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  1. Shouldn´t Active Sonar provide target depth?
  2. Kilo and Akula active sonar need work.
  3. OK, so where is 1.02?
  4. Any developments on the cold war?
  5. What is is about subs?
  6. *** Click here to read older topics ***
  7. why do the bow plane retract?
  8. Another SC player says....
  9. AI P3 magic sub detection
  10. Battle of the Atlantic game: ASDIC/Sonar
  11. Minesweepers
  12. Landlubber Guide v0.5
  13. Surface radar can't detect missiles??!
  14. Godforsaken Air Platforms
  15. Kilo radio antenna bugged?
  16. Download Edition?
  17. Hyperlobby
  18. Dennis
  19. This has been bugging me for ages...
  20. Patch Suggestions (Monitored by Sonalysts)
  21. TMA: auto or do-it-yourself ?
  22. DW Narrow Band station - and SC
  23. Sonalysts World Cup - Rules and Tournament Outlines
  24. Altitude
  25. Dangerous Waters Contest at 1800 CDT this week
  26. Rates of climb and descent
  27. FFG and her Helicopter
  28. REVIEW - Loaded Inc. gives DW a 9.5/10!
  29. What does the Sound vs. Speed hotfix do?
  30. Windowed mode
  31. Stadimeter Library
  32. Torpedo improvements?
  33. No CD like SC?
  34. Game Freeze
  35. where can i find missions
  36. My chat with Jamie about lack of missions for OHP, P-3 etc.
  37. Akula Towed array
  38. Another bug for SUBROCs?
  39. Advice needed on 688/Seawolf narrowband display
  40. ASROC non pinging torpedos or IA problem
  41. ROE changes and scripting.
  42. Shadowing behind seabed contours: How to do it effectively?
  43. Confessions of an addict
  44. Just a little fun
  45. Virginia class boat
  46. Gone missing !
  47. About SS-N-27s and Club-S missiles
  48. Stallion Lauch Notification?
  49. Does the EW suite in the FFG 7 provides active jamming?
  50. New Harpoon 3 Encycopedia
  51. ctd in the first mission petropavlovsk after patching
  52. 212 patch for german market
  53. TMA exercise thread?
  54. Wire breaking
  55. Starfish malfunctioned
  56. Dont bring a gun to a knife fight
  57. Question for Finiteless.
  58. 1 screw or 2 screws?
  59. Did I just get lucky ?
  60. Why can't torpedoes sink other torpedoes???
  61. FFG and multiple tracking issue
  62. 'A horse ! A horse ! My kingdom for a horse !'
  63. R/L Navy gives sim community no love...
  64. Passive intercept range estimation
  65. Did WWII subs perform TMA plots - if not why?
  66. Sovetskaya Campaign Mission
  67. Ekelund Range
  68. Real sounds from french diesels submarines (1970-1980)
  69. Open Source?
  70. Unrealistic or cheat..?
  71. Stealth vessels
  72. Blind Mans Bluff
  73. Stop the damned engine!
  74. this game is like silent hunter 2
  75. TopTorp's TMA Guide
  76. This game is aggravating
  77. Tool to search & filter sound-profiles (Sonar-Profiles)
  78. Unable to detect air ctcs with the FFG
  79. New custom scenarios at SubGuru.com! (UPDATED 7 Aug)
  80. Conducting a SAG escort?
  81. FFG TMA Passive Bearing Lines
  82. SSN KURSK was down by US SSN Memphis !!!
  83. How did early US nuclear powered subs fix their position?
  84. Auto-TMA exploits?
  85. They just go in circles
  86. Seawolf related question
  87. 'Put your hans together'
  88. Scenario Testing Ground
  89. What do you think of the multiplayer station mode?
  90. Real sounds from french submarine (part II)
  91. Training
  92. Possible Detecting mines in the FFG ??
  93. Poll limits.
  94. Solo/MP mission : MP6 Harpers chase
  95. Amizaurs SUBROC Doctrine fix and Multiplay
  96. Do I understand this sonar SSP stuff correctly?
  97. Real alarm sounds from 688 class
  98. MP4 BREST blocus
  99. MP2 doggy deep
  100. Long time no see....
  101. Is the patch comming?
  102. Am I the only one disappointed with restricted database?
  103. Better then EndItAll.
  104. Realism v simulation
  105. A message to developer and community documentation writers
  106. Blackmuzzle's Realism Sound Mod
  107. Graphics Vs Gameplay
  108. Russians rush to rescue sailors
  109. An Example, please just let people have there say
  110. Oh Uh just foud out...
  111. Fabulous Discovery!
  112. Torpedo spreads?
  113. Terminal TMA?
  114. Avator Policy
  115. TMA
  116. Something we could have in the next Sonalysts simulation
  117. New DB Editor
  118. When active sonar has you, can you tell?
  119. Detection of SSMs with the FFG
  120. Interior view in DW like in the old 688(i) Hunter game
  121. Seahawk Weapon Presets - How To ?
  122. Active Sonar Questions
  123. narrow straights
  124. Okay you talked me into it !
  125. Finally, transient spotted and a question
  126. Is UUV usage by the player an exploit?
  127. Of visual sightings - and - data links - and such...
  128. Are CMs useful against Stallions and SS-N-27ASW?
  129. DW Combined Soundpack v1.0
  130. Any head-to-head multiplayer player mode
  131. countermeasues autocrew
  132. Thanks Timmyg00!
  133. @ Thomasew
  134. Patch?
  135. 3D depth rendering for subs?
