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View Full Version : SHIII Mods Workshop


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  1. Real navigation mod and OLC.
  2. GWX versions ?
  3. Interactive internal view ?
  4. New GWX TeamSpeak Server
  5. walk around....?
  6. Sudden end game
  7. elite uniform mod Venatore glitch??
  8. No Map Contact Update
  9. [mod]Thomsen's No Instant Death Screen Mod
  10. Mods updated to GWX2-compatible
  11. Alternate Sound Pack for GWX 2.0
  12. Founded in the deep
  13. [WIP] I400 Class sub (pic heavy)
  14. 100% reality sinking rate
  15. GWX 2.0 Audio glitch...
  16. Engine speed command sound mods?
  17. (REL) Koon's stand alone sound mod
  18. Sound issue GWX related?
  19. No CD
  20. GWX2 Torpedo Issues
  21. GWX 2.0
  22. [Req] Need Balao Hi rez clean skin
  23. .DAT and .TGA files (24h 10$ wager)
  24. [REL] GWX2 - No RING RING Mod by Melendir
  25. [REL] GWX 2.0 & 2.1 Graf Zeppelin Fix
  26. GWX2 CTDs/Installation problem?
  27. [REL] JonZ/GWX Dragable Stopwatch for OLC
  28. Stay clear from sinking ships in GWX
  29. Carrier stats
  30. Very specific CTD
  31. Uniforms
  32. Tell tail on map view
  33. SH3 skin pack is it GWX2 compatable
  34. Storm weather Glitch GWX 2.0
  35. MOD - Thomsen's No Instant Death Screen Plus Effects V1.1
  36. Add-On: Torpedo selection for OLC-GUI
  37. d3d9.cfg
  38. racerboys SH4 for SH3 mod- not installing?
  39. Beta Testing & Translation for Merchant Fleet Mod
  40. 2 problems with GWX 2
  41. Merchant Fleet Mod Sneak Peek #3: The Auxiliaries
  42. Holy Bible
  43. GWX 2.0 question
  44. Can't work out what to do with GWX2.0Cfg4SH3Cmdr.7z - Help!
  45. Grey Intro screen...
  46. removing the zoomed in effect of OLC GUI?
  47. lack of surface battles
  48. Deck guns
  49. Armor of Merchants - when ???
  50. U-Boat 1.2 not installing??
  51. Mi Memorial To Dave !
  52. looking fpr "mapped Convoy routes" download -any help??
  53. Lrt Super Lite 1.35 & Gwx 2.0
  54. need side emblem help please
  55. [REL] IXD2 Grey Camo
  56. GWX2.0 - Strange issues (not sure if GWX related)
  57. Can this be made?
  58. U-Boat 1.2 Step by step install Guide !
  59. [WIP] Hydro/Sonar Room Plot Mod
  60. Wolfpack encounter - Art devoted to this community
  61. Help needed for some menu editing
  62. Skin problems
  63. Set Course or Get Course?
  64. Open Hatch
  65. [REL] REX Italian Ocean Liner
  66. XXI hi res gauges
  67. Status On AI Subs?
  68. Hardcore Navigation
  69. problems in uk silent hunter 3
  70. [REL] IXD2 Dark Soul!!!
  71. any way to make the standard issue side emblems larger ( and in color-- green)?
  72. What's The use?
  73. For the underwater world ( SHARK )
  74. Field of view & realnav
  75. The Ocean sounds
  76. [Q]Torpedo availability changes...
  77. Black sky in GWX 2.0
  78. Lifeboats
  79. Any Particular Order?
  80. What about current career when installing gwx2.0
  81. File Descriptions
  82. War Ace Campaign tutorial
  83. Event Camera Border
  84. EZ Boards changes
  85. Christmas tree??
  86. Yet another GWX scope magnification question
  87. Thomsen's WhispeRING RING mod
  88. Presets for snorkel/scope depth as well as speeds?
  89. Help with 3 things, please...
  90. Deck Guns vs U-boat
  91. U-jagd 1.3 released
  92. Visual in night
  93. (WIP) VIIC LightGey
  94. SH4 Maptools for SH3 (Stock Version ready and HowTo for Others)
  95. XXI -GXW 2.0 Question
  96. Damage from Light Weapons in GWX
  97. Howto Sound mod?
  98. Any idea to stop these fires?
  99. VIIC Red hull....someone have it?
  100. @ iambecomelife
  101. WIP U-Boat 1.2.1a patch !
  102. [WIP]RealNav Panel for GWX + OLC
  103. Question about SH3 Commander
  104. GWX 2 Query
  105. Mr Flick - Dolphin movie
  106. All hands on deck: New moderator
  107. Poll for OLC GUI users only...
  108. Submarine tanks flooding
  109. Changine thread title
  110. Any way to remove the notepads?
  111. Install question
  112. OLC GUI and GWX 2.0
  113. Question about author of stock GWX skin.
  114. GWX glitch?? flak problems
  115. Arctic Calm - Intro
  116. Mod request - a few ideas of really "micro" mods
  117. Gwx2 Map Markers
  118. [REL] GWX 2.0 better Onlinegaming Mod
  119. GWX2, not getting renown
  120. SH3 Commander - officers' faces won't show up & more
  121. not getting credit for small freighters
  122. Bubbles??
  123. [REQ] Screen Shake for 2.0
  124. Editing/Enhancing the Type II
  125. [REL] Combination for U-boat + OLC GUI
  126. [REL] Type 7 Rusty-Battle damage skin uploaded
  127. Which mods would you recommend?
  128. Night crosshair ?
  129. Graf Spee and Scheer
  130. Deck gun elevation questions
  131. [REL] IXD2 Camaleon M
  132. [TEC-REQ] Dummy controller
  133. Thank you very much to all the modders ...
  134. sh4 smoke for sh3 mod
  135. Controlling Surface ships?
  136. Simple proposal for GWX 2.1 (option)
  137. minor things I'd like to see . . .
