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The Avon Lady
10-23-06, 03:01 AM
[Split from a thread from the SH4 forum - Gizzmoe]

I will hopefully be getting a new high end notebook once Vista becomes available. Then I'll be able to really enjoy a few games on my "must have" list, SH4 being #2.
Hmm.....just wondering like but what is your #1 ? :D I second that. Armed Assault (http://www.armedassault.com/). :yep:

Deamon
10-26-06, 02:40 PM
Armed Assault (http://www.armedassault.com/). :yep:
Ah, yeah. I see we have a similar taste. Have you also played flashpoint to death ?

This is also the only thing for me that could drag me away from u-boats(for a curtain time). However i don't expect ArmA to be such an revolutionary improvement as its predecessor was. I think the AI is still not urban assoult capeable what was always a big minus for flashpoint. Looks like it will remain a forest and field combat simulator this time too.

Cheers,
Deamon

The Avon Lady
10-28-06, 02:31 PM
Armed Assault (http://www.armedassault.com/). :yep:
Ah, yeah. I see we have a similar taste. Have you also played flashpoint to death ?

This is also the only thing for me that could drag me away from u-boats(for a curtain time). However i don't expect ArmA to be such an revolutionary improvement as its predecessor was. I think the AI is still not urban assoult capeable what was always a big minus for flashpoint. Looks like it will remain a forest and field combat simulator this time too.
I wouldn't say I played OFP to death. SH3 diverted me for over a year and I decided to hold off heading back in until ArmA is released.

Yep, the AI, though fantastic as they are in several ways compared to other existing games, most probably will still not have that really human ability to watch their sixes who coming out of cover and moving to the next position. This is not SWAT.

However, knowing BIS, the developers, they will not disappoint. This is not just about new units and prettier graphics. There should be a noticeable improvement in gameplay, realism and multiplayer abilities.

Deamon
10-28-06, 10:32 PM
Yep, the AI, though fantastic as they are in several ways compared to other existing games, most probably will still not have that really human ability to watch their sixes who coming out of cover and moving to the next position. This is not SWAT.
I'm very curious to what the AI will be like in ArmA. I heared some nice things but i want to see it first. I surely will test the hell out of it as i did with OFP.

However, knowing BIS, the developers, they will not disappoint. This is not just about new units and prettier graphics. There should be a noticeable improvement in gameplay, realism and multiplayer abilities.
Sure there will be many improvements and even if they would just polish away all the flaws of OFP i would buy it. However i still feel that i have to cut back the big hopes i had in to ArmA. After looking deeper in to OFP back then i asked myself weather the devs would push it to new limits or rather just improve the old stuff.

I feel ArmA is a resistance II rather than OFP II. Another big update. There was also an statement from Marek Spanel that realy concerned and disapointed me. In the context of the unexpected success he told that they actualy haven't intended to make a sequal of OFP but to make a different kind of games instead. After reading this i was reminded on my thought that i mentioned above and was unsure whether the devs would commit themself to ArmA as much as they did to OFP. They also failed to implement curtain things into ArmA.

Back then i also moded for flashpoint and wrote scripts. The scripting language made an odd impression on me. It appeared to me rather messy and provisional. Whenever i tried to make a mission with fencier scripts i alway ren in to some showstoppers. I found a thousend flaws just everywhere and finaly gaved up. I also always felt that the terrain lacks agricultural fields, like Crop fields and stuff. Scripting the AI via waypoints was a nightmare. They should take an example by Steel Beasts.

The bottom line is that i'm concerned. I hope i error.

But still i had some of the greatest moments of immersion in OFP that i will never forget.:D

OFP was like a dream come true. It's THE immersion benchmark. I especialy liked that inert movements that caused a believable feeling of carring heavy gear but in some recent ArmA trailors i noticed some new animations that reminded me on some of the nervous fastpaced ego shooters. The animation transitions often jerky and to fast. I hope this were not the final animations, i hope this feeling will never disapear from OFP sequels cose i think that was one of the biggest immersion factors imo.

Deamon

The Avon Lady
10-29-06, 01:38 AM
The bottom line is that i'm concerned. I hope in error.
Keep in the back of your mind that BIS is continuing to develop VBS for military organizations world-wide, where the interest is in maximum realism. While that is already closely achievable if only people are playing and no AI are involved. I can assure you that these organizations want AIs whose skill level can be ratched up to increase the diffculty and complexity. All this can only be done if the AI are designed with kill and not be killed abilities.

ArmA should be more than Resistance II. BIS have been working on this for ages.

My only problem is getting a Vista running machine when ArmA is released. My high end P4 2ghz notebook (running OFP and SH3 at very high settings) has been on the blink for months and it is time to get pampered with a new machine. :smug:

Deamon
10-29-06, 07:56 AM
Keep in the back of your mind that BIS is continuing to develop VBS for military organizations world-wide, where the interest is in maximum realism. While that is already closely achievable if only people are playing and no AI are involved. I can assure you that these organizations want AIs whose skill level can be ratched up to increase the diffculty and complexity. All this can only be done if the AI are designed with kill and not be killed abilities.
Right, the more it wounders me why there is still no urban assoult capeable AI.

ArmA should be more than Resistance II.
Maybe it will be more than a Resistance II but i feel it's not a real OFP II.

BIS have been working on this for ages.
Yes and still no urban capeable AI. That and other things concerns me. Urban assoult capeable AI was what i most anticipated.

My only problem is getting a Vista running machine when ArmA is released. My high end P4 2ghz notebook (running OFP and SH3 at very high settings) has been on the blink for months and it is time to get pampered with a new machine. :smug:
But vista isn't imperative for OFP isn't it ?

Deamon

elanaiba
10-29-06, 11:25 AM
OFP 2 (under a different name) is a separate product, they've announced this a long time ago.

NeonSamurai
10-29-06, 06:53 PM
As i understand it OFP 2 is not from BIS but is being published by Codemasters

BIS is working on ArmA and also game 2 (which i dont think they have named yet)

Game 2 was originaly gona be OFP2 before BIS fell out with Codemasters.


Anyhow i cant wait for ArmA and later game 2 :) I just hope they dont require Vista, as in its current state i want nothing to do with Vista :p:damn:

SUBMAN1
10-30-06, 03:07 PM
The bottom line is that i'm concerned. I hope in error. Keep in the back of your mind that BIS is continuing to develop VBS for military organizations world-wide, where the interest is in maximum realism. While that is already closely achievable if only people are playing and no AI are involved. I can assure you that these organizations want AIs whose skill level can be ratched up to increase the diffculty and complexity. All this can only be done if the AI are designed with kill and not be killed abilities.

ArmA should be more than Resistance II. BIS have been working on this for ages.

My only problem is getting a Vista running machine when ArmA is released. My high end P4 2ghz notebook (running OFP and SH3 at very high settings) has been on the blink for months and it is time to get pampered with a new machine. :smug:

Why would you want Vista anyway on a sys like that? ArmA will probably run better on XP using less RAM. THis is assuming that it isn't DX10. MS could easily put DX10 on XP, but they may use this to force gamers onto Vista.

-S

kiwi_2005
10-30-06, 03:14 PM
Why would you want Vista anyway on a sys like that? ArmA will probably run better on XP using less RAM. THis is assuming that it isn't DX10. MS could easily put DX10 on XP, but they may use this to force gamers onto Vista.

-S

I agree i wont be rushing out to get vista, its just another facelift with a pretty interface and their so Glass effect, i mean wow! how exciting. You can already DL packs for winxp to have it look like vista. Still gamers i know that run the RC1 vista are saying it does the job well. I'll move to vista when Winxp is broken for me. At the moment it plays my games fine.

SUBMAN1
10-30-06, 03:23 PM
Why would you want Vista anyway on a sys like that? ArmA will probably run better on XP using less RAM. THis is assuming that it isn't DX10. MS could easily put DX10 on XP, but they may use this to force gamers onto Vista.

-S
I agree i wont be rushing out to get vista, its just another facelift with a pretty interface and their so Glass effect, i mean wow! how exciting. You can already DL packs for winxp to have it look like vista. Still gamers i know that run the RC1 vista are saying it does the job well. I'll move to vista when Winxp is broken for me. At the moment it plays my games fine.

I'll probably move soon after getting my 10 free copies in my partner pack, but I won't be jumping on board immediately. It will break some of your older games guranteed though. Besides, I am quite happy with my Windows Media Center 2005 that I run right now. Vista Ultimate will have all the same stuff in it however so I'll move at some point.

My only drawback - if you run a later gen proc, Vista is choked full of DRM that is hardware based on later gen procs. DRM is being stuffed down our throats and we won't even see it coming.

-S

Rydox
11-06-06, 08:59 PM
I also played OFP to death and cant wait for ArmA. Strange that OFP ran pretty good on my old P4 system, Geforce3 with only 384 MB.
Now I have a AMD 64, Geforce6 and 1024mb and it runs like poop.

Big problem ( for me at least) is that BIS does not seem very interested in releasing the game in the US. :damn:
I hope I am not forced to have it imported.

Polak
11-15-06, 09:09 AM
Does anyone have the game yet?
I am thinking about buying the Polish language version of the game, but the truth is that I hate translated games...

Gizzmoe
11-15-06, 09:15 AM
Does anyone have the game yet?

No, it comes out end of this month.

Polak
11-15-06, 09:44 AM
I thought that it was out in Germany? *EDIT* --> 30.11.2006 :-?
I know that it is out in the Czech republic.

SUBMAN1
11-15-06, 01:56 PM
I thought that it was out in Germany? *EDIT* --> 30.11.2006 :-?
I know that it is out in the Czech republic.

Are you sure?

This is what I find on the web:

http://www.gamershell.com/news/33427.html

Extensive multiplayer modes and matches await wou in Q1 2007
505 Games today announced a publishing agreement with Bohemia Interactive to release Armed Assault in the UK in Q1 2007. Powered by new engine with a fresh modern setting, the game promises freedom of action and immersive complex environments, combat intelligent enemies, map covering over 100 sq. km, comprehensive multiplayer support with join in progress, built-in mission editor, and more. The E3 2006 trailer can be found here (http://www.gamershell.com/download_13784.shtml).

Polak
11-15-06, 02:05 PM
I am sure.

Publisher 505 Games is releasing the game in Q1, some countries have other publishers, as Germany, Czech Republic and Poland. In Poland the game is going to be released on the 24th.


Country Publisher Date
EU&others 505 Games (http://www.505gamestreet.com/) q1 2007 (See "Countries included on 505 distribution" section)
Austria Morphicon (http://www.morphicon.de/) 30/11/06
Czech Republic BIS (http://www.bistudio.com/)&JRC (http://www.jrc.cz/)&CQE (http://www.cqe.cz/) 10/11/06
Germany Morphicon (http://www.morphicon.de/) 30/11/06
Poland Lem (http://www.lem.com.pl/) 10/11/06 ---> Moved to 15/12/06 :(
Russia Akella (http://www.akella.com/) 28/11/06
Switzerland Morphicon (http://www.morphicon.de/) 30/11/06
Slovakia BIS (http://www.bistudio.com/)&JRC (http://www.jrc.cz/)&CQE (http://www.cqe.cz/) 10/11/06

Tikigod
11-24-06, 01:24 PM
Very cool Arma video posted with Track IR...

http://video.google.com/videoplay?docid=4928428714571383685

Dowly
11-26-06, 02:40 PM
Wow, seems like ArmA will blow your socks off the way OFP blew them back then!

Here´s some thoughs from a guy who owns the game, taken from ArmA forums:

"Guys, if you LOVE realism and simulations, this is THE game for you. The realism and attention to detail FAR, FAR, FAR surpasses OFP's. To make this thread of actual practical use, I'll list the things that blew my away about this game:

1. Graphics. Obviously. Extreme detail, very polished.

2. Animations. No longer feel like an empty shell in a weird stick world. You feel like a soldier. Very solid. House-to-house fighting is 100% better. No more clipping through buildings, walls or whatever. In fact, I'd say the city fighting feels more polished than in games like BiA, CoD, DoD or whatever.

3. Tracers and ricochets! Brilliantly done! You fire a round, it impacts with a big puff of dust, then it arcs away from the ground and impacts 30 feet further leaving a smaller puff of dust, because it lost kinetic energy. Rounds penetrate thin sheets of metal, wood walls and anything else really, and loose energy accordingly. They'll even come out again at odd angles!

