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Lt commander lare
03-23-07, 07:40 AM
anyone know how to edit the renown and boost it a litlle and if so how is it done

lt commander lare

nvdrifter
03-23-07, 08:13 AM
Basic.cfg:

[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=1000
SecondRankRenown=3500
EndCampaign=-5000

[PLAYER_RENOWN]
AcademyBonus=1000
RankLevel0=0; SCORE
RankLevel1=5000; SCORE
RankLevel2=15000; SCORE
RankLevel3=25000; SCORE
MedalSettings0=0.25
MedalSettings1=0.5
MedalSettings2=1
MedalScore0=3000;2 class, SCORE
MedalScore1=6000;1 class, SCORE
MedalScore2=10000; knight, SCORE
MedalScore3=15000; oak leaves, SCORE
MedalScore4=20000;swords, SCORE
MedalScore5=25000;diamonds, SCORE
MedalScore6=30000;all, SCORE

[PROMOTIONS]
RenownStep0=500
RenownStep1=1000
RenownStep2=1500
RenownStep3=2000


Renown cost for each equipment upgrade is farther down in the file. Hope this helps. ;)

Schlageter-JG26
03-23-07, 08:28 AM
Also, under the campaign data in the UPC folder you can make your starting renown whatever you want. And/or save your game in the office and edit your PlayerCurrent renown settings. :rock:

Schlageter-JG26
03-23-07, 08:33 AM
Or just edit all the weapons, upgrades and crew to cost 0 renown....

About the only thing I DO have working is the ability to unlock upgrades for use at the start. As far as I know, each upgrade does not change once it is released other than for its renown expense to decrease over time. So without going nuts and changing every single date you just change the Current (if it has one) and the first date below (should match first number from Current) to something like 1941-12-01. Be sure to do the same for the Ammunition file to match the weapons you unlocked. I haven't messed with Torps yet, but my Dec 10th mission has my Gar decked out with SJ-1 and SV radars and a 5.25" deck gun (WHICH RULES!).

Now.... if someone can tell me how to increase the ammo per magazine correctly, I'd appreciate it. :ping:

nvdrifter
03-23-07, 11:21 AM
Or just edit all the weapons, upgrades and crew to cost 0 renown....

About the only thing I DO have working is the ability to unlock upgrades for use at the start. As far as I know, each upgrade does not change once it is released other than for its renown expense to decrease over time. So without going nuts and changing every single date you just change the Current (if it has one) and the first date below (should match first number from Current) to something like 1941-12-01. Be sure to do the same for the Ammunition file to match the weapons you unlocked. I haven't messed with Torps yet, but my Dec 10th mission has my Gar decked out with SJ-1 and SV radars and a 5.25" deck gun (WHICH RULES!).

Now.... if someone can tell me how to increase the ammo per magazine correctly, I'd appreciate it. :ping:
I *think* I finally found what you are looking for. Look in the Data\UPCData\UPCUnitsData\Ammunition.upc file. Open it with notepad to mod it. Look for the PackSize= lines. Hope this helps.

Schlageter-JG26
03-23-07, 11:31 AM
Thanks, NVDrifter.

I found those yesterday but had no luck. Maybe my test numbers were out of scale. Torps were all 1 and any other ammo was 20. I set all but torps to 10000 and had no effect. And the files which reflect the old SH3 ship/weapon data do not affect the SH4 weapons. I read a LOT of files yesterday, so I may just be missing it right now, but def had a hard time finding anything that looked like it would affect gun ammo amounts.

Haven't toyed with the Torps yet in any way, since I remember that being trickier in SH3. Before I do that I want to find the limits of everything else I can mess with.

nvdrifter
03-23-07, 11:35 AM
Thanks, NVDrifter.

I found those yesterday but had no luck. Maybe my test numbers were out of scale. Torps were all 1 and any other ammo was 20. I set all but torps to 10000 and had no effect. And the files which reflect the old SH3 ship/weapon data do not affect the SH4 weapons. I read a LOT of files yesterday, so I may just be missing it right now, but def had a hard time finding anything that looked like it would affect gun ammo amounts.

Haven't toyed with the Torps yet in any way, since I remember that being trickier in SH3. Before I do that I want to find the limits of everything else I can mess with.

