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  1. does GWX have depth charge shake?
  2. Realistic Career Length in SH3Cmdr
  3. Air Support
  4. Small fix for "My Favourite dials mod" for all versions
  5. Guide to creating/installing emblems/insignias
  6. usefullness of F1 in GWX
  7. Mod to make the enemy's DDs harder/more aggressive without GWX
  8. Improved Escorts
  9. Navmap ? mark
  10. GWX boat arrow?
  11. What Would Account For This?
  12. Light mod
  13. Lifeboats in SH4, so maybe time for SH3 ??
  14. GWX 1.04 - Anyone have any details ?
  15. Disabling mouse map scroll
  16. GWX slowdowns
  17. NYGM full install?
  18. Wartime radio recordings
  19. Equipment not appearing on damage screen
  20. Help! Destroyers in GWX are no challenge.
  21. Some GWX questions.
  22. 1280x1024 and display aspect ratio
  23. Hovering lighthouses?
  24. REQ - Points For Damage
  25. Anyone help a newbie? - Adding new ships
  26. Med water...reallly blue
  27. DL ships
  28. Problems with man + navigation after installation GWX - please HELP
  29. Converted SH4 Ships and Planes to SH3 for Download
  30. could U-boats sit motionless on bottom?
  31. Small request for a GWX 1.03 user
  32. Mod idea - Gyroangle/Targeting Independent of Periscope
  33. small merchants in GWX: sturdy
  34. right need help
  35. IS that what I thought it was? (GWX)
  36. Tweaking folders
  37. GWX spring update idea
  38. SuperMod people - RealNav Addon Pre-release
  39. HMS Perth ever released?
  40. Recommened mods
  41. TypeXXI GWX
  42. SH3 Grid Map
  43. U-Boat Mod 1.1
  44. Humble request for modding tips and scripting
  45. I'm looking for this officer icon mod...
  46. GWX and type II/VII issues ?
  47. Hard to pick a supermod
  48. Dipole Antenna - GWX
  49. Stange skies in GWX: Clouds & Sky don't transition smoothly
  50. OK... where is the weather mod?
  51. Real Navigation Mod files - FINAL
  52. [WIP]RMS Queen Mary in Cunard Colors
  53. objects highlighting when i looked at them?
  54. Helmsman mod
  55. may as well rename this SH4 Mods
  56. New SH-3-GWX Mod Suggestion
  57. Gramaphone Mod for SH-3-GWX
  58. sh3 layout
  59. GWX: Destroyer blows up after ramming?
  60. SH4 to SH3 - Link (ships)
  61. THe Elite Crew Uniforms....
  62. New feature for GWX 1.04
  63. Lookingfor Spy Sat
  64. wildchild sub skin
  65. sh3 commander .cfg files for sh3 link down
  66. loading aft external torps bug in GWX
  67. English translations
  68. Water opacity GWX(latest version)
  69. Pls Help Noob ! 2 Mod´s questions
  70. Idea to correct the [.] camera bug
  71. GWX Sound
  72. Maps in control room IXC Problem
  73. Tarjak's New Custom Emblem pack
  74. Need Help with deleted files
  75. GWX error msg
  76. Help with Silent Hunter III Voice Command v2.4
  77. HELP !!! Please, resolution and Nvidia sun...
  78. Missing features
  79. Help on screen shots
  80. [REQ] Metric to Imperial conversion
  81. VIIC with turm/4
  82. Thanks to all you modders
  83. GWX 1.03 italian text transaltion
  84. New Career
  85. GWX mod - problem
  86. how can all the mods be grouped together?
  87. Adding destroyed ships to sh-3
  88. Sabotage Question
  89. Is there a lighted Titanic model for SH3?
  90. RealNav Mod - 1280x1024 Sextant image
  91. Carotio, a theif!
  92. Modding Ethics
  93. NorOps News Update, May 2007
  94. Ground targets
  95. Modding Ethic/Courtesy Rules (Agreed)
  96. Whaling Ship Gun position fault
  97. Should there be duplicate entries in ship ID book with GWX?
  98. Commanding a surface ship
  99. Neutral Convoy Report
  100. Beautiful Reflections and water by accident
  101. Spy Sat for WAC 2.15
  102. Loch Ewe in '42 - piece of cake
  103. using "Borrowed Mods"
  104. Convoy Attack & Evasive Maneuvers Guide
  105. IXC/2 Texture Problem
  106. Purpose of speech folders?
  107. WIP: An alternative sea floor mod
  108. Personal statement !
  109. Looking for Extended Unified Campaign (NYGM + GW) Mod
  110. click when aircraft present
  111. The Pit of Emptiness
  112. Where To Upload Files For Downloading
  113. Need fix for SHIV sky vortex in Scene.dat, please help.
  114. Env settings?
  115. GWX Bad Weather Guns
  116. My first (mini) mod!
  117. Need help with sinking
  118. With Grey Wolves Mod, Torpedoes cannot be launched
  119. I shot myself in the foot
  120. RealNav navigation..
  121. What does sychronize do in video settings?
  122. how to install gwx?
  123. can i make sinking ships not vanish?