4. Sounds! NO - and I mean NO game has better (realistic I mean. If you like Hollywood 'boomy' gun sounds, you'll be disappointed) sounds than this. Rifles have sharp cracks, the higher the calibre/shorter the muzzle, the more bass you hear. Sounds echo in valleys, off walls and buildings. They sound more loud and snappy when you fire inside a house and sound cracky when fired in massive open fields. Sounds get blocked by hills, buildings, walls and trees and bushes muffle sounds. A helicopter about a mile from you in open skies is very loud. When it passes behind a hill or mountain, the sound all of a sudden loses power and gets muffled and will pick up in volume again once its past the hill/mountain. BRILLIANT and extremely immersive. Distant gunfights sounds very nice. The loud cracks slowly turn into low snaps the further away you get. The game obviously kept the time it takes for the sound to travel to you, but added another dimension; sonic bullet cracks. These make the fights so much more realistic and enjoyable/tense. You walk across a field. nothing going on, weapon slung at your side, regular patrol. All of a sudden right over your head you hear *CACK CACK CACK* and then in the distance you hear a muffled *bang bang bang* - a DShK opening up on you from 500 meters away! The sounds have so many more cool effects I can't even name here - I'll just leave it at this. You'll have to experience it for yourself.

5. Immersion. No other game immerses you like this game does. When the bullets start flying, you really hold your breath and start searching for positions to return fire from - and there are plenty of those! This game is so extremely atmospheric it is just on a whole different plain compared to 'easier' shoot 'em up games like RO, CoD, DoD and BiA. You feel like you're there.

6. Diversity. Same as in OFP. Unbelievable openness and battlefield accessibility. You know the feeling from OFP. Well, that times 100 is how you feel when you play this."

*Drools* ;)

Dowly
11-27-06, 02:15 PM
I-CANT-WAIT!! :damn:

Just imagine walking down this road with your squad and out of nowhere a MG opens up killing half of your men instantly. :rock:

http://img438.imageshack.us/img438/6876/arma40gv2.jpg

2019
11-27-06, 03:45 PM
I-CANT-WAIT!! :damn:

Just imagine walking down this road with your squad and out of nowhere a MG opens up killing half of your men instantly. :rock:

http://img438.imageshack.us/img438/6876/arma40gv2.jpg


FANTASTIC :rock::rock:

Seeadler
11-27-06, 05:38 PM
Just imagine walking down this road with your squad and out of nowhere a MG opens up killing half of your men instantly.
In singleplayer you will lose probably more than half of your men, because related to the pre-tests of the Czech version in German game magazines, the AI shall be somewhat stupid.

But nevertheless I will buy it on Thursday;)

Tikigod
11-27-06, 07:15 PM
that looks like a place where I was ambushed in paintball....*fllashbacks* :o

Dowly
11-28-06, 07:41 AM
I spoke to an old clanmate of me last night. He lives in Chzeck and owns the ArmA. Here´s what he said:

+ Great graphics, animations and sounds
+ Big maps (Two maps, one biiiiiiiig and one similar to desert island)
+ Great atmospere when playing
+ Nice damage system for choppers. When the chopper is damaged badly, the pilot still tries to land it safely.
+ You can choose your mission from a strategic map in campaign. One "main story" mission and few secondary operations can be played.

-/+ The old OFP engine shines through. Choppers still cannot land fast without a script etc.

- Small amount of tanks, cars etc.
- Some bugs, some sounds appear to play too loud. Tank can be heard from a great distance and sometimes it sounds like it´s right next to you.

I asked what score he would give it and he gave it 7½ / 10 as a stock.

Looking at the screenshots, I cannot wait for a ´Nam mod for this!! :rock:

Seeadler
11-29-06, 01:20 PM
Got it today!
The German version has big performance problems, the developers could limit the errors and work already on a hotfix

The Noob
11-30-06, 09:17 AM
Isn't the german version censored? (Blood, Gore, ect) :roll:

I hate this, ruined my red orchestra game. I'm sick of dead people who seem to just sleep. :roll:

Seeadler
11-30-06, 12:40 PM
German performance fix:
http://armed-assault.net/downloads/patch-101-german.html

Isn't the german version censored? (Blood, Gore, ect)
I don't know whether or how far the german version is censored, but I have blood in the game and can switch the options between "medium blood" and "heavy blood"

Biggles
11-30-06, 02:38 PM
When is the game due anyway?:-?

Dowly
11-30-06, 02:51 PM
When is the game due anyway?:-?

I think it will be released in english on the 1st quarter of 2007. It´s already out in Czeck and Germany.

Polak
11-30-06, 03:43 PM
When is the game due anyway?:-?

I spoke to a guy from 505 Games and he said that the game will be released some time in February 2007. He also said that the English version is about 90% done.

Dowly
11-30-06, 04:54 PM
He also said that the English version is about 90% done.

Well that´s funny, as all I can think of that needs translating is the subtitles and some voice acting. The soldiers speak english in Czeck version of the game too. And the community has already translated the game 97%.

Seeadler
11-30-06, 04:57 PM
The soldiers speak english in Czeck version of the game too.
Also in the German version:smug:

Polak
11-30-06, 05:01 PM
He also said that the English version is about 90% done.
Well that´s funny, as all I can think of that needs translating is the subtitles and some voice acting. The soldiers speak english in Czeck version of the game too. And the community has already translated the game 97%.
Of what I can remeber they remade the keymapping system totally in the English and Polish version of the game. I will try to find out more info ASAP.

EDIT:
The Eng and Pol version will have improved AI(Better than 1.01), no Starforce, and some major changes in the language code, it will differ a lot from the one used in Cze and Ger version.(This is probably why the game is 90% done) Information comes from LEM the Polish distributor for ArmA.

Hellcat
11-30-06, 11:22 PM
EDIT:
The Eng and Pol version will have improved AI(Better than 1.01), no Starforce, and some major changes in the language code, it will differ a lot from the one used in Cze and Ger version.(This is probably why the game is 90% done) Information comes from LEM the Polish distributor for ArmA.

Interesting information you have there, guess I'll be holding off until they find a North American Publisher.:x

Polak
12-01-06, 03:01 AM
Of what I understand the publisher in North America also is 505 Games. :D

UglyMowgli
12-05-06, 03:53 AM
I buy ArMa yesterday on metaboli for 42euros http://boutique.gamesplanet.com/campagne/promo.html?&jeu=Arma
(the soft is in german but we can change the language with a simple patch).
I give just a try (the donwload of the 2 files (2.4Gb is longggggggg), it seem that starforce is use as copy protection.
Graphics are excellent with a good FPS rate (on a 4800+ 2gb and a 78900GT). I will test more this night.

Seeadler
12-05-06, 08:11 AM
I give just a try (the donwload of the 2 files (2.4Gb is longggggggg), it seem that starforce is use as copy protection.
Yes the download version is protected by StarForce, the German retail version is protected by SecureRom.

FAdmiral
12-21-06, 04:58 PM
A multiplayer demo has just now been released (850 mb)


http://files.filefront.com/Armed+Assault+v103+Demo/;6397879;;/fileinfo.html


Here is just one place you can get it....


JIM

MRV
12-25-06, 10:50 AM
I discovered ArmA by chance and have been waiting for years for the sucessor of OFP (hell, I LOVED that game and all addons). I went to the city the same day and got my copy. After a few days it was even playable on my pc:rotfl:because of the 1.01 patch and a few tweaks to my machine. Since then it has run great, but I must say.....because I've been a OFP junkie, I'm a little disappointed.

-The "extremely detailed" environment (winds, sun, day and nighttime, churchbells) has already been there in OFP, except for the birds, insects and the grass.

-The game lacks the large variety of units from OFP, all solders look the same. Even the special operations guys look like ordinary "on patrol in baghdad"-guys.
(come on, where are the SEAL's, Rangers, whoever) ;)

-I loved the cold war plot of OFP, so I'm really looking forward to mods like "Germany 1985")

- The AI............uuuuuhhhhhhhhh I already vented about it in the ArmA forums:


"Ok, since I'm also not totally satisfied with the AI, I'll just state my oppinion here.

I'm currently stuck in the Saboteur Mission where you have to sneak into the enemy base and blow up their tanks, this is where the Problems with AI are most noticeable I think:

1. Kills with one shot as discussed here are OK, but I agree with the statement that a soldier should take more time BEFORE shooting at all, the guards in that mission are not wearing NV-Goggles and it's about 2 am, but somehow they can see -and IDENTIFIY- me in about 50 till 100 Meters in range and trigger the alarm. How the hell do they do that??? I mean, if you have ever been out in nature at night, you might still be able to see far and walk around obstacles if your eye is used to darkness, but you have trouble to exactly tell if's a rock, a piece of wood or some psycho who is going to shoot or rape you http://www.flashpoint1985.com/ikonboard311/non-cgi/emoticons/wink_o.gif
The AI soldiers in game only need one sec to know that I'm NOT some kind of object (thats ok, cause I'm moving), that I'm NOT an animal and that I'm NOT one of their own guys.
Thats unrealistic I think, in reality a soldier would see a movement in the dark, get suspicious, look closer (wtf???) and IF he can be sure it's a foe, aim and shoot.

I hope you got my point: seeing is one thing, identifying another one.......

2. I'm using a silenced M4, with a patrol of 2 guys passing by at about 80 meters. I aim, shoot twice, and the first one is dead.
I aim at the other one, he aims at me as well, he shoots first and i'm dead. He knew I was there, dispite the silencer which also makes my muzzle flash invisible.
I'd assume that in reality a soldier whose mate is shot in the dark would be shocked and run for cover as he whould NOT know WHERE the shots came from.


3. I noticed, as well as in OFP, that triggering explosives by remote detonator gives you position away, this is something that really needs to be fixed."


-The Campaign of ArmA is just crap, sorry about that but it's that way. It was a great idea to make sidemissions influence the whole, but was totally flat done. You can tell the outcome after 2 campaign missions.

-The whole game seems undone.


Sorry about that, but although the graphics and sounds are -at least after the fix in v 1.02 awesome, the game simply lacks the atmosphere and diversity of OFP. I don't have problems with the OFP engine being used and I thought it was a good idea to add that inventory screen for example. But that game gives me the feel like it was done in a huge hurry.:cry:

Dowly
12-25-06, 10:57 AM
I agree 100% with MRV. :nope:

FAdmiral
12-25-06, 03:40 PM
I can't get the demo to even start in multiplayer.
It gives me an error every time it starts receiving???

JIM

MRV
12-25-06, 06:51 PM
Interesting fact that the US and English version of the game will have better AI and more bugs fixed.......


I bought the german version........Is bohemia interactive trying to encourage me to illegally downloading a US version????? Or do they honestly think I'll buy the same game twice?????

Dowly
12-25-06, 07:04 PM
Interesting fact that the US and English version of the game will have better AI and more bugs fixed.......


I bought the german version........Is bohemia interactive trying to encourage me to illegally downloading a US version????? Or do they honestly think I'll buy the same game twice?????

I´m pretty sure they´ll be releasing a patch for the German & Chzeck versions in the future.

MRV
12-25-06, 10:18 PM
Yes of course they'll do, man how fed up I am these days with the developers -.-
No one seems to actually beta test games today. They are released after months of developing and I find the first big bug after playing for 15 minutes. :damn:

I think they all rely on communities too much, same as with SH3. If it wasn't for the loads of great mods, that game woud have been forgotten one and a half year ago.

But good thing they got the graphics engine running so they can show a few nice screenshots to make people buy a game. :nope: Which is, I think, the real reason for this: the more detailed the graphics, the more polygons you need, the more time you need to spend on modelling. Ok so far, but it can't be that this means less gameplay and more bugs.

C'mon game industry, you will never defeat piracy like that, otherwise it actually PAYS to download a game to evaluate it. If had known for all the bugs in ArmA, I'd buy it in half a year or so to make sure the bugs are all fixed.

Dowly
12-26-06, 06:11 PM
I know Kung-Fu
http://www.youtube.com/watch?v=VnAQZew-zis

:rotfl:

Dowly
12-26-06, 09:48 PM
Some ArmA footage I made for all you who cant wait to play it. Chopper destroying a supply convoy:

http://video.google.com/videoplay?docid=4476192692953959846&hl=en

Corsair
01-17-07, 06:31 PM
While waiting for Arma and if some of you guys still have OFP on the disk, I recommend the last version of the mod FFUR 2007. I still play WGL 5.1 also by the way.
Have a look at www.ffur.net.

Dowly
01-19-07, 05:33 PM
Now, after total of roughly 1 week of game time, it´s clear that ArmA wasnt planned beforehand by Bohemia. As you know, Bohemia started doing the OFP 2 with Codemasters, but as the two are not working together anymore, Codemasters had the rights to the engine that Bohemia was developing for OFP 2.

So, Bohemia got pissed and made a quick 'conversion' of OFP with some small new features & better graphics etc.

AFAIK, OFP 2 (or The Game 2) is still in developement by Codemasters.

This is what I´ve heard, nothing is confirmed. But it´s also something that I really wish is true, as after only few days of playing, even a blind can see that ArmA is only a small addon that is sold as a whole game.

