PDA

View Full Version : What if .... a XXI Scenario!


ToySoldier
03-21-2008, 06:43 AM
Hello out there!

After a fustrating career mission yesterday (and 2 - 3 CTD after load save) I played "GoldenAge" with a XXI just to calm down!

Until this I had a Idea for a "new" Single Mission!
Because Iīm not as good as modder this will be the "payback" for the community!
And maybe a little learning for me here in! ;)

So here is the Idea:

Image that you get one of the XXI as Kaleun and now you have to become acquainted with it! The Mission should start like the Marine Akadamy
Navigation
AA shooting
Torpedo shooting
Sounds easy like a cake, or?
Until the training mission should come a messages where you are ordered to ... donīt want to tell you everything ;) This should be a little suprise!!!So now I need some suggestions how to make this idea work!
How does "Trigger" exactlly work?
Because I like to "pup" up the aircrafts whenn the Boat reached a special area!
Also the torpedo targets!
The reason is that the start of the is in Harbour with begining to navigat to the AA area after this to the torpedo shooting range
But how make I work it that in the moment the Boot reached the place the target is there?

Thx til here!!

In diesem Sinne
Gott mit Uns
Frank B. aus K.

ToySoldier
03-21-2008, 10:07 AM
Hello out there!

O.k. not to seem to be a spammer I edit this second post now!

First part of the Scenario is close to be finished!
But donīt know why it donīt work the way I want :?

Now I have some small problems to get the baby on the run!

Here are the questoins to resolve the problems in the hope they are not to stupid and someone of you out there can answer them:
- the Mission stars in Bergen harbour at 0730, to get a Idea of the timing where the "player" is when I plotted in the Editor waypoints .... but now the are seen also in game!
Is there a possibility to delete them after finishing the Mission in the editor?
- To reach a specific point you need some time ... so I let entry some units 5 minutes before the player reach this point ... but in the test game they donīt appear! I have no gues why!
Is it possible to trigger the units? If yes, how?
- Is it possible to suppress random/script units appearing? Because I believe some german speedboat take the shoots of the playerīs torpedo targets!

Iīm not shure if some of this problemīs sound stupid, but the regular editor manual or the devilīs manual give me the answers. or am I that doof? ;)

Thx!

U-46 Commander
10-16-2008, 04:17 PM
I don't know about the rest of the stuff, but I do know about the way points. As far as I know, there is no way to delete them.