You might also check the Weapons.upc file and look for AmmoMagazineSize= (maybe you already saw this)

MP
03-23-07, 06:28 PM
Yup has got me stumped for now. I edited both files in UPCUnitsData (Ammo & Weap) to the same values I used in SH3, this being 999. Still nothing.

Tigrone
03-24-07, 12:11 AM
What the hey?

Basic.cfg

MedalScore0=3000;2 class, SCORE
MedalScore1=6000;1 class, SCORE
MedalScore2=10000; knight, SCORE
MedalScore3=15000; oak leaves, SCORE
MedalScore4=20000;swords, SCORE
MedalScore5=25000;diamonds, SCORE

Schlageter-JG26
03-24-07, 12:17 AM
Haven't tumbled out the answer to ammo yet. Thought I got lucky when I found a single line of code inside one of the \Submarine files referencing AmmoDump size. AmmoDump is where the game stores rounds for Flak and Dgun. I tried increasing that value to 10000, but found no change. However, I may have done it on the wrong file since I am trying to tweak my Gar and perhaps I need to tweak the Tambor file.

In other news, I don't have it licked, but am getting "close" to affecting a crew setting where you don't have to worry about them passing out / dying. It may also make them essentially God-mode as far as damage, but I haven't tested that yet. All I've been doing is tweaking numbers and then sending my sub across the atlantic at flank with a time multiplier of 4096 or so. "So Far" I've got them being rested enough and efficient enough on watch shifts as well as maintenance. Only thing is the efficiency values are different now with the v1.1 patch and I'm not sure if I messed something up or if it's ok for some guys to be 87/87 and others 24/24. In any case, they are still replenishing up to 100% of that value....

Here's an example of my test group taken from the larger Gar file:

NameDisplayable= Engine Rooms
Type=NULL
FunctionalType= PropulsionRoom
MechanicalCoef= 0.6 ;0..1
ElectricsCoef= 0.4 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.01
MaintenanceCoef= 0.01
RepairsCoef= 0.01
ReloadingweaponCoef= 0.01
SleepCoef= -0.25
LeadersSlots=3
CrewMembersSlots= 15
EffciencyDenominator=2
EffciencyDenominatorBS=2
Hitpoints=999999
CrewExposure=0
EquipmentsExposure=0
WeaponsExposure=0

Haven't puzzled out the EfficiencyDenominators yet, but figure that may be the root of the weird numbers I get now, or at least part of it.

The weapons and upgrades are easy to play with, just reset the dates. You can go through and set them all to work in correct succession, but I just went with NULL, NULL to keep it simple. If problems pop up because of it later in the game, I'll just set up a more organized date system. For now, if I can get the crew licked I'm ready to go to war finally and can wait until my next patrol to get the gun ammo and speed changed. Time to get some time in the water! :arrgh!:

Schlageter-JG26
03-24-07, 12:23 AM
For kicks, this is what I thought I found to alter the ammo amounts:

[UserPlayerUnit 1.Compartment 3.Bunker 1] ; Deck Gun and Flak guns ammo
ID=GunsAmmoBunker
Capacity=10000
IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0
;Link1=Buncar 2, LinkType, Time

Edit: Also, when editing compartments in the sub be sure to put similar values to the various conning towers which are to be found in other files. Otherwise, your whole crew rocks except the watch crew. I'd be more specific, but I'm about to pass out from exhaustion (but not die like my crew) so I'm gonna hit the sack.

MP
03-24-07, 08:47 AM
I'm about to pass out from exhaustion (but not die like my crew) so I'm gonna hit the sack.


We are tinkering with the same files, thx 4 ur input, ur keeping me on track.

Dustyboats
04-03-07, 09:30 PM
Can you please tell me how, or what is used, to open those files which give me a dialog of "unknown format or corrupted"........Tank you....Dusty

Jams79
04-03-07, 10:10 PM
Can you please tell me how, or what is used, to open those files which give me a dialog of "unknown format or corrupted"........Tank you....Dusty

The files (cfg's, upc's) can be openned with plain ol' notepad.

Tigrone
04-03-07, 11:33 PM
Is that just a legacy file, or are its Renown levels affecting SH4? It's the basic config from SH3, including Knight's Crosses.