Corsair
01-20-07, 08:16 AM
Agreed, that's why I keep on playing OFP with latest mods. Tons of good single player campaigns to play, and revisiting the old ones with the new mods gives a new kick to the game.

NeonSamurai
01-20-07, 09:27 AM
Now, after total of roughly 1 week of game time, it´s clear that ArmA wasnt planned beforehand by Bohemia. As you know, Bohemia started doing the OFP 2 with Codemasters, but as the two are not working together anymore, Codemasters had the rights to the engine that Bohemia was developing for OFP 2.

So, Bohemia got pissed and made a quick 'conversion' of OFP with some small new features & better graphics etc.

AFAIK, OFP 2 (or The Game 2) is still in developement by Codemasters.

This is what I´ve heard, nothing is confirmed. But it´s also something that I really wish is true, as after only few days of playing, even a blind can see that ArmA is only a small addon that is sold as a whole game.
Not exactly. Game 2 is what was gona be OFP 2, and it belongs to BIS, Codemaster owns the name Operation Flashpoint, so game two will be called something else, they dont own the engine. Also atm no on is sure if work on the official OFP 2 game from codemasters is happening or not, or if it even has a developer.

flintlock
02-12-07, 01:43 PM
News this 12-Feb-07

For those in North America:

ArmA: Armed Assault will be named ArmA: Combat Operations in North America. Publisher is Atari and the game will be released in May. Good news indeed!

http://www.armedassault.com/index.html

flintlock
02-18-07, 05:18 PM
EuroGamer review: 8/10

http://www.eurogamer.net/article.php?article_id=73025

stabiz
02-27-07, 04:50 PM
Got this game today, and I love it with a passion. Freekin best shooter experience I have had.


System requirements are high, though, but man this is fun.

http://images.eurogamer.net/assets/articles//a/7/3/0/2/5/ss_preview_ArmA_04.jpg

flintlock
02-28-07, 05:37 PM
Yeah, it's a good FPS.

There's a new review up on Gameplay Monthly.

They give it a C

http://www.gameplaymonthly.com/reviews/arma.php

Safe-Keeper
02-28-07, 06:07 PM
MetaCritic (http://www.metacritic.com/games/platforms/pc/armedassault?q=Armed%20Assault) is a good place to give a try.

stabiz
02-28-07, 08:54 PM
Made a video from one of the missions:

http://www.youtube.com/watch?v=1pxiJpPdHjw

Great, great game!:rock:

SUBMAN1
03-01-07, 01:36 PM
While waiting for Arma and if some of you guys still have OFP on the disk, I recommend the last version of the mod FFUR 2007. I still play WGL 5.1 also by the way.
Have a look at www.ffur.net (http://www.ffur.net).

Thanks! Great! Now you are making me go back and play this game and its all your fault!

By the way - this mod looks simply great! Thx!

-S

Safe-Keeper
03-01-07, 06:37 PM
Made a video from one of the missions:
Looks really appealing, except the AI is lacking. If that's fixed, though, I'll be sure to consider buying this.

stabiz
03-01-07, 08:01 PM
The AI in that vid is tuned down a bit, but they still act silly sometimes. But normally when shot at they drop down and start crawling around.

When they attack its a whole new experience, since they flank and sneak up on you if you stay in the same spot for long. I have died so many times because I am used to the AI going straight forward.

Despite its flaws, I still consider this the best FPS I have ever played.

Dowly
03-01-07, 09:12 PM
I really need to reinstall my ArmA and make some vids! ;)

stabiz
03-01-07, 09:35 PM
Do that!

I am toying with the mission maker right now, its alot of fun. I`m actually just watching the AI battle it out with choppers, boats and stuff.:rock:

Dowly
03-01-07, 09:46 PM
Yeh, that´s what I do too. I have hardly touched the campaign. :rotfl:

Safe-Keeper
03-01-07, 10:11 PM
OK, so I downloaded the demo and got my butt kicked. This ain't Battlefield or Call of Duty, that's for sure:o.

Wow, what a sim.

Despite its flaws, I still consider this the best FPS I have ever played.It is certainly the most advanced sim I've ever played.

stabiz
03-01-07, 10:51 PM
Yeah, toy with the AI levels a bit, and you will find a nice balance. They are 60 at default in novice, I set them to 40 to get rid of some of the instant headshots. (Choose custom in AI settings, then use the scroller)

The campaign is alot of fun, dowly. Try it!

Cant wait for the sound mods, the sounds are bad at times.

The Noob
03-02-07, 02:59 AM
Okay, i got some people from other internet forums wich say the game blows, and some wich say the game "pwns", so i will just DL the demo and try it lol.

UglyMowgli
03-02-07, 07:18 AM
the patch 1.05 is out

Version 1.05 new features and improvements since version 1.04 :

Gameplay
• grass is now simulated for AI and multiplayer
• STOVL support
• improved 3D irong sights
• improved satchel simulation
Campaign
• various improvements and bug fixes across all campaign missions
UI
• overall polish and streamline of menus
• new modern GPS device enabled for some vehicles and situations
• satellite texture can be displayed in the main map
Controls
• improved stability of helicopters
• extended support for keyboard shortcuts
AI
• general AI tweak and improvements
• more realistic AI target detection
Multiplayer
• improved MP browser
• improved voice over net
Compatibility
• all versions possible to upgrade to 1.05 level
• English subtitles enabled for Czech and German versions

stabiz
03-02-07, 09:03 AM
ALAAARM!

Edit: Where? Cant find it in the BIS-forums?

Dowly
03-02-07, 09:19 AM
ALAAARM!

Edit: Where? Cant find it in the BIS-forums?

http://www.armedassault.com/dwnl_update.html
;)

stabiz
03-02-07, 09:39 AM
Hehe, not released yet then. :up:

227MB? Wow. (462MB for you, dowly)

Dowly
03-02-07, 10:24 AM
Stupid large patches. :nope:

EDIT: Ah, the setunitpos command should work with this patch. I can finally make the Monty´s "How not to be seen" scetch with ArmA. :)

Janus
03-02-07, 10:47 AM
Yeah, the download-orgy has started. 446MB for me...

stabiz
03-02-07, 03:00 PM
Stupid large patches. :nope:

EDIT: Ah, the setunitpos command should work with this patch. I can finally make the Monty´s "How not to be seen" scetch with ArmA. :)

:rotfl:

SUBMAN1
03-02-07, 04:34 PM
Good thing you guys are Beta testing this thing for me so it has all the fit and finish of a complete game by the time it hits my side of the pond! :p

-S

stabiz
03-02-07, 05:21 PM
:huh:

Dowly
03-02-07, 05:32 PM
:huh:

I think someone´s confused... :hmm:

Janus
03-02-07, 07:03 PM
Stupid large patches. :nope:

EDIT: Ah, the setunitpos command should work with this patch. I can finally make the Monty´s "How not to be seen" scetch with ArmA. :)
Hasn't that been done before for Ofp?
I see, really everything has to be converted to ArmA ;)

stabiz
03-02-07, 07:07 PM
http://img120.imageshack.us/img120/3734/arma2007022823113467hd1.png


http://img201.imageshack.us/img201/6300/arma2007030114433190sh2.jpg

http://img241.imageshack.us/img241/9186/arma2007030205534387eh4.jpg

SUBMAN1
03-02-07, 09:57 PM
:huh:
I think someone´s confused... :hmm:

I don't think he is too happy about the prospect of all you guys just being an advanced Beta tester for me.

Ubergeek87
03-02-07, 10:35 PM
:huh:
I think someone´s confused... :hmm:
I don't think he is too happy about the prospect of all you guys just being an advanced Beta tester for me.
Does that make them Charlie testers? or Gamma testers?

stabiz
03-02-07, 11:54 PM
I dont like the new patch at all, less fps. :stare: Damn you, BIS!

Dowly
03-03-07, 08:07 AM
I dont like the new patch at all, less fps. :stare: Damn you, BIS!

Hmm... I think I wait for awhile then before updating... :hmm:

SUBMAN1
03-03-07, 03:36 PM
:huh:
I think someone´s confused... :hmm:
I don't think he is too happy about the prospect of all you guys just being an advanced Beta tester for me.
Does that make them Charlie testers? or Gamma testers?

I'd like to think he is only an Alpha tester! :p

stabiz
03-03-07, 04:58 PM
:stare:

Dowly
03-03-07, 05:26 PM
So, Stabiz, how´s the AI in 1.05? The decking AI in 1.02 is just too good. I cant sneak around like I used to do in OFP. The moment you decide to kill/blow someone/something, the AI homes directly to your position, no matter if I relocate. :stare:

stabiz
03-03-07, 09:44 PM
The AI is much better, so are the iron sights and pathfinding and flight controls and interface and campaign missions and the ingame map and ... and ...

... but to no avail when the performance-hit is huge. I lost 20 fps along the way.

People with low end systems are cheering with more fps-glee, but the guys with better specs are crying. Its really strange. The guys with 8800GTX`s are down to 20fps, lol

I was running 1024x768 to be able to play, but decided to put this marvellous game away until they fix it. Any other game would be binned, but I love it, so I am patient. (Somewhat :damn::damn::damn::damn:) Actually, the last time I was grinning this much when I played something for the first time was SH3.

No matter how you look at it, this patching is amateurish. Come on, most of the graphics settings dont make ANY difference in fps. Like going from no AA to full AA and lose 1fps. Setting view distance from 500meters to 10000 = -2 fps. Look at sky = 120fps. Look at rather ugly low res bush = 20 fps. :stare:

Dowly
03-03-07, 11:26 PM
Hehe, need to hold on to the 1.02 till new patch comes. ;)

Yayy, my first ArmA teaser/trailer vid is almost done. :up:

Janus
03-04-07, 03:42 AM
The AI is much better, so are the iron sights and pathfinding and flight controls and interface and campaign missions and the ingame map and ... and ... Cannot agree with the iron sights, apart from the M4 aimpoint thingy they are horrible especially the AK.
And why do the grenade launchers not have proper optics, how is one supposed to hit with those rifle grenades without optics :88)

Sometimes when I am running ArmA I have the desire to go and play Ofp with WGL 5 instead.

Dowly
03-04-07, 08:00 AM
http://www.youtube.com/watch?v=_w5faJrzzn4

:roll:

SUBMAN1
03-04-07, 06:33 PM
k - got FFUR/SLX installed. It is neat and everything - better graphics, etc, but it is still the same game. I guess this mod is for online players only. I was hoping for some new campaigh action i guess.

-S

Dowly
03-08-07, 10:58 PM
My new wallpaper! You gotta love the snipers. :yep:

[/URL][URL="http://img184.imageshack.us/my.php?image=oneshotonekillja5.jpg"]http://img184.imageshack.us/img184/6981/oneshotonekillja5.th.jpg (http://img184.imageshack.us/my.php?image=oneshotonekillja5.jpg)

KiloAlpha4
03-10-07, 01:01 AM
to buy now or to wait...hmmmmmm....:hmm:

Dowly
03-10-07, 10:35 AM
to buy now or to wait...hmmmmmm....:hmm:
I must give you a warning. The Campaign is utter crap!! Just finished it yesterday, adn honestly, that has to be the most stupid SP I have ever played. I dont know who made the missions, but they look like they have been made by a 2yo. Not a single time, I got to my target in board of a APC, because as soon as I jumped in, the game ejected me from the APC as if I was on my target. Nice to run 900m with a stupid AI that keeps asking me "WHERE ARE YOU!?"; Well, keep up ffs!! Countless times I have had to wander around for half an hour in search of the last enemy (You tell me that the outpost isnt in our hands until one more enemy soldier is killed from 15km away?!).

There´s no personality in the campaign like there was in OFP, just a string of missions, go there, kill all, return to base (tho, I have yet to see a mission where I have to return to base, usually the mission just ends). There isnt a main character, the player is just a soldier, that jumps between on being a pilot, a sniper and a tank commander. And of course, the regular foot soldier. I really missed the way OFP had your character change from time to time, every role you took was a different character with a name and he was seen in the campaign even if you werent playing that particular character at the time. Anyone remember the "get together" mission in OFP? That was great. :)

There is very little cinematics, I think the only ones are the news broadcasts stating most of the time "The fighting in Sahrani continues, we keep you informed".

Utter... Crap... :nope:


BUT

It wasnt the stock OFP that kept it going for all those years, it was the great mods. And from what I see, the community is working at flank speed. ;)


EDIT: Oh yes, I forgot the AI´s driving skills. There I was, manning the M2 MG on Hummer, straight road. And the AI couldnt even handle that! It went from side to side, stopped, reversed with no reason, continued a few meters and did it again.