  136. Sub museum in Groton CT
  137. DW and FC
  138. How to manage in dense contact situations?
  139. OT: What happened to the book section
  140. Helo dipping
  141. Improving self SA while achieving obfuscation of enemy SA?
  142. where is morzh?
  143. Adding a new unit: Scud.
  144. Always fire first?
  145. Why B model not R?
  146. Liberian Liberation Mission
  147. Screen Flickering Problems
  148. Nood question about DEMON
  149. Track Disappeared?
  150. The Real Deal
  151. can moderators move my post please
  152. can i ask for help a mo
  153. DW selling techniques a joke ?
  154. DW in Video - Movies
  155. should i ......
  156. SLAM-ER Fix Beta
  157. MP4 Steel storm
  158. TMA Autocrew not as good as in SC?
  159. Opinions on Harpoon 3
  160. Spotting transients with the SSAZ?
  161. MP and sub comms?
  162. What’s the biggest thing you’ve shot down with a MANPAD?
  163. Is marginal ice flow noise modeled in DW or SC?
  164. What is this?
  165. P3 Orion - AGM-65 Air to Surface Missile
  166. Help - Dynamic Groups.
  167. What is Dangerous Waters
  168. Akula 65 Torpedo
  169. Preference for conventional 65 or wakehomer.
  170. Anyway to turn off the counter measures?
  171. D.W. questions about realism options and other....
  172. MP6 Gulf KLUB
  173. Show truth in 3D only?
  174. What was the alfa really like?
  175. Map Screen Sound Question
  176. One more question about realism...
  177. Vanilla version of DW
  178. Will there be a DW patch v102? (and 2 Q's)
  179. Theme/Song in "Hunt for the Red October"
  180. Should Wakehoming Torpedos Work Vs. Subs?
  181. Food for thought.
  182. Does this game rock, or what?!?! FFG-7 kicks A!
  183. Anti-Anti-ship weaponry.
  184. Setting Up Your System for DW Multiplayer w/Firewall-Router
  185. Random Seed
  186. Awesome Editor I have ever seen.
  187. OT: Identify these holes!
  188. Captain's Call
  189. Waterfall in an Akula?
  190. Upgrading
  191. Sub Vs Sub Cold war style
  192. Scramble !!
  193. DB editor
  194. NEW under ice manual from experiance
  195. Thought I couldn't install DW
  196. Stupid questions about ... what I have read and studied.
  197. African Bees Nest
  198. New FFG-based custom mission at Subguru
  199. Anyone knows the lat and long?
  200. DW autocrew TMA
  201. kapitain and seawolf (where do i start)
  202. Is the Sandown protected from magnetic detonators?
  203. help on tracking a trident
  204. how do i work it out with pencil protractor and paper ?
  205. Problem: Graphical Flashes
  206. Ambiguous contact?
  207. New! Bellman's "Sonar Visual Aid Kit"
  208. So, where is the patch ?
  209. Nav Map clutter with P3
  210. sound mod help
  211. sorry guys
  212. ANY BATTLE ?
  213. Anyone got a good FFG Air-Threat drill?
  214. whats up with RUSSIAN REBELION ?
  215. Kapitan's Guide to Under-ice Ops
  216. New Kapitains Under-ice Guide (Expanded version)
  217. New assignement
  218. CH Products setup?
  219. Patch, any news at all? Jamie, please....
  220. special mission help
  221. Custom Scenarios
  222. EA capability and RF homing
  223. Does the Kilo not have LLTV?
  224. Using DW as team building experience for teenagers-thoughts?
  225. Necessary reading: the Final Dive
  226. Stuck in SOSUS Handover
  227. SOSUS Handover
  228. Cutting the wires
  229. link to download hyperlobby please
  230. Helo keeps losing dipping sonar
  231. B-6 Chinese Badger and sound problem
  232. russian navy virtual is a go
  233. Seeing Double
  234. Bathymetric Accuracy?
  235. P-3C Orion (MAD) - Need help
  236. Why are SSBNs so Quiet?
  237. DSRV troubles - doctrine modding
  238. New to DW? Some GREAT resources to get you started!
  239. Visual HF Sub identification
  240. Question about Wire-Guidance
  241. Wrong
  242. RADAR mast failed ?
  243. SUBROC/Sealance
  244. Your choice on next playable platform in DW?
  245. Akula Waterfall Display
  246. Doctrine modding guide ?
  247. What's the difference between Sub Command and DW?
  248. Found a bug!
  249. changing course now sir
  250. LuftWolf and Amizaur's Realism Mod Poll #1: Mk54 vs. Mk46