Dustyboats
04-04-07, 11:19 AM
Can you please tell me how, or what is used, to open those files which give me a dialog of "unknown format or corrupted"........Tank you....Dusty
Please excuse my ignorance amongst you "shining stars"....but how do you use Note Pad ...please? A greeny here on computing.......Dusty

MaxT.dk
04-04-07, 06:15 PM
About week before this thread was started, I've made a post at my blog regarding some "cheats" in SH4...

If you're interested in those, please proceed to
http://maxt.dk/archives/2007/03/22/silent-hunter-4-cheats/

There you'll find:
1) Easy way to get as much renown
2) How to play with 100% Realism even after your real realism is equal to 0?

And 1 more:
3) Increase the number of torpedos in the game by 10 times
The last one does actually expands the place for the torpedoes by 10, but as soon as you go into the sea, game crashes (at least for me)

Have fun:arrgh!:

Lukemb
04-05-07, 03:21 AM
For a started career you have just to edit your last savedgame file when you are in port.

Find the file CareerTrack.upc in the savedgames folder (in C:\Documents and Settings\...\My Documents\SH4\data\cfg) and then change your current renown.

Dustyboats
04-11-07, 08:09 AM
Can you please tell me how, or what is used, to open those files which give me a dialog of "unknown format or corrupted"........Tank you....Dusty

The files (cfg's, upc's) can be openned with plain ol' notepad.

Thanks ...I owe you a six pack.....Dusty,

Beery
04-11-07, 12:47 PM
Basic.cfg:

[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200...

Basic.cfg was used for renown in SH3 but I doubt that Basic.cfg is used for renown in SH4. The only renown I've received in an SH4 patrol was got via the renown scoring system found in the mission files in the Data\Campaigns\Campaign\PatrolObjectives folders.

AntEater
04-11-07, 01:43 PM
I wonder where all the medal requirements are stored.

The renown for each ship type is in the \sea\shiptype\ship.cfg file.
I made a small mod for me and basically doubled renown for most ships.
Also I made some adjustments, as now destroyer values are tripled (only a little less than a old type light cruiser). If any skipper really got renown, it was Dealey ;)
Fleet Carriers are more worth than an old battleship and CVEs as much as a heavy cruiser, while "new" type freighters are always a bit more worthy than "old" freighters.

Captainrave
04-11-07, 02:23 PM
And 1 more:
3) Increase the number of torpedos in the game by 10 times
The last one does actually expands the place for the torpedoes by 10, but as soon as you go into the sea, game crashes (at least for me)

Have fun:arrgh!:


Does that actually work for ANYONE?

Geoff-A
12-23-15, 10:19 PM
Basic.cfg:

[RENOWN]
RenownReachGridObjCompleted=500
RenownPatrolGridObjCompleted=200
CompletedPatrol=100
NEUTRAL=-1
ALLIED=1
AXIS=-10
WrongShipSunk=-5000
FirstRankRenown=1000
SecondRankRenown=3500
EndCampaign=-5000

[PLAYER_RENOWN]
AcademyBonus=1000
RankLevel0=0; SCORE
RankLevel1=5000; SCORE
RankLevel2=15000; SCORE
RankLevel3=25000; SCORE
MedalSettings0=0.25
MedalSettings1=0.5
MedalSettings2=1
MedalScore0=3000;2 class, SCORE
MedalScore1=6000;1 class, SCORE
MedalScore2=10000; knight, SCORE
MedalScore3=15000; oak leaves, SCORE
MedalScore4=20000;swords, SCORE
MedalScore5=25000;diamonds, SCORE
MedalScore6=30000;all, SCORE

[PROMOTIONS]
RenownStep0=500
RenownStep1=1000
RenownStep2=1500
RenownStep3=2000


Renown cost for each equipment upgrade is farther down in the file. Hope this helps. ;)
Reaaaaaally old thread, but where in my HDD would I find this info?. I'm XP-pro sp3. None of this shows up in explorer:/\\!!

TorpX
12-23-15, 10:38 PM
It is in the game's folder:

SilentHunterWOP\Data\Cfg\Basic.cfg

Open with Notepad, edit, and save.

You should back up the original, too.