  124. Transparent Menu Bar by sale999
  125. GWX please consider this
  126. [REQ] Radar Issues
  127. New JSGME v1.6.1 RELEASED
  128. Maybe interesting mod for someone?
  129. Renaming ships?
  130. GWX Features?
  131. Where do these textures come from?
  132. Strange things in Kiel channel/harbour (GWX)
  133. Harbour Traffic Mod Standalone version SH3
  134. Original background music?
  135. Varied seafloor?
  136. SH3 Commander Random Folders
  137. GWX map icons + sonar lines
  138. Im about to install GWX - Dont stop me !
  139. Radio Mod
  140. Standalone Med Campaign?
  141. Torpedo realism mod for GWX v.1.03
  142. Music in SHIII
  143. Celestial Navigation
  144. 6 dials mod by flb sale
  145. Tweaking files for Mini Tweaker (Timetraveler)
  146. [REL] Visible Mines (when breaking the water line)
  147. DirectX 3-D Ripping Tool
  148. In-game Shortcuts for Bridge, Periscope ?
  149. Switching from NYGM to GWX
  150. Official Supermods Threads GWX-NYGM-WAC-Über
  151. Announcement: Stickies reorganization
  152. Must-haves & Specials: SH3 Commander - Venatore's mods...
  153. 3D models, Skins, and other mods
  154. Taking a break
  155. Question about the Elite Crew Unis mod
  156. Ignorance obvious: can SH4 ships work in SH3?
  157. Tracking Mod?
  158. high res textures
  159. Fubar's IXB Schlickgraug 58 Skin???
  160. Airplanes Night.....
  161. what files?
  162. Venatore's Tactical Green Mods???
  163. Would be diferent GUI for diferent uboots?
  164. Can someone fix SHIV scene.dat vortex for SHIII use please.
  165. GWX and sh3 commander
  166. another lil texture mod...
  167. GWX Intro Music
  168. GWX Time Compression Guidance + Buoyancy
  169. tranfering torpedo's
  170. FYI SHIII Community Manual NEWS
  171. Historical Sub Skins
  172. Real Damage Mod For 1.3
  173. Smoke texture in GWX 1.3
  174. Custom Ensigna
  175. UBoat sub skin question
  176. Textures for sub pens???
  177. Venatore's black and copper torps mod???
  178. SOS, calling mittelvaechter
  179. Exhaust smoke
  180. do you remember?
  181. Kiel in, Kiel Out????
  182. Any news from FUBAR?
  183. Slight Texture Problem
  184. Newbie with Questions regarding config files...
  185. GWX question regarding ContLine.tga?
  186. First Wolfpack
  187. sh3 help
  188. can lifeboats be added?
  189. VIIC deck-railing fix
  190. mod request
  191. scene.dat: General Environmental Data...
  192. Nights Too Dark
  193. NYGM Compatability
  194. Some various tweaking questions
  195. sub styles
  196. Upgrades or modifications before 1st patrol?
  197. Ship Windows Light Up at Night
  198. Walking Mod
  199. Deck gun in a Storm
  200. WAC spysat?
  201. Light nights for GWX 8k need testers!
  202. Kiel canal to slow
  203. Passive Sonar Sensitivity Question
  204. Devnull's 1 degree mod
  205. Traffic in Kiel canal: a request
  206. So I just had my first awesome GWX Moment.
  207. Help!! Need clean install!
  208. 8K vs. 16K
  209. Released - Variable Renown for GWX 1.03
  210. Periscope lock distance with GWX?
  211. Sinking Uboat
  212. Morse Code
  213. Minimum/Maximum number of Sailors/Petty Officers/Officers - where is this info kept?
  214. Airmod1
  215. sea gull mod?
  216. Question on changing a skin after GWX
  217. Type XIV Milkcow?
  218. No Mine Option in GWX
  219. Renown
  220. [NOTE] SH4 Atlantic-Mod really needs YOUR HELP!
  221. How to download from uboot.realsimulation ?
  222. Sukhoi.ru
  223. Any news about GWX 1.04?
  224. RND
  225. [WIP] R.M.S. Queen Mary in Cunard colors
  226. JSGME
  227. German Voice Commands (in progress)
  228. Help with sound mod
  229. Internal External cargo in mission editor?
  230. torp / deck gun damage values
  231. Can someboy fix the decoy bug?
  232. Subsim's recommended modding etiquette
  233. Speed up the Hydrophone´s needle
  234. [REQ] Bernard's Boots
  235. Timetravelers Mini Tweaker And Modding Tools
  236. Music theme Intro for SH3 ?
  237. More mods...
  238. Qusetions about GWX 1.03 and NYGM 2.5
  239. Is this possible?
  240. Would I be able to Reenable the Games music in GWX?
  241. conning tower compass bug
  242. [REL] SHIV Scene for SHIII beta.
  243. UBRS DLC RSS feeds working now
  244. Problems with the XXI Elektroboot
  245. (WIP) New Terrain Objects (German UBI Forum)
  246. REL: Carotios seafloormod
  247. Alternate reality campaign2
  248. [REL] New SHIV Scene for 16k & 8k Atmosphere versions.
  249. Radar signature of Schnorchel in GWX-1.03?
  250. GWX - Installation help needed - Please