Janus
03-10-07, 05:00 PM
It wasnt the stock OFP that kept it going for all those years, it was the great mods. And from what I see, the community is working at flank speed. ;) Rather at half speed as BIS has not released the new editing tools yet.

Dowly
03-10-07, 05:14 PM
It wasnt the stock OFP that kept it going for all those years, it was the great mods. And from what I see, the community is working at flank speed. ;) Rather at half speed as BIS has not released the new editing tools yet.

The editing is done almost exactly like in OFP. Kegetys has released his tools to open/repack the .pbo´s etc. And there´s models from OFP already converted to ArmA.

http://www.armed-assault-zone.com/news.php :up:

Lzs von swe
03-13-07, 06:05 PM
Hi guys.
I really want this game, but what do you say, is it that much better than Ofp?
I don´t really need the best graphics ever in this kind of games and I loved Ofp, played all three disc's and a lot of downloaded missions too. Should I buy it and trust Bis to patch it as they did with Ofp or should I install Ofp and the expansions, patch it and play it at settings I could only dream of a couple of years ago?

Dowly
03-13-07, 06:24 PM
Hi guys.
I really want this game, but what do you say, is it that much better than Ofp?
I don´t really need the best graphics ever in this kind of games and I loved Ofp, played all three disc's and a lot of downloaded missions too. Should I buy it and trust Bis to patch it as they did with Ofp or should I install Ofp and the expansions, patch it and play it at settings I could only dream of a couple of years ago?

ArmA is OFP 1.5. The graphics are way better, but the overall feel is just like it was in OFP. There really isnt so many changes for it to feel like a new game. The campaign is very poor. I´d say, that an unmodded ArmA isnt really worth the money, but let´s see what the community comes up in the future. ;)

SUBMAN1
03-13-07, 09:43 PM
Hi guys.
I really want this game, but what do you say, is it that much better than Ofp?
I don´t really need the best graphics ever in this kind of games and I loved Ofp, played all three disc's and a lot of downloaded missions too. Should I buy it and trust Bis to patch it as they did with Ofp or should I install Ofp and the expansions, patch it and play it at settings I could only dream of a couple of years ago?
ArmA is OFP 1.5. The graphics are way better, but the overall feel is just like it was in OFP. There really isnt so many changes for it to feel like a new game. The campaign is very poor. I´d say, that an unmodded ArmA isnt really worth the money, but let´s see what the community comes up in the future. ;)

How much better the FFUR? I played a few missions from Resistance lately and forgot how hard it was, but of course, the difficulty is what I love about OFP (I play Veteran level)! Anyway, it is good you are Beta testig ArmA for me - I really want a polished game when it hits my doorstep! :p

-S

Dowly
03-14-07, 03:40 AM
Hi guys.
I really want this game, but what do you say, is it that much better than Ofp?
I don´t really need the best graphics ever in this kind of games and I loved Ofp, played all three disc's and a lot of downloaded missions too. Should I buy it and trust Bis to patch it as they did with Ofp or should I install Ofp and the expansions, patch it and play it at settings I could only dream of a couple of years ago?
ArmA is OFP 1.5. The graphics are way better, but the overall feel is just like it was in OFP. There really isnt so many changes for it to feel like a new game. The campaign is very poor. I´d say, that an unmodded ArmA isnt really worth the money, but let´s see what the community comes up in the future. ;)
How much better the FFUR? I played a few missions from Resistance lately and forgot how hard it was, but of course, the difficulty is what I love about OFP (I play Veteran level)! Anyway, it is good you are Beta testig ArmA for me - I really want a polished game when it hits my doorstep! :p

-S

I stopped playing OFP about the time FFUR was released, so didnt have the change to try it. The AI is difficult, not because they use superior tactics, but because they are very accurate with their rifles.

Again, the best bet would be to wait for a big mod or two to be released before getting this one, the stock ArmA isnt just worth it.

Lzs von swe
03-14-07, 04:38 AM
ArmA is OFP 1.5:lol: , as OFP is up to 1.96 ArmA should have been released as an expansion pack years ago then?!
Oh well, I need to get a new job first before buying new games:yep:

Dowly
03-14-07, 04:43 AM
ArmA is OFP 1.5:lol: , as OFP is up to 1.96 ArmA should have been released as an expansion pack years ago then?!
Oh well, I need to get a new job first before buying new games:yep:

No, OFP is OFP 1, then there´s OFP 2 coming and ArmA is something in-between ~ OFP 1.5.:rotfl:

SUBMAN1
03-14-07, 11:28 AM
Again, the best bet would be to wait for a big mod or two to be released before getting this one, the stock ArmA isnt just worth it.

Thanks for the tip. I'd like to play it, but not with super accurate AI. The AI in OFP is already bad enough playing on Veteran level.

-S

Dowly
03-14-07, 01:25 PM
Again, the best bet would be to wait for a big mod or two to be released before getting this one, the stock ArmA isnt just worth it.
Thanks for the tip. I'd like to play it, but not with super accurate AI. The AI in OFP is already bad enough playing on Veteran level.

-S

You can always tone it down from the difficulty settings, but once they spot you, you better get behind something hard. ;)

SUBMAN1
03-14-07, 02:16 PM
Again, the best bet would be to wait for a big mod or two to be released before getting this one, the stock ArmA isnt just worth it.
Thanks for the tip. I'd like to play it, but not with super accurate AI. The AI in OFP is already bad enough playing on Veteran level.

-S
You can always tone it down from the difficulty settings, but once they spot you, you better get behind something hard. ;)

Well, thats fair then. I remember crawling in the first for 10 minutes straight and taking one single round in the head - game over. If its not any harder than that, then I am fine with it.

-S

Dowly
03-14-07, 06:51 PM
Again, the best bet would be to wait for a big mod or two to be released before getting this one, the stock ArmA isnt just worth it.
Thanks for the tip. I'd like to play it, but not with super accurate AI. The AI in OFP is already bad enough playing on Veteran level.

-S
You can always tone it down from the difficulty settings, but once they spot you, you better get behind something hard. ;)
Well, thats fair then. I remember crawling in the first for 10 minutes straight and taking one single round in the head - game over. If its not any harder than that, then I am fine with it.

-S

I havent played on 100& AI, usually on veteran it´s on 60% and on cadet 45%. Just advance carefully and you should be fine. ;)

GlobalExplorer
03-31-07, 02:14 PM
I played this for a while when it came out but decided to have a break until really good mods and patches arrive, and because I dont enjoy that much to be in the US Army (no offense) - or would prefer to fight for the "Russians".

I will also need a better system. Afterall this is a very demanding battlefield engine - which is good - but my system cant run it very well.

All in all I found it was a very enjoyable game, and pretty much what it was intended to be - OFP with better graphics. Just not quite finished, but you must give these guys some credit.

SUBMAN1
04-02-07, 07:49 PM
Has this been patched up to the point where it is any better?

-S

dean_acheson
04-03-07, 12:29 PM
I have purchased a Czech version, and installed patch 1.01 and 1.02, as well as the english language patch, but the game won't boot.

black screen and music, that is it.

anyone here have the 'overseas' version and get it to work?

stabiz
04-03-07, 06:42 PM
Yeah, I have the 505 Games version. It starts out as 1.04 and is patched to 1.05. No problemos except bad fps.

GlobalExplorer
04-04-07, 10:55 AM
I have downloaded the 1.05 (monster) patch but I havent had time to try it out. Can anyone say if some of the problems were improved?

dean_acheson
04-06-07, 09:53 AM
I have no luck starting the game. Have loaded it and reloaded it.

Have patched and repatched.

Have read on the BI studios site that this COULD be because of my realtek 97 drivers, and so I need to reinstall them.

Doing that causes my Windows to crash, likely b/c they are not compatable to Vista.

...and people complain about SH4.....

Tikigod
04-06-07, 05:03 PM
Why are you complaining? because you are using vista? or using 97 realtek drivers? or because you are using 97 realtek drivers with windows vista? I'm confused to why you are running vista on a system with outdated hardware. It seems to me you are asking for problems. I wouldn't blame a game developer for your hardware and operating system troubles. Game patches will not resolve those issues.

I have no luck starting the game. Have loaded it and reloaded it.

Have patched and repatched.

Have read on the BI studios site that this COULD be because of my realtek 97 drivers, and so I need to reinstall them.

Doing that causes my Windows to crash, likely b/c they are not compatable to Vista.

...and people complain about SH4.....

stabiz
04-07-07, 05:46 AM
Besides, there is no mention of support for Vista.

Dowly
04-07-07, 07:01 AM
I have no luck starting the game. Have loaded it and reloaded it.

Have patched and repatched.

Have read on the BI studios site that this COULD be because of my realtek 97 drivers, and so I need to reinstall them.

Doing that causes my Windows to crash, likely b/c they are not compatable to Vista.

...and people complain about SH4.....

Vista & AC97 hate eachother. I gave vista a try and couldnt even get the drivers working for the Vista, so yeh, that might be the problem.

Lzs von swe
04-07-07, 12:16 PM
Hmm, my Vista 32bit system came with a Realtek HD Audio on-board, codec ALC883, driver version 6.0.1.5350. That driver is the latest Vista compatible on ASUS driver site.
Works ok in Sh3 and Fs9 but no where near my Audidgy2 ZS, but Creative have no good drivers for Vista, no EAX support:down: Now, you boys think it would work with Arma? I feel like a beta tester on this Vista thing sometimes, don´t want to beta test Arma on Vista too:-?

Happy Easter by the way:sunny:

dean_acheson
04-07-07, 12:44 PM
no kidding....

installing vista was a mistake.

Outdated hardware? I know that my Geforce 7800 GTX is a bit dated, but I can't exactly afford to run out and buy a new card every week.

I apologize for saying anything derogatory about Bistudios, they are a great game designer.

I was just a bit upset at not being able to run what is likely a kick-a## game.

Sorry.

Dowly
04-08-07, 03:55 AM
no kidding....

installing vista was a mistake.

Outdated hardware? I know that my Geforce 7800 GTX is a bit dated, but I can't exactly afford to run out and buy a new card every week.

I apologize for saying anything derogatory about Bistudios, they are a great game designer.

I was just a bit upset at not being able to run what is likely a kick-a## game.

Sorry.

It´s not the GFX card that is outdated, I have it too and got great performance on Vista with it.

dean_acheson
04-08-07, 11:43 AM
Realtek just came out with some vista drivers.

Downloaded them, and reloaded AA, no dice. Updated to 1.05, no dice, just the black screen.

Gave up, ordered the english version in a download, runs fine.

Corsair
04-08-07, 02:15 PM
I don't know if some of you guys who still have OFP running tried the last FFUR/SLX 2007 mod, but I enjoy it a lot. No more AI silver bullet and much more emphasis on suppressive fire. You can also try the Wargames League mod WGL 5.1 which also solved this problem and is much more realistic - but without the graphic upgrades and total modern conversions from FFUR.

Dowly
04-08-07, 03:04 PM
I don't know if some of you guys who still have OFP running tried the last FFUR/SLX 2007 mod, but I enjoy it a lot. No more AI silver bullet and much more emphasis on suppressive fire. You can also try the Wargames League mod WGL 5.1 which also solved this problem and is much more realistic - but without the graphic upgrades and total modern conversions from FFUR.

I have the OFP+Resistance collecting dust somewhere, should give it a try. ;)

Corsair
04-09-07, 07:14 AM
Another nice feature of the FFUR/SLX mod is the possibility for you as a squad leader to call for artillery strikes (US and Russian sides with different patterns) and airplane strikes (US only) Makes some tough missions easier - limit 1 airstrike / 2 artillery strikes per mission...

Janus
04-09-07, 02:00 PM
[...]No more AI silver bullet and much more emphasis on suppressive fire. You can also try the Wargames League mod WGL 5.1 which also solved this problem and is much more realistic [...] I don't get your point about the suppressive fire. How is that done? With HD (high dispersion) weapons for player and AI? If so that is not a real emphasise or even enhancement as it just makes firefights longer but does nothing about suppressing AI soldiers.

I like the WGL mod much though :D

dean_acheson
04-10-07, 03:31 PM
Wow, AA is pretty hard. Played for much of the day Sunday, and enjoyed the snot out of it, but didn't get very far.....

stabiz
04-10-07, 05:23 PM
There is a slider for the AI in the difficulty settings. I think its 60 by default, set it to 30ish and the AI will miss too.

stabiz
04-12-07, 02:33 PM
Check out this insanely well made video! Made by a dude from the BIS forums:

http://www.youtube.com/watch?v=QGuUbWspc7c

SUBMAN1
04-13-07, 05:53 PM
AA arives in US on May 1st:

http://www.gamershell.com/news/37777.html

stabiz
04-29-07, 11:21 AM
US forces ambush SLA:

http://www.youtube.com/watch?v=qqmJYZ-B-_A

flintlock
04-29-07, 01:33 PM
Check out this insanely well made video!
That's an awesome vid!

