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CapnScurvy
05-05-08, 09:58 PM
With the release of the Addon 1.5 patch came the playability of a German U-Boat to the Pacific theater. The Addon was priced reasonably but I drew exception to the idea of having to pay for it at all. I was never interested in playing the German side, least ways in the Pacific. To have to pay for a “patch” to the year old “Wolves of the Pacific” game was just about all I could stand from a game that’s been plagued with problems. When the game first came out I began to investigate why so many manual firings were going awry. I found part of the problem was in the game mast heights used to create a firing solution. The mast heights were a mixture of historical accurate figures and just out right “guess that’s good enough” measurements. The point is no one from the game creators spent much time actually checking a known stationary ship distance to what is calculated with the Stadimeter when manually finding range. If they had I’m sure they would have done a better job at correcting the mast heights to accurately give manually found range to target.

Since I’ve been involved with the team effort for Real Fleet Boat, I’ve bought the Addon to keep up with the evolving efforts for RFB’s next release. In doing so I’ve decided to continue my efforts in creating a more accurate game play when manually finding range to target for both the American Fleet Boats and the German U-Boats. Not surprising there were some very inaccurate figures when I checked the Allied ships or the new Addon ships added to the game.

For instance, one of the newest ships introduced with the Addon is the German “Pocket Battleship”. It has a stock mast height of 47 meters. When I checked the manual found range with the Stadimeter at a known distance of 1415 meters, the manually found range to target was 1755 meters with the top of the mast used as a reference point. That’s a difference of 340 meters (or 1115 feet) greater than the actual distance! To bring the manual found range back to the 1415 meter distance the mast height should be only 37.9 meters tall. That’s a difference of a little over 9 meters shorter to make an accurate reading for that distance. The U.S. Baltimore is another example of poor mast height measurement. The stock mast height is 38 meters tall. The actual tested distance to target was 1417 meters. The Stadimeter found range to target reported 1762 meters, again a 345 meter difference. To bring the mast height to a correct solution, removing 7.4 meters of extra height did the trick. These were just a couple of many found to have inaccurate mast heights.

I will tell you that there were some very accurate figures as well. For instance the Black Swan Sloop has an accurate mast height of 27 meters, so does the J class destroyer at 27.6 meters. Again, my point is the ships need to be checked for accuracy. There are plenty of other variables within the game to create missed torpedo firings, my belief is incorrect mast heights should not be one of them.

Today I’ve released my newest versions of Ship Centered, Accuracy Fix (SCAF) 1.4 and 1.5. SCAF 1.4 is compatible with the SH4 patched to 1.4, and SCAF 1.5 compatible to the Addon 1.5. You can find them listed within the original thread here (http://www.subsim.com/radioroom/showthread.php?t=126016). A description of what is new and added to the two new releases is at this thread post.

Best Regards, CapnScurvy

Anvart
05-06-08, 04:23 AM
...
with the Addon is the German “Pocket Battleship”. It has a stock mast height of 47 meters. ...

Sorry ...
It's in 3D model or in cfg file ...???

CapnScurvy
05-06-08, 07:23 AM
...
with the Addon is the German “Pocket Battleship”. It has a stock mast height of 47 meters. ...

Sorry ...
It's in 3D model or in cfg file ...???

Anvart, the mast heights used to calculate manual found ranges are in the Data\Sea\"Ship_Name"\*.cfg files. Their easily changeable using Windows Notepad. Whatever figure is placed here will be used within the game calculations for a Stadimeter solution. It's also used on the Recognition Manual pages for the specific mast height value.

You should note that the Computer found ranges are based on a completly different figure. As far as I can tell when the Computer finds range for you the map coordinates make up the range distance solution. Think of the computer having a vector grid to find the distance between two points. The calculations are easily made with a computer. Mast heights only play a part when in manual range finding. This is why the Computer found ranges have always been correct within the game.

Anvart
05-06-08, 08:28 AM
...
with the Addon is the German “Pocket Battleship”. It has a stock mast height of 47 meters. ...

Sorry ...
It's in 3D model or in cfg file ...???

Anvart, the mast heights used to calculate manual found ranges are in the Data\Sea\"Ship_Name"\*.cfg files. Their easily changeable using Windows Notepad. Whatever figure is placed here will be used within the game calculations for a Stadimeter solution. It's also used on the Recognition Manual pages for the specific mast height value.

You should note that the Computer found ranges are based on a completly different figure. As far as I can tell when the Computer finds range for you the map coordinates make up the range distance solution. Think of the computer having a vector grid to find the distance between two points. The calculations are easily made with a computer. Mast heights only play a part when in manual range finding. This is why the Computer found ranges have always been correct within the game.
Thanks.
This all is known to me ...
I have understood ... you use "abstract" values ...

CapnScurvy
05-06-08, 11:12 AM
Thanks.
This all is known to me ...
I have understood ... you use "abstract" values ...


If you mean I use values that are plucked out of thin air, I do not. If you've read my "Discussion" portion of the Ship Centered, Accuracy Fix thread, I describe in detail how I derive the correct mast height. Are they out of a reference book I found somewhere? Hell no! I calibrate the known distance, to the correct mast height through a math equation. The problem is the game does not calculate true to life measurements with the Stadimeter. In other words three feet doesn't make a yard to the game, at least when it comes to using the Stadimeter for manually finding range. The game could be using furlong's, fathom's, or parsec's for measuring distance, but if it doesn't do it accurately a correct figure is useless to the solution.

If you mean I use values that have no relation to a real world measurement such as: There's no way the GrafSpee had a mast height of 37.9 meters!?!? Yep, your right. BUT at 37.9 meters height the manually found range over a 1415 distance is darn close to what it should be. :yep:

Anvart
05-07-08, 04:51 AM
Thanks.
This all is known to me ...
I have understood ... you use "abstract" values ...


If you mean I use values that are plucked out of thin air,...

No, i don't ...

If you mean I use values that have no relation to a real world measurement ... :yep:
And Yes and No ...
I wished to precise, that stadimeter function does not work properly ... :yep:
Thanks.

CapnScurvy
05-07-08, 09:10 AM
Anvart, I appoligize for not understanding exactly your question. I think it has to do with the stuff between my ears!! Sometimes I don't hear too good. :oops:

Anvart
05-07-08, 11:42 AM
Anvart, I appoligize for not understanding exactly your question. I think it has to do with the stuff between my ears!! Sometimes I don't hear too good. :oops:
No prob's.
It's my english ... very bad ... ;)

Killjoy12
05-12-08, 11:14 PM
At one point you posted a JTxE ffile that updated the mast heights for those of us running TMO. Any thoughts on doing that again with the latest updates? Thanks