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  1. [REL] Better Dressed Cook
  2. [REL] Radio Station 5SC Glasgow
  3. [REQ] Airplane debris and parachutes
  4. [REQ] Any chance for the Regia?
  5. Better way to walk up and own ladders ladders?
  6. [Texture TOOL]sobers (X) textures .
  7. [REL]Working Type IX model
  8. SH3 / SH5
  9. Req New Lightning
  10. deck`s awash - bad weather guns combo
  11. [REQ] undue abilaty,s
  12. [REQ] add waypoints to add crew on deck.
  13. [Req] Dual Monitor
  14. [req] Rig for red, n adjustment to round ruler tool
  15. [req] make co2 level dial working?
  16. German speach mod please!!
  17. MoraleMod not working
  18. Weather
  19. grid chart !!
  20. [REQ] Have the planes communicate with nearby DD's
  21. [REL] Nauticalwolf's Periscope/Optics Textures
  22. [TEC]Trees
  23. Delay after sending patrol report
  24. Mod to correct the maximum depth ?
  25. speed up a sub
  26. [REQ]Information Bubbles
  27. Conversation Mods
  28. Creating Emblems
  29. [REQ] Flak and Deck Gun Ammo Counter
  30. [REQ] some water to cool the red hot deck hatch
  31. [REQ] So, where's my mod ?
  32. [REQ] Dragable Speed/Time charts
  33. Ckeckbox Info? Need help.
  34. [REQ] Editable captains log
  35. Type VIIB Conning Tower BUG
  36. [REL] Realistic ammo amount for AA and deck guns
  37. [REL] No Chronometer Ticking Sound
  38. [REQ] ship sunk icons for No Map Contacts
  39. [REQ] TYPVII skin names
  40. [REQ] better graphics for the map tools?
  41. [REQ] Signatures for multiplayer mode
  42. [REQ] Realistic Atlantic Water
  43. Problems with some ot the Dial types ???
  44. [REQ] Captain's Quarters
  45. [REL] AilClimateZones
  46. [REL] Sub Flags for SH5
  47. [REL] Silent Fire SH5 1.0
  48. [REQ] Actually flooding
  49. [REQ] Training missions
  50. [REL]AISensors_reworks_Beta_0_9
  51. Default Flak Guns
  52. [REQ] Old Style SH3 & SH4 Crew Management
  53. [REQ] U-Boat Tonnage Pennants
  54. [REQ] "Wasserbomben!"
  55. Importing Sounds?
  56. [REQ] U-Boat Damage in SH5 - Needs Major Work
  57. [REQ] U-Boat Damage in SH5 - Needs Major Work
  58. [TEC] HOWTO: Merge conflicting mods into one working mod.
  59. [REQ] sun size
  60. [WIP]AilHull
  61. [REQ] Need feedback on wamphyri plane attack mod version 1.0
  62. Modding Noob Wants to Learn-For SH5's Sake
  63. [tec] "bouyancy problem"
  64. [REQ] Correct display of reserve torps
  65. How do I manually adjust walking speed?
  66. [WIP] Fix for Distant Ship Reflections
  67. [REQ] Crew improvment by training
  68. [REQ] Injured chief fix
  69. [REQ] fix crash dive time
  70. [REQ] Ground installations
  71. Mega mod - is somebody working on it?
  72. [WIP] Foamwave Fix
  73. [REQ] How do we get rid of crew talk "balloons"
  74. [Req] No Radio outside of sub
  75. [TEC] Torpedo tubes problem workaround
  76. [TEC] AA-Guns
  77. [REQ]Silence/ low speed
  78. [REQ]Time for the radio contacts
  79. [TEC] Torpedoes - A little help please
  80. [REL] No Ship Reflections incl Enhanced Funnel Smoke
  81. Play any campaign?
  82. [TEC] Depth Charge mod
  83. [REQ] Crew Casualties / Replacable Officers
  84. Here is how to enable german voices the easy way .
  85. [REL] No Ship Wakes 1.0
  86. [REL] Goodbye Pac-Man
  87. [REQ] Environmental Dolphins & Sharks
  88. integration of new textures ?
