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View Full Version : SHIII Mods Workshop


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  1. Wht's that round thing in GWX 1.02?
  2. [WIP]Cleveland now in SH3!! We can do it too!
  3. New releases on my sites forum!
  4. The Future for the U-Boats?
  5. A plee for Janson Jones!
  6. Has the Final version of GWX come out yet?
  7. Atlantik Modding Crew - Forum is online!
  8. GWX bug(?) - No missions!
  9. GWX Patch 1.03 released
  10. Reorganization to integrate SH4 will remove some of my posted screenies
  11. My favourite dials mod for GWX v.1.03
  12. Map Reading Mod!
  13. Emblem mirror fix?
  14. Is the GWX Flaggen file correct.
  15. Using HiRes mod above 1024x768 problem.
  16. [REQUEST]TypeIX Open Hatch
  17. GWX-SH3Commander-Fatigue
  18. Attack Japan MOD 1.0 released NOW!!!
  19. Resupply edit question
  20. all the little people from SH4
  21. Contacts on map mod request
  22. Guys.....
  23. [RE]USS Cleveland from SH4 for SH3
  24. For the GWX Crew
  25. What is the average range that a crew could spot an Airplane in RL?
  26. Any cool water effect mods?
  27. What TDC slideout ok with My Fav Dials mod?
  28. Does GWX fix the snorkel radar cross-section issue?
  29. GWX1.03 Tools & Dials!
  30. Ndrifter mods
  31. Watch officer mod question
  32. NYGM just a little help please.
  33. WIP-My fav. dials mod with integrated orders GWX v.1.03
  34. Any chance of .............
  35. GWX1.01 XRated Pack V0.1!
  36. using GWX AI in standard SHIII?
  37. Ok we now got sh4 ships how about the planes
  38. Files that changed from GWX 1.02 to 1.03
  39. [Poll] Need opinions on the next release of LRT (Longer Repair Times mod) for GWX
  40. GWX 1.03 and Greyrider's hydrophone table
  41. [TEC] Is Foxer Simulated & Used in SH3?
  42. Any info on how to learn modding SH3?
  43. Confused About GWX Skin Pack and GWX 1.03
  44. Help please!
  45. You're subscribed to this thread icon gone?
  46. Help, please? Looking for a certain file...
  47. Torpedoes and pistols
  48. Smoke and wakes look funny at 1600x1200
  49. sound mod request
  50. Increasing depth charge lethality?
  51. Small problem with GWX V 1.03
  52. SHIII Patched 1.4b Upg Tools&Dials
  53. Problem with loading campaign or mission with GWX
  54. GWX 1.03 Seems to have no Hollywood!
  55. What the **** Does it take.
  56. Modders wanted - for big "Switch SH4->SH3 project"
  57. GWX problem (I think)
  58. Question about GWX flags sheet.
  59. Gwx 1.3-help !!!
  60. FLB Sale U-999 mod
  61. Regarding Porting GWX over to SH4
  62. TweekSUB Question
  63. Problems with AI subs?
  64. British Subs in TGW1.1a??
  65. with gwx patch v1.03 do i still need the previous patches?
  66. silent hunter III mission editor help
  67. [REL] GWX-No ContactTails plus Colored WarShips!
  68. why does the torpedo lock not lock anymore with gwx 103?
  69. When adding mod's!
  70. More Capital Ships & Traffic for GWX 1.03.
  71. Thermal Layer Mod...
  72. Map With GWX Expansion
  73. What version do i have?
  74. GWX bug with deck gun?
  75. Here we go again - Spy Sat GWX 1.03
  76. recognition manual and keyboard?
  77. Has anyone made a mod to make GWX nights brighter?
  78. GWX 1.03 - problems w 37mm flak gun
  79. GWX 1.03 Campaign problem??
  80. Which mod for an old beast ?
  81. Cool pix of early boats
  82. 3 ???'s re Mission Editor
  83. Changing crew energy dropping from 32 TC?
  84. GWX 1.03 - consistent CTD, 30th/33rd Flotilla, 1943
  85. Is there a limit on # of Ships in Roster?
  86. Strange Deck Gun Problem
  87. Question to the guy who made the mini tweaker...or anyone!
  88. gwx singlemissions not working on stock version
  89. Noob here... what mods should I get?
  90. Need photo 1 each of HH and Mousetrap
  91. GWX for the Light-Sub Captain?
  92. NabMap Sliding Boards V0.1
  93. Capt Posn on conning tower
  94. Do You Use MBFL Mod (mission builders fast loader mod) ?
  95. GWX 1.03 Water Colour
  96. problems with NYGM 2.4 update & 7zip...
  97. REQ - Escort depth charging (immersion)
  98. Where can I get GWX 1.03?
  99. GWX quesion
  100. help me ,who can tell me how to edit a val file ?
  101. SH3 Deckgun ammo.
  102. Depth color scale
  103. Quick niggle about GWX's Whale Factory Ship
  104. GWX: possible to stop celebrating each hit?
  105. Range button & GWX
  106. Datas für Upgrades
  107. Converter to ogg
  108. SHIV Water!
  109. Periscope depth
  110. Take off on Carriers??
  111. Pencil question
  112. REQ - SHIV's Radio for SHIII
  113. help
  114. [REQ] ? How can we make a scripted scuttling charge for docked ships.