STEED
12-25-15, 05:43 PM
SH4 Stock
Set all the costs to 0 as highlighted below.

Data/UPCData/UPCUnitsData

Ammunition Note Pad

;
; Weapon Functional Types
;
; Type= AmmoShell
; Type= AmmoTorpedo
; Type= AmmoDecoy
;
;
; Shells
;
; Subtype=50calAPUS
; Subtype=20mmAPUS
; Subtype=40mmHEUS
; Subtype=40mmHEUS
; Subtype=3inAPUS
; Subtype=3inHEUS
; Subtype=4inAPUS
; Subtype=5inHEUS
; Subtype=5inAAUS
;
; Torpedoes
;
; Subtype=Mk10TorpUS
; Subtype=Mk14TorpUS
; Subtype=Mk16TorpUS
; Subtype=Mk18TorpUS
; Subtype=Mk23TorpUS
; Subtype=Mk27TorpUS
;
;
; Decoys
;
; Subtype=BubbleGenUS
; Subtype=FlareUS
; Subtype=ScopeHeadUS


[Ammunition 1]
ID= 20mmAPUS
NameDisplayable= 20mm AP ammo
Type= AmmoShell
Subtype=20mmAPUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= NULL, NULL, 0
Volume= 1
PackSize=20
Info=
Notes=

[Ammunition 2]
ID=40mmAPUS
NameDisplayable= 40mm AP ammo
Type= AmmoShell
Subtype=40mmHEUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= NULL, NULL, 0
Volume= 1
PackSize=20
Info=
Notes=

[Ammunition 3]
ID=40mmHEUS
NameDisplayable= 40mm HE ammo
Type= AmmoShell
Subtype=40mmHEUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= NULL, NULL, 0
Volume= 1
PackSize=20
Info=
Notes=

[Ammunition 4]
ID=3inAPUS
NameDisplayable= 3in AP ammo
Type= AmmoShell
Subtype=3inAPUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= NULL, NULL, 0
Volume= 1
PackSize=20
Info=
Notes=

[Ammunition 5]
ID=3inHEUS
NameDisplayable= 3in HE ammo
Type= AmmoShell
Subtype=3inHEUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= NULL, NULL, 0
Volume= 1
PackSize=20
Info=
Notes=

[Ammunition 6]
ID=4inAPUS
NameDisplayable= 4in AP ammo
Type= AmmoShell
Subtype=4inAPUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= NULL, NULL, 0
Volume= 1
PackSize=20
Info=
Notes=

[Ammunition 7]
ID=5inHEUS
NameDisplayable= 5in HE ammo
Type= AmmoShell
Subtype=5inHEUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= NULL, NULL, 0
Volume= 1
PackSize=20
Info=
Notes=

[Ammunition 8]
ID=5inAAUS
NameDisplayable= 5in AA ammo
Type= AmmoShell
Subtype=5inAAUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= NULL, NULL, 0
Volume= 1
PackSize=20
Info=
Notes=

[Ammunition 9]
ID=Mk14Torpedo
NameDisplayable= Mark 14 Torpedo
Type= AmmoTorpedo
Subtype=Mk14TorpUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1931-01-01, 1950-12-31, 0
Volume= 1
PackSize=1
Info=Mk14TorpInfo
Notes=Mk14TorpNotes

[Ammunition 10]
ID=Mk16Torpedo
NameDisplayable= Mark 16 Torpedo
Type= AmmoTorpedo
Subtype=Mk16TorpUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1944-01-01, 1975-01-01, 0
Volume= 1
PackSize=1
Info=Mk16TorpInfo
Notes=Mk16TorpNotes

[Ammunition 11]
ID=Mk18Torpedo
NameDisplayable= Mark 18 Torpedo
Type= AmmoTorpedo
Subtype=Mk18TorpUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1943-07-12, 1944-01-15, 0
AmmunitionIntervalOptions2= 1944-01-16, 1944-08-31, 0
AmmunitionIntervalOptions3= 1944-09-01, 1950-05-31, 0
Volume= 1
PackSize=1
Info=Mk18TorpInfo
Notes=Mk18TorpNotes

