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GunnersMate
02-17-2006, 04:08 AM
I just ordered DW from someone on ebay ($25/manual :up: )and I was wondering if you can manually fire the OTO Melara?

Dr.Sid
02-17-2006, 04:23 AM
I have no idea what is that supposted to be. in DW FFG has these and only these weapons:
- SM2 missiles mainly against airborne targets
- Harpoons
- 3 torpedo tubes
- single barrel 70mm (ar what size) gun
- 1 CIWS 20mm machine gun system, mainly agains missiles

You can (well, you have to) fire all these manualy, CIWS also has automatic mode.

Bill Nichols
02-17-2006, 04:42 AM
I have no idea what is that supposted to be. in DW FFG has these and only these weapons:
- SM2 missiles mainly against airborne targets
- Harpoons
- 3 torpedo tubes
- single barrel 70mm (ar what size) gun
- 1 CIWS 20mm machine gun system, mainly agains missiles

You can (well, you have to) fire all these manualy, CIWS also has automatic mode.


The FFG's 76-mm gun is made/designed by OTO Melara of Italy.

:know:

Kapitan
02-17-2006, 06:04 AM
also SM-2 missiles make ok anti ship weapons if you can fire enough of them into the ship works well on another perry.

Dr.Sid
02-17-2006, 06:19 AM
76mm is mostly useless. Your enemies will be mostly subs and anti-ship missiles (and their very distant carriers). 76mm has limited range and it is very hard to hit moving target.

Nikita
02-17-2006, 08:12 AM
You can order to fire after target designation, shot by shot or continuously. Then a little window is opened and you can see where the shots go.

sonar732
02-17-2006, 10:46 AM
also SM-2 missiles make ok anti ship weapons if you can fire enough of them into the ship works well on another perry.

I used this tactic in Fleet Command. The SM-2 is faster then the TASM and Harpoon, so the reaction time is more difficult.

sonar732
02-17-2006, 10:47 AM
76mm is mostly useless. Your enemies will be mostly subs and anti-ship missiles (and their very distant carriers). 76mm has limited range and it is very hard to hit moving target.

Except when it comes to those missions with small ships.

JSLTIGER
02-17-2006, 10:54 AM
The only problem with the SM-2 as an ASuW weapon is its small warhead when compared to the TASM and Harpoon.

OKO
02-17-2006, 11:08 AM
the second problem with the SM2 is : he need to be radar guided, with the FFG radar (so with a maximum range of 15 miles against surface targets) or with the helo radar in REMRO mode.

SeaQueen
02-17-2006, 11:33 AM
76mm is mostly useless. Your enemies will be mostly subs and anti-ship missiles (and their very distant carriers). 76mm has limited range and it is very hard to hit moving target.

You're kidding right? I use it all the time. Frequently, when I'm playing, the defenses of both sides are sufficient that cruise missiles are exhausted, and so once people get within 20kyds they open up with cannon fire. If you figure out what the maximum salvo size for the FFG is, you really only have so many useful salvos, depending on range. Then you start balancing that against how many defensive missiles you have remaining, the 76mm cannon starts looking really great.

It may be a secondary weapon, but it's far from useless.

Dr.Sid
02-17-2006, 01:11 PM
Getting 20kyds to ffg on the surface is stupid thing to do. Why would you do that ?
Well I did use 76 i that African bee's nest mission. That's all. Never again. Not that I would not like it .. there was just nothing to shoot on.

GunnersMate
02-17-2006, 01:31 PM
SM-2 ? Only the SM-1MR can be fired by the single armed bandit.

Tarrasque
02-17-2006, 01:33 PM
Sonalysts have modelled the SM2 in lieu of the SM1 for the OHP

SeaQueen
02-17-2006, 03:43 PM
Getting 20kyds to ffg on the surface is stupid thing to do. Why would you do that ?

Because you've both shot all your cruise missiles and one of the two opposing fleets haven't been defeated yet. It can happen surprisingly often if you put together a realistic scenario. I've faced massive barrages of cruise missiles and only lost one ship in a group.

Kapitan
02-17-2006, 04:52 PM
ive used my 76cm gun in battle multiplayer mode and won numerous times its very accurate and i have hit targets up to 10 miles away and even other side of islands

DivingWind
02-17-2006, 05:00 PM
I agree with Kapitain! Though firing at inshore targets sometimes you need to adjust firing trajectory,but that's realism,right?

suttorad
02-20-2006, 01:15 AM
In the test scenario I sunk Kirov CGN with 6 hits by my 76 mm !!! I don't know why, the Kirov don't fire his ShipWreckers and totaly ignore me and payed for it :) But in my opinion, 76 mm has very large damage effect and may be reduced 10 times.
Four or six hits from Iowa's 16" can destroy Kirov, but 76 mm :hmm:

BigBadVuk
02-20-2006, 01:26 AM
Well...we r talking about 406mm NAval cannon with AP type of shell around 2300lb(roughly 1000kg)
Maybe im too optimistic,but NO way that only 5-6 hits from that cannon could sink Kirov!Unles of course by some miracle hit its reactor and blow him away ,or lucky ammo storage hit (but hey..i think we r far enough from British disaster at Jitland,so now we know how to properly protect ammo inside ship)!! :damn:

I agree,maybe it will be cripled,and slow(maybe even total stop) but i dont think it will sink!..