Dowly
05-03-07, 04:46 AM
Haha, ROFLMAO! This is so fecking true sometimes!! :rotfl:(WARNING: The video contains alot of the F-word)

http://www.liveleak.com/view?i=239_1175181196

NeonSamurai
05-03-07, 10:53 AM
US forces ambush SLA:

http://www.youtube.com/watch?v=qqmJYZ-B-_A

Heh that guy who did the vid is a horrible sniper

Ya i love when the AI screws up and refuses to do the most simple of instructions. Ive also often wished there was a st*u command in the game when they wont be quiet

Dowly
05-03-07, 12:00 PM
US forces ambush SLA:

http://www.youtube.com/watch?v=qqmJYZ-B-_A
Heh that guy who did the vid is a horrible sniper


That would be Stabiz. ;)

NeonSamurai
05-03-07, 04:29 PM
Ah right didnt notice hehe :) Ya need to work on your target leading then Stabiz ;) As i didnt see you hit a single target moving lateraly to you in that vid :D

Lagger123987
05-03-07, 04:35 PM
What's Armed Ass ault? Is it some shooter game to kill people and cops? Blow up cars and steal people cars? I would get this game!

PeriscopeDepth
05-03-07, 04:50 PM
Would my 2.8 Pent D, 1 gig of RAM, and 7600GT be enough to handle ArmA? Methinks not from what I've read.

PD

NeonSamurai
05-03-07, 05:14 PM
Probably could, i got it to run on my horrible computer (1700 athlon, 1 gig ram and 9800 radeon) though everything tuned down pretty much graphics wise

Janus
05-13-07, 02:45 PM
Probably could, i got it to run on my horrible computer (1700 athlon, 1 gig ram and 9800 radeon) though everything tuned down pretty much graphics wise
You probably could run it, but your graphics card would not make it very enjoyable though I believe.

stabiz
05-13-07, 04:24 PM
Hey, Neon! I snipe okay (when nobody is watching)!:rotfl:

Love this game, and the new beta patch (1.7) upped the fps too, so right now I couldnt care less about my SH4-problems.:up:

Periscope, you will run it at medium/low settings, me thinks. (With pretty low view distance)

Ubergeek87
05-14-07, 03:28 AM
I got this about a week ago, its a great game, but i hope you guys can help me out a bit. I'm on the "Night Patrol" mission after defending the airport. Is it possible? I walk my route a few times, shoot some bad guys, but nothing else ever happens. :damn: what time does the truck come? or should I just skip this one?

I realize this is a sim, but simulating a full nights patrol duty just seems a little excessive.

stabiz
05-14-07, 07:24 AM
Hehe, its not a full night, although I got that impression too. I was having the same problem as you have, so I climbed up in the tower that is on the route, and noticed some dude lying in the grass outside the base. I promptly shot him and finished the mission.


Someone has probably got stuck somewhere, so have a look around. (Or restart the mission)

Bort
05-14-07, 04:24 PM
What's Armed Ass ault? Is it some shooter game to kill people and cops? Blow up cars and steal people cars? I would get this game!

Shooter game? Yes.
Kill people (soldiers)? Yes.
Kill Cops? No.
Blow up cars? Yes.
Steal cars? I suppose you could but it's not running up to someone's car with a micro Uzi and telling them to GTFO.

From what I get of what you think this game is, most likely a GTA type game, this it is not. This is a realistic armed forces shooter but not some shoot 'em up type game like Halo, F.E.A.R., Doom, and the like.

PeriscopeDepth
05-14-07, 04:34 PM
Thanks for the rig predictions. I think I'll just stick to Red Orchestra for now. Runs great on my PC. :)

PD

SUBMAN1
05-21-07, 02:22 PM
I just wanted to say thanks to all of you! I really appreciate the fact that you guys have already thoroughly beta tested this game before I go out this afternoon and pick it up. I really really thank you for your extensive beta testing! :p Now that I have a finished product to play, I will enjoy it more! :D:D:D

-S

stabiz
05-21-07, 09:42 PM
STFU, Subman! :rotfl:

I made a new video from a SpecOps night raid-mission:
http://www.youtube.com/watch?v=BVSeh_WjPzI

Man I love this game ...

Janus
05-22-07, 09:39 AM
I just wanted to say thanks to all of you! I really appreciate the fact that you guys have already thoroughly beta tested this game before I go out this afternoon and pick it up. I really really thank you for your extensive beta testing! :p Now that I have a finished product to play, I will enjoy it more! :D:D:D

-S 2 weeks ago or so Placebo, the former community manager of BIS (the developers of ArmA), said that it was really a matter of releasing ArmA in an unifnished state in europe (especially Czech Republic and Germany) or not release it at all due to lack of funding.
So yeah, we did betatesting for you, but without us you might not get the game at all :know:

SUBMAN1
05-22-07, 02:55 PM
2 weeks ago or so Placebo, the former community manager of BIS (the developers of ArmA), said that it was really a matter of releasing ArmA in an unifnished state in europe (especially Czech Republic and Germany) or not release it at all due to lack of funding.
So yeah, we did betatesting for you, but without us you might not get the game at all :know:

Exactly my point! You guys had to deal with all the frustrating bugs just for me! :p

tedhealy
05-22-07, 05:55 PM
Another movie or two from you Stabiz and I'm going to break down and buy this game:hmm:

Janus
05-23-07, 10:49 AM
Another movie or two from you Stabiz and I'm going to break down and buy this game:hmm: Buy it, you won't regret it in the long perspective. Once the SDK (aka modding tools) for ArmA is released the possiblilties are enormous. Just have a look at the mods that there are for Operation Flashpoint (for example WWII, Vietnam era, all kind of modern themes, Falklands and even american civil war) and expect them to be here for ArmA soon.

Dowly
05-23-07, 06:37 PM
Another movie or two from you Stabiz and I'm going to break down and buy this game:hmm:
I tell you what. Check this video, I'vent seen it myself, but if its ArmA related or anything like that, YOU BUY THE GAME. :p

http://www.youtube.com/watch?v=fpqIfrkO0GQ

stabiz
05-23-07, 06:47 PM
:rotfl:

tedhealy
05-23-07, 09:04 PM
nice vid:rock:

I hesitate to buy because the demo didn't really do anything for me, but I see the mission Stabiz carried out and I feel my wallet opening.

SUBMAN1
05-24-07, 02:54 PM
STFU, Subman! :rotfl:

I made a new video from a SpecOps night raid-mission:
http://www.youtube.com/watch?v=BVSeh_WjPzI

Man I love this game ...

What else are you going to beta test for me? :D:p

Ubergeek87
06-11-07, 04:53 PM
Bohemia Interactive (http://www.bistudio.com/) has released the latest patch for Armed Assault today, updating the game to v1.08. The US version has not been released yet but will be available soon, allowing both the international players and US player to play together at last!

The Patch for the international versions of ArmA is to be installed on top of version 1.05.

Main New Features

• Improved clarity and reliability of Voice over net
• Increased contrast of light for all weather conditions
• Bullet impact is now visualised also on all objects and vehicles
• 2D optics now support wide screen aspect ratio correctly
• Various AI, UI, gameplay and stability improvements and tweaks
• New texture detail "Default" that autodetects the amount of VRAM. Recommended Texture Detail setting for users of cards with more than 512 VRAM.
• Reworked logic of teamswitch to make it more suitable for detailed manual squad command control
• Full support for multiple airports
• A bit faster and more fluent radio protocol


Along with over 160 fixes, additions and graphical and sound adjustments.

For more information visit the BI Community Forums (http://community.bistudio.com/wiki/ArmA:_Patch_v.1.08).



LINK to mirrors! (http://www.totalarmedassault.com/forums/showthread.php?t=10394)

EDIT: There is a patch for the US version now.

GlobalExplorer
06-11-07, 05:27 PM
I bought ArmA when it came out in Germany any yes it was in quite a bad state and had performance problems, but I dont regret at all that I bought it because it is still a really good game, and it was already a lot of fun in spite of the bugs, so I decided it'd be best to let some months (or even a year) pass until patches and mods have come out.

Maybe one question that someone can answer .. apart from all the patches, have there been any major mods (new campaigns) released so far? I have watched a few times but all I see is that modder X is still working on weapon Y or uniform Z which isnt that exciting to me ..

There was an article in a german mag about a total conversion (unfortunately I remember neither the name of the mag nor the mod), but I never heard anything more about it.

Janus
06-13-07, 10:35 AM
Maybe one question that someone can answer .. apart from all the patches, have there been any major mods (new campaigns) released so far? I have watched a few times but all I see is that modder X is still working on weapon Y or uniform Z which isnt that exciting to me ..
There definitely are going to be (total) conversion mods, unfortunately you will have to wait for them until the SKD (mod tools) will have been released by BIS...

Dowly
06-13-07, 11:28 AM
Maybe one question that someone can answer .. apart from all the patches, have there been any major mods (new campaigns) released so far? I have watched a few times but all I see is that modder X is still working on weapon Y or uniform Z which isnt that exciting to me .. There definitely are going to be (total) conversion mods, unfortunately you will have to wait for them until the SKD (mod tools) will have been released by BIS...

I wouldnt count on that. Editing ArmA is 95% identical to OFP. I'd expect the community to come up with their own tools that allow the game to be modded almost, if not 100%, like it would be with an official SDK.

GlobalExplorer
06-13-07, 01:24 PM
Thanks - sure I would expect some nice things for the future too - but for now this means there arent any?

Janus
06-13-07, 02:22 PM
I wouldnt count on that. Editing ArmA is 95% identical to OFP. I'd expect the community to come up with their own tools that allow the game to be modded almost, if not 100%, like it would be with an official SDK. Just because ArmA addon editing is similar to Ofp it does not mean modders can use the whole potential of ArmA's new modding possibilities...
I mean the community is good and there are ways to convert stuff to ArmA from Ofp and even make new things to some degree, but life for modders would be much more comfortable and better quality if there were the official tools already.
I don't think one could expect something like FDF mod for ArmA in similar or even better quality than the Ofp version without official tools.

LA_Dodger
06-13-07, 10:19 PM
What are people playing this on?

I keep hearing that the full game runs much smoother than the demo, but if the demo was a slideshow, is that much help? My laptop is probably the most advanced machine Ive got, and while I could run the demo, it was almost too slow to be functional. So how did the demo compare for other people if you remember? Im just wondering if its worth my money...

GlobalExplorer
06-14-07, 12:44 PM
What are people playing this on?

I keep hearing that the full game runs much smoother than the demo, but if the demo was a slideshow, is that much help? My laptop is probably the most advanced machine Ive got, and while I could run the demo, it was almost too slow to be functional. So how did the demo compare for other people if you remember? Im just wondering if its worth my money...

The game had big performance problems when it came out. I bought the 1.00 German release and it was really bad. However, there was already a huge improvement with v1.01, and I could finally run it on my pretty old system (Mobile Athlon XP @2200 Mhz, 1 Gig PC3200, GForce 6800), though I had to turn down the graphics more than I had planned.

Also make no mistake, this is a battlefield simulator, not your average linear shooter, so this game should always be more demanding than most other games.

I stopped playing a while ago because the game was obviously still developing, but I once have found time to test the newest version, I'll let you know.

This game deserves some patience, I think, though the devs got a bit complacent at release. I excuse it because they say themselves they had to release it because they were nearly broke.

Tikigod
06-14-07, 01:30 PM
Try the latest patch that was released monday ( v.1.08.5163). Its a pretty large update (927MB) and has increased game performance tremendously.

http://www.armedassault.com/dwnl_update.html

ausraider
06-14-07, 02:38 PM
The AI is much better, so are the iron sights and pathfinding and flight controls and interface and campaign missions and the ingame map and ... and ...

... but to no avail when the performance-hit is huge. I lost 20 fps along the way.


Is THEE...IN COMBAT! Interface improved?
ie. the dreaded 4-numberkey punch - sometimes 5, to get AI to do some task such as look in a particular direction. :x a good few times they didn't.:dead:

I sure played OFP alright, and although I accepted that interface at the time - it might put me of now when I consider SWAT4' - R63's shared Kingship of IGI's.
It would seem very bad form to me if this issue has not had a MAJOR! overhaul.

Ausraider.

LA_Dodger
06-14-07, 06:38 PM
What are people playing this on?

I keep hearing that the full game runs much smoother than the demo, but if the demo was a slideshow, is that much help? My laptop is probably the most advanced machine Ive got, and while I could run the demo, it was almost too slow to be functional. So how did the demo compare for other people if you remember? Im just wondering if its worth my money...
The game had big performance problems when it came out. I bought the 1.00 German release and it was really bad. However, there was already a huge improvement with v1.01, and I could finally run it on my pretty old system (Mobile Athlon XP @2200 Mhz, 1 Gig PC3200, GForce 6800), though I had to turn down the graphics more than I had planned.

