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  1. Update for Silent Hunter V
  2. Arctic Convoys
  3. [TEC] Small-arms
  4. [REQ] More Flak Ammo
  5. [REQ] Morale and hit points
  6. [REQ]Bearing Plotter 2000m-3000m?
  7. Wouldnt these are b lovely?
  8. Intro and not only(U-571)
  9. [REL] Window_Lights_Redone_V1
  10. graphic issues
  11. [REL] SuperGuns
  12. [REQ] External to Internal Torpedo Reload Times Fix
  13. Promotion Points
  14. Need Mod help
  15. Some mods installed but are not working...
  16. [REQ]Accidents/Malfunctions
  17. Could you script hydrophone checks?
  18. [REL] Replacement TDC Graphics
  19. [REL] Flak Guns More Ammo 1.0
  20. Open NSS_Uboat7a.cam crashes GoblinEditor?
  21. [REL]Darkened Harbors
  22. a problem
  23. (REQ) Crew blinking
  24. [REL] Lite campaign LC 1.2 - German Edition
  25. [WIP] S-100 Schnellboot (S-Boot)
  26. [REL] More realistic periscope
  27. [REL] Electric Torpedo Wake Removal
  28. VM-U-Boat_Emblems_Mod
  29. [REL] External Torp Reload Time
  30. Silent hunter 5 appreciation thread
  31. found ammo gun & flak gun
  32. [REQ] Sextant Mod
  33. [WIP] 2nd UI clock
  34. (REQ) Wind gauge on the watch tower?
  35. [REQ] decreased visability/green underwater
  36. [REQ] Decks Awash
  37. [REQ] Get a VIIB instead of VIIC upgrade
  38. [REQ] Random / Reduced Tonnages for Merchants
  39. [REQ] info on periscope graticule
  40. More Harbour Traffic
  41. [REQ] Big Badda-Boom for tankers and munitions ships
  42. Request for all modders
  43. [REL] VIIB hydro&speed fix
  44. [REQ] battle flag flying from sub
  45. [REQ] Importing U-boats into SH5??
  46. Periscope problem ?
  47. [REL] sobers better concrete graphics mod .
  48. [WIP] Sobers better crew SH5 .
  49. [REL] Periscope Rework BETA
  50. [REL] Digital UI Clock
  51. new campaign
  52. [WIP] TRM's - Interior Ambient Sounds
  53. ship Textures... WHERE ARE THEY!?
  54. single engine proposion
  55. Different regions of different Sunrise
  56. (WIP) Managing The Crew (directions possible)
  57. [REL]Torpedo Splash
  58. GWX???
  59. How to mod CO2 levels
  60. (QUE) Real life facts
  61. [TEC] Anyone added a naval base
  62. [REL] New FX Particle Effects
  63. [REQ] Free camera different zoom levels, 1st person camera free look on pause
  64. Enigma Simulator mod help
  65. [REL] Gouldjg's Manage Your Crew Mod
  66. [REQ] Warship MOD
  67. [REQ] Logitech G-15 display app
  68. Need Help getting JSGME to work
  69. [REQ] Map Contacts and Stadimeter
  70. [REL] Haramirs Sensor Mod
  71. Chat in game
  72. [REL] Decks Awash
  73. [REQ]Improving framerates in the Control Room?
  74. [REQ] Saved games keep the weather status
  75. [REQ] 3d Help to make dials clickable
  76. Was there a patch released? Morale is different!
  77. [REQ]Torpedo water splashes
  78. What magnificient Moders we have!
  79. [REL] SH5EnvMod Water less transparent, night a bit more dark
  80. Patch for low configuration
  81. [WIP] Resupply
  82. [REQ]Take out enemy guns with deckgun (merchant)
  83. REQ Instant respawn in pen
  84. Low Computer Mod for Silent Hunter 5
  85. [REQ] Sound for incoming radio message
  86. Required modes to make it playable?
  87. [REL] Icebergs!
  88. [TEC]How to make 3D Models?
