View Full Version : Can't speed up time once a friendly ship appears
02-12-2008, 11:06 PM
Need some help if anyone has experienced this problem with this game: On my 9th mission or so, a friendly German Armored Cruiser is in one of the patrol areas. This forces the quick time back to 16x. Once it's past the 12 KM sight range, it disappears in the screen for the sail (F1), but the green dot remains at the edge of the compass/heading rose on the map screen, apparently forever, on the map screen (F3). It would appear that I now need to finish the rest of the mission at no better than 16x speed, which is going to make travelling to the next patrol area quite a chore. Don't really have 2-3 hours to sit around and watch the ocean go by. Anybody know of a way to fix this bug?
02-14-2008, 09:46 AM
Actually, this is a damn bug in SOF. :down:
To complete this mission in less time, go to patrol area 2 FIRST. You have the chance to sink a "Lion"-class battlecruiser there.
THEN go to patrol area 1 and wait in the UPPER LEFT QUARTER until patrol time is over.
If the "Gneisenau"-cruiser appears then, it will take "only" circa 45-60 minutes on 16x to reach Wilhelmshaven.
It's stupid, but the only way.
02-15-2008, 10:44 AM
I'm not sure if this will work in this case, but try this: dive, and do not raise the scope. After a minute or so you should lose contact. You should be able to punch up the time compression to whatever you want at this point. Transit submerged for a few h ours, away from the contact, then surface. You should be home free.
I haven't tried it in this situation, but it might work. I use this technique mostly to speed things along after a contact is made. For example, I make contact with a collier; I manuever to my shooting position. I dive and let contact be lost. I estimate the time until the ship reaches the shoot point, then ratchet up the time compression until that time.
02-16-2008, 06:37 PM
I've tried the dive to lose contact before, though it doesn't work with this particular German cruiser. Hopefully this bug only occurs on this mission... thanks for the feedback.
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