[Ammunition 12]
ID=Mk23Torpedo
NameDisplayable= Mark 23 Torpedo
Type= AmmoTorpedo
Subtype=Mk23TorpUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1943-01-01, 1944-01-15, 0
AmmunitionIntervalOptions2= 1944-01-16, 1946-12-31, 0
Volume= 1
PackSize=1
Info=Mk23TorpInfo
Notes=Mk23TorpNotes

[Ammunition 13]
ID=Mk27Torpedo
NameDisplayable= Mark 27 Cutie Torpedo
Type= AmmoTorpedo
Subtype=Mk27TorpUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1944-01-01, 1946-12-31, 0
Volume= 1
PackSize=1
Info=Mk27TorpInfo
Notes=Mk27TorpNotes

[Ammunition 14]
ID=BubbleGenerator
NameDisplayable= Bubble Generator Decoy
Type= AmmoDecoy
Subtype=BubbleGenUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1941-01-01, 1946-12-31, 0
Volume= 0.125
PackSize=1
Info=
Notes=

[Ammunition 15]
ID=SignalFlare
NameDisplayable= Signal Flare
Type= AmmoDecoy
Subtype=FlareUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1941-01-01, 1946-12-31, 0
Volume= 0.125
PackSize=1
Info=
Notes=

[Ammunition 16]
ID=FakeScopeHead
NameDisplayable= Fake Periscope Head
Type= AmmoDecoy
Subtype=ScopeHeadUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1941-01-01, 1946-12-31, 0
Volume= 0.125
PackSize=1
Info=
Notes=

[Ammunition 17]
ID= 50calAPUS
NameDisplayable= .50 AP ammo
Type= AmmoShell
Subtype=50calAPUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1941-12-01, 1945-12-31, 0
Volume= 1
PackSize=20
Info=
Notes=

[Ammunition 18]
ID=Mk10Torpedo
NameDisplayable= Mark 10 Torpedo
Type= AmmoTorpedo
Subtype=Mk10TorpUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= 1918-06-01, 1946-12-31, 0
Volume= 1
PackSize=1
Info=Mk10TorpInfo
Notes=Mk10TorpNotes

;******************** THE END **************************


Data/UPCData/UPCUnitsData

UpgradePacks Note Pad

;
; Upgrade pack Functional Types
;
; FunctionalType= UpFTypeSensorRadar
; FunctionalType= UpFTypeSensorUnderwater
; FunctionalType= UpFTypeSensorBathyTermograph
; FunctionalType= UpFTypeSensorPeriscope
; FunctionalType= UpFTypeWeaponFlak
; FunctionalType= UpFTypeWeaponCannon
; FunctionalType= UpFTypeWeaponTorpedoTube
; FunctionalType= UpFTypeDecoy
; FunctionalType= UpFTypeCoating
; FunctionalType= UpFTypeIceCream
; FunctionalType= UpFTypePropulsionEngines
; FunctionalType= UpFTypePropulsionBatteries
; FunctionalType= UpFTypePropulsionPropellors
; FunctionalType= UpFTypeControlsDirection
; FunctionalType= UpFTypeControlsDiving
; FunctionalType= UpFTypeBulkhead
; FunctionalType= UpFTypeComputerTDC
; FunctionalType= UpFTypeComputerGunfireControl
; FunctionalType= NULL
; UpFTypeSensorSonar
; UpFTypeSensorRadarWarningReceiver
; UpFTypeWeaponHeavyFlak

[UpgradePack 1]
ID= UpackGatoSDRadar
NameDisplayable= SD Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= AirRadars
Type=NULL
;UpgradePackInterval=1941-12-01, 1942-08-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1941-12-01, 1942-02-01, 0
UnitUpgradePackIntervalOptions2=1942-02-02, 1942-04-01, 0
UnitUpgradePackIntervalOptions3=1942-04-02, 1943-05-01, 0
IDLinkUpgradePackElements= SDRadarApp, SDRadarAntennaEarly
Info=
Notes=

[UpgradePack 2]
ID= UpackGatoImpSDRadar
NameDisplayable= Improved SD Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= AirRadars
Type=NULL
;UpgradePackInterval=1942-06-01, NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1942-06-01, 1942-08-01, 0
UnitUpgradePackIntervalOptions2=1942-08-02, 1943-01-01, 0
UnitUpgradePackIntervalOptions3=1943-01-02, NULL, 0
IDLinkUpgradePackElements= SDRadarApp, SDRadarAntennaLate
Info=
Notes=

