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This MOD contains some changes for QR1 that we were working on 2 years ago and some new changes.
After working with this MOD over the past month I thought I would make it available for download before I get frustrated and delete it.
The MOD is JSGME ready.
Base Model - by UbiSoft
This MOD Updates Radio Room - AKA:QR1
Modified by SteelViking's Interior Mod V1.2.1
.. Fixed several UbiSoft bugs
.. Changes/Adds New Textures/UV Maps
__ Modified by SilentMichal for- silentmichal's interior mod 1.2.4
.....Adds Dinning Area
.....Adds new Room_QR1_Silentmical.GR2 model for Provisions, Textures and UV Maps
.....Adds new Room_QR1_Silentmical.SIM to support Provisions
..... - Provisions go away over time. Determine by remaining Fuel Level.
..... - ---=<[NEW UbiSoft BUG - EXTERNAL FOLLOW CAMERA VIEW OUT OF RANGE FOR PLAYER UNIT After any food item is removed]>=---
____ [WIP]Modified by BIGREG/TheBeast
.......Updates Room_QR1.GR2
....... - Adds Place Holder GR2 Bones for four(4) Radar Range Dials
....... - Adds 4 New Radar Range Dials 3D Models (DOES NOT WORK - Not defined in dials.cfg or scripts)
.......Updates Room_QR1.SIM
....... - Adds dial controllers for the new Radar Range Dials (DOES NOT WORK)
Latest Changes:
....... - - Because Range Dials are broken, I changed/added the following.
....... - Changed Radar A-Scope to PPI Display.
....... - Added data\Misc\radarContact0.dds
....... - - This is the blip(s) on PPI Radar display.
....... - Added Max Range display selection of 39km to the Radar Range select switch.
....... - - This is more for Air Search Radar.
....... - Added three(3) position range selection toggle.
....... - - Ranges should be 200m-9Km, 200m-24Km, 200m-39Km -=[last range will detect Surface Targets up to 19Km and Air Targets up to 39Km]=-
....... - - AGAIN, Actual Max Radar Detection Range Depends on currently installed Radar.
.......Updates Room_QR1_silentmichal.GR2
....... - Rename all bones in file Room_QR1_silentmichal.GR2 except Bone 0 to prevent any possible GUID conflict for controllers.
....... - Deleted all Camera Bones in file Room_QR1_silentmichal.GR2 to prevent any possible camera conflicts.
....... - Adjusted Bone X, Y, Z positions to respective Mesh graphics so Obj_Pendulum controllers work correctly.
....... - Added RayTrace Light Halo to Dinning Table Swinging Light.
....... - Added EnvMappingCtrl Controller to Dinning Table Swinging Light Lens.
....... - Added RayTrace Light Halo to Room QR1 Toilet Light. -=[Still missing light Lens and EnvMappingCtrl]=-
....... - Added EnvMappingCtrl controlers to Room_QR1_silentmichal.sim for all bones being used in file Room_QR1_silentmichal.GR2.
.......Updates Room_QR1_silentmichal.sim
....... - Remapped all controllers after renaming all GR2 Bones.
.......Adds Textures required for Room QR1 silentmichal changes.
....... - Adjusted some Textures and Light Maps. silentmichal Light Maps need some more adjustments.
5/1/2016 - data\Library\Room_Int_LampHalo.dat
....... - Removed Direct Light Test Nodes.
....... - Removed Omni Light Test Nodes.
....... - Adjusted Table Light placement.
....... - Rearranged Blocking and SHD nodes. It still appears these Nodes do not work.
5/2/2016 Added Install Options
....... - Option for Food to NOT Vanish over time.
....... - Option for No Food.
11/23/2016
....... - Revised RadarView Controller Inner Range from 20m to 30m so Player U Boat radar blip does not appear in center of Radar Display.
....... - - Ranges should be 30m-9Km, 30m-24Km, 30m-39Km
....... - - - [Depending on installed Radar Antenna, The new long range will detect Surface Targets up to 19Km-24Km and Air Targets up to 39Km-40Km]
Images
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