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  1. Mod hydrophone station ?
  2. modding: how do hands relate to dials?
  3. New Wide Screen mod: the next definitive SH3 step!
  4. Just a thought
  5. [REL] Small mod for manual targeting
  6. [REQ}{INFO} Creating a mod folder?
  7. [REL] Combined sh3.sdl files
  8. All homing torpedos?
  9. VM-U-Boat_Emblems_Mod
  10. Using the Type IIB in GWX Black Sea Campaign
  11. School for Modders?
  12. Looking for Torpedo Mod that removes the steam trail
  13. "Kill" music in GWX
  14. Über Alles Harbor Kit
  15. [REL] GWX_DFa-Flag&Pennants_2010
  16. problem with GWX 3.0
  17. [WIP] Aces' Multi-Mod Compatibility Fix v1 Beta
  18. Crew control shortcut question
  19. How to create boats?
  20. single mission?
  21. Silent hunter iii rules!!!
  22. Anyone have the das boot fanfare
  23. Anyone know how to move attack Map Dials
  24. Menu_1024 editor/tools?
  25. [Rel] TiefeMkI (German)
  26. [REL] SH3 Campaign Editor tools: Deleting units, extracting units and more zigzag
  27. [QUE] Crew Fatigue, a compromise?
  28. joC-SH3-WW1-Ship-Pack released
  29. [REL] Aces' Multimod compatibility fix v1.1 beta
  30. Flag Chart with Hitman's Optics???
  31. A tribute to sh3 moders
  32. A tribute to sh3 moders
  33. GWX3 Patch?
  34. A breath of fresh air for SH3!
  35. "flat sun bug" what setting to change in Atl.dat to fix?
  36. SubExteriorLightmaps TypeIIA
  37. REQ: Periscope Mod with water effects from SH5
  38. [REQ] Looking for IIa conning tower interior reference pics...
  39. Seahund Questions
  40. Fix_SN_2_Stock
  41. German Words For In Game
  42. [WIP] Combined Waterstreams+Flags/Pennants/DFANT+Exterior Lightmaps
  43. Realistic rigging?
  44. mod request(map)
  45. [WIP] LSH3-5... DFant, Flag and Pennants on Turm
  46. [REL] WideScreen GUI for GWX3.0&StockSh3
  47. Modding Fiji class into Perth class crusiers
  48. Problem:ACM-Reloaded-Set Keys Incompatible?
  49. IS there a MODed SUB with cruise missile?
  50. Dream of gwx4.0 anabiosis
  51. Bright map texture problem
  52. Fader_Bergs Nomograph
  53. modMerge.js
  54. I need a little help (to upgrade my Fokker VII and for a recent project)
  55. Files need please help!
  56. problems with patch 1.4b, can someone help?
  57. The MaGui mod - Final version
  58. [REL] LSH3 v.5... DF antenna, Flag and Pennants on Turm
  59. TimeTraveller's tools
  60. Help installing GWX 3 into updated SH3
  61. Editing Commands_en.cfg
  62. [REQ]A new sticky thread
  63. [REL] LSH3-5... FuMO 30...64 Up/Down
  64. GWX3-4.bin not working?
  65. Need advice on emergency lifebuoy color
  66. Using SH3 Commander with multiple installs
  67. Searching for Sergbutos Wolfpack Mod V2
  68. [REL] VM Plotting Mod
  69. Realistic Flooding Times? Case study: HMS HOOD; sinking after a single torpedo hit.
  70. [REL] Undersea mod Reworked
  71. new uboat campaign
  72. It's *dark*!
  73. Quick question fo ranyone who knows...
  74. Freecam keys
  75. [REL] Aces' Multimod compatibility fix v1.3 beta.
  76. [TEC] Menu editing: Understanding crop
  77. GWX Black and Copper Torpedoes
  78. True bearing on periscope-UZO?
  79. [REL: Sergbutos Wolfpack Mod V2 Reloaded]
  80. No Ship Names Mod This Month
  81. AI dd boring? try this
  82. Whatever Happened to the San Giorgio?
  83. how can i slightly increase the diameter of the sun...?