[UpgradePack 3]
ID= UpackGatoSVRadar
NameDisplayable= SV Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= AdvAirRadars
Type=NULL
;UpgradePackInterval=1945-08-01, NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1945-06-01, NULL, 0
IDLinkUpgradePackElements= SDRadarApp, SVRadarAntenna

[UpgradePack 4]
ID= UpackGatoSJRadar
NameDisplayable= SJ Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= GatoSurfaceRadars
Type=NULL
;UpgradePackInterval=1942-07-01, 1943-09-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1942-07-01, 1942-10-01, 0
UnitUpgradePackIntervalOptions2=1942-10-02, 1943-04-01, 0
UnitUpgradePackIntervalOptions3=1943-04-02, 1944-05-01, 0
IDLinkUpgradePackElements= SJRadarApp, NULL, SJRadarAntennaEarlyGato

[UpgradePack 5]
ID= UpackGatoSJ1Radar
NameDisplayable= SJ-1 Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= GatoSurfaceRadars
Type=NULL
;UpgradePackInterval=1943-07-01, NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-07-01, 1943-12-24, 0
UnitUpgradePackIntervalOptions2=1943-12-24, 1944-03-05, 0
UnitUpgradePackIntervalOptions3=1944-03-06, NULL, 0
IDLinkUpgradePackElements= SJRadarApp, SJ1RadarApp, SJRadarAntennaLateGato

[UpgradePack 6]
ID= UpackSTRadar
NameDisplayable= ST Radar
FunctionalType= UpFTypeSensorPeriscope
UpgradePackSlotType= AdvPeriscope
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1944-07-01, 1944-12-31, 0
UnitUpgradePackIntervalOptions2=1945-01-01, NULL, 0
IDLinkUpgradePackElements= ObsPeriscopeST

[UpgradePack 7]
ID= Upack50cal
NameDisplayable= .50 AA Machine Gun
FunctionalType= UpFTypeWeaponFlak
UpgradePackSlotType= USMGAA
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= NULL, NULL, 0
IDLinkUpgradePackElements= 50calSingleUS

[UpgradePack 8]
ID= Upack20mmSingle
NameDisplayable= 20mm AA Machine Gun
FunctionalType= UpFTypeWeaponFlak
UpgradePackSlotType= USLightAA
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= NULL, NULL, 0
IDLinkUpgradePackElements= 20mmSingleUS

[UpgradePack 9]
ID= Upack20mmTwin
NameDisplayable= Twin 20mm AA Machine Gun
FunctionalType= UpFTypeWeaponFlak
UpgradePackSlotType= USLightAA
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= NULL, 1942-05-01, 0
UnitUpgradePackIntervalOptions2= 1942-05-02, NULL, 0
IDLinkUpgradePackElements= 20mmTwinUS

[UpgradePack 10]
ID= Upack40mmSingle
NameDisplayable= 40mm AA Gun
FunctionalType= UpFTypeWeaponFlak
UpgradePackSlotType= USHeavyAA
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= 1942-10-08, 1943-04-05, 0
UnitUpgradePackIntervalOptions2= 1943-04-05, NULL, 0
IDLinkUpgradePackElements= 40mmSingleUS

[UpgradePack 11]
ID= Upack40mmTwin
NameDisplayable= Twin 40mm AA Gun
FunctionalType= UpFTypeWeaponFlak
UpgradePackSlotType= USDeckGun
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= 1944-05-08, NULL, 0
IDLinkUpgradePackElements= 40mmTwinUS

[UpgradePack 12]
ID= Upack3in50calDG
NameDisplayable= 3" 50 cal Deck Gun
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGun
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= NULL, NULL, 0
IDLinkUpgradePackElements= 3in50calUS

[UpgradePack 13]
ID= Upack4in50calDG
NameDisplayable= 4" 50 cal Deck Gun
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGun
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= NULL, NULL, 0
IDLinkUpgradePackElements= 4in50calUS

