View Full Version : GWX 2.0 K-Ships take one hell of a beating!
01-02-2008, 09:47 PM
I put togather a simple test mission to check out how the K-ships fight. I was in for a real surprise. I figured we would "POP" the sucker, & that would be it.:D WRONG.:huh: One U-Boat at a time, I dropped just about every U-Boat option I could in the area of two K-ships. Only the later war versions that had 2 dual 2cm Flaks & a quad 2cm flak had any chance against them! :doh: Seems only a direct hit on the engine will knock one out. The engines are very small, so hope U'r flak crew has a lot of ammo if you decide to stay on the surface and take one on. They dropped real nice presents too- & NOT the kind Santa brings eigther... well that is unless your house has ever been machine gunned, bombed, & depth charged by Santa! :88)
01-03-2008, 02:45 AM
Well some things to think about regarding why we made the the K-ship damage model the way that we did.
In real life, the K-ship would cruise at a MUCH higher altitude than we can really simulate in SH3.
As a result in SH3, it is an overly easy target.
In real life, if you punch a hole in its gasbag... or even quite a few holes... you can compare the leak-rate to trying to suck a swimming pool dry with a straw.
In real life, they were not filled with explosive hydrogen.
In SH3, if they spot you, their job is done... as units in SH3 communicate your position to all assets available in the vicinity that may be able to attack you... simulating real life wireless communications.
01-03-2008, 09:38 PM
Thanks for some of the "behind the scenes" facts on the K-Ship model you folks put in GWX 2.0! :D The K-Ships are one of MANY very cool additions made by GWX 2.0! THANK YOU to all on the GWX team! I definitely was put in my place by assuming they were easy targets though. For sure! They were stationed at Lakehurst Naval station in WWII, not too far from where I live in NJ.
vBulletin® v3.8.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.