View Full Version : High Res and map distortion
01-22-2008, 01:13 PM
Maybe this has been noted before but I wanted to talk about something I just took care of. I'm playing highres (1280x800). By the way, this leads to a distortion of the screen which drastically modify measures like bearings, route and so on. For example, a route at 45° on the map is not really 45° but around 60°. Same way, if you measure 20 miles to 270°,chances are that it's only 16.
One of the main problems here is that it is near impossible to place you boat in a 90° AOB left or right.
This explains a lot of torpedoes missings IMHO.
Anyway, it seems then that it's impossible to play correctly to SH3 if you don't keep the resolution ratio 1024x768 (4:3) without fine corrections on the fly.
Sur you noted this. But does it exist any solution other than coming back to the ol'1024 ?
EDIT : I'm playing with laptop
01-22-2008, 07:40 PM
Hi, I'm not 100% sure what you mean but I do know that using the hires mod does cause fonts, lines etc to blur, I have the hires mod installed via JSGME, this allows easy testing. Set the hires up for 1024x768 then do a compare with & without the hires mod, just run the Navigation Accademy & check fonts & scope bearing, as far as I know this can't be changed.:-? Sorry I can't be of much help though!:cry:
01-22-2008, 07:46 PM
well, 1024:768 is 4:3 ratio while 1280:800 is not. This could bring up issues. I cant test though, my hardware is busy enough with the pixels already :(
EDIT: Did you try to set your windows resoultion to 1280x800 before starting the game? It might just be a scaling problem
01-23-2008, 04:51 AM
I'm running SH on a laptop with a wide screen. So I can run it in 1024x768 with black bands on the left and rignt of the screen, or I can run it in 1280x800 (w/ HiRes manipulation) w/o the bands but with field distorsion.
What I mean is that not only you have graphical glitches (but they stay minor ones), but you also have a distorsion of space on the map which leads to false measures in ranges and angles, specifically on long ranges calculations. The width of the map is not the exact one, so in the 45, 135, 225 and 310 for example, if you trace un line, the cap you will read with the protractor won't be the good one.
The good representation is for 1024x768, when you get 1280x800, width get enlarged by a 20% factor and a line to the SW for example will show a WSW route.
The main consequences are that you calculate wrong path for ships that are signaled by radio (sometimes, the error can be enormous if you plot on the smallest zoom level) and that it becomes difficult to calculate a 90° AOB for example on a target track without an important error margin (but if you make fine corrections on the fly).
Yet I thing this maybe impedes the use of RealNav mod. I would like to be sure because this mod is amazing and I'd like testing it extensively if possible.
That's why I thing people sometimes miss torpedo shoots when all the prerequisites are met.
What do you think of that analysis and does it exist any solution to it ?
To SNWCRSH : My default desktop resolution is 1280x800 yet.
01-23-2008, 05:35 AM
One problem with the hires mod is that the screen can change to the new size but the mouse cursor doesn't change, try this: in high res mode move the cursor to the right and the the bottom, you will notice that it disappears by the amount of pixels above the 1024x768, this may be causing plotting errors since the navmap relies on the mouse cursor, once again just a thought!:yep:
01-23-2008, 05:54 AM
I think his problem is that his computer scales the game wrong. Normally, in 1024x768 geometry looks like this:
If you scale that to 1280x800 (which is +25% horizontally but only 4,17% vertically) and ignore the aspect ration it will look like this:
The circle is not a circle anymore and there the angle in the box is not at 45° anymore (deadly if you rely on measuring angles on a map...)
As I said, I never played in that resolution, but I would expect that the software keeps the aspect ratio? Did nobody else experience this problem when playing in 1280x800?
I've never ran the game outside 1024x768, but this is the exact reason I won't change to an LCD screen as they seldom come in a 4:3 ratio size, unless you get a large one that does 1600x1200, but my PC can't cope with that resolution in anything but really old games, and I'd rather not have everything blurry!
I would guess the only solution is to run the game in a window of 1024x768 or of the same aspect ratio. If the laptop screen is 1280x800 then there's not really much of an option to increase it (only 32 pixels extra vertically, and the title-bar of the window will account for most of that). You will just have to live with not using all of your screen.
It's a problem of any game with views mostly based around textures rather than full 3D. For SH3 this is the map screen, periscope views etc.
01-23-2008, 07:55 AM
I hate widescreen. The lobby should be ... punished.
I still have a 4:3 notebook, a Thinkpad T41 with 1400x1050. However, game wouldnt start in that resolution, it falls back to 1024 when starting the game (yes i followed the howto in the wiki).
But I doubt 1400x1050 would run smoothly anyway, it's bad enough already :)
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