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  1. ItemID & ParentID
  2. [REL] Thomsen's Junkyard
  3. for mikhayl, this is what I have been up to these two nights
  4. LuT torpedo behavior?
  5. List of Silent Hunter III Mods & Utilities(Updated Aug.10, 2008)
  6. Flank Speed Issue
  7. Hit a wall, cannot figure how to move the torpedo animation firing sequence
  8. making a part invisible,, chage the value to 0???
  9. to Mikhayl,, a UB-I sub Thanks for your help
  10. Ramming Speed!!
  11. compass mod for stock SH3
  12. Modding the pre-drawn Nav plots
  13. Problem: Torpedo Tube Doors close automaticly
  14. question about GWX2.0
  15. GWX 2.0 and vanilla SH3
  16. GWX2.0 + XXI mods
  17. <SOS> Z-35 needs modeling help
  18. Tec question regarding AI (s-)boats
  19. Light sky mod replacement for GWX?
  20. gwx 2.1 messages
  21. Help with green bars at F7 Station, please!
  22. Free 3d Models
  23. Calling for beta testers!
  24. Any campaign mod that make the campaign meaningful?
  25. Deep Exploration; ship broken up into pieces.. Help?
  26. Airmod, Shipmod, Textures,.....
  27. [REL] SH4 Scene 8k & 16k plus Atmosphere for SH3.
  28. [REL] Stop the rain! A definitive solution for bad weather!
  29. The indestructible trawler !
  30. looking for a lerge slide out dial for DEPTH-
  31. looking for a large slide out or clickable dial for DEPTH-
  32. UPDATE for SH3Speech Released
  33. snorkel exhaust
  34. Change max time compression? Ship activity?
  35. Ini file variables
  36. Reduce AI sonar?
  37. wwi U-35 problem, imports ok but then crashes
  38. Questions regarding ship AI sensors (passive and active detection)
  39. Question re: Cobalt's VIIC/41
  40. Das Boot Sound Mod
  41. gwx 2.0 map icons
  42. 400+ Mods For Download
  43. GWX 2.0 without the graphical changes?
  44. New mod Idea
  45. alternating sea/sky colours..
  46. [REL] Lite Radio Traffic v1
  47. [?] Default standard propulsion instead of charge batteries?
  48. [REL] SH3 Commander Release 3.0 is now available!
  49. [REL] SH3 Patrol Log Editor plug-in for SH3 Commander R3.0
  50. [REL] New Merchant-Generic Steamer #11
  51. GWX Sh3 commander files
  52. [REL] OLC Environment (Final Version)
  53. Question: Textures into a dat file, having your model use them.
  54. model (physics) behavior question
  55. HELP!
  56. S3D - Silent 3ditor (beta 0.6.1)
  57. Anybody seen this.
  58. "Big Rod" VIIC released
  59. [WIP]-New Fishing Trawlers
  60. starting a career before 1939
  61. Mission editor help
  62. merchants
  63. [REL] Increased ASW
  64. Visual range factor
  65. [QUE] question to GWX 2.0 team and or SH3 Commander users
  66. Trouble with SH3 Commander - in crew management
  67. bodies / lifeboats
  68. need expert advice on wwi German (Prussia) and Austrio-hugary awards and orders
  69. Question: How to change standart load of torps
  70. ANZACMICK`s SH3 English Intro`s from Das Boot
  71. For SH3 Modders!!
  72. [REL] Increased ASW (revised)
  73. Question:How to increase submerged speed?
  74. FIREWALL!
  75. did JCWolf ever release Uboat 1.2.1a patch ??
  76. Gwx & Hms Nelson
  77. Sub 3d modelling
  78. (REL) Converted NKMSS_HogIsland-Freighter from SH4-UBM to SH3.
  79. How does jsmd5m setup work ?
  80. petition to UBISOFT for making a SDK for SH3!...