Also make no mistake, this is a battlefield simulator, not your average linear shooter, so this game should always be more demanding than most other games.

I stopped playing a while ago because the game was obviously still developing, but I once have found time to test the newest version, I'll let you know.

This game deserves some patience, I think, though the devs got a bit complacent at release. I excuse it because they say themselves they had to release it because they were nearly broke.

My specs are actually remarkably similar to that, so if you can get it to run at all, that may be enough for me. I know that Im going to have to turn it down, and Im ready for that.

GlobalExplorer
06-16-07, 07:05 AM
Yeah sure I would like to update to 1.08, but I cannot even get 1.05 installed (which is required before 1.08) :

Please be patient. This update may appear to take a long time to complete. It is updating and installing very large data.
Deutsche DVD Version
Verifying ArmA: Armed Assault, version 1.00...
ArmA: Armed Assault: Updating version 1.00 to version 1.05...
Update 1.02-1.04\ADDONS\AIR.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.02-1.04\ADDONS\ANIMS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.02-1.04\ADDONS\BUILDINGS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.02-1.04\ADDONS\SARA.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.02-1.04\ADDONS\WEAPONS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\AIR.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\ANIMS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\ANIMS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\ANIMS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\ANIMS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\ANIMS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\BUILDINGS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\CHARACTERS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\PLANTS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\SARA.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\TRACKED.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\WEAPONS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
Update 1.04-1.05\ADDONS\WHEELED.PBO.UPD cannot be applied, error xdelta3 returned error code: 1
ArmA: Armed Assault patch 1.05 has been applied successfully.

This is the second time I have downloaded the patch and the problem is always the same. Btw the forums seem to be full of these problems but there is never any solution.

Yes, I have downloaded the right version (1.05 international) - I can read!

I usually dont slag developers but I'm getting kind of angry - I mean really angry because this is the first time that I cannot install an update because I was stupid enough to buy the game at release - it seems they lost control over the 1.00 German release on the grounds that this version was "nothing but trouble".

It can be expected that BIS deliver updates only if they are working - espspecially with an update of this size - so far this reeks of chaos and incompetence.

I am pretty much p'd. off at the moment.

UPDATE:

I was able to install the patch using a different os installation (same PC) and installing ArmA on another drive (before that I had installed on a RAID). So it seems the problem is caused by the RAID. Some people also reported the same error on 64 bit systems.

I must of course take back my claim that the patch isnt working, but if xdelta3 is indeed not working reliably on RAID/64 bit systems, then I'd rather say it's the wrong technology, and they should get rid of it quickly.

Why make it so hard to their users? Delivering a patch is not rocket science - for something as simple as xcopy deployment does the trick all the time!

GlobalExplorer
06-16-07, 05:00 PM
My specs are actually remarkably similar to that, so if you can get it to run at all, that may be enough for me. I know that Im going to have to turn it down, and Im ready for that.

My experience is that there are still a lot of games that run really well on such a system, unfortunately ArmA is not one of them.

However, it can be run, but you must turn down the graphics to very low - it will still look and play much better than OFP but much worse than the current fps / wargames. I think I need not talk about why one would want to live with that. If you want to play ArmA, you know what it has that the other games have not.a

Despite my harsh words about their patching, anyone sympathetic to this kind of game should consider buying it now just to help BIS to survive and get more titles in the future - developers that take on simulations while underfunded are a dying breed. Thats how I saw it when I bought it - give them a loan now for a playable alpha and get to enjoy the game later, when its patched up and I have a better system.

And I think, ultimately, OFP showed what they can do if they get enough time.

SUBMAN1
06-16-07, 11:59 PM
Installing right now on a RAID drive. See what happens and I'll report back.

-S

Lagger123987
06-17-07, 12:21 AM
What's The Mininal Requirements For This Game?

SUBMAN1
06-17-07, 01:41 AM
Installed on a 400 GB partition on a RAID drive. Works fine.

-S

SUBMAN1
06-17-07, 01:44 AM
What's The Mininal Requirements For This Game?

Patience! :D And lots of it!

On the hardware side:

Pixel shader 2.0 capable video card (Any of the better ATI 9000 series or NVidia 6000 series)
512 MB (1 GB should probably be here)
2 Ghz CPU

GlobalExplorer
06-17-07, 12:29 PM
Installed on a 400 GB partition on a RAID drive. Works fine.

-S

It seems I had a strange issue - they have not been able to test the patch like they should have, so it will sometimes not work.

As to my rant, it helped a great deal that I know now that a file works at all - I have no problem to have to do this and that, since DOS days it has never been easier than today. But it frustrates me if I download something and it fails with a meaningless "there was an error" message.

Actually, the 1.05 patch hasnt changed that much and I decided to wait until I have built a Core2 system at the end of the year. Then it should be a really pleasant game.

SUBMAN1
06-18-07, 09:59 AM
It seems I had a strange issue - they have not been able to test the patch like they should have, so it will sometimes not work.

As to my rant, it helped a great deal that I know now that a file works at all - I have no problem to have to do this and that, since DOS days it has never been easier than today. But it frustrates me if I download something and it fails with a meaningless "there was an error" message.

Actually, the 1.05 patch hasnt changed that much and I decided to wait until I have built a Core2 system at the end of the year. Then it should be a really pleasant game.
Yeah - I could use an upgrade or two it seems too. With max detail on, I have seen my FPS drop below 30 on my x1900 XTX while flying one of the Cobra gunship missions. What I have not determined yet is if it is only a case of new objects being loaded, or if I just don't have the horsepower to handle it.

This is on 1.08. 1.08 still has a few bugs in it such as the AI showing some stupid path finding while trying to board vehicles, but for the most part works.

I also did the campaign mission where you have to climb the water tower and snipe the enemy, but the one bug is weird in that if you pull out your M9 pistol instead of holding your rifle before you climb the ladder, you can't get off the ladder at the top! If you start the climb with the rifle, you have no problems getting off at the top!. Strange bugs.

I do very much like the game though.

-S

PS. Why does the AI like to sit under your helo sometimes during a pickup? I've squashed more than one soldier on landing due to this.

GlobalExplorer
06-19-07, 09:01 AM
they have just announced that there will be an expansion:

http://www.gamesindustry.biz/content_page.php?aid=25876

Good news if you ask me ..

stabiz
06-19-07, 02:39 PM
I love this game! Absolutely love it! To hell with the bugs!:rock:

(Although I ordered a 8800 GTS today, so I might find myself unable to play ArmA but finally able to play SH4:rotfl:)

GlobalExplorer
06-20-07, 12:42 PM
I love this game! Absolutely love it! To hell with the bugs!:rock:

(Although I ordered a 8800 GTS today, so I might find myself unable to play ArmA but finally able to play SH4:rotfl:)

Why? The 8800 should kick ass.

stabiz
06-20-07, 05:19 PM
Sure, but some players have alot of issues with the 8800 and ArmA.

SUBMAN1
06-21-07, 10:15 AM
Sure, but some players have alot of issues with the 8800 and ArmA.
The only issue with that board is the polygon bug where you get polygons on screen. I also have that bug. I think it is probably caused by the runaway handles the game has. ATI has a fix for it via drivers, but apparently it causes stuttering instead, which is worse in my opinion.

Limiting the RAM available seems to help this bug disappear too. Use the -maxmem switch when loading up seems to help. It probably helps limit the number of objects in memory. I set it to half my RAM since I did try 3/4 and 2/3 of my RAM but CTD'd with memory texture errors, due to DX not being able to deal with some texture or another due to lack of memory. Lowering object detail to normal (high detail doesn't look really much better than normal anyway on this setting, but FPS and texture corruption are greatly affected by it), and do not use the texture quality default mode - that seems to make it worse. I instead use Very High on texture quality and it works much better. Very High should use 512 MB textures which is the same as my video card memory. Default tries to detect you VRAM but I think it screws up which makes the corruption problem rear its ugly head faster! Shader detail can also make a FPS drop near bushes/shrubs, so I leave that on normal as well. View distance I put to 2.2 km. With an 8800, I'd probably add another km to view without any fps drop. It is a faster board than my x1900 XTX.

Everything else I leave on very high and I can play hours without any problems. One thing I do notice about the texture corruption issue is that it seems that if you exit the game and then re-enter it, its gone for a long while. It has got to be related to the runaway handles problem.

Just so you can see what I am talking about. Polygon city:

http://img113.imageshack.us/img113/7773/arma2007061115431286ah5.jpg

This bug seems to be object related, which is why turning down object detail to Normal seems to eliminate the problem mostly. Its basically a memory leak, so if you have large textures for your objects, the leak will get bigger faster, resulting in such nice pictures like this! One other thing I notice, this problem seems to happen mainly with vehicles. I only run into it when I am flying it seems. It can happen on the ground, but I never seem to see it.

-S

PS. My current handle switches to arma.exe are: -nosplash -maxmem=1024 -mod=FDFsounds

SUBMAN1
06-21-07, 10:33 AM
One more thing - massive battles are possible in Armed Assault, so it's potential for mass scale carnage is very much possible.

Remember Rome Total War? I think we were all impressed when you could get a 5 or 6 thousand troops on the battlefield! I think the engine might support under the right circumstances up to 9 thousand. That is neat, but can't hold a candle to Armed Assault!

I got my calculator out, and did a little bit of math - It is possible to have over 32,000 people, aircraft, tanks, soldiers, crew, and support vehicles on screen in full 3D glory, and you to be one tiny part of it with this engine! I am actually blown away by that number! Wow is all i have to say!

-S

stabiz
06-21-07, 02:15 PM
Holy crap! That looks like ... crap.

I have NEVER seen anything like that with my 7950GT.

SUBMAN1
06-21-07, 02:49 PM
Holy crap! That looks like ... crap.

I have NEVER seen anything like that with my 7950GT.

Good to hear. You are probably running a video setting that doesn't exhibit the problem.

What you see there is the worst version, and it can totally block vision when flying. Many times it is not that bad though and you may even hardly notice it. It shows up as a stray line that you may or may not see. That is the begining of the problem. As time goes on, the leak gets worse and you may get as bad as what I show there.

Its an old problem dating back from patch v1.02. I am not sure who's fault it is - Bohemia, or DX, or ATI/NVidia, but I think it probably has to do with the open handles leak. I don't think NVIdia has fixed it in their driver yet because I did see an 8800 GTS user having the issue with it at the beginning of the month.

-S

PS. Check out the screenshow this guy made! Ugly, huh? I've had it get this bad on my system at least once - but only when flying, and that really sucks because you can't see where you are going!:

http://www.alpha9s.com/pictemp/ati612.jpg

Here is another one from another user:

http://i37.photobucket.com/albums/e83/manhunter2006/errororor.jpg

Morts
06-21-07, 02:56 PM
how good will it run on my box

Core2Duo E6600 4MB 2x2.40 GHz processors
4 GB DDRII
Nvidia GeForce 8800GTS 640 mb (DirectX 10 Ready):hmm:

GlobalExplorer
06-21-07, 03:41 PM
I have seen exactly the same problem before, with LOMAC. Cant remember if it was driver, software or temperature related, but it was one of these three things. It went away after some updates. So, in ArmA's case, I would expect a solution in an upcoming graphics driver or ArmA patch.

GlobalExplorer
06-21-07, 03:43 PM
how good will it run on my box

Core2Duo E6600 4MB 2x2.40 GHz processors
4 GB DDRII
Nvidia GeForce 8800GTS 640 mb (DirectX 10 Ready):hmm:

Nah, forget it, thats below minimum ;).

Morts
06-21-07, 04:16 PM
how good will it run on my box

Core2Duo E6600 4MB 2x2.40 GHz processors
4 GB DDRII
Nvidia GeForce 8800GTS 640 mb (DirectX 10 Ready):hmm:

Nah, forget it, thats below minimum ;).
:lol:
i sure dont hope so:rotfl:
i payed 2450 $ for that pc:doh:

SUBMAN1
06-21-07, 04:50 PM
I have seen exactly the same problem before, with LOMAC. Cant remember if it was driver, software or temperature related, but it was one of these three things. It went away after some updates. So, in ArmA's case, I would expect a solution in an upcoming graphics driver or ArmA patch.

Its not temperature, thats for sure. My max GPU temp on my X1900 XTX card is 120 C (Very hot!), but I run at about 60 to 65 C during play. The XTX card is designed for overclocking, and ATI's overclock utils will set it up to play in the middle ground at 90 C automatically, but quite frankly, I'd rather not have all that heat being generated in my case, so I leave it at the default clocks!