  89. Any mods for old style map tools?
  90. [TEC]How to make the sky look slightly better
  91. [REL]Sobers creme submarine floor .
  92. [REQ] Realistic Nighttime Star Field with and without moonlight
  93. [REL] Damage assessment
  94. Mod Soup or Simple Fix?
  95. [REQ] Harbour raiding
  96. Survivors
  97. [REQ] Destroyer AI
  98. Using Flaks an Guns
  99. Flak Gun interface
  100. "The Ultimate Grey Wolves" Anybody...???
  101. The Complete Idiots Guide to Goblin Editor(large image warning)
  102. Limited depth charge pattern's
  103. [REQ] Anchor
  104. [REQ] extended dialog with chief eng.
  105. [TEC] Tutorial: The Periscope's Optics And How To Adjust It
  106. The new sensory---Environment
  107. AI Attack pattern
  108. [REQ] No drop to 1xTC/FP with commands
  109. Screen shots
  110. [req] remove red triangle
  111. [WIP] U-Boat Killer AI Mod
  112. Merciful God, please tell me how to..........
  113. Missing map icons?
  114. [TEC]TC enemy/friendly detected .
  115. [REL] Haramirs Escorts Self Awareness Mod
  116. [REQ] First person camera
  117. Gun ammo
  118. [REQ] Interim cloned merchant shipping
  119. I'm a social pariah in my boat
  120. White screen
  121. Mod For Eyefinity???
  122. [REL] SH5 Voice Commands for XP (shoot profile)
  123. Doesnt anyone want like in there harbours?
  124. [TEC] Adding Items in the Menu Editor Tutorial
  125. [REQ] realistic dive times.
  126. SH5 Modelling Noob Question: What Texture Size?
  127. [REQ] More Realistic Campaign
  128. 3D - Glasses
  129. Mod for officer report contacts
  130. Mouse sensitivity and reverse mod
  131. Can a supermod team beat ubisoft to 1943-1945?
  132. Can anyone tell me how to increase value and reduce the value?
  133. [REQ] Looking for this
  134. [REQ] Working Torpedo Doors
  135. [REQ] VIIC comedy Custom skin, very simple to make!
  136. [REL] Intercontinental Radio Pack
  137. [WIP] High Resolution Interface
  138. [REL] Azs_Retextures_Plus_Mods_V1
  139. [WIP] More Crew on Deck Gun
  140. Periscope rework 2.0
  141. [Rel] Bearing Tool
  142. Remove Helper Icons?
  143. [REQ] merchants firing starshells
  144. [REL] Multiple UIs for SH5 with TDC
  145. [REL] Harbour Addition_Environment Enhancement Mod v0.5
  146. Cimmaron Tanker Tonnage
  147. (Heavy cloud day ang poor day)color
  148. [REQ] Combine SH3, SH4 and SH5?
  149. Ubisoft File related to TDC (working dials) TheDarkWraith
  150. [REQ] Bottom out
  151. [WIP] More crew's dialogs commands for SH5 1.1.5 - v0.1b
  152. [REL] Enhanced Funnel Smoke SH5
  153. [REQ] all in one Mod
  154. [REL] AilWhiteInterior
  155. [TEC]Implementing Auto TDC Update from Churches Keyboard Commands
  156. [REL] Environmental MOD for Silent Hunter 5
  157. A heartfelt pleas to the most amazing Moder in the world
  158. [REL] Reboot's Hot Soup
  159. How to make emblem
  160. [REQ] Paint flakes and Cork
  161. JSGME - Where?
  162. [REQ] BdU Radio Mod
  163. English file "dialogs.tsr" needed please
  164. [REL] Athlonic's MCCD "More Crew Commands by Dialog" MOD
  165. To the modders...
  166. [REL] GWX Compass Rose Grid for SH5
  167. Original U Boat Schematics
  168. [TEQ] How to make custom emblems in Photoshop
  169. [WIP] SH4 Interface
  170. These are the SH5 mods I am using .
  171. [TEC] German UBoat optics
  172. How to do Non standard Resolutions??
  173. [REL] Athlonic's SFWW Mod : Simple Fixes While Waiting for next patch for SH5 v1.1.5
  174. [REQ] Fix for the Complete Stop on torpedo hit
  175. [REQ] Mag detonator
  176. Question to Graphics Guys
  177. [WIP] SH_Keymapper .......