  81. Keel depth of ships in GMX 2.0 100% correct?
  82. GWX2 Black Screen on Startup
  83. Some interesting things from SH4...
  84. Report on the U-570
  85. Skins & News: Type II
  86. [?] OLCE and RWF compatibility
  87. Campaign_RND.mis editing. No difference?
  88. RATS!
  89. [REL] Water Stream for Uboats!(Updated:April 9, 2008)
  90. Task Force Fest 1.0 MOD released
  91. Damage, you said damage ?
  92. Moving a Flotilla
  93. Das Boot Intro Movies
  94. [REL] Red Nightime Nav Map
  95. IX D2 from SH IV Uboat Missions
  96. [TEC] Help, crash while surfacing >_<
  97. GWX Users - Please Help
  98. Possible [WIP] Convoy reports - in RadioLog update
  99. Random generation of merchants.
  100. interpretation assistance requested; re: AI sensors
  101. Zones?
  102. foods on boat MOD??
  103. WIP WWI for SHIII "FUR KOING UND KAISER"
  104. FuMO-29 radar is a bit useless!!
  105. Question for All Modders Out there
  106. Question: Is there a mod for GWX 2.0 . . .
  107. where's that mod ?
  108. Random and Date "Commander Question"
  109. [REQ] Can someone put up a clean scene.dat file?
  110. Question: Putting ships in harbours
  111. [REL] New Units: Flakships and Fishing Boats
  112. Indicator Of Food
  113. [WIP] GWX Radio Messages
  114. tonnage pennants mod?
  115. wip, model crashing the program
  116. [WIP] Wolfehunter's IX Series Final Skins and Templates
  117. wavefron .obj files what program, payware or free can this be modeled in
  118. secure from silent running?
  119. ship id panel remains dark on WE officer: OLC GUI 1.2.3
  120. its not my day today - double mast figures - it not out !
  121. changed sub to type IID but number (U-4) remains the same (GWX 2.0)
  122. anyway to change the default speed setting for torpedoes?
  123. [WIP] Depth charge sound degradation
  124. [REQ] Typ XXI in 1939
  125. Any way to increase the engine sound of DD when They are riding on your head?
  126. Very high tide in Penang
  127. Curious question Re:SH3 Commander
  128. [WIP] x2: electric torpedo trail fix and reduced warship funnel smoke
  129. What thread do I post GWX2.0 CTD problem ?
  130. SH3 1.5 Weather mod uninstall..
  131. From: U133
  132. [REL] GWX Mission orders
  133. [WIP]Luftwaffe Air-Sea Rescue Buoy - Udet
  134. mega mods site somewhere?
  135. Problems with SH3 Inspector
  136. [REL] Light nights for 16k atmosphere - beta.
  137. well i never
  138. Trouble at Dunkirk
  139. [wip] Interior lighting type II
  140. Looking for an English/French translator
  141. [REQ] Girlfriend Mod
  142. [?] Looking for syntax guide to game text files
  143. [REL] electric torpedo trail fix
  144. [WIP](or at least being considered) proper torpedo models (help requested)
  145. exporting to SH3 is driving me *^%*)*&^. Popping a red parachute flare
  146. Draggable Stopwatch
  147. [REQ] To OLC, Mikhayl, Joegrundman and other GUI modders
  148. [req] How to add ship's hitpoints?
  149. Peri, Uzo & Me
  150. [REL] GWX Mission orders - final
  151. Quick question/help sh3.sdl creaks
  152. Which mods are these and where can I find them?
  153. Need some files from GWX Help please
  154. [REL] Torpedo trail and wake fix
  155. Aircrafts bases question
  156. Say good bye to that annoying uboat wake bug!
  157. Mechanical Malfunction...What a Rush!
  158. Fogging Periscopes
  159. [WIP] enhanced funnel smoke
  160. Lots of Hog Island merchants ?
  161. [REL] New Unit -> Empress Of Britain (ocean liner)
  162. Right click from periscope...
  163. [Tech news] On/off trigger to water stream found!
  164. 16km - Quick explanation ?
