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  1. [REQ] Remove External Camera's Zoom lock in museum.
  2. [REQ] Stopwatch timecompression fix
  3. [TEC] Need Help with a script
  4. [REQ] officers quarters
  5. [REL] sobers multi color mod
  6. [REQ] Campaign phase completion allows RTB
  7. [REQ] Automated hatches
  8. [TEC] Is there way how to change textures in Goblin editor?
  9. [TEC/Ideas] what would you like on the hatch door
  10. [REL] sobers hatch mod .
  11. [REQ] Logbook mod
  12. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.4 now available!
  13. [REL] Reaper7's High resolution UI Alpha
  14. [REQ] Multiple installs
  15. [REQ] Oil Skins
  16. [REQ] Any modders want to assist your truely... (other subs)
  17. [REL] My sound contribution:)
  18. [TEC] Still can,t mod
  19. [TEC] Can you model with Solidworks
  20. [REQ] Underwater colors
  21. [REQ] Prop Rotation Fix
  22. [REQ] UI with extended basic commands
  23. [TEC] Galley -> Head and Refrigerator(Ice Box)
  24. [REQ/Other]Interior Damage
  25. [REQ] factory chimney smoke .
  26. [TEC] Replay..?
  27. [TEC] single core and the mods
  28. Mods Status after patch 1.2
  29. [TEC] List of files changed 1.1.5 vs 1.2.0
  30. [wip] Periscope heads
  31. 3D models from GWX 4 - Type II sub
  32. The Modders BLIND-SIDED ME!!!
  33. [TEC] How do I adjust Center of gravity
  34. CREW MORALE AND CREW SKILLS (wip)
  35. jimimadrids_Tools Patch 1.2
  36. Bloodied guages
  37. [REL] Loading Screens Mod
  38. [TEC] How to add torpedo storage
  39. Use of RAdio stations
  40. [REQ]Start which campaign you want
  41. AI Tweaking SH4/5
  42. Questions RE: Torpedo speed
  43. @Luca
  44. [REQ] Extended UI with fuel and crew bar
  45. Invert Mouse
  46. [REL] Emergency Dive Sounds
  47. [?] Patch 1.2 vs mods vs noob
  48. [REL] Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC
  49. [REQ]Kitchen sounds
  50. ok love church shV 101 keyboard commands. but how do you minimize the UI with it.
  51. Who will make the watch officer say the exact distance
  52. For the newspaper
  53. [REQ] step by step multiple UI by TDW....
  54. [REQ] fix the bottom!
  55. Help! Need a fresh commands.cfg
  56. How to export models
  57. Commands; what lines to alter?
  58. Two MOD questions
  59. [WIP] U-Boat Aces Loading Screens
  60. Modify fuel consumption
  61. [WIP]Manual Targeting Mission Set
  62. Thanks Thread
  63. [REL]Manual Targeting Training Missions Beta
  64. [REL] Gouldjg's Crew Ability Balancing Mod
  65. [TEC] Distance and perspective .
  66. [REQ] unlock campaings
  67. Would OldStyle UI TheDarkWraith be still working in 1.2?
  68. [REQ] Less annoying TAI Map wanted for patch1.2!!
  69. Pascal's sub crew uniforms
  70. [REQ] Speed solver, torpedo attack angle calculation ingame
  71. Sound Mod?
  72. [TEC] I need some murky water .
  73. [TEC] Edit SH5 shape files
  74. Overall after 1.2 patch, is a Supermod shaping?
  75. Contact time stamps
  76. [REQ] Flag pull down list
  77. [REQ]TheDarkWrath's New UI - New UI
  78. I need a small dds file .
  79. annoying sound bug
  80. Nearest Sound Contact
  81. [REQ]Old school crew management.
  82. [TEC] Enemy port protection .
  83. [REQ] Mod download mirror links.
  84. [REQ] A fix for sonar reporting?