  84. A strange explosion why ?
  85. Changing the underwater colour of the sea
  86. [REL]Kurfürst's Schnelltauchback
  87. VIID
  88. SH5 water for GWX3 + MEPv3 = Nice!
  89. [REQ] 3 questions to speed me up
  90. [REL] GWX Mediterranean Campaign with zigzagging units
  91. OLCs LRT Not Working
  92. WAC Animated Sub Pens Interior Start for GWX
  93. Fubars Sub Skins
  94. [WIP] Aces' Multimod compatability fix v1.4 beta
  95. [WIP] Type IX Interiors
  96. Holey moley!! Electric motors while surfaced?!?
  97. The step to change gun from BB. What am I doing wrong?
  98. How do you edit .val files?
  99. [REL] Hitman GUI 1.0 for NYGM3 and GWX3 (Pic Heavy!)
  100. [REL] Aces' Multimod compatability fix v1.4 beta
  101. Which Dial Mod Is This?
  102. Bow waves and wakes.
  103. Help with info on FABC Slideout Mod.
  104. Back to the bathtub
  105. "Auf Manöverstation!"
  106. SHV Ships?
  107. Is there a mod to reduce campaign layers please?.
  108. [QUE] ModPack
  109. I am completly stuck!
  110. [TEC] The TDC and 'its' Gyroangle ( need basic maths )
  111. Adding HE to Flak Guns?
  112. Newbie question
  113. Is there a mod that tones down destroyer effectiveness
  114. [REL] Aces' Multimod compatability fix v1.5 beta (for GWX3)
  115. Random Folders in SH3Commander
  116. Swastikas?
  117. last help please!!
  118. I want my gwx3.0 sliding compass back
  119. To all modders using max 2009
  120. GWX and other mod help please
  121. Program to open .anm files
  122. Anyone else...
  123. WO: Nearest visual contact range at XXXX meters. YEA OR NAY?
  124. I want a new camera view, need help
  125. My import/export work flow in max 2009
  126. HanSolo78 Please...
  127. [TEC]Need some primer on statesmachine
  128. Type VIIb issue with mask_type7
  129. [REL] Aces' Multimod compatability fix release v1.0.
  130. [Rel] ModPacks
  131. returning to sh3
  132. Voice pipe-like voices
  133. manual targeting/UZO question, and mod request
  134. Unlock stuff
  135. Wanted! Can't locate depth charge shake mod
  136. Type VIID/Type X
  137. Need introduction and Link to "S-BOOT MOD V2."DO YOU KNOW IT?
  138. Grey Wolves GWX3.exe download corrupted.
  139. Need some help....
  140. Bold
  141. Why in GWX do 20mms only have AP ammo?
  142. How to interpret radio messages
  143. Maya/S3d AO Lightmapping Tutorial...
  144. Starting with 2nd Flotilla
  145. Linking sound to keyboard command?
  146. [REL]GWX3 VM U-Boot Alltag
  147. missing hatch or missing crewman
  148. odd black sky problem
  149. depht charge sound mod
  150. [REL] The Day of the "Super Turms" Cometh - Aces' Multimod Comptibility Fix v1.1
  151. oddity with the deck gun when using New Uboat Guns 1.2
  152. Alternate Ship Icon problem
  153. Flag identification at night: *impossible!*
  154. Fog in uboat interior
  155. [REQ] Re-cloning of the AI subs
  156. [TEC] Help - Mouse wheel for change of station
  157. Need advice on animation export
  158. [TEC] Changing params on-the-air?
  159. [TEC] Link between clickable spot and camera?
  160. [REL] SH_Keymapper ......
  161. Resupply time-at-base question (and a coupla others)
  162. what is the max size / length of seconds a sound file can run?
  163. [TEC]Getting hydrophones to work on the surface.
