robj250
06-16-06, 10:45 AM
Silent Hunter Commander's Edition had a lot to do. Regular war patrols, being spotted by Japanese Fishing boats who would radio your position (I remember having to sink them) Rescue downed pilots, excellent mission editor, It had a gauge which would show thermal layers. Photo missions where you had to sneak into a harbour and take pictures. Being able to enter Japanese harbours and sink ships and a lot more which I can't remember. What I do remember is being under attack (depth charges from Japanese Destroyers) what seemed like hours. Areas where you could actually sit your sub on the bottom.
I have read a lot of your suggestions for SHIV and if they try to put in everything you suggest, it will NEVER get realised. So let's be realistic. I was talking to Ubisoft about it and they hope to have it out by December of this year. But as I said, if they put in everything you guys want, I'll never live to see it.
As for adding Destroyer Command to it, I don't think so!!!
Someone mention Xbox. Well if you want to play with Xbox, then go get one and play the silly games that come with it. Don't have it with SHIV. I agree with using the Nivida graphic drivers (spelling).
I used to have a web site called Silent Hunter which described the game of Silent Hunter Commander's Edition. It was a good game and if they plan to impliment SHIV following the general ideas that were in the Original, plus incorporating things they have in SH3, it should be a good game. Have mods that can be added, like in SH3.
I agree with some of your suggestions (wish-list). But you have to remember, being able to move about your sub and sliding down ladders, requires a lot of 3D graphics.
Yes, there was various subs that you graduated to in the Original SH. I actually liked the Gato.
I agree on having a better, more detailed manual for SHIV as the one for SH3 really "sucks" and the editor for SH3 really stinks as well. I remember being able to use the original SH editor to design whatever I wanted, even if you wanted to design a "test" mission.
I agree with more radio communications, but adding morse code reguires that everyone learns morse code, not really a requirement for the game and flags, NO.
Having a captain's quarters which has a calender showing the date, sunrise and sunset and weather conditions.
See your sub leave port and return to port is a must. Plus a review of your crew at the end of each patrol. Medals and promotions are a must.
Wolf-packs are German. But in actual history, yes there were more than one sub on a mission and could be used in multiplayer.
Yes, we did have fires on board the sub in the original, and flooding where you could actually see the water levels rising in the sub.
I can remember having to leave Malta and go through the narrow channels to get to my patrol zone, and sometimes when going through those narrow channels, a few Japanese ships where on the other side waiting for you.
Yes, they did have Japanese subs in the original and hope they have them in SHIV.
I really didn't care for SH2 and Destroyer Command. The nav map was unreal.
Let's hope that SHIV contains all that I have mentioned and that it is ready this year before I find myself being dropped over the side, buried at sea. Some of us are old and can't wait forever for SHIV to be released.
Having Toyo Rose talking on the radio would be nice. Intercepting commications. Receiving additional orders while at sea. I also agree on the receiving of messages after you send out a patrol message to SOSIS or whatevery headquarters. I also agree with having a sub base in Pearl Harbour where you can start from and the opportunity to transfer. But let's not have an additional mod that rolls back.
Having proper news prior to missions (briefing session perhaps) and receiving reports of enemy positions which you would have to go to, but let's forget the required renown loss for not making it to your patrol zone because you are out of torpedoes.
I think that is enough said. I could go on and on, but most of you guys have made some good suggestions.
Oh, one thing I forgot. I hopt they permit one backup so if your original DVD for the game gets damaged, you would have a backup to use. Or perhaps use the backup to play the game, just like in Starcraft and BroodWars.
I have read a lot of your suggestions for SHIV and if they try to put in everything you suggest, it will NEVER get realised. So let's be realistic. I was talking to Ubisoft about it and they hope to have it out by December of this year. But as I said, if they put in everything you guys want, I'll never live to see it.
As for adding Destroyer Command to it, I don't think so!!!
Someone mention Xbox. Well if you want to play with Xbox, then go get one and play the silly games that come with it. Don't have it with SHIV. I agree with using the Nivida graphic drivers (spelling).
I used to have a web site called Silent Hunter which described the game of Silent Hunter Commander's Edition. It was a good game and if they plan to impliment SHIV following the general ideas that were in the Original, plus incorporating things they have in SH3, it should be a good game. Have mods that can be added, like in SH3.
I agree with some of your suggestions (wish-list). But you have to remember, being able to move about your sub and sliding down ladders, requires a lot of 3D graphics.
Yes, there was various subs that you graduated to in the Original SH. I actually liked the Gato.
I agree on having a better, more detailed manual for SHIV as the one for SH3 really "sucks" and the editor for SH3 really stinks as well. I remember being able to use the original SH editor to design whatever I wanted, even if you wanted to design a "test" mission.
I agree with more radio communications, but adding morse code reguires that everyone learns morse code, not really a requirement for the game and flags, NO.
Having a captain's quarters which has a calender showing the date, sunrise and sunset and weather conditions.
See your sub leave port and return to port is a must. Plus a review of your crew at the end of each patrol. Medals and promotions are a must.
Wolf-packs are German. But in actual history, yes there were more than one sub on a mission and could be used in multiplayer.
Yes, we did have fires on board the sub in the original, and flooding where you could actually see the water levels rising in the sub.
I can remember having to leave Malta and go through the narrow channels to get to my patrol zone, and sometimes when going through those narrow channels, a few Japanese ships where on the other side waiting for you.
Yes, they did have Japanese subs in the original and hope they have them in SHIV.
I really didn't care for SH2 and Destroyer Command. The nav map was unreal.
Let's hope that SHIV contains all that I have mentioned and that it is ready this year before I find myself being dropped over the side, buried at sea. Some of us are old and can't wait forever for SHIV to be released.
Having Toyo Rose talking on the radio would be nice. Intercepting commications. Receiving additional orders while at sea. I also agree on the receiving of messages after you send out a patrol message to SOSIS or whatevery headquarters. I also agree with having a sub base in Pearl Harbour where you can start from and the opportunity to transfer. But let's not have an additional mod that rolls back.
Having proper news prior to missions (briefing session perhaps) and receiving reports of enemy positions which you would have to go to, but let's forget the required renown loss for not making it to your patrol zone because you are out of torpedoes.
I think that is enough said. I could go on and on, but most of you guys have made some good suggestions.
Oh, one thing I forgot. I hopt they permit one backup so if your original DVD for the game gets damaged, you would have a backup to use. Or perhaps use the backup to play the game, just like in Starcraft and BroodWars.