  115. [REL] Directors Cut Auto Evasive Maneuvers mod beta 1.0 for directors and players
  116. You want props?
  117. 2 GWX questions
  118. Two very tiny/minor/trivial GWX glitches
  119. GWX Friendly Convoy - Not!
  120. Stupid values at sensors.dat with GWX and Mini Tweaker
  121. Help installing NYGM 2.2
  122. GWX Fatigue problem?
  123. an interesting bug with propeller sound
  124. mini tweaker flak gun help
  125. Hey Mac Can You Spare a Fellow Kaleun Down in his Luck a submarine
  126. i'm searching for anyone who has changed torpedo colors
  127. TGW to GWX??
  128. Real Quick Question
  129. Wolfie's Mini Tweaker??
  130. GWX: Equipment availability and Wonky Air
  131. GWX ISSue -- TypXXI--Uselees 256megs seeflor version
  132. 3D modding, how?
  133. Bug or Unbelieveable stroke of luck?
  134. ContLine.tga
  135. Noob requires help with Mods please
  136. Do these ships really have ammo bunkers?
  137. has anyone got clear water mod 4 gwx103?
  138. Infinite Hull damage?
  139. Looking for Ubertorps,better smoke,and oil slicks..AND SURFACE SHIPS TO DRIVE!!!!!!!
  140. Need help for a small mod I'd like to make JSGME compliant
  141. Overload!!
  142. Quick GWX Question...
  143. [WIP] Floating Mine
  144. paint shop pro advice
  145. need advice re: Gray Wolves vs Seawolves
  146. SH4 subs for SH3
  147. 2 Quick mods and an apology Extra ammo and Supertorp
  148. So what a swordfish airplane with crew?
  149. Sailing the Bermuda Triangle
  150. GWX Das Boot Prop/Engine Sounds
  151. Getting the Leros FuMB-37 on the XXI's snorkel BEFORE Jan 45?
  152. GWX songs
  153. F7 screen
  154. Meaning of values in the sensors.dat
  155. Sub Ready released v. 1.1
  156. Is there a GWX FAQ?
  157. [REL]Intro Splash
  158. [HELP} I've broken the Bismarck.....
  159. Which mod to use?
  160. CTD during smoke and fire in NYGM
  161. GWX - how long download time?
  162. Its been asked before
  163. GWX crashing on startup
  164. "Repeat torpedo fire" mod and Umark.tga
  165. Remove sinking ship music?
  166. what mods will add something to GWX103
  167. Mod to fix "fish-eye vision" in Type II?
  168. Late War Sensors
  169. throw crew member overboard
  170. Filmcam Mod
  171. Question: GWX1.03 XR Pack V0.1
  172. Blohm & Voss BV 138
  173. Krillers sun mod
  174. Is there a mod to hide map contact updates but keeps sonar lines?
  175. Long repair mod & gwx 1.03
  176. [REL] SH3 and SH4 Command File Merger Utility
  177. Question on Type II reloads in GWX
  178. Adjust rpm of the 3.7cm gun
  179. no tails pls
  180. New Realism settings menu!
  181. RAW files
  182. Adding an Emblem to your boat...
  183. Hydraphone rotation speed & exclusion zone
  184. Did anyone actual get working playable surface ships?
  185. Is there an exhaust mod?
  186. GWX Inital Radio Message...
  187. Silent Hunter III GWX questions
  188. GWX 1.03 creaking sounds, sonar ping sound
  189. IMPOSSABLE to escape DD's
  190. [REQ]Trap container animation fix.
  191. Crew management
  192. FullScreenMovie mod for GWX1.03
  193. Armour Files
  194. More Planes
  195. 3d waves
  196. timetravelers mini tweaker - where are the files?
  197. Grey Wolves installation problem
  198. Little modding help.
  199. Open Hatch Mods
  200. [WIP] revised SHIII Mods List
  201. Morse Code followed by Enigma Machine
  202. Airplanes not using thier cannons
  203. problem with tactical green mod
  204. Anyone interested in modding SH4 to get SH3+ ?
  205. So what am I doing wrong? A mod question.
  206. Grey wolves for SH 3
  207. GWX DD AI is ruining SH3 for me.
  208. Text Messages in SH3
  209. GWX Radio Message Issues Question
  210. Crew qualifications system change..is this possible?
  211. JSGME
  212. Fill Me In On Transfer To France/ GWX 1.03
  213. GWX help needed
  214. Good videos for mod research
  215. Ocean Floor Mod
  216. GWX 16km users: a little gift!
  217. Another possible mod?
  218. Can anything be done with the lights?
  219. JCwolf
  220. Repeated orders mod
  221. Small mod-related issue
  222. RWR Availability?
  223. Orginal 20mm Mini Tweaker Numbers
  224. Vista Sidebar Gadget mod
  225. Alternate Reality Campaign Mod
  226. U-Boot Real Sim.Com??????
  227. change 'what do you want to do?' menu
  228. Clean Install of SH3
  229. List of modifications, tools and tips for Silent Hunter III
  230. gwx + wac
  231. Need help with mini tweaker.
  232. is it simply just not possible
  233. Plaid Shirts?
  234. Bow wave????
  235. Any mod for the inside of the U-Boats?
  236. hahaha funny bismark mission
  237. News From what's to come!
  238. GWX: Wolfpack/Elco question
  239. Anyone Know Where To Find????
  240. So there I was.......
  241. sub damage question (gwx)
  242. SH3, Attack Japan MOD 1.2 released !!!
  243. Printable Recognition Manual
  244. GWX & War Aces
  245. External Torpedo Reserves
  246. HELP - Starshells - How can you increase lifetime (illumination)
  247. manual navigation mod?
  248. menu1024_768 changes won't enable
  249. Skin Question : GWX v1.3 antennas with Fubar's skins
  250. HELP - How do i make 'silent running' undetectable?