And no way he can be sunk by OTO ... :arrgh!:

GunnersMate
02-20-2006, 11:51 AM
I served on a FFG and from memory the shell is about 3"(duh) by 15". Just enougth to do a Grisha or a Neustrashimy in 6 shots but a Kirov? :-?
Maybe you hit him in the reactor! :o :rock:

Kapitan
02-20-2006, 12:06 PM
nah 6 shots on a kirov MY EYE

more like an entire mag or two, you forget that kirov also have more ciws weaponry than a perry not to mention 2 or 4 5 inch guns (depending on updates ect)

harpoons litteraly bounce off this thing and tasms only do slight damage so killing it with 6 rounds NO WAY !

Takeda Shingen
02-20-2006, 02:05 PM
harpoons litteraly bounce off this thing and tasms only do slight damage so killing it with 6 rounds NO WAY !

Litterally? At what angle? Should I have the CWIS at the ready in the event that they bounce my way?

SeaQueen
02-20-2006, 05:06 PM
I served on a FFG and from memory the shell is about 3"(duh) by 15". Just enougth to do a Grisha or a Neustrashimy in 6 shots but a Kirov? :-?
Maybe you hit him in the reactor! :o :rock:

A lot of damage modelling should be taken with a grain of salt. That's universal.

XabbaRus
02-20-2006, 05:15 PM
I served on a FFG and from memory the shell is about 3"(duh) by 15". Just enougth to do a Grisha or a Neustrashimy in 6 shots but a Kirov? :-?
Maybe you hit him in the reactor! :o :rock:

OK mister gunersmate. Since you served on a Perry what is the turn performance of the one in game compared to the real thing?

Mau
02-20-2006, 07:44 PM
And may be you can tell us as wel if the MK92 Weapon system we can fire a salvo of 2 or more missiles at the same target with the same FIRE CONTROL RADAR??

That would be great to know.
May be you can find out with other people that were on the OHP when they had the MK-13/SM-1

Pigfish
02-20-2006, 09:47 PM
How about SSMs? I can target them in DW using the big gun but have never taken even one out. Consequently I gave up trying a long time ago. :-?

Can the 76 take out SSMs like the Exocet in real life?

Dr.Sid
02-21-2006, 02:48 AM
With it's ability to target moving targets I would be really surprised if it could hit SSM in DW. Even IRL I really doubt it. If it had flak shells, automatically programmed for correct tistance, maybe.

GunnersMate
02-21-2006, 11:10 AM
I served on a FFG and from memory the shell is about 3"(duh) by 15". Just enougth to do a Grisha or a Neustrashimy in 6 shots but a Kirov? :-?
Maybe you hit him in the reactor! :o :rock:

OK mister gunersmate. Since you served on a Perry what is the turn performance of the one in game compared to the real thing?
Well I dont have the game yet. umm its in the mail :damn:

GunnersMate
02-21-2006, 11:16 AM
And may be you can tell us as wel if the MK92 Weapon system we can fire a salvo of 2 or more missiles at the same target with the same FIRE CONTROL RADAR??

That would be great to know.
May be you can find out with other people that were on the OHP when they had the MK-13/SM-1
I believe I remember that the STIR & CAS can illuminate 2 targets at a time each for a combined 4 targets. The MK 92 can use the guides for 2 missiles per target for a total of 8 missiles in the air at once! :rock: :up:

Mau
02-21-2006, 03:49 PM
Then would it be possible to fix this and have a salvo of two capable (or 2 single) SM-2 on the same target with the same STIR or CAS (and then using the same CWI.
That is what I thought too

However I am doubtful that you could engage two different target with the same STIR or CAS

GunnersMate
02-21-2006, 08:02 PM
Then would it be possible to fix this and have a salvo of two capable (or 2 single) SM-2 on the same target with the same STIR or CAS (and then using the same CWI.
That is what I thought too

However I am doubtful that you could engage two different target with the same STIR or CAS
The CAS is actually a TWS radar so yes it is possible. The STIR on the other hand the 2 target have to be within certain degree spread. The STIR puts out two subtly different wavelengths on the targets and missiles guide on each one. you would have to ask a FC to get that spread number. :-?

BigBadVuk
02-22-2006, 07:04 AM
With it's ability to target moving targets I would be really surprised if it could hit SSM in DW. Even IRL I really doubt it. If it had flak shells, automatically programmed for correct tistance, maybe.

Or proximity fuse :up:

GunnersMate
02-22-2006, 10:49 AM
With it's ability to target moving targets I would be really surprised if it could hit SSM in DW. Even IRL I really doubt it. If it had flak shells, automatically programmed for correct tistance, maybe.

Or proximity fuse :up:
They got 'em.

MaHuJa
02-22-2006, 09:51 PM
At least once, I have actually shot down a missile with the gun. It's hardly reliable though.