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  1. I have to find something... :/
  2. [REL] Capt. Teach's Color Icons for SH3 GWX 3.0 Gold
  3. Please, need help !
  4. How to identify later non-Starforce CD's?
  5. sound alerts when event happens
  6. Question about real periscopes - Up and down mechanism
  7. [REL] WB's SH3 Commander mod
  8. Can someone give me a description of SHIII?
  9. Ports on the map editor
  10. Why SH3+GWX3 is the best U-boat sim ever made? To know us (mods and moders) better...
  11. Statemachine and cameras
  12. Fighters Shooting at me in AA training using GWX.
  13. [REL] Conus' SH3GWX Widescreen Mod
  14. [REL] Aces' Multimod compat fix mod v1.3 inc. Super Turms 4 public beta
  15. [REL] IIa Tuneup (beta)...
  16. [REL] WB's Play it your way mod
  17. OLC 'Gold' MkIIc looking very 'dim'
  18. Prepare to welcome three new shipmates
  19. External camera question
  20. Can't open warace 4.1 files
  21. Help with grey wolves 3.0 gold
  22. Schnellboote v.2 Beta test
  23. [REQ] Looking for grey contacts, tails and colored hydrophone contacts
  24. Screenshots and CTD
  25. [REL] Extras for Wilhelmshaven campaign v2.4c
  26. Possible to get 1920x1200?
  27. Better effects?
  28. Ship Names June 2010
  29. rwr discrepancy between RND and SCR.mis
  30. [Tech]
  31. [Tech]
  32. Need mod help.
  33. Seeking two mods for Ace's Combo fix
  34. [Tech]
  35. SH3 Weather
  36. [REL]: Randomised Searchlights
  37. which video card
  38. [REL] Merchant Fleet Mod for Silent Hunter 3
  39. GWX3.0 scene.dat.7z
  40. Giants on IX-type Boats in SH3
  41. Old uniforms
  42. Hello old friends!!!
  43. What's the best cloud mod?
  44. Mod idea: "Disable Auto Identify"
  45. Mod Idea: Pumhart von Steyr for Type IX Boats?
  46. Help. GWX 3 Deck gun & AA gun question
  47. Disarming a merchant ship
  48. Filter Night
  49. radio message problem
  50. Some advice from the GUI modder
  51. New countries and cities
  52. Blank map?
  53. Skin for turm 4
  54. [REL] Wooden Lifeboats + Crew in Water Mod
  55. [REL] Urfischs Complete ModProjects v1.7 - 56MB
  56. [REL]: Q-Ship-Mod for GWX3 - Reloaded
  57. [REL] Deeper Launch Depth _ Realistic Crush Depth
  58. Graf's Type VII skins link needed
  59. Maiks serious SH3-Mod archives
  60. 2 questions: smaller bubbles and d-day
  61. [ REQ] Change pencil X mark color ?
  62. Snorkel exhaust
  63. Mod idea/help needed
  64. Silent 3ditor question
  65. Nicer Typ IX C Boat
  66. [REQ] Silent Hunter 3 Rearm/Refit mod
  67. Diesel engine sounds while on bridge?
  68. GWX3 Installation Question
  69. help cant use installed radar or sonar upgrades
  70. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.5 now available!
  71. [REQ] Help With Waterstreams
  72. [WIP] St. Nazaire sub pen numbering
  73. A great idea needs help
  74. CD inserted?
  75. Manual Switch to red light/day light?
  76. Supernatural DD sensor effectiveness
  77. /l switch
  78. SH3.Sdl
  79. How i can make my own Textures?
  80. [REL] Aces' St. Nazire Numbered Sub Pens v1.0.
  81. radio messages
  82. [REL] The TMT Mod (NYGM version)
  83. Noob alert !!!
  84. 3d engine failure - again
  85. UBI Recognition for modders
  86. Transparent crew
  87. Mutiny?
  88. Ship Names July 2010
  89. Codemasters Future games questionaire
  90. Easy install method for GWX3.0
  91. Can Someone Tell Me?
  92. Add new sub:Surcouf
  93. My Problem with NYGM
  94. ship names?
  95. U-boat types in SH3/GWX3/SH3 Comdr...
  96. Smoke on the Water...
  97. Periscope problem
  98. When Mods Attack
  99. NYGM version "3_New" (= "3.4")
  100. Confused? Help?
  101. Question about scopes views
  102. Anyone Remember this Mod?
  103. The Mod That Never was
  104. Signaling light
  105. Question about more Animations
  106. Excuse me please but is there any "heavysmoke" and "big fire"mods here??
  107. Help needed
  108. munitions in GWX3
  109. GWX3 Rafael DSK GUI (updated)
  110. [TEC] Insights into the crew system
  111. New Gui Mods are all great, but All are missing an important function for me
  112. Higher resolution
  113. [REL] Campaign layers with zigzagging units
  114. Lost my sub weapons!
  115. Manning aa gun like sh-4
  116. Good playable surface ships mod list
  117. Why French?
  118. Re-installed SH3. What Mods?
  119. [REL] Aces' St. Nazaire Numbered Sub Pens v2.0
  120. problem installing gwx 3.0 gold
  121. Removing sub from map
  122. Are there any download links for more German warships here?
  123. [TEC:] Hitpoints for Submarines in Zones.cfg and .zon files
  124. 3D snorkel in GWX
  125. Setting up QA type tests/scenarios
  126. Russian Kursk for SH3?
  127. [REL] Aces' St. Nazaire Sub Pens - GWX 3 Wilhemshafen,St Naz,Schlueses compatable
  128. Does anyone have a copy of the old LSH v2.3 en/de_menu.txt?
  129. Nasty Noises
  130. [REL] BLACK SEA. «30 Unterseebootflottille»
  131. [STOLEN] Sen Toku I-400 for SHIII
  132. Are there any links for Tomi's subs ?
  133. Add new 3D Harbor
  134. Missing bodies of water...
  135. if there was one thing you could do.....
