
SteveW1 2 (one more wrong guess and you're out)
11-06-2008, 08:58 AM
I've to work all day. When I have some minutes to check if there's a new mistery pic, 10 people already posted and someone solved the mistery.
I knew this one and some other, but I don't have free time to be logged in all day long.
I'm giving up at this... :nope:
11-06-2008, 09:12 AM
Check in when you can, you may come across one that has just been posted. I am varying the times so people in all time zones has a fair chance to see one.
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