[UpgradePack 14]
ID= Upack5in25calDG
NameDisplayable= 5" 25 cal Deck Gun
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGunHvy
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= 1944-03-28, 1944-09-01, 0
UnitUpgradePackIntervalOptions2= 1944-09-02, NULL, 0
IDLinkUpgradePackElements= 5in25calUS

[UpgradePack 15]
ID= UpackBalaoSJRadar
FunctionalType= UpFTypeSensorRadar
NameDisplayable= SJ Radar
UpgradePackSlotType= BalaoSurfaceRadars
Type=NULL
;UpgradePackInterval=1942-07-01, 1943-09-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1942-07-01, 1942-10-01, 0
UnitUpgradePackIntervalOptions2=1942-10-02, 1943-04-01, 0
UnitUpgradePackIntervalOptions3=1943-04-02, 1944-05-01, 0
IDLinkUpgradePackElements= SJRadarApp, NULL, SJRadarAntennaEarlyBalao

[UpgradePack 16]
ID= UpackBalaoSJ1Radar
NameDisplayable= SJ-1 Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= BalaoSurfaceRadars
Type=NULL
;UpgradePackInterval=1943-07-01, NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-07-01, 1943-12-24, 0
UnitUpgradePackIntervalOptions2=1943-12-24, 1944-03-05, 0
UnitUpgradePackIntervalOptions3=1944-03-06, NULL, 0
IDLinkUpgradePackElements= SJRadarApp, SJ1RadarApp, SJRadarAntennaLateBalao

[UpgradePack 17]
ID= UpackPorpoiseSJRadar
NameDisplayable= SJ Surface Search Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= PorpoiseSurfaceRadars
Type=NULL
;UpgradePackInterval=1942-07-01, 1943-09-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1942-07-01, 1942-10-01, 0
UnitUpgradePackIntervalOptions2=1942-10-02, 1943-04-01, 0
UnitUpgradePackIntervalOptions3=1943-04-02, 1943-09-01, 0
IDLinkUpgradePackElements= SJRadarApp, NULL, SJRadarAntennaEarlyPorpoise, SJRadarAntennaEarlyPorpoise2

[UpgradePack 18]
ID= Upack3in50calDGStern
NameDisplayable= 3" 50 cal Deck Gun (Stern Mounting)
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGunBasic
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= NULL, NULL, 0
IDLinkUpgradePackElements= NULL, 3in50calUS

[UpgradePack 19]
ID= Upack3in50calDGBow
NameDisplayable= 3" 50 cal Deck Gun (Bow Mounting)
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGunBasic
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= NULL, NULL, 0
IDLinkUpgradePackElements= 3in50calUS, NULL

[UpgradePack 20]
ID= UpackPorpoiseSJ1Radar
NameDisplayable= SJ-1 Surface Search Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= PorpoiseSurfaceRadars
Type=NULL
;UpgradePackInterval=1942-07-01, 1943-09-01
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1942-07-01, 1942-10-01, 0
UnitUpgradePackIntervalOptions2=1942-10-02, 1943-04-01, 0
UnitUpgradePackIntervalOptions3=1943-04-02, 1943-09-01, 0
IDLinkUpgradePackElements= SJRadarApp, SJ1RadarApp, SJRadarAntennaLatePorpoise, SJRadarAntennaLatePorpoise2

[UpgradePack 21]
ID= Upack4in50calDGStern
NameDisplayable= 4" 50 cal Deck Gun (Stern Mounting)
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGunBasic
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= NULL, 1944-09-01, 0
UnitUpgradePackIntervalOptions2= 1944-09-02, NULL, 0
IDLinkUpgradePackElements= NULL, 4in50calUS

[UpgradePack 22]
ID= Upack4in50calDGBow
NameDisplayable= 4" 50 cal Deck Gun (Bow Mounting)
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGunBasic
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= NULL, 1944-09-01, 0
UnitUpgradePackIntervalOptions2= 1944-09-02, NULL, 0
IDLinkUpgradePackElements= 4in50calUS, NULL

[UpgradePack 23]
ID= Upack5in25calDGStern
NameDisplayable= 5" 25 cal Deck Gun (Stern Mounting)
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGunAdv
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= 1944-03-28, 1944-09-01, 0
UnitUpgradePackIntervalOptions2= 1944-09-02, NULL, 0
IDLinkUpgradePackElements= NULL, 5in25calUS