  89. U-boat tiefenmesser
  90. Tonnage Reduction Mods
  91. [REL] AilBubbles
  92. [REL] Ail mods: Smoke, Clouds, Moon, DeckWave
  93. [REL] Nauticalwolf's Damage and Torpedo UI Mod
  94. [REQ]
  95. Which mods for...
  96. dekgun
  97. [REL] Nauticalwolf's Torpedo Textures
  98. Is it possible ??
  99. [WIP] Air dropped torpedoes
  100. [REQ] British U class submarine
  101. [REQ] Tracking external camera
  102. Das Boot - Crew -
  103. [REQ] Illumination & Flares
  104. [REQ] please help to get permision to release mod
  105. Need help with main menu movie size
  106. [REQ] Cease Fire
  107. [REL] Das Boot - Crew - SH5 Edition
  108. [REQ]Rest of the war
  109. [REQ] Deck gun protective cover
  110. Single core fix?
  111. [REL] Kptlt Lynchz Gramaphone
  112. [REL] Wordeees' Actual Footage Menu
  113. [REL] North Atlantic Green 1.0
  114. Putting Acurate Markins on Flags Ships Etc.
  115. [REQ] Credits for sinking enemy submarine!
  116. [REL] SlideRule_Reitz MOD
  117. [REQ] Hull slime and fatigue
  118. [Tec] Playable ships?
  119. [REL] AilRain
  120. Bug issue...Please help
  121. Which sound file is ringing bell when going to periscope depth?
  122. [REQ] Navigation Map Make-Over
  123. [REQ] Churchill Barriers at Scapa
  124. Map: Maybe itīs there already...
  125. [REL] Feared Hunters 2.0
  126. I want to MOD
  127. Sounds and check Lists
  128. [REQ] visual damage on u-boat model
  129. [REQ] Targets
  130. [REL] Uboat Visual Damage mod
  131. [REL] Improved Damage Model and No Instant Death 1.0
  132. [REQ] Fix gradient lines in the sky
  133. [REL]850 Meter Bearing Plotter
  134. I am Stuck Outside my Sub
  135. My New Lightning Test One
  136. make your own campaign ?
  137. Is it possible?
  138. Getting Rid of The Floaty Particles in the Water
  139. [REQ] location of graphics for help screen (F1)
  140. Rel. time compression
  141. Sharing GlobalVariables (Ship/Crew/Dialog), possible ?
  142. [REQ] Rain splashes "sound and visual"
  143. [WIP] Do you accept this water color?
  144. [REL] Glass drops removal
  145. Torpedo Detonator is Broken
  146. [TEC] Naval base marker
  147. [REL] My SH5 Win 7 Theme pack
  148. Remove 20mm ammo bar that was blocking sights.
  149. [REL] Pacos Sound Mod
  150. [REL]New deck wood with a bit of algae
  151. [REL] Damages for uboat mod
  152. [REQ]Snorkel
  153. After the new dawn!!!!
  154. Voice recog + new Uis
  155. [REL] U-boat Historical Specifications (UHS)
  156. [TEC] Allied Depth Charges
  157. [REQ] Dock office
  158. [REQ] Signals and signal lamps
  159. [REQ] Wake for Periscope
  160. [REQ] Sound File Selectabilty?
  161. [REQ] AI still bores me
  162. Patch question
  163. German Voices?
  164. [TEC] Goblin Editor, Ship "rooms" and capsizing...some thoughts...
  165. [REQ] Fish? Dolphins? Whales?