  165. Gwx 2.0 Dvd
  166. A note of thanks and appreciation
  167. Zeppellin???
  168. Silent Hunter 4?
  169. help locating the Bold object
  170. Is it just me? (GWX2 oddities)
  171. [REL] Harbour Intelligence Messages
  172. Combined SH4 Scene for SH3 version 3.
  173. Did i missed a wonder :) ?
  174. [REL] AI Schnellboot for GWX 2.0
  175. (REL) ---- NKMSS_WarMelody-Mod ---- by trainer1942 and rowi58
  176. U-Boats how deep??? GWX 2.0
  177. pool: Most requested ship mod for SH3\gwx ecc
  178. [REQ] a way to randomize loading and map splash screens?
  179. [REL] OLC Ubermod v2.4.3 for GWX 2.1
  180. [REL] Wolfehunter's IX Series Final Skin + Templates
  181. [WIP] Depth charge noise; a few brave alpha testers wanted
  182. Did you miss me?
  183. GWX 2.1 is finally released ! (APRIL FOOL'S JOKE)
  184. [Que] Lighthouse textures
  185. Alternative Explosions ?
  186. Poll: Merchant Ship Nationalities
  187. [HELP] SH3+GWX Always CTD
  188. What about made concrete ships?
  189. [REL] Men@work Uniform Mod
  190. How to dumb DD's and DE's....
  191. [REQ] Mod to Start Patrol in SH3 just outside of port
  192. Argh! kernel.dll is *killing* me!
  193. [tec] what files can i copy from sh4?
  194. Sorry but i have to ask
  195. Sub Destroyed after 1st patrol?
  196. Feedback request
  197. Why Did I Sink?
  198. A nice video link
  199. New shark in Atlantic... VIIIc Skin
  200. [REL] Thomsen's Sound Pack V 3.0, 3.1 & 3.2
  201. Colombian harbor Cartagena
  202. REL: 05.04.2008 ---- NKPMCS_Express-Mod ---- by trainer1942 and rowi58
  203. Too many ships ?
  204. SH3 prefetch impossible ?
  205. [REL] Randomized Loading Screens
  206. Pin-up tga files
  207. Original GWX GUI / Menu Files
  208. Bismarck Multiskin: Look at this beauty!!!
  209. [WIP] Wheathered Green skin for IXB, C and D2
  210. Question for Thomsen & Rubini
  211. Editing game files
  212. Old shark in Atlantic... TypeIX Skin
  213. galleons!
  214. Protractor mod
  215. [REQ] Gorch **** class sailing ships
  216. Looking for an ace modder to take over the SH4 Scene!
  217. The Hunt For....
  218. question : extracting nice track from Youtube movie file for gramofone use
  219. Silent Animator
  220. Mod idea. War reporter.
  221. [REL]Thomsen's No Instant DeathScreen Mod V1.3
  222. Ships without armament
  223. 2 Mods, JSGME Mod Enabler and 1 question!
  224. Mod Overload!
  225. Late War Skin - IXC
  226. [TEC] ranks- higher resolution
  227. import obj gmax
  228. How add textures to dat file
  229. [tec]Ships ID and pc crash: a solution?
  230. Help? sound file assingment driving me to drink!
  231. Flags on subs
  232. [REL] New Appropriate gramophone track JSGME Ready
  233. Real Navigation with SH3
  234. No ship names in patrol logs...
  235. Mod suggestions/questions
  236. Mod incompatability please help
  237. Crash single mission
  238. Burning F/R Killer
  239. How to add a new keyboard layout?
  240. [WIP] Thomsen's Waves
  241. Great Lakes Freighters
  242. Problem. Dial bug.
  243. Advice(s) on menu_1024x768.ini please
  244. S3d 7.1 question on adding torpedo tubes
  245. GWX Team
  246. Deck Gun power
  247. T/C for radio messages Q
  248. U-boat Maximum Ranges Overhauled in GWX 2.1
  249. [WIP] A simple savegame crash salvage mod
  250. Compass bug