ATI has released a beta driver to fix the problem of the handles, but people are reporting in testing that it creates stutters:
http://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&questionID=27293
I do not think that is a good tradeoff - the stuttering in trade for a fix.

I do not know if NVidia has done anything.

ANyway, Patch 1.07B seems to be free of this glitch that first came out in rev 1.02 - 1.05. 1.08 has brought it back it seems.

TheBrauerHour
07-10-07, 09:32 PM
I bought ArmA, thinking it would not live up to what I remember about the weapons I fired so many times while I was in the Army. To my surprise, the game is very fun. I get into some intense battles, and if you know people who are willing to work with you in tactics, then the game becomes very enjoyable.

I do get some lag issues when facing enemy bases...not sure what can be done about that other than another patch, because my friend just built a monster system and he lags then too.

TrevorOfCrete
07-15-07, 07:39 PM
i love arma, and am active in the community. It has such awsome potential and a awsome community. ArmA is my game of choice.

Dowly
08-28-07, 09:47 AM
Got around to reinstall ArmA and made this screenie.

http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Armed%20Assault/ArmaWhy.jpg

http://i230.photobucket.com/albums/ee274/Finnish_Ferret/ArmaWhy.jpg

HunterICX
08-28-07, 10:42 AM
good question Dowly:rotfl:

Dowly
08-28-07, 11:28 AM
Tried to make it like the front cover of Platoon, FAILED! :damn:

http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Misc/wallpaper_platoon_1024.jpg

sniperdoc
09-12-07, 04:27 PM
You know... I was really psyched when I heard about ArmA. I used the play the heck out of OFP.

ArmA to me was a huge disappointment. Yeah, the eye candy was great... after you let the game load up for a half a minute before you started running around in the game world. Everywhere I looked, textures would load real slowly... LOD was all messed up and it would load in LOD stages.

Especially the Watertower Mission where you're a sniper and have to shoot the people in the convoy coming down the road... When I look at the water tower when the mission first starts, it has bland textures and is SQUARE!... not round, square!

I would actually have to climb up the water tower before the texture would load properly... THEN... my guy couldn't lay down properly on the walkway on top of the watertower without hanging off by about 3ft.

My game would throw up artifacts like we saw screenshots of earlier... basically bad higher resolution models that have bad vertices or shaders...

Sometimes tree trunks would show up in a plain flat yellow texture...

I felt like the game I downloaded wasn't even beta tested!!! I mean, the Watertower mission isn't exactly too far into the game... yet here I have major texture and LOD issues???

The fact that the game didn't run properly on a 8800GTX with the latest drivers was inexcusable to me. My system specs are not exactly shabby! So, I have ArmA installed still but haven't touched it since my 1 week of ATTEMPTING to play it and getting over the bugs it has.

I'm glad Codemasters took over the OFP2 project... cause BIS sure did a crappy job on ArmA. It was like a major beta of OFP2 where they were sending it out to users (making them pay for it) and having them beta test and observe forum posts for possible wanted changes for OFP2.

I'm so looking forward to Farcry 2 or Crysis. Bioshock was ok... but it C2D's way too much for me... and I'm on a stock system that doesn't have any problems with any other games.

I understand the 8000 series cards are new, but it's been 8 months since they've been available and driver support should definitely be up to snuff... maybe it's the game devs that don't understand the drivers properly...

I don't know... MOH:A runs fine... maxed out. Ghost Recon Advanced Warfighter 2 runs fine maxed... Rainbow Six Las Vegas... fine. Dark Messiah... Oblivion... fine... STALKER... fine... What's the deal with ArmA...? I'm not talking AI or physics engine here... I'm just talking gfx quality.

Now... AI is another topic that'll set me off... like someone stated early on like page 2 or 3... the "Omnipotent" AI! That definitely carried over from the original OFP. ArmA has to be the same scripting engine... one shot from the rifle and every enemy homes in on your location. There almost seems to be a timer that's linked to how far you are away from an enemy when you shoot, that determines how long that particular enemy will spend looking for you at your location. That includes travel time to your location.

I don't see using an M24 rifle with a scope and having a harder time hitting the people at 500 yards, than the machine gunner that can pop rounds at you at single shot from that distance and hit you better than you can hit him... the mechanics are all wrong in this game.

Sure... it's large, it's got a lot of area to cover, the physics model may be accurate. But if the simple stuff that you deal with on a regular basis, like shooting at enemies, or the textures/LOD models that ruin your gfx experience aren't working... then the game is not worth playing.

I don't want a part of the experience to be good... I want the whole experience to be good.

That's my two cents on ArmA anyways.

GlobalExplorer
09-19-07, 10:43 AM
I share some of sniperdocs opinions about ArmA being really buggy, as I could witness myself with the XDiff / patch fiasco, but I dont share his conclusions. BIS did bite off more than they could chew with this project, and they had to release it early in order to keep the company afloat. Lets face it, had there been no ArmA released in the beta stage, there would be no more BIS games in the future, and that makes the whole release excuseable to me. If they constantly patch up the game, and if I can finally enjoy it when the addon is out, I will consider the money I paid as a loan to the developer in a time when they needed it.

I'm glad Codemasters took over the OFP2 project... cause BIS sure did a crappy job on ArmA. It was like a major beta of OFP2 where they were sending it out to users (making them pay for it) and having them beta test and observe forum posts for possible wanted changes for OFP2.

Sorry but that is nonsense. There would be no OFP/ArmA/OFP2 without BIS, at least not one I would want to play.

nomdeplume
09-30-07, 08:49 AM
Didn't see anyone else mention this, but the ArmA (http://www.armedassault.com/) website has an announcement from last month that ArmA 2 will be released next year:

Bohemia Interactive announces ARMA 2

Today at Games Convention in Leipzig, Bohemia Interactive announced ArmA 2, its latest military simulation game for PC DVD-ROM and next generation consoles (originally known also as Game 2).

ArmA 2 is set in the near future, year 2009, in a fictional post soviet country called Chernarus. Players will be sent as members of a United States Marine Corps Force Recon squad to this country to prevent further civilian casualties and ensure ongoing stability there.

Arma 2 is based on the latest generation technology, offering large–scale game world, authentic and extremely detailed modern units, weapons, vehicles and enviroments, challenging single player and vast array of multiplayer options.

ArmA 2 is expected to be released in 2008. Full game website will be available soon at www.arma2.com (http://www.arma2.com).
Screenshots look nice, but no mention of whether they're going to fix any of the gameplay issues. I really want to like ArmA, but it just doesn't feel right.

Dowly
09-30-07, 08:53 AM
Yeh, saw it when it was announced. Looks nice, just I hope this isnt another case of hastily build game. Also, OFP 2 is coming soonish. :rock:

GlobalExplorer
10-07-07, 11:47 AM
Yeh, saw it when it was announced. Looks nice, just I hope this isnt another case of hastily build game. Also, OFP 2 is coming soonish. :rock:

Still some years out, if you ask me.

Does anyone have Queens Gambit? Is it good?

Dowly
10-07-07, 06:44 PM
Yeh, it'll take few years for OFP 2 to come out, but personally, I bet my money on that instead of ArmA 2. I have no fait left for BI after what crap in a box they released and called ArmA.

BI has been making true war simulators with the engine of OFP & ArmA, called VBS (Virtual Battlespace), which has 50x more everything. Far more realistic nature (animals etc.), far better looking, much better AI and tons more. Tho, the downside is that it's aimed for military use as a training method. A copy of VBS1 is around $170. VBS2, using modified ArmA engine is $1,800.

Now, that being said, there's no reason that BI couldnt do a game like the VBSs are, but it's that they dont want to make it.

SUBMAN1
10-07-07, 10:23 PM
Sniperdoc - Maybe you should give it another go. I've never had the issues you describe, never saw the graphic LOD issues, nothing. Probably all fixed is what I am thinking.

Also, is your rig healthy? I never even had a crash to desktop the entire way through Bioshock - Beginning to end! You sound like your having nightmares with it. You might want to have your system checked out. Could be half your problem.

-S

GlobalExplorer
10-08-07, 12:06 PM
Now, that being said, there's no reason that BI couldnt do a game like the VBSs are, but it's that they dont want to make it.

BIS strategy is working parallel on 2 versions of their engine, one for high-end / professional use, one for entertainment, and I think it is a good strategy. You said yourself that:

A copy of VBS1 is around $170. VBS2, using modified ArmA engine is $1,800.

And ArmA is about 50$. So you get what you pay for. It'll (just) be a matter of years until the features of the pro version have found their way into the consumer version.

I am not defending them, some things were handled amateurish. But without BIS, who would develop this type of realistic military sim?

Dowly
10-08-07, 12:22 PM
Now, that being said, there's no reason that BI couldnt do a game like the VBSs are, but it's that they dont want to make it.

BIS strategy is working parallel on 2 versions of their engine, one for high-end / professional use, one for entertainment, and I think it is a good strategy. You said yourself that:

A copy of VBS1 is around $170. VBS2, using modified ArmA engine is $1,800.

And ArmA is about 50$. So you get what you pay for. It'll (just) be a matter of years until the features of the pro version have found their way into the consumer version.

I am not defending them, some things were handled amateurish. But without BIS, who would develop this type of realistic military sim?

Good points, BUT, there's things in the VBS's that would have no impact to the system requirements. Such like realistic tracers (modding community has added these, but they're no perfect), sounds that sound alot more real, real-time mission editor, ability to record the mission and watch it later. Etc. etc.

ArmA was waaayyy below the 'simplified VBS2 for public' bar.

youwillfearme
10-21-07, 03:01 PM
Does anyone realize that adding the element of full scale naval, including submarine warfare is not something an addon maker is limited from implementing with ArmA? I am serious - it was done more or less with Operation Flashpoint, but lack of interest from the shoot-em-up oriented commnity fell short. Consequently, naval including submarine warfare wasn't fully appreciated, although was made available by community modders.

With a large naval oriented community like subsim, a project like this for ArmA, I imagine, would not have any trouble there.

We are talking about having submarines with SLBM capabilities in a computer game mixed with the element of full land and air based warfare, all controlled by human players! In ArmA, implementing this is fully possible if only the interest was there.

Dowly
05-21-08, 12:21 AM
Finally decided to give the online side of the game a try few days back... stupid thing got me hooked. The Evolution coop missions are great (for who havent played them, you start from one side of the Sahrani and have to capture IIRC 7-8 towns across the map, one round can last for hours and hours)!

I was amazed how the ppl play together, instead of the usual pointhunting, transport choppers being escorted by attack chopper, targets lazed if someone flies a jet with LGBs.

And then there's the great atmosphere, nothing gets the adrenaline pumping like landing to an hot LZ and making an fast insertion, then watching as the chopper lifts up and unloads it's rockets just few meters above you to the town ahead. :rock:

Tho, I hate the point system thingy. 200 points to fly KA50 for example, takes ages if you dont want to do the side missions, which are after few ranks, deeeeeep in the enemy territory, inside the AA cover.

Ubergeek87
05-21-08, 11:42 AM
It looks like you (and I) picked a good time to get back into it, patch 1.14 was released today! Not only are we done with the beta patches, but this one includes "Warfare Mode" which seems to be a official version of evolution only on a much larger scale. I haven't had a chance to try it yet so I don't know if they kept the points thing, but it does add some stuff like a commander who can build factories, defences, and has other such abilities you'd expect from a commander. If you're looking for a good group of people to play with, I really recommend signing up at Tactical Gamer (http://www.tacticalgamer.com). They have a large(ish) group that plays Arma among other games you might be interested in, and as the name suggests they play with a strong focus on tactics and teamwork. Now its time for me to go hit the armory and get my skills back up to scratch :know:.


Patch 1.14 (http://www.armaholic.com/page.php?id=3235)
Warfare Manual pdf (ftp://downloads.bistudio.com/www.armedassault.com/WARFARE_manual.pdf)

Dowly
05-22-08, 07:59 AM
Warfare sounds cool. :up:

jumpy
06-07-08, 02:19 PM
I've had Armed Assault for some time but never really played it much - got raped in an early campaign mission so I made some test games for sniping instead using the mission editor thing and had much more fun. I seem to recall doing exactly the same for OPFP :p

I've recently decided to reinstall and patch up to the latest. I've also downloaded some 'sniping mods'; one has a range adjustment for scopes and another adds a ghillie suit element (part of a larger mod).

Do any of you guys who still play this game have any recommendations for mods related to sniping?

NeonSamurai
06-07-08, 04:06 PM
I snipe using stock myself. I find I don't realy need anything fancy to kill targets at 500-600 meters with the M24. If I was going to mod anything it would be the scope texture (thiner lines, more clarity), and how accurate the SPR is (its not much more accurate the generic m16 which is wrong the SPR has a heavier, longer and better milled barrel among other changes to improve accuracy).

