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View Full Version : [REL] Deutschland class CA High Res Texture set


OakGroove
07-11-08, 03:52 PM
Download: http://files.filefront.com/CA+Deutschland+Exterior+Rsrar/;11021977;/fileinfo.html

http://img90.imageshack.us/img90/7504/cadeutschlandprofilepn9.th.jpg (http://img90.imageshack.us/my.php?image=cadeutschlandprofilepn9.jpg)
http://img71.imageshack.us/img71/7627/cadeutschlanddetail1sk6.th.jpg (http://img71.imageshack.us/my.php?image=cadeutschlanddetail1sk6.jpg)
http://img71.imageshack.us/img71/3613/cadeutschlanddetail2ym5.th.jpg (http://img71.imageshack.us/my.php?image=cadeutschlanddetail2ym5.jpg)

About
=====
2048x2048 px replacement textures
Content
=============
- CA Deutschland class Ral 7000/7001 scheme, complete w/ ambient occlusion-, Specular- and normal map.
- Replacement guns/radar texture

INSTALLATION
============
Ready to Use with jsgme mod installer.
1. Extract the content of CA Deutschland Exterior Replacement Textures.rar
2. move the CA Deutschland ERT folder to your Mods folder
3. Activate in JSGME
Tip
===
Disable Postprocessing to improve image quality and performance

HF.
OakGroove

Donner
07-11-08, 03:58 PM
Beautiful! :ping:

Xantrokoles
07-11-08, 03:58 PM
Weiter so!!!
:up:
Keep it up!!!

OakGroove
07-11-08, 04:09 PM
Thanks!

Xantrokoles,
i´ve figured out the problem i had with the normal maps. Seems it was a combination of having ATI tray tools running and using ver. 8.23 of nvidias dds plugin. When switching several times between normal/colourmap in a single PS session, it would corrupt the texture on saving. :nope:

LukeFF
07-11-08, 05:34 PM
Excellent, thanks!

Do you have plans for any other ships at the moment?

OakGroove
07-11-08, 05:53 PM
I was thinking about the Yamato, but i'm open to suggestions. Have anything special in mind, Luke?

LukeFF
07-11-08, 06:02 PM
I was thinking about the Yamato, but i'm open to suggestions. Have anything special in mind, Luke?
I was thinking the Iowa needs a touch-up. There are two excellent blueprints showing the camo pattern used by the Iowas one this page here:

http://www.navsource.org/archives/01/63a.htm

This page will help you out with any camo schemes you may think of doing for US warships:

[/URL][url]http://www.shipcamouflage.com/warship_camouflage.htm (http://www.shipcamouflage.com/camouflage_database.htm)

Some gray-pattern schemes would be good for the Japanese ships as well, especially for the DDs.

Ishigami
07-12-08, 02:36 AM
Amazing! Thank you very much! :up:

Xantrokoles
07-12-08, 03:54 AM
Thanks!

Xantrokoles,
i´ve figured out the problem i had with the normal maps. Seems it was a combination of having ATI tray tools running and using ver. 8.23 of nvidias dds plugin. When switching several times between normal/colourmap in a single PS session, it would corrupt the texture on saving. :nope:

The good old repulsion between Nvidia and Ati:rotfl:

BTW
When you are talking about further projects you could look at the Fletcher claas too.:up:
You won't find a BB very often:hmm:
And the Fletcher will be the first playable surfaced ship with exterior interior:lol:

Ishigami
07-12-08, 05:15 AM
By the way Oak I just found your interior mod: http://www.subsim.com/radioroom/showthread.php?t=118902 (http://www.subsim.com/radioroom/showthread.php?t=118902)

You ever thought about extending your interior mod to being fully 1.5 compatible?
I think it is awesome but it’s missing all the 1.5 contend/file structure etc.

ivank
07-15-08, 12:51 PM
is this for/compatible w/ ruccos playable Admiral Graf Spee

Xantrokoles
07-15-08, 03:58 PM
is this for/compatible w/ ruccos playable Admiral Graf Spee
:yep:

woofiedog
07-16-08, 08:15 AM
Extremely Mint work on this skin!

ivank
07-17-08, 08:33 PM
i installed it and nothing changed.? whats wrong?

Ishigami
07-18-08, 09:46 AM
I guess you simply copied the files into your mod folder as they are and activated them over JSGME?
Then it only affects the AI unit and not the playable mod. You need to replace the texture files in the playable Scheer folder manually to get the high res textures for the mod.

ivank
07-18-08, 10:56 AM
ok i see

kriller2
07-20-08, 01:18 PM
Hi Oakgroove,

I just tried this and the quality of the textures is awesome!, good work :up:
Are you planing on doing some more ships later? :hmm:

Ishigami
07-21-08, 12:28 AM
@ Herr_Pete & Stary Wuj
providing everything works out as planned i`d like to keep this schedule:

- BB-61 in Measure 31/1B.
- Fletcher Class Measure 22
- UBM Artwork& Interface
- Update to Submarine Instruments <- very, very HOT! (IMO)

There are some quite good skins for Tomi's VII in the making - or out already, so this is rather low priority atm.

:up:

miner1436
08-21-09, 10:29 PM
Does anyone still have these files? Filefront keeps giving errors.

Tomi_099
09-08-09, 11:10 PM
:up:


Das Sieht verdammt gut aus !!:salute:

polyfiller
09-11-09, 08:40 AM
:up:


Das Sieht verdammt gut aus !!:salute:

So bable fish says Tomi said
"That sees condemned well out"

I have no idea what he means ....

But on a serious note - does ANYONE have these files )they are not on FF) ?

SilentAngel
09-11-09, 09:00 AM
@ polyfiller its prolly better to translate it to that looks damn good:P

Einsman
09-11-09, 11:54 AM
Great Job !!!! :up:

tomhugill
09-11-09, 04:43 PM
If u ask really nicely I do have them stashed away some where :D:salute:

polyfiller
09-12-09, 06:45 PM
OK then .........Would Mr Really Nicely please upload the textures to Filefront ? :rotfl2:

tomhugill
09-13-09, 04:26 AM
http://www.filefront.com/14523115/CA_Deutschland_Exterior_Rs.rar enjoy :salute:

polyfiller
09-13-09, 06:28 PM
Nice one Tom, thanks. :yeah:

Are you wrapped up in other modding at the moment, or do you fancy doing some more damage modelling for the TSWSM ? Now that S3D 0.99 is out, it's much easier. :yep: