View Full Version : Quick missions for MH60 - useless
Ori_b
07-21-2006, 03:54 PM
Why not adding a support ship with landing pad automatically for a quick mission with MH60? Without the ability to land and rearm, its doomed.
Pity...:down:
Jamie
07-21-2006, 04:47 PM
Anyone can edit the QM databases to change with friendly and hostile platforms could be selected (at random) as well as neutrals. So for the MH-60 missions you just make sure that there is always an allied U.S. FFG/DDG in the mission to land on.
I'm sort of surprised the community hasn't taken a crack at it with all of the fantastic community-created DB tools that are out there. :up:
Ori_b
07-22-2006, 09:25 AM
Well, not anyone knows how...
And if its so simple, why not adding this to 1.04 list?;)
BTW
is there a way to open a quick mission in the editor?
i have a save from a quick mission but it wont let me open it, and it doesnt appear in the import list.
OneShot
07-22-2006, 11:46 AM
Quick missions are "instant-created" based on a random number (the "Seed"), therefore you can't edit those missions but you can edit the base upon which they are created, which means you have to edit the database (which I guess is the qmplatforms.eqd file) tho I'm not sure if our available tools can handle that database. If thats the case then a quick fix from SCS might be the only way to go (or inclusion in the next patch).
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