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View Full Version : SHIII Mods Workshop


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  1. [REL] New SHIV Scene for 16k & 8k Atmosphere versions.
  2. Radar signature of Schnorchel in GWX-1.03?
  3. GWX - Installation help needed - Please
  4. Sub Image mod.
  5. Graphic problem?
  6. What mods do you use with GWX?
  7. Real Nav Questions
  8. [REL] Concrete Lite...
  9. Thermal Layers w/o SH3 Commander?
  10. Please help..Install of serges mods
  11. Serges mods
  12. Full Spanish Translation for GWX 1.03 Now Available
  13. [WIP] AJM1.3will be released !!! the preview!
  14. sonar room looks like '*`?"($
  15. Observation Scope Mod
  16. "My favourite dials mod" combination?
  17. I need information about...
  18. How to modify the submarine behavior? I need information
  19. models from other games
  20. 2 emblems option??
  21. Torpedoes to surface vessels
  22. silent hunter 3 + commander and gwx advice needed
  23. Alternate to U-Boot.RealSimulation.com?
  24. This is my love for the appearance of boat !!!
  25. UPDATE - AtlanticSharks MOD
  26. Floating Docks by Rowi 58
  27. Can I model a wounded ship?
  28. An odd problem
  29. You may find this interesting
  30. Interesting radio message & possible typo
  31. Labels
  32. Need Permission from Sergbuto to use his Mods
  33. grid
  34. GWX milk cow question
  35. REQ: Improved Night Visibility
  36. Positioning of the recongition manual
  37. Random, more contacts mod
  38. GWX and the mystery of the Bissagos
  39. GWX Expansion installation problems
  40. SH3 with GWX 1.03 ROCKS!
  41. Only sonar map contacts ?
  42. question about the ruler mod tool
  43. [REL] SHIV 8k Scene for SHIII now with Moon Reflection.
  44. more crew.
  45. Deck Gun Aiming Problem
  46. Modifying sensors
  47. IXD2 available in 1939?
  48. GWX 1.04 Developmental Update / Sneak-Peak
  49. [WIP] Type XXIII sub...
  50. FA-330 rotary wing kite
  51. MOD - New pen ex- and interior! beta version
  52. Where are the ship flags
  53. Does anyone know where I can get this Mod?
  54. diving in the Type IID - can't get down!
  55. Silent Hunter III: U-Boat: Battle in the Mediterranean
  56. How to stop the message dial from sliding out in "my favorite dials mod"
  57. VII attack periscope housing
  58. Which mods for GWX1.03?
  59. Embarassing to admit, but...
  60. PROBLEM: texture import? after land unit clone
  61. WIP: Monument of Honor - Kiel
  62. Plotting tools on attack map?
  63. [REL] Type XXIII sub...
  64. Need help with graphics for a cool add-on
  65. WIP: Farmland
  66. What do you use?
  67. Radar in GWX - how to?
  68. No Steinbarsch?
  69. Milk Cows
  70. Help with frezzing problem
  71. question about menu_1024_768.ini
  72. Location Marker
  73. CTD after sinking Soviets
  74. type II - deck gun addon?
  75. Can someone hook me up with the ...
  76. ?World's record
  77. W.W.K.D?
  78. [REL] USS CA Northamton
  79. [REL] High detail lighthouse...
  80. REL: SmokeMod
  81. Can the colours of an impact-splash be changed?
  82. Question about emblems
  83. [Req] Who Sent Me this Pic?
  84. QT on Aircraft eqp files
  85. Just Installed GWX + Sh commander
  86. [REL] Converted SH4 Ships for SH3 < Downlaod_List:>
  87. Dark Sil tga's for the latest Queen Mary & Northampton ships
  88. Question about milk cows in GWX
  89. SH3 Commander 2.7
  90. Questions - modyfing navi behaviour
  91. Question about GWX
  92. Old problem resurfaced - Lightning no clouds
  93. GWX map contact update setting
  94. [REL] Reduced 30th Flotilla campaign for GWX
  95. Enemy & AI Sub Q
  96. New UZO: Texture problem...please help
  97. 2 days in Base
  98. Ship and Air destroyed icons and single merchant contact mod for GWX
  99. GWX Developmental Sneak Peak PART II
  100. [REL] Keyboard configurator
  101. Can someone help?
  102. WIP: UZO, Fire, Smoke and Periscope
  103. QUE: Wrong dive/surface angle in central - solved?
  104. a few questions
  105. idea for transparant water
  106. Improved flak guns mod...
  107. Can someone help?
  108. Need help on modding periscope
  109. Is there a ALLAAAARM sound mod for GWX
  110. [WIP] British X-Craft (midget submarine)
  111. New SHIV Scene for SHIII version update.
  112. How do I edit object positions...
  113. Question about weather mod
  114. U-90: Contact Report
  115. Any new Ship models in SH3?
  116. sort of a mod idea...
  117. GWX: WO attacked Type VII Uboat - glitch?
  118. Ship's funnel smoke
  119. 6 dial sim feeling mod
  120. SH3Cmdr R2.7.1???
  121. colours on the nav map
  122. Can you change torpedo detections?
  123. Radiolog final
  124. Deck gun on a type II?
  125. Valletta - is this correct
  126. [REL] Tarjaks Emblem Pack 3
  127. Dial lighting????
  128. Is there a mission with heavy fog!
  129. [REQ] Safety Lines
  130. Wow... 4000 DLs and counting...
  131. Question about the "late War Sensor -mod"
  132. help with the favorite dial mod please.
