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View Full Version : [REQ] Scharnhorst/Bismarck


ivank
05-14-08, 06:28 PM
looking at the Admiral Graf Spee and thought a playable Scharnhorst, or Bismarck would be sweet. anyone agree?, can anyone do this?

will this playable bismarck for SH3 work in SH4? we just need to update the graphics?

USS_Trigger
05-14-08, 07:17 PM
i have a bismarck, scharnhorst, and prinz eugen that work in SH4 if anyone would like to make them playable ships i can e-mail the files

ivank
05-14-08, 08:31 PM
i dont know how to make them playable, but if you can use them in the mission editor i would like to have them. please

miner1436
05-14-08, 08:50 PM
Did you make them have UV maps?

ivank
05-14-08, 09:24 PM
UV maps?

akdavis
05-14-08, 09:53 PM
So they have the advanced lighting effects of SH4 and don't look "flat" like direct SH3 imports.

ivank
05-15-08, 06:17 PM
oh, well i dont know

horsa
05-16-08, 04:36 AM
looking at the Admiral Graf Spee and thought a playable Scharnhorst, or Bismarck would be sweet. anyone agree?, can anyone do this?

The SH4 models strike me as quite sophisticated, which is why the current "sideways" conversions of existing models into playable models is so appealing . They come with all the lovely detail, lighting effects etc.
I think for the moment nobody will be in a rush to attempt an SH3 to SH4 playable conversion ...... but given time and motivation it should be technically possible. :D

andycaccia
05-16-08, 06:32 AM
Maybe an atlantic u boat campaign, played with the Bismarck in anti convoy duty will suffice...
...isn't this a good motivation??

ivank
05-16-08, 04:14 PM
i like that, anti merchant Bismarck campaign idea

andycaccia
05-16-08, 04:43 PM
i like that, anti merchant Bismarck campaign idea

Yes! and the most inetersting part is this: basically it is the same of the stock game, except for the simple fact you're in command of a 50,000t behemoth instead of a small, useless, 1000tons U-Boat.

I am playing the stock u boat campaign using the pocket battleship instead of the type IXD2. Every patrol ends with a score of 120.000 tons or more..:arrgh!:

ivank
05-16-08, 05:48 PM
Nice!, do you know anyone who could make this mod?

miner1436
05-16-08, 09:43 PM
If someone would convert the Bismark with lightmaps I would be willing to make it playable, that is after I finish Ise, Takao and Ise late war.

akdavis
05-17-08, 12:53 AM
looking at the Admiral Graf Spee and thought a playable Scharnhorst, or Bismarck would be sweet. anyone agree?, can anyone do this?

The SH4 models strike me as quite sophisticated, which is why the current "sideways" conversions of existing models into playable models is so appealing . They come with all the lovely detail, lighting effects etc.
I think for the moment nobody will be in a rush to attempt an SH3 to SH4 playable conversion ...... but given time and motivation it should be technically possible. :D

I believe Mikhayl is now working on light maps for the IID he imported, so it can be done. :up:

http://www.subsim.com/radioroom/showthread.php?t=134384

Ishigami
05-17-08, 04:10 AM
that is after I finish Ise, Takao and Ise late war.

By the way is it proper to ask for the status of your IJN Ise? – She looked kind of complete in your last screen.
I’m looking forward to your IJN Takao since a heavy cruise is more appropriated as commerce raider IMHO.

d5j55
05-17-08, 08:37 AM
looking at the Admiral Graf Spee and thought a playable Scharnhorst, or Bismarck would be sweet. anyone agree?, can anyone do this?

other than the bismarck make the tirpitz it has way more guns. just look at the 1944 version --- http://www.bismarck-class.dk/technicallayout/armament/tirpitz/armament_tirpitz.html --- :up:

miner1436
05-17-08, 10:28 AM
My ships: Ise: 90%, Ise conversion: 93%, Takao: 78%.