  138. Slide-out Depth Gauge?
  139. quick question(s) to racerboy
  140. Help! GWX 2.0 saved games recording me as 'dead'
  141. Command Room lag on GWX 2.0
  142. Any way to adjust position of slide out compass in 2.0?
  143. (REL) VIIC's for the Artic
  144. (REQ) USS Texas Mod
  145. Intermittent sound file of torpedo loading
  146. REQ- Minelayer and other GER units /gwx/Sergbuto
  147. Misc GWX thoughts and offers.
  148. Idea: Alternate history campaign
  149. A Little Tip
  150. SHIII Comander
  151. [RELZ] HydroSonarRoomPlotMod
  152. GWX 2.0
  153. I need some help
  154. [rel] Church's Observation scope V2 Reworked for GWX 2.0
  155. Watch on deck mod ?'s
  156. ASW trawler missing something important . . .
  157. Help with Schulz's File Front missions
  158. Theater Career MODS
  159. Interesting site: A source of images
  160. Colors of the map
  161. does SH3Gen info/intelligence "update "during game play?
  162. SetKeys possibilities are TOO great - help needed. :)
  163. Will we ever see.................
  164. SH3 Modding Bible?
  165. GWX request: Revamp the contact report system
  166. Sun Glitches bug
  167. Bismarck mod
  168. GWX2.0 and the case of the flying destroyer! (+ CTD)
  169. GWX2 and Type 2A
  170. GWX2 error install
  171. (REL) Umark in various colors
  172. A quick odd
  173. Modders: please help (1 quick question)
  174. BtS Mods Skins & Downloads have moved for the last time
  175. Iceberg modding problem "help needed".
  176. green sea
  177. [REL] IXD2 Charcoal
  178. Is it possible
  179. New Intro Screen ( GWX )...
  180. Q: Camera Zoom Limits
  181. GWX install problem- debug test 2 failed help??
  182. GWX2 night time nav map?
  183. Halifax explosion
  184. Suprise!
  185. can't find crushdepth mod
  186. GWX Intro "Back to Patrol"...
  187. where is nomilkonwatermod?
  188. Manual Gwx2
  189. Request to Yamato
  190. Text color change ,,,
  191. Expanding campaign to include spanish civil war?
  192. [REQ] Pull-down real-world clock
  193. SH III Will Not Accept 1.4b Upgrade
  194. Depth charges launched to periscope depth...
  195. (REQ) Question to the GWX_Team for Permission to Release this Ship
  196. Full 3D Immersion
  197. GWX modified Career screen...
  198. No flags/pennants in gwx 2.0 ??? racerboy mod
  199. Possible GWX mod bug?
  200. GWX 2.0 Problem
  201. Officer_Order_Icons
  202. Dials at the bottom of the screen
  203. ANy news on the IABL Merchant pack?/GWx2.1
  204. April Fools Day Mission
  205. Harbor Depth
  206. Mg-42
  207. To all sub commanders: emergency!
  208. For those that want to....
  209. noob questions?
  210. The Post of the Day - Hey Lehmann you reading this?
  211. GWX2 Sound problem
  212. NEEDED: Shakedown on dial making
  213. Bug light
  214. Request: "Change hydrophone volume" option
  215. A Little Help, Please
  216. [REL] Playable S-Boot ( Final )
  217. 14 new "Intro" from film "U-571".
  218. serious technical problem
  219. [REL]SH3/4 Weather Report + RealWeatherFix mod.
  220. New anti ship/sub weapon for the mosquito
  221. Silent hunt III interior beautifying skin
  222. career length question
  223. GWX2 - RealWeatherFix Mod
  224. Old Crew Speech for GWX 2.0
  225. Adding Subs
  226. About Flying Dutchman and schooners
  227. Mod Idea?????
  228. Missions in SH3
  229. Radioroom posters?
  230. Torp dates
  231. (REQ) a small u-boat id on nav maps for direction
  232. Ocean madness
  233. loading thru "Quick Start" ??
  234. [rel] New Loading Screen
  235. Question about GWX2 Campaign_LND. mis file
  236. Start Screens and what have ya
  237. Tutorial covers
  238. Atlantic Green Color & Color Inspector
  239. game freeze/lock up help.
  240. Poster and photos
  241. GWX2-
  242. Emergency flairs
  243. Enigma-coded radio messages from BdU - grade of possibility?
  244. Slide rule: Modder's help needed for adding a neat tool to the nav map!
  245. [REQ] Time-stamped Navmap Marks
  246. HELP regarding SH3 Commander
  247. [REL] IXD2 Totenkopf Skin
  248. Question for modders... simpler water?
  249. GWX main theme
  250. British warships and merchants for sh3