  133. [REL] Small Lightning texture mod.
  134. looking for a specific skin and a question
  135. Clearer nights, how?
  136. Request for Desirable Mod: Radar Contact Reports
  137. Who got it wrong?
  138. Type VIIC/42
  139. I'm looking for some old pics...
  140. "Creeks" Sound from "Das Boot" ??
  141. About the water splash
  142. Periscope mod idea
  143. DepthCharge radius - effectiveness
  144. [REL] Lutzow Music Mod V.1
  145. Map Tools for GWX 1.03?
  146. Need help with Alpha Channels
  147. GWX standard sub icon?
  148. Cemetery of Mods.
  149. How objects (guns, props, etc.) are created & used in SHIII - informational tutorial
  150. OT: Dönitz last Base "Forelle" in 1945
  151. [WIP] Buoy reworked
  152. GWX 1.04 Development sneak peek part III
  153. IXC Skins
  154. make a file
  155. Lutzow dreams
  156. a question/query/begging to the GWX team
  157. Viic Interior
  158. Dual exhaust for subs
  159. One unrealistic wish for GWX 1.04
  160. MG42s?
  161. [REL] Unofficial Speech Mod for GWX
  162. GWX site - 404 error
  163. Urfisch needed.
  164. Recommendation for Modding Software?
  165. German beer drinking songs?
  166. Spy Satellite for GWX
  167. Crazy Request: SH3 model of Type VIIC
  168. [REL] CapZap's Emplems pack v.1.0
  169. Lost voice and sounds for the explosions
  170. depth charge
  171. Q about NYGM and snorkel.
  172. WIP - Project Ultra
  173. Loopy Model Request
  174. Visible bow and stern wakes underwater!
  175. Q about this skin...
  176. Where did this ever go?
  177. JSGME v1.7.0 now available!
  178. I have a playable hipper and bismark!
  179. [WIP] Speed controlled sub exhaust smoke
  180. Searching for skin
  181. Ship spotted!...Ship spotted!..Ship Spotted!...
  182. smoke and "hollywood" mods used together
  183. Is there a mod to remove the radar wheel handle grip?
  184. Type II conning tower.
  185. GWE download question
  186. Hi-res type VIIC skin
  187. Large Compass;Depth; Telegraph and TDC Mod
  188. Looking for this file...
  189. sound mod
  190. sound mod
  191. [REL] TarJak's Pinup Emblem Pack
  192. HELP, is there any slightly tweaking...?
  193. Any news on the Sh4 scene dat for 16km version?
  194. SH3 ships size issue
  195. Night-vision mask for text, notepad etc
  196. GWX vs NYGM
  197. Sorry for the absence .. very busy with RL
  198. Grey Wolves deck gun ammo problem
  199. Hey Steed! I'm trying out your Type IXB skins
  200. In Seadevils shipboulder, arises a new project- MOD ,,Other Side"
  201. Open hatch mod type VII hi res problem
  202. Poops new NYGM thread
  203. Improved Church's Observation Scope
  204. Gerome's cruiZers
  205. My old Loading screens up again for the newer members.
  206. Manual Targeting Academy
  207. How to make a mod JSGME compatible
  208. Blue backround F7 station
  209. QUE: Integrate programs in SH3?
  210. Flakmonkey's mods disappeared!!
  211. [REQ] Help
  212. Ok Mr Lehmann
  213. Mod request: Redmask for attack map
  214. [REL] SH4 Merchantpack for GWX1.03
  215. GWX and Credit for kills
  216. Will new SHIII disk work with prior GWX installation?
  217. Merchants skins
  218. GWX Expansion site?
  219. MAN Buchigeblase
  220. GWX install error
  221. Where is periscope (external) skin?
  222. Periscope detection rules
  223. Help needed
  224. Question for Mod Guys
  225. exhaust port locations and sub skins
  226. Improved Church's Observation (maybe more realistic mod)
  227. IXD2 (NSS_Uboat9d2) wake fixes
  228. Are stock SH3 1.4b and GWX units cpompatible?
  229. [REL] Soviet AI submarine IX-bis S-series
  230. [req] U-sils
  231. CHRIS EINBECKER SCOPE needed
  232. [WIP] CapZap's Emblems pack v1.1
  233. Where can I find Serg's Stand Alone S-Class?
  234. * Released * Racerboy's VIIb speed controlled dual exhaust with ADM v2.0
  235. IXD2 Weathered....
  236. GWX Map Update Cheat?
  237. GWX website inaccessible?
  238. * Released * Racerboy's VIIc speed controlled dual exhaust with ADM v1.0
  239. AJM1.3 ,Animations crew on ship ,video show
  240. Purpose of NSS_Uboat7c41 folder is ??
  241. [REL] X-Craft Mod...
  242. Wrong dive angle - any solution?
  243. Any fix for errant ship/external camera?
  244. Minor GWX 1.03 error
  245. [TEC] How to hide the Station Icons Completely?
  246. Problem with flooding/damage repair
  247. quest to wac team
  248. Help with PeriscopeTwistyThingyMod...
  249. [WIP] Combat Flag
  250. Surcouf