Though it can be nice to dial in the shot if you have time, most shots I find its simpler just to use the mil dots and a good ranging card.

Dowly
12-03-08, 05:55 AM
Ah, back to ArmA.

HunterICX, Fincuan, Cobra & me took a few hours off of our pilot duties and headed for Sahrani. And what a great time we had, cant remember laughing that much in a looong time. :rotfl:

Watch this space for possible in-game footage when I get around to record something. :p

HunterICX
12-03-08, 06:48 AM
:up: true about that, had a great laugh playing with you guys

HunterICX

Laffertytig
12-03-08, 08:41 AM
i wonder if any of u guys can help. ive now sent 3 emails to sign up on the BI armed assault forums with no response.

i have the game yet i cant post on the forums. how do i solve this?

NeonSamurai
12-03-08, 10:21 AM
Dunno what the problem is, they do have to register you by hand though.

Dowly
12-03-08, 11:08 AM
Dunno what the problem is, they do have to register you by hand though.

Ah, lazy moderators then. :p

Fincuan
12-03-08, 11:54 AM
Ahh yesterday was good fun :up:

Especially when we "discovered" the ingame voice comms and started the usual **** talking within our group, then the round ended and eveyone on the server got to hear it without us realizing it at first :rotfl:

Dowly
12-03-08, 12:03 PM
One thing I gotta try sometime is to take a bike and ride all the way thru an enemy village. I reckon that'll be one helluva ride. :p Hunter, seeing how you handled yer bike last night, I suggest you dont try the same. :rotfl::rotfl: The fecka's bike was going something like 2km/h. :rotfl:

Laffertytig
12-03-08, 12:34 PM
the 1st email i sent to them was over a week ago:hmm:

never had this problem before

HunterICX
12-03-08, 02:57 PM
One thing I gotta try sometime is to take a bike and ride all the way thru an enemy village. I reckon that'll be one helluva ride. :p Hunter, seeing how you handled yer bike last night, I suggest you dont try the same. :rotfl::rotfl: The fecka's bike was going something like 2km/h. :rotfl:

I broke it...:rotfl:

HunterICX

Dowly
12-03-08, 03:05 PM
One thing I gotta try sometime is to take a bike and ride all the way thru an enemy village. I reckon that'll be one helluva ride. :p Hunter, seeing how you handled yer bike last night, I suggest you dont try the same. :rotfl::rotfl: The fecka's bike was going something like 2km/h. :rotfl:
I broke it...:rotfl:

HunterICX

I wish I had FRAPS on then. I laughed my ass off at you!

I heard someone riding a motorcycle somewhere behind me, the sound just kept at the same distance and I was like 'WTF is that?!'. I turned around and there was Hunter coming thru the town at 2km/h. :rotfl::rotfl:

Tachyon
12-03-08, 03:05 PM
This conversation between Dowly and HunterICX is part of a grand scheme to tempt us all to play Arma. Beware!

Dowly
12-03-08, 03:10 PM
This conversation between Dowly and HunterICX is part of a grand scheme to tempt us all to play Arma. Beware!

SSSSSSHHH!!!! :p

HunterICX
12-04-08, 04:31 AM
This conversation between Dowly and HunterICX is part of a grand scheme to tempt us all to play Arma. Beware!

Just watch out, Dowly recorded last night games, prepare to see some clowns in action :lol:

HunterICX

Tachyon
12-04-08, 05:28 AM
Well, actually I'm kinda divided on whether to play Arma or not. I heard that it was a bit more harder compared to OFP (I loved OFP , despite the clumsy interface) and a lot more buggy.

I don't plan on playing online, so is the single player campaign worth it?

Morts
12-04-08, 07:18 AM
Well, actually I'm kinda divided on whether to play Arma or not. I heard that it was a bit more harder compared to OFP (I loved OFP , despite the clumsy interface) and a lot more buggy.

I don't plan on playing online, so is the single player campaign worth it?
IMO the single player campaign is crap

Dowly
12-04-08, 08:25 AM
Well, actually I'm kinda divided on whether to play Arma or not. I heard that it was a bit more harder compared to OFP (I loved OFP , despite the clumsy interface) and a lot more buggy.

I don't plan on playing online, so is the single player campaign worth it? IMO the single player campaign is crap

And I agree. :yep:

But there's lots of player made campaigns, some are very good. :up:

Dowly
12-04-08, 08:53 AM
Riiight, starting to stitch the trillion recorded files to a movie. Hunter, I scrapped the first 2 coops we did, not that much happened there (that I can remember :p).

And this' the kind of action you lot are going to see when the movie is done, this from the 2nd coop we played. I was the lone survivor and... well.. ran out of ammo. :oops:
http://www.youtube.com/watch?v=d1PgGKdAmPw

And here's 2 of our fearless soldiers, riding a HumVee, to a certain death
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/HunterFincuan.jpg

EDIT: Not two without the third:
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/dowly-1.jpg

HunterICX
12-04-08, 11:56 AM
And this' the kind of action you lot are going to see when the movie is done, this from the 2nd coop we played. I was the lone survivor and... well.. ran out of ammo. :oops:
http://www.youtube.com/watch?v=d1PgGKdAmPw

Really, too bad you do not have a Replay feature like in Ghost recon and such
because really you should have seen Fin and me shooting at that Russian Chopper with a rocket...he went down (emergency landing) but before the touched the ground we ate two of it rockets and where blasted from the Rocks we hide from to the road near the gas station :rotfl:

HunterICX

Tachyon
12-04-08, 12:32 PM
Lol , are you guys trying to pull off a French Mime Artist army?

Dowly
12-04-08, 12:47 PM
Meh, didnt come as good as I hoped. Surprisingly little happened yesterday, and I lost around half an hour of gameplay due to my HD space running out.
http://www.youtube.com/watch?v=MpssTtdHIUI

fatty
12-04-08, 12:50 PM
You guys should hop on the SimHQ server sometime. We play mostly tactical missions with established squad hierarchies but often break for silliness, though the time differences may be unfavourable to Europeans.

Info on connecting:
http://simhq.com/forum/ubbthreads.php/topics/2498856/STICKY_Want_to_Play_Armed_Assa.html#Post2498856

Info on teamspeak (not required, but nice):
http://simhq.com/forum/ubbthreads.php/topics/2278891/STICKY_Connecting_to_SimHQs_Te.html#Post2278891

I'm on there most days.

Dowly
12-06-08, 12:34 PM
Few shots from my today's games at the 75th Ranger Regiment's Evolution server.

SubSim Clowns' Cobra on it's way to rain death. Me as pilot and Big-something as my gunner
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Cobra.jpg

The SubSim Clowns' A10 returning from another successfull sortie
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/a10landing.jpg

Whaaat thee foooock?!
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/TheFock.jpg

NO, IT WASNT ME PILOTING!!!
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Oops-2.jpg

Tachyon
12-06-08, 12:52 PM
One more reason why Matt Damon shouldn't pilot helicopters :nope: :D

Of course, he didn't pilot the one in the screenshot..but it's fun to think that way.

Dowly
12-06-08, 12:59 PM
One more reason why Matt Damon shouldn't pilot helicopters :nope: :D

Of course, he didn't pilot the one in the screenshot..but it's fun to think that way.

Lol, actually that was one helluva fun ride. We had 'Sweet home Alabama' playing on repeat all the way from base to our.. *cough* landing spot..

fatty
12-06-08, 01:19 PM
Some pics I grabbed from our last Monday night session on SimHQ. Lots of fun!

http://jmgillis.com/arma/arma-1.jpg

http://jmgillis.com/arma/arma-2.jpg

http://jmgillis.com/arma/arma-3.jpg

http://jmgillis.com/arma/arma-4.jpg

http://jmgillis.com/arma/arma-6.jpg

http://jmgillis.com/arma/arma-7.jpg

http://jmgillis.com/arma/arma-8.jpg

http://jmgillis.com/arma/arma-9.jpg

http://jmgillis.com/arma/arma-10.jpg

http://jmgillis.com/arma/arma-11.jpg

Dowly
12-10-08, 10:11 AM
Awesome video depicting the last stand of the two Delta snipers, Gary Gordon & Randy Shughart, defending Durant's crashed Black Hawk during 'Operation Restore Hope', Somalia 1993.
http://www.youtube.com/watch?v=GQgn7oW6hqU

HunterICX
12-10-08, 11:41 AM
Thast really a nice video :up:

HunterICX

Dowly
12-10-08, 12:16 PM
HANDS BEHIND YOUR BACK!
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/Halt.jpg

Dowly
12-10-08, 12:32 PM
"Sh*t! Sir, this one got under half a tank left!"
"Ok, get it out of the road and get ready to stop another one!"
http://i230.photobucket.com/albums/ee274/Finnish_Ferret/NoFuel.jpg

HunterICX
12-10-08, 02:47 PM
You bandit!
trying to get a ride that way ey!

HunterICX

Dowly
12-10-08, 02:52 PM
Not me! That's... umm... Billy, Jack and.. umm.. Danny? Let's see where they venture next. ;)

XabbaRus
12-10-08, 03:50 PM
OK for playing online can I just use the demo or do I need to buy the full package?

Fincuan
12-10-08, 03:52 PM
I see you've also found Jonny's SF Units :up:

Combine those with Robert Hammer or Aimpoint's Colts and you've got pretty decent SF combo for the blue side. Aimpoint's pack also comes with a possibility to equip most of the stock M4s with an Eotech sight, which is a damn good sight. You can see it briefly in the last vid I made.

@ Xabba: You need the full package, but I don't think it'll cost much given that Arma is a couple of years old already and Arma 2 should be coming out in a few months. For online you need just Arma, but if you can get some kind of combo with Queen's Gambit(an official addon), go for it. I don't have QG and you definitely won't need it, but it doesn't hurt to have it either.

XabbaRus
12-10-08, 03:58 PM
I'm going to get ARMA Gold I have decided and 2 GB of RAM my CPU os 3.2 Ghz and GFX good enough..

This looks like fun.

Dowly
12-10-08, 03:58 PM
The Gold edition (Including both ArmA and Queen's Gambit) was 25,90€. :up:

@Fin

Okie, will have a look at those.

mengle
12-11-08, 08:00 AM
Mister dowly sir noble knight of the flyinghood soon your going to fly in the WOII war in Armed Assault, i'll will look for you on the batllefield :rotfl: :rotfl: :rotfl:
http://www.youtube.com/watch?v=eSJuCmPZj_o&eurl=http://www.armedassault.info/

Dowly
12-11-08, 09:29 AM
I dont think the FM of ArmA would be that good to surpass IL2. :p

mengle
12-11-08, 10:07 AM
I dont think the FM of ArmA would be that good to surpass IL2. :p

for flying i agrea, IL2 is the best also for dogfights, but you can't strafe others players on the ground like in ArmA :D

Dowly
12-11-08, 10:13 AM
I dont think the FM of ArmA would be that good to surpass IL2. :p
for flying i agrea, IL2 is the best also for dogfights, but you can't strafe others players on the ground like in ArmA :D

Yah, true that. ;) But then again, I got WWIIOL for that. :up: Tho, I'll need to get the 109 when it's available. I liked that engine sound. :yep:

fatty
12-17-08, 10:43 AM
Thanks for joining us the other day Fincuan, hope you had fun :up:

Fincuan
12-17-08, 11:35 AM
No problems fatty, and I sure had fun. It was refreshing to play in a more serious manner for a change, and you seemed like a good bunch of guys :up: That's for the rest of the Subsim Clowns too: SimHQ's "Military Monday" is a good place to be, the only problem being the timing. So actually early Military Tuesday for Europeans :lol: I joined around 3:30 GMT(05.30 my time), and still got to play three nice coop missions.

The film is still in the works, but I'm hoping to get it out today.

Fincuan
12-18-08, 05:40 AM
Here's the vid from our SimHQ adventures on Monday: http://www.youtube.com/watch?v=hpThFzBvqrE

NeonSamurai
12-18-08, 12:23 PM
Looks like you guys had fun :) Reminds me how my old squad use to play (most were ex military and we played like it).

Dowly
12-18-08, 01:19 PM
Here's the vid from our SimHQ adventures on Monday: http://www.youtube.com/watch?v=hpThFzBvqrE

Nice! :up:

HunterICX
12-18-08, 03:19 PM
:up:Very nice indeed, we need to practice stuff like that as well :yep:

HunterICX

NeonSamurai
12-18-08, 05:22 PM
Sounds like a plan to me, just let me know when and where and I'll be there. If we ever get ourselves a 5th member we could have a fire team and a support player (recon/sniper or CAS) for overwatch and/or heavy ordinance.

Morts
12-18-08, 06:58 PM
i'll see if i can join some time

mengle
12-18-08, 07:00 PM
I also like to join :)