  166. [WIP] Brunsbuettel_Mod
  167. Wants to model a better sight for the Flak 38
  168. Rest on the Bottom
  169. [TEC] Deck Gun and Flak Gun Ammunition
  170. [REQ] Missing Helmsmen
  171. Taking Picture/Video Requests for U-505
  172. Sound mod help please
  173. German Voices...Continued
  174. [REQ] Time Warp
  175. [REQ] Steep Dive...cant walk through doors
  176. [TEC] Help from the Scripters
  177. [REQ] Graf Zeppelin/HMS Habbakuk
  178. Any thoughts yet about a super mod?
  179. Decreasing interest in Modding SH5?
  180. [TEC] Modifying Interior Newbie
  181. [REQ] How can I change the Ctrl-F11 screenshot key?
  182. [REL] The SeaWolf U-57 Officer Icons Version tdw1.0
  183. (REQ) RadioMessageMod like in SH3?
  184. McHub532's Interior Graphics Daydreaming Ideas Thread
  185. [TEC] Ammunition and Torpedo Loadouts
  186. [REL] SH_Keymapper ......
  187. [REQ] Crew clear the deck sooner?
  188. GIMP 2.6.8 / Layers / And Me
  189. [REL] Alternate Campaign Ending Screens
  190. Need FREE good TGA editing software
  191. Problem with crash dive
  192. [REQ] (feasability study) A fully funtioning enigma machine to decode radio trans.
  193. Where Do I Upload Files?
  194. Here are the ships I would like to see (picture heavy)
  195. McHub532's Sub Pictures v 1.0.0
  196. [WIP] Calais_Mod
  197. McHub532's Subpen Humor Flags
  198. How To Find Specific Object in Sub to Modify It? ?
  199. Modders I salute you! Official Modders Day
  200. Precise Range sensors
  201. [REL] SH3_to_SH5_sub_physics
  202. McHub532's SH4 Style German Watch for SH5
  203. The mipmap for trees shows the box .
  204. [WIP] Edit SH5 zone files in S3D
  205. [REL] Edit SH5 zone files in S3D
  206. Yes Please
  207. Language changed by mods
  208. [REL] ChalkBoard_Tally
  209. Fooling With GE, Where can I get Balkon Gerat
  210. Sea Monsters and Whirlpools
  211. [REL] OMG Amanda mod .
  212. [REQ] depth charge shake mod.
  213. [REL]sobers silent hud
  214. [REQ] U-Boat side profile to be that of you actual boat in damage screen
  215. [WIP] Changed and additional harbours
  216. [TEC]Bow wave splash sound .
  217. [REQ] Separate engine controls
  218. Attention All Radio/Gramophone Users!!
  219. Working StarShells Possibe ???
  220. [REQ] Fix missing reflections
  221. [REL] sobers cremebrulee mod
  222. {REQ}
  223. [REL] The Elite Campaign
  224. Cloning a sub
  225. Docking the sub
  226. Your Girlfriend on the Poster
  227. [REQ] requesting a ship identifier mod.....
  228. [REQ] reduced contact range .
  229. [REL] Texture touch up
  230. [REQ] Better Diesels
  231. [REQ] Engines Temprature working dials
  232. [REQ] remove red triangle
  233. [HOW TO] More realistic wave speed .
  234. Who Makes Their Own SuperMods?
  235. [REQ] Smaller sun
  236. [TEC]Planes AI
  237. [TEC] sub interior lighting .
  238. Best place for definitive mod list
  239. [REQ] Sound Sample Editing
  240. [WIP] Ship and Planes AI
  241. [REQ]Finnish Objectives Automatically
  242. Gimp and the Alpha Channel
  243. [REL] Active campaign selector
  244. [REQ] New Motor Sounds
  245. [TEC] These are the TC settings i use .
  246. [EXP] Start a Campaign with VIIB. This is very experimental
  247. [REQ] Realistic Sinking
  248. [REL] sobers red ladder mod .
  249. [REQ] So will we see custom intereur models after patch?
  250. [REQ] enhanced recog manual update to reflect per ship unique features..