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View Full Version : [REL]Date line bug patch/fix(torp tracking)


donut
04-30-07, 08:52 PM
Ducimus
Silent Hunter
http://www.subsim.com/radioroom/images/ranks/silenthunter.jpg

Join Date: May 2005
Location: California, US
Posts: 3,741


http://www.subsim.com/radioroom/images/icons/icon1.gif Re: Would you offer this fix,as a single mod?
Quote:
Originally Posted by donut
I'm hoping,this will restore torp tracking,on attack map,lost when picking up new Sub at Pearl. Until next patch.:damn:



It does.

At to top of your
data/UPCData/UPCCampaignData/flotillas.upc file

You'll see the departurecoordinates for Pearl harbor.

Change the DepatureDescriptionOut1 to the following:

DepartureDescriptionOut1= 21438780, 3367405, 270.000000
__________________
http://www.ducimus.net/sh4/sh4_sig.jpg
"Two plus years in the Atlantic, and damn happy to be in the Pacific. "
My SH4: mod pack (http://www.subsim.com/radioroom/showthread.php?t=516811)
Current command: USS Grayback
My SH3 mod pack (http://www.subsim.com/radioroom/showthread.php?t=107163) for GWX
A few past U-boat's: U-125 (http://www.ducimus.net/sh3/u-125/) U-178 (http://www.ducimus.net/sh3/u-178/) U-184 (http://www.ducimus.net/sh3/u-184/) U-196 (http://www.ducimus.net/sh3/u-196/)
With permission to share this INFO,I thought other Skippers might be in need of, Also; saves fuel, no pit stop @ Midway. Shortens outbound leg. Must select,
Start outside Harbor @ Pearl. Backup origional flotillas.upc file,for restore option.:sunny:

U-Bones
04-30-07, 09:00 PM
Nice fix, fyi Ducimus already does this in FFT mod. Both of ya are smart cookies. :up:

Ducimus
04-30-07, 09:46 PM
Yeah Thats in FTT. All of my stuff for SH4 is in FTT :roll:

Im also pretty sure i fixed forced career endings (easy fix really), and im positive ive fixed the repeating patrol assignment shennanigans (easy in concept, just a PITA to implement). Current career game, 3 patrols, and not a single repeat yet ;) I suppose i should break that out into its own mod. Espeically since all three of these fixes are in the same file

donut
04-30-07, 10:16 PM
I asked, Capt.Ducimus ,Silent Hunter, if I might share this fix on the Forum,:rock:

Ducimus
Silent Hunter,Is the :|\\ Garu. If combining fixed forced career endings,& repeating patrol assignment shenanigans to your Date line bug patch/fix(torp tracking) :up: Please send me a link will insert in 1st post. Thxs,Sir

charlesmester
05-02-07, 10:06 AM
I have a problem maybe you guys can help me out? After the 01 out line there are no. I changed them to the ones you have posted here. Now when I loaded the game and supposed to have been at Pearl it put me just out side of Casablanca. Now if I scroll the plotting map It takes me to peal then Australia and the back to Casablanca over and over. I have seem to have lost the other Countries. One thing that may have caused this problem is that there was a minus line after 01 out right before the no. I did not delete that could that be the problem? Please help if you can.

Regards

Chuck

AhhhFresh
05-02-07, 11:54 AM
I suppose i should break that out into its own mod. Espeically since all three of these fixes are in the same file

I, for one, would really appreciate it if you would do this, since I'm not as interested in mods that drastically change gameplay yet... but would love to use some of the "hotfixes" that you have implemented.

Ragtag
05-02-07, 01:45 PM
How do you fix the forced carrier ending?

donut
05-02-07, 02:11 PM
I have a problem maybe you guys can help me out? After the 01 out line there are no. I changed them to the ones you have posted here. Now when I loaded the game and supposed to have been at Pearl it put me just out side of Casablanca. Now if I scroll the plotting map It takes me to peal then Australia and the back to Casablanca over and over. I have seem to have lost the other Countries. One thing that may have caused this problem is that there was a minus line after 01 out right before the no. I did not delete that could that be the problem? Please help if you can.

Regards

Chuck
My DOD,(dear old Dad)"used to say,when all else fails,follow directions"!:rotfl:
Not ment to be smart,but this puts you just west of Midway,& it works for me.
Try again.

SteamWake
05-02-07, 02:27 PM
What in the world does starting coordinates have to do with torpedo tracking :-?

WFGood
05-02-07, 06:49 PM
What in the world does starting coordinates have to do with torpedo tracking :-?

Whew! I am glad that I wasn't the only one who was confused. (It sounds like some embedded files within a larger mod?)

Ducimus
05-02-07, 07:57 PM
What in the world does starting coordinates have to do with torpedo tracking :-?

Theres this weird bug that occurs when you cross the international date line. Misc items in your attack map cease to work (torpedo track, time to course end on torpedo, etc), and who knows what else. If your usually in the asiatic fleet or never look at your attack map, youd never notice.

heartc
05-03-07, 01:40 PM
DepartureDescriptionOut1= 21438780, 3367405, 270.000000

Ducimus, or anyone who knows, what does the third number stand for? Heading?

U-Bones
05-03-07, 01:47 PM
DepartureDescriptionOut1= 21438780, 3367405, 270.000000
Ducimus, or anyone who knows, what does the third number stand for? Heading?
Yes, heading.

heartc
05-03-07, 02:01 PM
Thanks!

Ducimus
05-03-07, 04:04 PM
I set you facing west as you appear on the map. Think of it this way, you left pearl and topped off your fuel tanks at midway already.

donut
05-03-07, 06:42 PM
:damn: Now our boat has no Rudder,no dammage,& I think this is scripted. Rudder just falls off.We need the option to abandon ship,if the Devs put this in the game,or steer wirh port/starboard screws.:rotfl: Sorry to Hijack thread.

vindex
05-03-07, 10:15 PM
I appreciated the modders effort, but I'm sorry, I just don't consider starting west of Midway to be a "fix". It's a workaround that, to me, is worse in terms of realism than the problem it seeks to solve.

No offense meant to those who worked on this. Maybe I misunderstand exactly what it does.

donut
05-04-07, 12:45 PM
I just don't consider starting west of Midway to be a "fix". It's a workaround that, to me, is worse in terms of realism than the problem it seeks to solve.
The thinking,to share a work around.until we get a patch is an effort to temp.fix for
game play.If you haven't noticed,realism,still is in need of patch 1.03,& even then,there might be welcome work-around.This is a Simulation.The real game might emerge, when beta is fixed. meanwhile,my crew's trying to :doh: find our Rudder,or
steer with port,& starboard Eng's.that would be "realism":know:

-Pv-
05-06-07, 12:51 PM
I agree. Forcing a non-Pearl location for starting a patrol out of Peralr base is not an acceptable work-around. This is one for the devs.
-Pv-