W4lt3r
05-17-08, 10:55 AM
You're gonna release them to the public or just keep 'em as private mods, miner? I'd really like to try driving that thing.. How many small cal AA guns it has in total? (preferred picture from top and the positions marked) ^^

Im not that enlightened about the Ise's Anti Aircraft armament.. All i can recall is:
6x 16/14" dual cannons
12x (6 per side) 6" casket cannons
4x 4.7" dual anti aircraft cannons, 2 per side..

Small arms : unknown ^^

miner1436
05-17-08, 11:10 AM
I will release them.

ivank
05-17-08, 12:30 PM
are they for 1.4 or 1.5?

Ishigami
05-17-08, 12:37 PM
Thanks for the information, really looking forward to it. :up:
I guess these ships are for 1.5 U-Boat Missions as they will use the German campaign and solo mission, right?

ivank
05-18-08, 10:15 PM
any one been able to make something out of this idea yet? (not being pushy, just wanted to know if this will go anywhere

Xantrokoles
05-19-08, 02:28 PM
When you check out the yamato you will see it is boring:rotfl:
I stay with this oppinion;)

ivank
05-19-08, 02:57 PM
i actully liked the IJN Yamato. i have a 3D model of the Bismarck/Tirpitz in googlesketchup6 but i dont know what to do w/ it. when do you think the Ise and the heavy cruiser will be out?

Xantrokoles
05-20-08, 06:50 AM
IMO you can forget sketchup models. It is difficult to convert them in obj. I recommend to look for the Silent hunter 3 model. It is working in SH4;)

when do you think the Ise and the heavy cruiser will be out?
This question goes to Miner1436.

ivank
05-20-08, 05:16 PM
can we improve the graphics on the SH3 models? b/c i would enjoy better graphics?

miner1436
05-20-08, 05:19 PM
The cruiser and Ise BBs will be out after my exams are over.

Xypher
05-21-08, 12:45 AM
While the idea is pretty damn cool there is one huge problem i have with trying to use the big guns in SH4.

One) Unless there is no damage control there is no way to know whats happening or if your ship is in critical condition.

Two) Your alone, While being a one sub is OK. Without any kind of support your a single target for a whole fleet

Three) It seems that the AI has no idea how to send air attacks after your BB, so all you rally see are small scout groups... food for such a large ship. Carriers just dance around before taking a shell in the side like they forgot how to scramble planes.

Four) ANY ship can see you and fire on you well before you can make visual contact. Apperently Fletchers can out range a yammy...

This seems to be a just for fun only idea at the moment, unless you can get some kind of escort or maybe some tweaks to gun ballistics and AI sight range modifactions this a just for fun mode. I would love to be able to go round for round agaisnt another BB, but its just not there yet

W4lt3r
05-21-08, 09:57 AM
Xypher, i know this issue aswell and seems like it's the limited # of deck watch members is the one that affects the maximum range, this has like 3 while the PBB had 5 or 6, and the PBB spotters can see up to 18km or so.

IF xan could teach how to alternate the # of crew on the ship, i'd add at least to the deck watch. :hmm: And trust me, i've adjusted the values so that the spotters can see up to 18km in PBB Mod, im yet to do some tests on how to boost the maximum sight range for the Yamato.

Xypher
05-21-08, 11:24 AM
Well i hope it changes soon, i would really like see something come from this. It might have to be a little arcade like to really be fun though. Because in a realistic setting there is no way that a BB will be able to chase down a strike force by its self and mow it down. And i dont want to just be chasing down convoys... but with huge guns instead of torps.

Xypher
05-21-08, 06:55 PM
I would play the **** out of that ship.

Man i would love to see BBs and how well they get modded down the way. Once i start seeing damage crews and NSM flooding i will pretty damn impressed. You guys are breaking new ground and i hope to see more improvements in the future.