  85. [REQ] Camera Sway
  86. [REQ] 360 bearing plotter for 1.2 SH5 stock
  87. [REQ] Reduction Gears
  88. [REL] sobers no shoe sound mod .
  89. How do you make this game a challenge
  90. My number one problem with SH5 -The Targeting
  91. Deutsche Sprach-Mod: "zwei sieben" statt "und-zwanzig sieben"
  92. [REQ] Ladder slide Navy style
  93. The next thing to mod ?
  94. [REQ] Remove Yellow Projected Torp Path Line
  95. [REQ] Higher Wave Mod
  96. [TEC] wide moding playground using a gamehook
  97. Radio - values
  98. Question for the original GWX team
  99. Crash Dive Problem
  100. [TEC] removing an object .
  101. If there is ever a megamod for SH5...
  102. [req] Helmets for the gun crew?
  103. [REL] sobers base wave mechanics for SH5
  104. [REQ] Must maintain forward momentum or sink
  105. Walking speed in submarine
  106. alarrrrrrrm
  107. [REQ] U-69 "Laughing cow/Flags" skin
  108. Help with emblem
  109. Sound Behavior
  110. [REQ] Idling Engines
  111. it is possible to Mod all Subs from SH3 back to SH5?
  112. [Rel] No Hull Damage Indicator No Pesky Warning Icons
  113. Port on the map
  114. Mod "John Wayne ist tot": SH3-Navigator für SH5
  115. Recognition Manual mod?
  116. [REQ] aces superturms for sh-5?
  117. Sh5 Mods (Help needed)
  118. Mouce Hands for SH3, SH4 and SH5
  119. periscope fix ?
  120. abyssal depths : ClimateZone mod 1.0
  121. Torpedo Tubes doors still bugged after 1.2 patch???
  122. Just a modding thought,
  123. [REQ] Realistic deck gun .
  124. [REQ]A fun Mod
  125. Mods Mods ooo MODs
  126. [REL] sobers crew AI reduced gun ranges .
  127. Step By Step Guide
  128. [REQ] Order dive while on deck
  129. The Radio direction loop - and some modding questions
  130. [REQ] More interior sounds
  131. [Req] Kriegsmarine Grid
  132. [Req]Smoke on the Horizon
  133. "all hands on Battlestations" sound?
  134. [REL] sobers darker ship bow wave mod .
  135. [REL] Enhanced Ship Recon Manual V2.01
  136. How do i script?
  137. Surface Ships!
  138. [REQ] no arrows on map?
  139. [REQ] CON(trol)ing tower object fix and bridge grid map suggestion
  140. Will there Be ?
  141. TDC_Darkwraith: night visual problem
  142. [REQ] Remove auto save
  143. Anyway to Mod myself to a Type C or C/41?
  144. [REL] Various Torpedo Loadouts for MP & SP
  145. [REQ] Auto Special Meal scheduler..
  146. WoGaDi Mod !
  147. [Req] Rig for red when battle stations active
  148. [REQ] Shooting at periscopes
  149. [req] disable /enable TAI mini map?
  150. [Req] Nomograph for navigator map.
  151. Updated list for 1.2 compatible mods anywhere?
  152. Video for main menu
  153. Radio messages ?
  154. Can GoblinEditor append new chunk to GR2??
  155. [REQ] Deck Gun Confg
  156. [REQ] We are ready for a mega mod? (Env 2.2, BARF, Feared Hunters, DW TDC, UBHS)
  157. [WIP]Main menu background movie, music and intro movie
  158. Merging files
  159. [REL] Rusty-weathered Type VII-C Skin
  160. [REQ] Frosted U-boats!
  161. abyssal depths mod
  162. Just a couple of Mod compatibility questions/concerns
  163. CTD, hydrophon, AI subs
  164. Quick and simple question...
  165. german voice pack?
  166. My first depth charge attack.. Assesment and Questions.
  167. [REL] sobers No Trees mod .
