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File Name: Skipjack SSN (overhauled) (11.53 MB) Download
Author: tomagabriel, ETR3(SS) (Uploaded by ETR3(SS))
Date Added: 04-10-17
Downloads: 988
Grade: A+
Description
Welcome to the new and improved Skipjack SSN for Silent Hunter 4 v1.5!
Original mod by Tomagabriel (His readme file included)
This version by ETR3(SS)

Recommendations: Play with Limited Fuel, Batteries, and O2 off. This is a WWII sim, nuc boats wern't around and so they can't be portrayed 100% accurately. I have tested with limited Fuel and Batteries on and only found one problem. A bug that is part of hardcoded stock game will drain your battery quickly if you travel around at Ahead 1/3 with limited batteries on.

-Combine Sail and Hull files: Data files for the hull and sail were combined into one file set. Doing so eliminates issues with the conning towers not showing up properly.

-Remodel Rudder: Rudder was reshaped to more accurate form.

-Remove cleats from hull: I don't think the cleats on the Skipjack were retractable but removed them anyways.

-Remove TBT: Removed TBT from bridge. You're a nuclear submarine, make submerged attacks!

-Adjust Radar mast height: Radar will raise with the observation scope. It can be used for submerged attacks or for searching for aircraft before surfacing.

-Change manning levels: Added more crew members to better reflect manning levels. I wouldn't plan on seeing a full compliment though, but it's pretty close.

-Rework compartment layout: Moved equipment around the boat I.E. sonar, radar, radio.

-New torpedoes: Added Mk 37 and Mk 45 torpedoes. The Mk 37 is based off of Mod 0 specs, recommend using it similar to the Mk 27 as an anti escort weapon. Currently uses the Mk 48 3d model. The Mk 45 is truly for those foolish enough to think they can outrun the 11 kt blast. Comes with magnetic detonator with a 100m detonation range, arming distance of 2000m.

-Change torpedo loadout: Default loadout is 4 tubes with Mk 16, 2 with Mk 37, and stores filled with Mk 16's.

-Configured mast and antennas: You now have 2 periscopes, a radio antenna, radar antenna, ESM antenna, and snorkel in the sail. All raise and lower with either a periscope or the snorkel command. Many of the models are from the stock game. I no longer have a 3d modeling program to try my own. (Not that I'm that good at 3d modeling anyways) Shift+X will raise the snorkel, R will set snorkel depth.

-Retexture hull and sail: Hull retextured to the standard US Navy black and red. Sail texture left unchanged. The two different black textures may look a little weird, I'm still not 100% sure, but enough to release for community feedback.

-Rework ship wake: Looks more accurate. Purely an eye candy change.

-Damage zones: Expect a more realistic collision with other objects and YOU WILL TAKE DAMAGE due to the damage boxes being enlargened/placed correctly.

-Ship characteristics: Displacement, Speed (surfaced and submerged), Test and crush depth, and hit points for the hull changed to realistic values.

-Roster list and ship naming in files: A roster of 5 Skipjack boats is included in the format USS Skipjack SSN 585. Scorpion has been omitted for obvious reasons.

-New sounds: Electric motors, diesel engines sound changed to a turbine sound from the carriers in game. It won't change your detectability, just ear candy. Also replaced the diving alarm, emergency blow, surfacing, and battlestations(manning) sounds with audio from real US Submarines.

-New sensors: Added new sonar(BQS-2,SQS-4), radar(BPS-4), and ESM(BLA-4) sensors based on best available information of what was really onboard a Skipjack at commissioning.

-UPC Files: I added crew files and career files as well. This may enable it to be played with TMO if installed last. Any feedback for others is appreciated.

-As of this release this mod will conflict with the Ohio SSBN Improved mod that I released. I'll address this later on.



Legal stuff: I'd prefer this stay at Subsim as the servers are more reliable for long term storage. Feel free to spread the word about it though and direct them back to Subsim.
As for modding the contents the terms from the original readme apply.
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You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
rein1705
05-02-17 at 02:06 AM
OOOH i cant wait to try her out. Thank you Tomagabriel
Davefhi
12-25-17 at 06:51 PM
I'm trying to download this update but it only downloads 1 file with no folders and jsgme can't see it, what am I doing wrong? The beta 0.1 is awesome by the way looking forward to getting this update working
rein1705
07-23-18 at 06:08 PM
Unzip the file before putting it into JSGME


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