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View Full Version : Who said escorts were easy?


hmatthias
03-29-07, 07:44 AM
Last night I came across a liner escorted by 4 destroyers (odd task force makeup, but that is for another day), Lined up a perfect shot, and sunk the liner with 3 torps. Now the fun begins. I dove deep (below the thrermal layer, around 200 feet), and went to silent running. However, I keep getting detected and blown out of the water. I usually play "dead is dead", but am using this first patrol as a learning patrol, so I have reloaded a few times (saved after the liner sinking), with the same result. A few questions:

1) Is the thermal layer effective? If so, should I go to all stop until the destroyer goes over me?

2) Should I try to use a decoy, or is it too late now (already dove, moved away a bit). Will this give my position away too much?


Don't get me wrong, I am really pleased the escorts are tough, and I am using no mods, so it is the "stock toughness". I played the campaign on "very hard" difficulty, but turned on the external camera, because I wanted to see stuff blow up :)

Any help would be appreciated!

PeriscopeDepth
03-29-07, 07:48 AM
What year was this? The variety of AI behavior that people get is really weird. Oh, and I believe the thermal layer is VERY effective in stock.

PD

hmatthias
03-29-07, 08:00 AM
1941 start year, off the coast of Japan.

ParaB
03-29-07, 08:16 AM
200 feet is too shallow. Go to 250-300 feet and you'll be safe(r).

AntEater
03-29-07, 08:28 AM
After installing the "dealier escorts and aircraft" mod from the mod board, escorts sank me three times in a row. They also ping you now, which can be quite nerve wracking and thermal layers do not offer total protection anymore.
Regarding decoys, I am not sure wether they are historic. Maybe the US had decoys in 1944/45, but certainly not 1942.
With that mod it is suicide to go to flank speed submerged when encountering a task force, same goes for prolonged periscope exposure or radioing a contact report.

hmatthias
03-29-07, 08:32 AM
No mod, but they are pinging me like crazy. I'll try to run deeper, as I am in deep water. Also go slow or stop to prevent too much noise. Wasn't sure how deep I could go, as I'm not used to depths in feet yet.

partyboy
03-29-07, 08:33 AM
I've had trouble with escorts also. Once or twice I've noticed some Destroyers doing next to nothing, but most of the time they do a real good job of hunting me down and depth charging the crap out of me.

edit: No mod here either, and I always get pinged.

Steel_Tomb
03-29-07, 09:15 AM
I did a patrol in 1944 the other day and compeltely trashed a convoy the 4 escorts did nothing they couldn't find me at all...had periscope up nearly ALL the time and was at 1/3 speed. There seems to be a big variation in performance of the escorts.

vodkavera
03-29-07, 09:43 AM
Last night I came across a convoy of four Merchants and three DD´s.
I sank three of the Merchs. and crippled one who slipped away.
He managed to do that because I crashdived after the torpedo impacts.
I thought I was going to get a hard time with the DD´s, but what do the DD´s do? Absolutly nothing!
They steamed towards eachother, flashing there signallamps.
Then they lay nose to nose, about 50 m apart. Like they where talking to....
....eachother.......strange I thought. Then they steamed after the crippled one.

End of story!

Have yet to come across a DD who wants to kill me!
I´m on my 4th patrol, 1942!

/VV

Snuffy
03-29-07, 10:21 AM
Two nights ago this happened to me ...

I encountered a convoy of troop transports and 2 heavy cruisers, 1 light cruiser, and 4 Destroyers. I sat and watched them for a bit trying to formulate a plan when one of the DDs decided to come to a stop 1500m from my bow with his stern facin my scope. I sent 2 fish up his props and shortly there after he went down. I then lined up for a stern shot on one of the heavies and hit it with one fish and the ship proceeded to burn but just sat there. I then lined up for a midships shot on the second heavy, but as the fish were on their way, (fired 2 off,) the Cruiser got under way ... at that time I noticed that the DDs were starting to become more active. Next thing I know ....

I'm trying to outrun 3 DDs coming for my arse.

The first two were doing perfect sissors over a plotted path, and the third was zig zaggin within the sissors of the first two.

I had to keep an eye on my depth as I had sustained some damage from an earlier DC that got too close to my aa guns. (It seems that regardless of how minor the effect of any damage my boat starts collapsing and I end up in bed with Davey Jones). So making sure I was off flank speed and keeping at about 50 feet I was manually avoiding the DDs.

Part of my manouvering had caused a near miss collision with a couple of the DDs which threw them off track for a while but not being able to run at flank speed while submerged without the threat of sinking, it wasn't long before they got their act back together again and were on me like a dog on a coon.

The chase went on for the better part of two and a half hours, my palms were sweating and I was nervous as hell. Well it came to an end finally, the two sissoring DDs managed to time it that they crossed over me within feet of each other and they both DC'd me into oblivion.

This happened before I discovered the mod for more active escorts. I have yet to try a mission with the mod installed.

Werewolf13
03-29-07, 10:40 AM
In the mission editor one can select the quality of a ships crew.

Regarding the variability of escorts and their ability to find and kill is it possible that SH4 randomizes escort crew quality for eact encounter?

If so that would go a long ways towards explaining why some of them will hound you into hell itself and others just shrug off the fact that your sub just sank 100K tons worth of ships and go on about their business as if nothing happened.

I've seen both situations...

Platapus
03-29-07, 10:55 AM
I would imagine that this is pretty realistic.

Some DDs would lock on to a sub and others would lose contact real fast.

I imagine that escort crews were like sub crews in that you had the good, the bad and me:p

causticwindow
03-29-07, 12:28 PM
One time, in the fog, I was approaching a convoy and the DD's were already pinging me. They had no idea I was even in the area, but the second I got close I was being pinged. Before I could dive to even 60ft a DD comes rushing at me and nukes me.