  136. Ship Names August 2010
  137. [REL] Jojhann the fantom texture add-on for Aces' multi-mod fix release v1.3.
  138. event camera
  139. zoom in-out the navmap when paused....how?
  140. Link Broken
  141. IL 2 aircraft for SH III
  142. New to modding, how to use jsgme?
  143. All subs in one flotilla
  144. Any bikers around the harbours?
  145. Malfunctions, SH3CMDR and GWX 3.0
  146. Is there a mod to see watch crew on MultiPlayer?
  147. Rel. Something new for Minesweepers
  148. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6 now available!
  149. The U-Boat and Kleinst U-Boat Project
  150. Playable ship
  151. Aces' St. Nazaire Numbered Sub Pens v3. Beta Testers Wanted
  152. REL: New Supermarine Walrus sighted
  153. HELP regarding playable ships
  154. Rel: Destroyers&Corvette sound Mod.
  155. Rel: New Sound files to Downloads section!
  156. Olc gold advice please
  157. Flag on my U- boat?
  158. help please playable ships how do you make them
  159. Looking For "Alarm" Mod For SH3
  160. @ Tomi and everyone who may know
  161. ands another one I'm looking for:
  162. [TEC] Antilag d3d file better FPS!
  163. [REL] Fighter plane "Fairy Fulmar" for SH3
  164. Get a Game!
  165. The end of the road!
  166. Living Silent Hunter III - Release V5.1 - Vorinformationen
  167. Sub Skins Lost in time.....
  168. Contacts and map marks gone!
  169. Skinning tutorial?
  170. [ REL] Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5.rar
  171. Looking for mod
  172. What mods ??
  173. [Rel] Badgers Xtra Crew Quarters Mod
  174. TTP's OLC 'Gold' MkII Mapfix mod
  175. pimping the Warship Mod`s damage screen
  176. [REQ] idea for a mod
  177. help no ship wake
  178. SH3 Commander
  179. [WIP] Super Turms v5 and Super Pens v4 News
  180. SH3 Windows7
  181. Hydrophone 'on' light
  182. BE AWARE
  183. Multi SH3 Installs Help please.
  184. why never a PTO For SH3 ?
  185. Question regarding ship names in SH3
  186. Help me . I don't hear any sound in SHIII GWX3.0
  187. Very very very serious problems . HELP!!!!
  188. Changing detonation distance for starshell
  189. I innstalled sh3 but.... Help
  190. Deck Gun Sound Mod
  191. New here~Anyone would like to offer a help please??
  192. No continuous ship spotted for stock?
  193. Getting rid of fog in the conning tower
  194. Radio Messages
  195. Above Water Transparencies
  196. Problem with playing with OLC 127
  197. Best Water for SH3
  198. OpenHatch V3.09 Mod problem
  199. Realism- and gameplay-related hardcode fixes for SH3.EXE
  200. Help needed about"bouncing ships"
  201. Aces' Super Pens v4 - Two Versions GWX3 and WAC4.1
  202. playable destroyer for SH3 ?
  203. Resolution
  204. [REL] Aces' Super Pens v4 for LSH III v5
  205. How to write '=' via *_menu.txt?
  206. CTD with aces Mods ?
  207. Trouble again , and again , and a again (win7x64bit)
  208. No night campaign starts is there a mod please.?
  209. [REL] Aces' Super Pens v4 WAC Version Hotfix
  210. [WIP] Sneak Peek, Super Turms v4 for LSH III v5.
  211. Moding projects news
  212. Need a hand
  213. Kegetys d3d9 settings
  214. Editing the signature
  215. What I do wrong ?
  216. More UBoats
  217. Kilometers versus Nautical Miles Etc
  218. CPU overheating
  219. Can I make U-boats run at 45 knots submerged?
  220. Phoenix 1975 icon request?
  221. Questions about 4 gb patch
  222. [Rel] -63MB in Sound.
  223. GWX3 for multiplayer: the game is finished and the ship is not sunk
  224. SH3 (and I) patiently awaits...
  225. French Warships...
  226. A Challenge
  227. Salute
  228. Caps for crew!
  229. U-boat selection
  230. My first step toward modeling
  231. Converting SH4 to SH3...
  232. Once again the high resolution stuff
  233. SH3 with 1920 x 1080 resolution - how to?
  234. Extended Freecam and MaGUI?
  235. Searching the best sky for SH3
  236. [REL] Aces' Super Turms v4 LSH Version
  237. Question on naval flags on allied ships
  238. Best map tools in SH3 ever (for use in SH5)?
  239. Environment from WAC in GWX
  240. U_BOOTTYPIIA first teaser [WIP]
  241. U-BOOTTYPIIA_HAHD Flak 2cm C/30 [WIP]
  242. [REQ] Kiel Kanal
  243. [REL] EAX Sound Simulation SH3
  244. Adding tools to Nav Map - some help please!
  245. SH4 radio to SH3?
  246. [REQ] TypIIA CT interior pic
  247. Guy's I realy need your help Please
  248. Need some menu guru expert!
  249. Need suggestions
  250. [REL] Loading Screens Mod v2