  178. Save us from Pac-Man!!
  179. [WIP] New Radio stations: 5SC Glascow, PCPT Moscow, + more.
  180. [REQ]'No Map-Contact Updates' done properly
  181. [REQ] Default TDC Torpedo Settings
  182. [REL] Optic update for DarkWraith's New UIs
  183. [REL] Floor pack
  184. [REL] Kriegsmarine career insignia
  185. Smoke on the horizon .
  186. [REQ] ASW Test Mission
  187. Sound of AA guns
  188. modding a bad day
  189. Aft torpedo aiming
  190. who can help me ?
  191. torpedo storage
  192. Even without these sounds in the SH5
  193. How to edit SH5 Periscope and attack chart torpedo operate Panel?
  194. How to edit SH5 periscope and attack chart torpedo operate panel?
  195. Default Topredo Loadout
  196. How to edit SH5 periscope and attack chart torpedo attack operate panel?
  197. audio question
  198. [WIP] Captain in 3rd person
  199. The Stadimeter Intel Thread
  200. anyone else seeing ship wakes through waves?
  201. Anyone working on playable surface ships?
  202. [REL] 3rd Person Captain Proof of Concept DEMO
  203. [REL] Nauticalwolf's Poster Mod - Risque
  204. Who can help me?
  205. [REQ] Contacts always on map (unrealstic)
  206. The scoop on scopes: emtguf & Arclight
  207. [REL]No 1-2-3 Torpedo Alignment
  208. [REQ] Option to start outside the harbour
  209. [Rel]Rename Heligoland to Helgoland
  210. [TEC] AI: is the game code incorrect? (example)
  211. [REQ] Adding the type II and IX
  212. [REQ] Red lights in conning tower only.
  213. [REQ] Enabling the TypII
  214. Embarrassing Flakgun Gauge!
  215. [REQ] Removal/lowering of thermal layer
  216. [REQ]Need crew reactions
  217. Smoke on the Horizon / Ship Sighted!
  218. [REQ] The Rain
  219. [REL] UltraSubs v2.0
  220. [REL] Simple Texture mod (books, photos..)
  221. [TEC] Ships heading into land etc .
  222. Well you know some one has to ask - waht about the twisty periscope thingy?
  223. [REL] Reboot's Water Drips
  224. [TEC]Rain and spotting range .
  225. [REQ] visual distance to accurate
  226. [REQ] New Message/Officer Panel Interface(s)
  227. [REQ] info on RL torpedo damage
  228. [REL] ALTAC (Adult content - nudity)
  229. Does someone !!
  230. (TEC) making your soundman more talkative
  231. [REL] AilImpurity
  232. [INF] Day by Day happenings durring WWII
  233. Compartment Door Open/Close Sounds
  234. Wolf Packs
  235. Am I missing any good mods from the German forums?
  236. [REQ] Convoy after battle
  237. [REQ] Change default TDC to on?
  238. [REL] Azs_Real_Uderwater_Night
  239. [REQ]'Surface' command does not close Navmap
  240. [REQ] Nets and minefields
  241. [REQ] Need info method play voices
  242. [TEC]GR2 files and Granny Viewer
  243. [REL] WWL-New Orleans Radio
  244. [WIP] Hydrophone Tracker/Quick Plotter
  245. [WIP] Nauticalwolf's Interior - Combo Mod
  246. [REQ] Ships heavily damaged and flooded sink on their own
  247. [TEC] U-Boat Diesel Engine Sounds
  248. [TEC] Torpedo Reloading / Air bubbles when firing
  249. [REQ] Wrecks stay on ocean bottom and not sink through it
  250. Help with DarkWraith's mod...