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View Full Version : Oblivion - 6x AA, HDR, Temporal AA, 1280x1024 test


SUBMAN1
06-19-06, 08:15 PM
Looks damn nice, but 15 to 20 FPS is not nice. I'll have to get rid of the Temporal AA (Effectively doubles AA to like 12x or 16x) to make it play good.

-S

PS. Yes Skybird, I removed the menus for you!

http://img108.imageshack.us/img108/4779/screenshot680nq.jpg

SUBMAN1
06-19-06, 09:00 PM
Woo hoo! No more jaggies! Thx for the heads up Gizzmo!

-S

PS. These shots are from Frostcrag Spire. Notice how many houses are actually in Burma when viewed from above! See the reason they didn't give you a levitation spell in this one now? :)

http://img226.imageshack.us/img226/6884/screenshot809oh.jpg

http://img79.imageshack.us/img79/3403/screenshot784sv.jpg

http://img144.imageshack.us/img144/254/screenshot790eo.jpg

tedhealy
06-19-06, 09:21 PM
The AA looks good, but running with a non choppy framerate without AA looks better :D Bottom line, the game is gorgeous. Maybe you can turn on the temporal AA when you take snapshots of Cyrodil.

SUBMAN1
06-28-06, 09:24 PM
The AA looks good, but running with a non choppy framerate without AA looks better :D Bottom line, the game is gorgeous. Maybe you can turn on the temporal AA when you take snapshots of Cyrodil.

I agree. FPS is more important. But it damn well looks nice!