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Castout
10-19-2007, 02:47 AM
It's been awhile since I played DW or scour this forum, after migrating to a new PC with widescreen monitor I reinstalled DW(It has always been one of my favorite) but realized that it seems that DW doesn't support widescreen(1440x900) resolution. Or does it?

So is there a way to play DW on widescreen monitor?

Thx

Dr.Sid
10-19-2007, 03:21 AM
AFAIK DW it does not support non 4:3 resolutions. Gee it does not support 32 bit modes, what do you want ? :rotfl:
Wide screens makes it bit complicated for games like this which combines 3D with 2D. I would perfectly understand if they decided not to support it even having such screens in mind. And I think they didn't have them in mind.

Castout
10-19-2007, 03:37 AM
Oh no

Dr.Sid
10-19-2007, 04:12 AM
It's not that 'oh no' .. I play it on 16:10 for more than year. No problem. Submariners must handle any discomfort :arrgh!:

goldorak
10-19-2007, 04:39 AM
It's not that 'oh no' .. I play it on 16:10 for more than year. No problem. Submariners must handle any discomfort :arrgh!:


Yeah, DW is tailored for 4:3 aspect ratio. So use either 1024x768 or 1600x1200.
No real widescreen support, but really what did you expect from a game that is anchored at 16 bit graphics ? :shifty:

Castout
10-19-2007, 05:03 AM
Let's make a pact, for this year everyone should wish for their birthday that we would get a very impressive looking downright realistic down to the buttons(and rivets) modern submarine simulation(and I mean simulation) by the year 2015. We shall call this the subsim millenium development goal. We've waited just far too long......admit it we deserve it.


Not that I say DW or SC is bad but they are lacking in some areas so that they don't entice the mainstream gamers into buying.

I assume everyone who watches Oprah's show knew of 'the secret'. It gets mentioned too many times already. Not that I believe in it but trying it out won't hurt a bit. I AM DESPERATE enough to try:rotfl:...

goldorak
10-19-2007, 05:12 AM
Let's make a pact, for this year everyone should wish for their birthday that we would get a very impressive looking downright realistic down to the buttons(and rivets) modern submarine simulation(and I mean simulation) by the year 2015. We shall call this the subsim millenium development goal. We've waited just far too long......admit it we deserve it.


Not that I say DW or SC is bad but they are lacking in some areas so that they don't entice the mainstream gamers into buying.

I assume everyone who watches Oprah's show knew of 'the secret'. It gets mentioned too many times already. Not that I believe in it but trying it out won't hurt a bit. I AM DESPERATE enough to try:rotfl:...

As always nobody really understands the 16 bit graphics problem.
It has nothing to do with detailed models but everything to do with how the present graphics is rendered.
32 bit graphics doesn't give you banding, 16 bit graphics yes.
And those running new generation Nvidia cards know this perfectly.

Castout
10-19-2007, 05:14 AM
"I see banding...."

So does that mean I have a sixth sense?

Oh okay that means I have an Nvidia latest card:shifty:

goldorak
10-19-2007, 05:20 AM
"I see banding...."

So does that mean I have a sixth sense?

Oh okay that means I have an Nvidia latest card:shifty:

Banding is not a good thing.
And Nvidia cards (post 68xx generation) process everyting to full resolution, 32 bit so obviously 16 bit graphics will appear :shifty: but thats not Nvidia's fault.
I mean DW was published in 2005, 16 bit graphics went the way of the dinosaurs in early 2000.

Dr.Sid
10-19-2007, 07:12 AM
Actually although the forum is quite dead now there is community subsim development under progress. And hell I hope it will be out sooner than 2015 :|\\

goldorak
10-19-2007, 07:20 AM
Actually although the forum is quite dead now there is community subsim development under progress. And hell I hope it will be out sooner than 2015 :|\\

How about some screenshots ? :|\\
Is that too much to ask for ? ;)

Well to be honest freeware simulations can be developped, look no further than Orbiter.
Even Danger of the Deep is not bad at all, although its missing some things.
Also Global Conflict Blue is nothing to sneer at.