OddjobXL
03-29-07, 12:41 PM
Stuff like that makes me wonder. Maybe there was a friendly sub in the area already attacking and you just got caught? I had something kind of similiar happen to me. Early war and Wake Island had just been lost so I went up from the Marshalls, to take the edge off an unremarkable patrol, and see what was what.

As I crept towards the harbor, periscope depth, the crew detected a destroyer. It was dark out but there was a full moon. I don't know how, there was no pinging, but that sucker somehow figured out I was there and after weaving a bit made a bee-line for me. I did notice him flashing the signal light to somebody. Could have been a shore position, later on when I surfaced they lit me up right away with machine guns and heavier stuff.

It's probably just my imagination but my rationalization for what happened was that someone on shore spotted my periscope in the moonlight and warned the destroyer?

Anyhow, given the shallowness where I was I just decided to play chicken with him. He came straight on at me, and I let him have it in the nose with two fish. My first kill in career mode. (I had to fix my CTD problem first.)

clayton
03-29-07, 12:47 PM
Great story! Maybe the Escort realism is not as bad as ererybody thought. Though, I believe it's needs some good old fashion tweaking.

walsh2509
03-29-07, 02:39 PM
200 feet is too shallow. Go to 250-300 feet and you'll be safe(r).
If the devs have modeled the sim on historic data , the japanese used to set the DC's at 100ft. It wasn't until later in the war that a US Congressman let it slip that the japanese navy were not have much success in hitting US subs as there DC's were set to low. Japanese thought that the US subs could not dive lower than 150ft, I will look out the piece again, but I am sure they didn't change there DC depth until 1943.

AVGWarhawk
03-29-07, 03:06 PM
Yes, I have had some very stupid escorts and some very good escorts. Currently I find no fault. I have read some books on submarines in WW2. Quite often DD would drop one or two DC then speed off to the merchants. Some would give the US subs a work over. The DD do not seem that wimpy to me.

partyboy
03-29-07, 04:34 PM
In the mission editor one can select the quality of a ships crew.

Regarding the variability of escorts and their ability to find and kill is it possible that SH4 randomizes escort crew quality for eact encounter?

That would be really cool, actually. You have to take the same precautions regardless.

John Channing
03-29-07, 05:01 PM
In the mission editor one can select the quality of a ships crew.

Regarding the variability of escorts and their ability to find and kill is it possible that SH4 randomizes escort crew quality for eact encounter?

If so that would go a long ways towards explaining why some of them will hound you into hell itself and others just shrug off the fact that your sub just sank 100K tons worth of ships and go on about their business as if nothing happened.

I've seen both situations...

Like the difference between a Momo and an Akukazi!

JCC

tater
03-29-07, 05:48 PM
Well, think of it this way, escorts have 2 jobs. The first is to keep you from sinking their charges, the second is to kill the submarine. As long as escorts try even a little, you are put in a position of not being able to attack as effectively (or indeed at all sometimes).

Perhaps the lowest level AI is a bit too clueless, dunno.

FAdmiral
03-29-07, 06:22 PM
This happens to me over & over in my mission. I raise my scope, all near ships will
start firing at it. I lower it and scoot away. All the DDs come to that
area and start blasting holes in the water but I am long gone. I go
somewhere else and do it again. Repeat, they all zip over and blast away.
I did this 6 times and got the same results every time. Never took any damage
and never heard any pings. DDs were all set to "Elite". Althought their
sighting ability was superb, eveything else (Hydrophones & Sonar) STUNK !!
I was always at PD & moving at Std. speed (making lots of noise) Other times
when I had scope down, 3 DDs passed almost right over me (thought collison)
but never knew I was there??? The only fix they get on me in this game is visual. If I don't give them
something to see, they just DC the heck out of the ocean where I was
last seen. I would be VERY HAPPY to hear some pinging going on...
BTW, they all seem to be using thier signal blinkers constantly. I wonder
if that is just random blinking or JUST MAYBE morse code??? That would be
a wonderful Easter Egg in the game !!

JIM

E.Hartmann
03-29-07, 09:35 PM
No mod, but they are pinging me like crazy. I'll try to run deeper, as I am in deep water. Also go slow or stop to prevent too much noise. Wasn't sure how deep I could go, as I'm not used to depths in feet yet.

5th patrol, not a single ping yet. AI so stupid they go wrong way. I nailed the prop and rudder of a destoyer and instead of stopping he kept steamin off in wrong direction. the other's must have thought he was after me and went with him. They never came back. So I surfaced and sank all 6 ships...:arrgh!: :cry:

E.Hartmann
03-29-07, 09:36 PM
Oh I'm running increased AI as well!! :rotfl:

Lannes
03-29-07, 09:47 PM
I've also yet to have any DD's get close with their attacks in four patrols. I've been pinged once but the depth charge attacks were well away from my sub.

But crusty old Kaleun habits die hard and I treat every attack in SH4 just like I would in GWX as far as an evasion plan and procedures (2 knots, deep, silent running and no more than 10 degree rudder turns.)

rotoplooker
03-29-07, 10:15 PM
I've been pinged like crazy by destroyers. Sunk by their depth charges, shelled by them, and even rammed. Sometimes they can't find you and other times they drill you.

If they start pinging what I do is crash dive and let off a decoy, then if still being pinged at 100 metres make a sharp turn, go to 1/3 and let off another decoy. Seems to work, they'll drop charges about 50 feet behind when I do that.

I know decoys aren't realistic but I'm only on 63 realism cause I'm new to all this.