I think the best thing that can be done is have a little more of a collective thread for Sharing your breakthoughs and thoughts. The more everyone works togeather the more complete the mods will be.

ivank
05-21-08, 09:03 PM
how and when can that be playable?

jayhawk66
05-21-08, 10:16 PM
SH3 bismarck in SH4 the easy way :
http://img166.imageshack.us/img166/1114/sh3bistc0.jpg

The same, the other way (with the lot of headaches :damn: )
http://img166.imageshack.us/img166/4194/sh4bisbm2.jpg

It's Gerome's model (a German member on ubi forum I think).
:o

That's quite possibly the most beautiful thing I've ever seen. *tear

I would tear the seas UP with that thing! (if it were playable...hint, hint...)

miner1436
05-21-08, 11:27 PM
(if it were playable...hint, hint...)

Hint taken, whenever it is converted, and good job Mikhayl, can't wait to see it finished.:up:

UrPeaceKeeper
05-21-08, 11:53 PM
I would play the **** out of that ship.

Man i would love to see BBs and how well they get modded down the way. Once i start seeing damage crews and NSM flooding i will pretty damn impressed. You guys are breaking new ground and i hope to see more improvements in the future.

I think the best thing that can be done is have a little more of a collective thread for Sharing your breakthoughs and thoughts. The more everyone works togeather the more complete the mods will be.

Hey there, I feel like I'm spamming these forums with this but the PBB mod finally got a working damage control and hull damage thanks to Rucco. If you check out the PBB mod you can see it in action. He included a mission that will demonstrate what happens with the damage control. (He puts you next to an Iowa BB) Not only does it work for the PBB but it has stopped the random sinkings and lack of durability of the Graf Spee/Scheer PBB's! Very cool. You may consider asking how he did it as it is done very well. Now it's on to the fine points! Something like what he has done could be done similiarlly to the Bismark/Scharnhorst with some work between Rucco and you :)

Dont give up hope! The modders are bringing us our surface ships! :D

:arrgh!:

andycaccia
05-22-08, 04:08 PM
That is a really good model, where did you take it from? Is a your personal creation?
It's fantastic!

But how about a Scharnhorst class battleship? Not big and nasty as tha Bismarck but nevertheless a grat ship. And it was intended for commerce raiding too..:arrgh!:

A few info..

http://en.wikipedia.org/wiki/German_battlecruiser_Scharnhorst

Ishigami
05-23-08, 03:53 AM
Well that means Gerome is working to port Bismarck to SH4, right? - If so why not ask him for permission to use his conversion for a playable unit mod?

I think it’s best looking camouflage was the Baltic one used around March 1941 during its sea trials.


http://www.bismarck-class.dk/bismarck/paint_schemes/pictures/1941/paintbism19411sidesmall.gif

http://www.bismarck-class.dk/bismarck/paint_schemes/pictures/1941/paintbism19411abovesmall.gif





Images taken from John Asmussen: http://www.bismarck-class.dk

The dark grey turret tops and the full stripes give it a bit more variety in color than
any other scheme.

Anyway its looking awesome in SH4.

W4lt3r
05-23-08, 04:30 AM
Is it just me or does the SH3 bismarck converted to SH4 have no small caliber turrets? I dont see any.. Only the Tertiary armament wich is the 3.47" duals and those other turrets wich i do not recognize.. :roll:

W4lt3r
05-23-08, 05:22 AM
No no no, i didn't mean to have quick and ugly one ^^ I was just curious on the bismarck picture from in-game. But since you're working on it, i'll be waiting for it :up:

Bissy was one hell of a ship, and i hope it's one also in this game..

Im still trying to figure out how to adjust the accuracy ratio of you'r gunners because these guys shoot way to inaccuratedly to be able to engage a task force.. :roll:

andycaccia
05-23-08, 07:26 AM
No no no, i didn't mean to have quick and ugly one ^^ I was just curious on the bismarck picture from in-game. But since you're working on it, i'll be waiting for it :up:

Bissy was one hell of a ship, and i hope it's one also in this game..

