View Full Version : Remapping Keys?
wamphyri
01-20-2007, 01:12 PM
Is it possible to remap the enter key on the keypad so that it won't fire off my torpedoes when I accidently hit it instead of my time compression buttons??
Paajtor
01-20-2007, 02:34 PM
In the Data/Cfg folder you will find the 'commands_en.cfg' file.
At the top are the 6 commands for time commpression. Change command 6 to :
[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9
Key0=0x0D,,"Enter"
Then about 3/4 down the page there are the commands for firing, tube selection, ect... change command 313 to
[Cmd313]
Name=Fire_torpedo
Ctxt=1
;Key0=0x0D,,"Enter"
Putting the ; infront of a line stops the game from using that line. Then you can just delete the ; if you ever want it back.
Now you Enter-key sets TC to 1x.
Jimbuna
01-20-2007, 02:49 PM
In the Data/Cfg folder you will find the 'commands_en.cfg' file.
At the top are the 6 commands for time commpression. Change command 6 to :
[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9
Key0=0x0D,,"Enter"
Then about 3/4 down the page there are the commands for firing, tube selection, ect... change command 313 to
[Cmd313]
Name=Fire_torpedo
Ctxt=1
;Key0=0x0D,,"Enter"
Putting the ; infront of a line stops the game from using that line. Then you can just delete the ; if you ever want it back.
Now you Enter-key sets TC to 1x.
:roll: :up:
But the easiest/best way is to start playing GWX (Ctrl + Enter) :rock: :rotfl:
Sailor Steve
01-20-2007, 03:27 PM
Yes, Ctrl + Enter lets you still fire them with the key, but it prevents those little accidents. Personally I always use the cursor and the Fire button, just because it feels more natural to me. Of course the captain didn't push the buttons anyway, but I like it.
irish1958
01-21-2007, 09:39 AM
What, and miss the fun of sinking your escort in the harbor?
theowl
01-21-2007, 07:09 PM
What, and miss the fun of sinking your escort in the harbor?
Have not sunk one yet but came REAL close.:oops:
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