  168. Any mod for better AI?
  169. slow decline of mods?
  170. should i buy sh5? :)))
  171. [REQ] Ship icons (gray)
  172. [REQ]Fog mod
  173. A little mod..but very nice to have
  174. U-boat skins, where are they??
  175. [TEC] Athwartships rolling .
  176. AI U-boats shooting torpedoes?
  177. [REQ] mod the seafloor
  178. SH4's Type9D2 into SH5, has anyone tried?
  179. Is that it - a questin for the community
  180. do you know the name of these mods ?
  181. Water droplets
  182. [REQ] Working Light Houses
  183. Importing Ships from SH4
  184. [REQ] Bad weather deck gun restriction
  185. [REQ] Help with german voices for my next mod
  186. How do you feel about the Targetting System?
  187. AI mods
  188. Hi Helpme Peaseee
  189. [REL]sobers talking conning crew mod .
  190. What to change so that ships land on the bottom
  191. Stadimeter Solution by Reaper7
  192. [REQ] Crew cap and hats mod, beards mod, facial gashes and bruises..
  193. How do you get the crew to fire their AA gun
  194. (REQ) Need help with reflections please
  195. [REQ] manual dive controlls
  196. Has anyone worked on interior dials?
  197. [REQ] Ghosts, Depth, Planes
  198. [REQ] Rig for red light on tactical map at night.
  199. Inverse rpm readings in conning tower
  200. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6.0 now available!
  201. release dates for new mods?
  202. Which mods conflict or are obsolete
  203. Stadimeter problems with DarkWraith's UI
  204. Wooden life boat and debris
  205. Tilvaltars Sprachmod 1.0
  206. [REQ] BUY the rights on SH5 on our own?!
  207. 1st Supermod for SH5 Poll!!
  208. [REL]SKIN: SH5 Type-VIIC - North Atlantic Grime - by TheBeast
  209. Multiple UIs for SH5 with TDC ver 3.06 ?
  210. WWII Port Scenery - Tanks, flak guns etc
  211. [WIP] - Playing around with subs
  212. Mission editor question
  213. Installing W_clears Env. Mod
  214. [REL] SteelViking's Interior Mod
  215. Is anyone or any group working on the campaign files ?
  216. [REQ] longer battery life
  217. Need A Tutorial WIKI for SH5 Moders?
  218. For the Moders...
  219. [WIP]SKIN: SH5 Tarnmatte Anechoic Coating
  220. Real Periscopes Height
  221. The best mod for for a realistic shooting from deck gun?
  222. Campaign mods?
  223. [req] fixes?
  224. [REQ] Shiny, less perforated deck (Pic Heavy)
  225. "R7 HiRes" doc or PDF files? (where?)
  226. Ship Lifebar Removal
  227. [REQ] Change special meal .
  228. [REQ] Sonarmen voice for some commands
  229. [REL] Reaper7 Mod - Stadimeter Fix
  230. JSGME 2.5 sh5 problem
  231. harbour more alives
  232. [req] missing sounds
  233. Q: Has anyone been bombed , depth charged or sunk by an aircraft Yet?
  234. [REL] Normals Tool for SH5 Alpha
  235. Reaper7's High resolution UI Alpha 1.5 help!
  236. Tower Painting request
  237. [REL] Naights Submarine Textures (interior)
  238. My mods here.
  239. [REQ] Help in Creating Turm Emblems
  240. [REL] Royale_Adio's Turm Emblems
  241. [REL] Royale_Adio's Turm Emblems
  242. [TEC]Adding Upgrade Packs
  243. Recent History, Mod Improvements
  244. [REQ] I need to see the deck gun while on deck.
  245. [LIST] Realism mods list to make it harder to acquire tonnage .
  246. [REQ] Neutral Ships
  247. Compass??
  248. [REQ] AI Throttle Lag
  249. Lite Campaign problems
  250. [REQ] Adjust the conning tower splash wave height .