Im still trying to figure out how to adjust the accuracy ratio of you'r gunners because these guys shoot way to inaccuratedly to be able to engage a task force.. :roll:

Yes... me too. I feel like I have drunk gunners:()1:
I'd like to know how to imporve gunnery precision, particulary at long range.

However, like all things in life, the better ones need always a long time for completion, but it will worth the long wait, I'm sure of this.

andycaccia
05-23-08, 07:57 AM
I found a model for the Tirpitz, it's not cheap however...
I post the link just for the curious.

http://www.turbosquid.com/FullPreview/Index.cfm/ID/363204

ivank
05-23-08, 02:25 PM
just a request on the paint schemes, could we use the scheme that the history channel used in their Dogfights show. it looked like the 3d model above, but w/ black colored cannons

ivank
05-24-08, 11:00 AM
http://www.turbosquid.com/FullPreview/Index.cfm?id=213384
(http://www.turbosquid.com/FullPreview/Index.cfm?id=213384)
looks like this one

andycaccia
05-24-08, 12:26 PM
here is another site fron donwloading 3d models. They're free, but you have to register. If you want to donwload them for free, you must upload new models..
maybe somebody will find it useful..

Francesco
05-25-08, 07:01 AM
where is the link?


ps: ciao bello :)

andycaccia
05-25-08, 10:59 AM
OOOpsss
I forgot the link...

http://www.3dworldclub.com/

here we go.

Però non è tutto come sembra...sob.:shifty:

ivank
05-26-08, 03:09 PM
in order to make this go faster and get an amazing ship soon, i want to do anything needed. so, that being said, to whoever plans to make this, is there anyting you need help with or would like me to do?

ivank
05-26-08, 07:00 PM
how do you make a light map?

ivank
05-27-08, 07:23 PM
?can anyone help me here?

ivank
05-28-08, 04:11 PM
dont tell me my last post destoryed this tread LOL:D
just checking if the ISE, and the Heavy Cruiser were almost done, not to rush you but, i was just wondering, and hoping we could get the Bismarck and Scharnhorst up and running soon

miner1436
05-28-08, 05:46 PM
just checking if the ISE, and the Heavy Cruiser were almost done, not to rush you but, i was just wondering, and hoping we could get the Bismarck and Scharnhorst up and running soon

I have been very busy, will continue work in two weeks. As for the two of them being playable, I might do it if someone converts them.

ivank
05-28-08, 08:03 PM
if you could tell me how to convert the Bismarck i will, but as for the Scharnhorst, it isnt in SH3

miner1436
05-28-08, 08:42 PM
but as for the Scharnhorst, it isnt in SH3

I think it is, in GWX anyway.

nautilus42
05-28-08, 08:48 PM
Bismarck or Scharnhorst in the Pacific???:damn: :rotfl: :down:

jayhawk66
05-28-08, 09:07 PM
Bismarck or Scharnhorst in the Pacific???:damn: :rotfl: :down:
Well, I think raggin' on the mod for that is unnecessary. I mean it's just a start. Whoever takes their own free time to make such a cool playable mod doesn't have to worry about the historical inaccuracies related to location. Because this stuff is sooooo early in development.

If/when if ever gets finished, you are more than welcome to edit the campaign files (or whatever) to make playable Bismarck or Scharnhorst missions work for the Atlantic. :stare:

;)

ivank
05-28-08, 09:35 PM
and who said it has to be 100% historical anyways. agreeing w/ jayhawk a playable Bismarck and Scharnhorst would be great

ivank
05-28-08, 09:53 PM
so anyone willing to tell me how to convert the Bismarck/Scharnhorst?

CCIP
05-28-08, 11:07 PM
Bismarck or Scharnhorst in the Pacific???:damn: :rotfl: :down:

Where've you been, bud? SH4 isn't just for the pacific anymore, see: Operation Monsoon. :p

jayhawk66
05-29-08, 02:53 AM
so anyone willing to tell me how to convert the Bismarck/Scharnhorst?
http://www.subsim.com/radioroom/showthread.php?t=134575

That maybe the best starting spot, written by the man who started this playable ship ball rolling, Mikhayl (i believe, correct me if someone did it before him for SH).