Cyklop
10-19-2007, 08:06 AM
Actually although the forum is quite dead now there is community subsim development under progress. And hell I hope it will be out sooner than 2015 :|\\

I wish you best of luck, honestly, Dr. Sid.

I imagine that creating the core of a naval sim is not very difficult - most of the maths and physics is well known, although some of it might have to be simplifed in the game (e.g. sound propagation).
AI behaviour has to be controlled by appropriate algorithms.
Add to it a well-defined and documented database with platforms, sensors, weapons, CMs, etc. and you have got the basics.

This must be ehhanced with some graphics to display the results of simulation and give the user a GUI to interact with the environment. I imagine today this must be some stunning, 256-bit, 16x oversampling, 120 fps, turbo deluxe hyper ultra graphics for the game to have a chance on the market, though I'm more than satisfied with what I see in DW today.

Give it a good, robust and stable multiplayer engine, organize network game servers, eliminate the need for an individual player to host sessions (but allow him if he wants to), make one place for all to find their favourite game partners.

Keep the code open and moddable, with some obvious restrictions.
Enjoy the gratitude of all community and benefit from their work on the sim.

Simple, isn't it?

As far as future commercial submarine simulations are concerned, I'm afraid the niche in which we're all sitting (sailing?) is far too small.

Dr.Sid
10-19-2007, 08:10 AM
Actually although the forum is quite dead now there is community subsim development under progress. And hell I hope it will be out sooner than 2015 :|\\
How about some screenshots ? :|\\
Is that too much to ask for ? ;)

Well to be honest freeware simulations can be developped, look no further than Orbiter.
Even Danger of the Deep is not bad at all, although its missing some things.
Also Global Conflict Blue is nothing to sneer at.

Well I don't want to hijack this forum, so better join us at http://games.groups.yahoo.com/group/communitysubsim.

Castout
10-19-2007, 03:21 PM
Actually although the forum is quite dead now there is community subsim development under progress. And hell I hope it will be out sooner than 2015 :|\\
I'll try not to get overexcited lest this one fell short of completion.

Edit

Not that I think it will surely not going to be completed but a simulation with decent 3D graphics is going to take a lot of time(and commitment that goes into it) and hence money. And I'm sure the current community developers of this open subsim software still have to earn their living which pays. Just how many good open simulation software are out there? See the point/pattern? If this really came through. It would be a milestone marking the advent of open software game.

AND I DON"T MIND THAT THIS THREAD IS HIJACKED. IN FACT I"M DEMANDING DR. SID TO HIJACK THIS THREAD. Pls hijack it with the current open subsim development. Better yet make another thread so all of us can see it.

Dr.Sid
10-22-2007, 03:32 AM
I don't care about patterns much. But there seem to be some misunderstandings.

1) The sim won't be open and it will have one and only main programmer (me). I believe that to have the core working, consistent and done, it must be one man job. Maybe two but then they would have to cooperate really closely. Only chance it gets open is I decide I'm not interested anymore. It will support a lot of modding and scripting. On the other hand I offer real & fast support when it's needed. I expect cooperation in other areas, like modeling, database, missions, 2D art and so on.

2) Flashy graphics are not main purpose of the whole idea. Easy extensions, easy and full database modding, easy and full scripting. And again, better support. With DW we wait years for the most simple fixes. Hopefully flashy graphics will come later too.

As for the progress .. now I'm working on simple movement simulation. I have working (but simple) command console to order speed, depth and so. I'd like to make another demo release after I add skeleton of time compression (it affects movement simulation a lot and I want to have it fixed and tested) and particles (so sub leaves wake on surface - now it's hard to see it moves at all since nothing is around) and better view control. Expect this in month or so.

GUI even now supports 32 bit and widescreen.

Btw. I don't need any support now except for moral support :|\\ It really helps if you care. It does not matter much if you think it is impossible or if you love the idea. Both makes me working more on this.