[UpgradePack 24]
ID= Upack5in25calDGBow
NameDisplayable= 5" 25 cal Deck Gun (Bow Mounting)
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGunAdv
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= 1944-03-28, 1944-09-01, 0
UnitUpgradePackIntervalOptions2= 1944-09-02, NULL, 0
IDLinkUpgradePackElements= 5in25calUS, NULL

[UpgradePack 25]
ID= Upack5in25calDGDouble
NameDisplayable= 5" 25 cal Deck Guns (Bow and Stern)
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGunAdv
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= 1945-01-01, NULL, 0
IDLinkUpgradePackElements= 5in25calUS, 5in25calUS

[UpgradePack 26]
ID= UpackSClassSJRadar
FunctionalType= UpFTypeSensorRadar
NameDisplayable= SJ Radar
UpgradePackSlotType= SSurfaceRadars
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1942-07-01, 1942-10-01, 0
UnitUpgradePackIntervalOptions2=1942-10-02, 1943-04-01, 0
UnitUpgradePackIntervalOptions3=1943-04-02, NULL, 0
IDLinkUpgradePackElements= SJRadarApp, NULL, SJRadarAntennaEarlySClass

[UpgradePack 27]
ID= UpackSClassSJ1Radar
NameDisplayable= SJ-1 Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= SSurfaceRadars
Type=NULL
;UpgradePackInterval=1943-07-01, NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1943-07-01, NULL, 0
IDLinkUpgradePackElements= SJRadarApp, SJ1RadarApp, SJRadarAntennaLateSClass

[UpgradePack 28]
ID= UpackSalmonSJRadar
NameDisplayable= SJ Surface Search Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= SalmonSurfaceRadars
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1942-07-01, 1942-10-01, 0
UnitUpgradePackIntervalOptions2=1942-10-02, 1943-04-01, 0
UnitUpgradePackIntervalOptions3=1943-04-02, 1943-09-01, 0
IDLinkUpgradePackElements= SJRadarApp, NULL, SJRadarAntennaEarlyPorpoise, SJRadarAntennaEarlyPorpoise2, SJRadarAntennaEarlyGato

[UpgradePack 29]
ID= UpackSalmonSJ1Radar
NameDisplayable= SJ-1 Surface Search Radar
FunctionalType= UpFTypeSensorRadar
UpgradePackSlotType= SalmonSurfaceRadars
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=1942-07-01, 1942-10-01, 0
UnitUpgradePackIntervalOptions2=1942-10-02, 1943-04-01, 0
UnitUpgradePackIntervalOptions3=1943-04-02, NULL, 0
IDLinkUpgradePackElements= SJRadarApp, SJ1RadarApp, SJRadarAntennaLatePorpoise, SJRadarAntennaLatePorpoise2, SJRadarAntennaLateGato

[UpgradePack 30]
ID= UpackJPHydrophone
NameDisplayable= JP Listening Gear
FunctionalType= UpFTypeSensorSonar
UpgradePackSlotType= FleetBoatHydrophones
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, NULL, 0
IDLinkUpgradePackElements= HydrophoneStation, HydrophoneHead

[UpgradePack 31]
ID= UpackWCASonar
NameDisplayable= WCA Sonar Gear
FunctionalType= UpFTypeSensorSonar
UpgradePackSlotType= FleetBoatSonar
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1=NULL, NULL, 0
IDLinkUpgradePackElements= SonarWCAStack, SonarHeadsHoist, SonarHeadsHoist

;addition for Fuso

[UpgradePack 32]
ID= Upack14inDoubleDG
NameDisplayable= 14" Double Turret
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGun
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
;UnitUpgradePackIntervalOptions1= 1944-03-28, 1944-09-01, 0
;UnitUpgradePackIntervalOptions2= 1944-09-02, NULL, 0
IDLinkUpgradePackElements= 14inDoubleTurret

[UpgradePack 33]
ID= Upack5inAA_Gun
NameDisplayable= Twin 5inch AA Gun
FunctionalType= UpFTypeWeaponFlak
UpgradePackSlotType= USHeavyAA
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= 1944-05-08, NULL, 0
IDLinkUpgradePackElements= 5inTwinJP

;************ The End ************