w-subcommander
07-12-2007, 02:08 AM
After testing 1.3 beta during last 36 hours(with short brakes for a job participation)
I found that
1(:cry: ) possibly devs didnt solve a career 'bug'. IMHO that career patrol limitation to real numbers (like 5 - 8 maximum limit of patrols ) ,makes game ( ok simulator) realistically boring. At least we need an option to choose between level of historical realism ( and jush wishful thinking option for level of opponent's AI)
I had to quote from their declaration of intentions" The players career is ended sometimes by high command, for inaccurate reasons such as perfectly good and new submarines being retired from frontline duty. This will be sorted out to work as intended." (But what does their "as intended" mean? )
2(:D ) devs made great job with improving JIN's AI, magniicent job with speed estimation ( it included inside even possibility for human error !!!) wonderful new radar, solving imperial / metric bug in stadimeter etc.
They did great job BUT:damn: Will we be send to the office job again after 5-8 patrols?
I found that
1(:cry: ) possibly devs didnt solve a career 'bug'. IMHO that career patrol limitation to real numbers (like 5 - 8 maximum limit of patrols ) ,makes game ( ok simulator) realistically boring. At least we need an option to choose between level of historical realism ( and jush wishful thinking option for level of opponent's AI)
I had to quote from their declaration of intentions" The players career is ended sometimes by high command, for inaccurate reasons such as perfectly good and new submarines being retired from frontline duty. This will be sorted out to work as intended." (But what does their "as intended" mean? )
2(:D ) devs made great job with improving JIN's AI, magniicent job with speed estimation ( it included inside even possibility for human error !!!) wonderful new radar, solving imperial / metric bug in stadimeter etc.
They did great job BUT:damn: Will we be send to the office job again after 5-8 patrols?