That's for subs, though. But looking at it from a glance, I can't imagine ships aren't that far off.:hmm:

andycaccia
05-29-08, 05:28 AM
Donwloading the ai bismarck now. i don't know if I'll be ever able to make it usable as player ship...I might give it a try, but I make no promise.
I know there is a guide..:hmm:

If I can not do this maybe someone else will do (hopefully)

Ishigami
05-29-08, 06:51 AM
How can I use the other camouflage schemes, is that automatic depending on the date or are they not present in your conversation?

Ishigami
05-29-08, 07:35 AM
Ah and by renaming the texture to one I can force the game to use one texture all the time.
Ok check, thank you. :yep:

d5j55
05-29-08, 07:43 AM
Awesome i love it is it for V1.5 or 1.4???

but not trying to be rude but just to give you a helpful idea, the first turret had no range finder. well it did but after sea triles it was taken off due to water damage so it never saw a real fight.

Ishigami
05-29-08, 08:36 AM
I guess both as it is an AI unit. Works fine for me with 1.5.

It’s too bad that the textures are in SH3 quality. It would be completely awesome if a talented skinner would be so kind to reskin her in a quality more suitable for SH4 standards.

andycaccia
05-29-08, 02:05 PM
I tested it (AI only), the model is nice and even the texture is not bat at all. But a sh4 style retexture would be more appropriate. I'm sure it will be done, don't worry..
It has the japanese AA guns and no sailors, but I guess adding them will not be a majour problem.

ivank
05-29-08, 04:52 PM
cant we just take this AI mod and make it playable? instead of converting a SH3 one?

Ishigami
05-29-08, 05:35 PM
This made me :rotfl:

This AI unit is converted from SH3 and making it payable is what everyone here was talking about :yep:

ivank
05-29-08, 05:48 PM
yea i know i started this tread, i was just about to start converting one but this came out. so i just wanted to know if i still needed to convert it

gimpy117
05-29-08, 09:10 PM
Donwloading the ai bismarck now. i don't know if I'll be ever able to make it usable as player ship...I might give it a try, but I make no promise.
I know there is a guide..:hmm:

If I can not do this maybe someone else will do (hopefully)

there's some good modders around that can help...

Revolter
05-29-08, 09:28 PM
Hmmm:hmm: Trying to DL file from MediaFire. No joy mate.:down:

ivank
05-29-08, 09:46 PM
yea, im not seeing the differcene between the SH3 and the new model, of the Bismarck>? everything from, damage, textures, guns, to whatever else there is, looks the same, is it supposed to?

Fincuan
05-29-08, 11:26 PM
yea, im not seeing the differcene between the SH3 and the new model, of the Bismarck>? everything from, damage, textures, guns, to whatever else there is, looks the same, is it supposed to?

They look the same because they are the same, as Ishigami pointed out a few posts back. The Bismarck you see here == SH3 Bismarck, only converted to work in SH4.

Revolter
05-30-08, 01:50 AM
got a good DL from MediaFire. Thanks for reset.:up:

d5j55
05-30-08, 08:36 AM
:rotfl: isn't there german crew also? and just by looking at the "half-assed" model of the bismarck it still doesn't look to bad.

ivank
06-05-08, 04:58 PM
plz tell me this idea hasnty died?
and just wondering if the Ise class was out yet?

miner1436
06-05-08, 07:50 PM
plz tell me this idea hasnty died?
and just wondering if the Ise class was out yet?

I am resuming that project in five days time.

Ramboxxx88
06-06-08, 09:01 AM
When those Ships are ready to play :up: :up: :up: :up: :up: :up: :up: :up: :up:

ivank
06-11-08, 05:15 PM
just checking in on the Ise class, anyone know the ETA?
and just hoping my Bismarck/Scharnhorst class ideas become something!!