  164. [WIP] soon to be [REL] ~ SH3 UltraSubs
  165. Odd start-up CTDs
  166. The same FX as in LSH 3 V5 for GWX..
  167. [REL] Type 7 Super Turms v2 - (With Lightmaps)
  168. [REQ] binocular orientation mod
  169. Zulu Class/Project 611
  170. Anti-Antialiasing Problem
  171. New Type IX Skin
  172. Leather u-boot packchen+neckerchief
  173. not map contacts, just kill markers
  174. Anyone have an alternate NKC3 (C3 cargo)
  175. Mod Request: Boot MainTheme and Attack Theme INGAME
  176. Sank a neutral ship?
  177. See underwater during night mod?
  178. How to install the 'sh5 water' mod?
  179. Delete pages in the recognition manual?
  180. Problem with ship textures
  181. Best mod for improved bow spray/waves?
  182. Multiplayer campaign?
  183. Deck gun ironsights?
  184. Halifax, Texas City and Port Chigago . . .
  185. Skins, for SH3 aircraft.
  186. [REL] Aces' Super Turms v3.0 & Multi-mod Compatibility Fix v1.2
  187. I have a feeling this would be a bad idea . . .
  188. Deckgun
  189. How to change wording - help please
  190. Is there a way of modifying the sensitivity of the slide-out compass?
  191. Question Regarding EnvColors_Med.dat
  192. Cameras.dat position in CR
  193. Deck Gun Query
  194. battleships and carriers
  195. Egads! Massive frame rate hit when searchlighted
  196. is there a way to add COMPLETELY new weapons to the u-boat?
  197. Adding A Color Overlay To 'Scope Views?
  198. Quick KM Quadrat Reader
  199. Sun
  200. Testpilot1978's VIIb
  201. Ship Names May 2010
  202. [REL] JoneSoft Generic Mod Enabler (JSGME) v2.4 now available!
  203. [REL] Re-textured Minensucher 1935
  204. A question for Maya modellers
  205. Merchant raider mod
  206. Does Anyone Want Another Moon Mod?
  207. Sunk on the bottom
  208. ATI 5700 Catalyst Control Center..arghhh
  209. rec manual problem
  210. A few questions on SH3 + GWX
  211. [QUE] en_menu.txt commands
  212. A question for Luca and others who might know how..
  213. In the name of immersiveness!
  214. XXI Autocannon mod
  215. Adding more merchants
  216. So many questions
  217. Got CTD, need advice
  218. Grid map
  219. [WIP] specific searchlight removal mod
  220. @Luca
  221. GWX - Sunk by my own destroyer? And other questions.
  222. Spirit of machines mod
  223. [REL] Searchlights Removed mod
  224. [QUE]Meaning of Intervalx_y in basic.cfg?
  225. [QUE] Demand for efficiency- and explosions Radius for Torpedoes
  226. [REL]hydrophone depth charge
  227. MultiSH3 Thingy
  228. LSHIII V5 - OLC Gui - can´t get AOB wheel to periscope
  229. [WIP] Widescreen MOD for SH3+GWX
  230. [IDEA]: Reducing searchlights
  231. [Need help] Conning tower emblem on skin
  232. AI Hydrophone ranges in GWX?
  233. Something new for Super Turms v4
  234. GWX SHIII crashes when I playing on Multi.
  235. anybody had any sound issues with GWX, ???
  236. And the band plays on . . . to no one?
  237. [HELP] Automated system for SH3 GWX multiplayer games
  238. A small question regarding weather
  239. Dummy Target?
  240. Could "UboatState" be used to check for high winds/storm conditions?
  241. [REL] WB's extra ships for Wilhelmshaven campaign
  242. Editing menu_1024_768.ini question
  243. SHIII custom resolution fix
  244. SH3 mods with Steam?
  245. [CONCEPT] Realistis Renown
  246. [Problem] OLC GUI MK2d Periscope markings wrong.
  247. [REL] WB and evan82's XXI mod
  248. SH3 Help Please, Setting Starting Depth in Generated Multimissions
  249. The ''broken'' TDC Attack Method
  250. [REL] WB's VIIA