Ishigami
06-12-08, 01:10 PM
just checking in on the Ise class, anyone know the ETA?

He said he will release them after he finished a test. I can’t remember which kind of test it was though… I believe it was for the university, maybe final examination or something along this line…

miner1436
06-12-08, 02:24 PM
Im back to working on the Ise class, not quite finished yet.

ivank
06-12-08, 04:56 PM
sounds good, do you have an estimate on its ETA? and are you the one who will make the Bismarck and Scharnhorst?

Ishigami
06-12-08, 04:59 PM
Nice to know thanks for the update.

ivank
06-17-08, 03:53 PM
miner1436 how are is the Ise class going, and i just wanted to know if your the one who is to make the Bismarck and Scharnhorst

Ishigami
06-23-08, 08:09 AM
Time passes by. It’s hard to bear :dead: But then again good things take time :hmm:
If you are able miner give us a sign of hope :yep:

ivank
06-23-08, 12:47 PM
Scharnhorst's paint scheme i was going for:
http://www.scharnhorst-class.dk/scharnhorst/paint_schemes/pictures/1943/paint_sh_1943_m_sizilien_ostfront_above.jpg
http://www.scharnhorst-class.dk/scharnhorst/paint_schemes/pictures/1943/paint_sh_1943_m_sizilien_ostfront_starboard.jpg
i was hoping to get the Scharnhorst to look like this, as she did on her last operation.
file:///C:/DOCUME%7E1/Ivan/LOCALS%7E1/Temp/moz-screenshot.jpgfile:///C:/DOCUME%7E1/Ivan/LOCALS%7E1/Temp/moz-screenshot-1.jpg

ivank
06-23-08, 03:45 PM
Ishigami are you interseted in the Bismarck-Scharnhorst idea? or just the Japense ships?

Ishigami
06-23-08, 04:41 PM
I’m interested in any surface vessel but in fact I prefer heavy cruisers in SH4. From what I have experienced sailing the playable ships around this size and class of ship makes the most sense over all. While strong enough not to be sunk immediately, still vulnerable.
This means that you can’t dare everything which is important for the gameplay.
So basically I would prefer a playable Hipper over a Bismarck.

I will gratefully play around with the Ise but Takao is the one I really anticipate.

ivank
06-23-08, 07:33 PM
my overall goal was to get a playable Bismarck, Scharnhorst, and Prinz Eugen. (may Tirpitz and Gneisenau-(but only in a different paint scheme, not a completly new ship)). but when and if the Bismarck and Scharnhorst class come out would you d/l them?

Ishigami
06-23-08, 09:10 PM
My first sentence in the post I wrote before should answer that. Of course I will, I’ll download any surface vessel and try it out as long as I notice it.

ivank
06-24-08, 06:31 AM
anyone knoe the eta on miners ships?

ivank
06-27-08, 06:07 PM
there already is a playable Bismarck and Hipper for SH3, can we make these work for SH4? then we only have to make a Scharnhorst!!

ivank
06-28-08, 12:11 AM
?????????????

Wolfling04
06-28-08, 05:08 AM
Give it time Ivan...I would check back in a day or two. Sometimes it takes a while for a reply

All in good time my friend all in good time

ivank
06-28-08, 11:44 AM
i know, im sorry for seeming pushy and all, i was just in a rush to leave my house and hoping someone would see if that route would work for me

yamato1
07-04-08, 02:53 AM
i have a bismarck, scharnhorst, and prinz eugen that work in SH4 if anyone would like to make them playable ships i can e-mail the files

Hy!

Can you send to me these playable ships?

yamato1@citromail.hu

Thank you!;)

Ishigami
07-04-08, 02:07 PM
These are converted AI units and not playable.

ivank
07-04-08, 10:51 PM
i downloaded greomes bismarck model and i think it is great, so now what do we need to do to make it playable?

ivank
07-08-08, 06:03 PM
Cant we just use Greome's SHIV Bismarck and OM V3,01's Scharnhorst to make the two playable?