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Mike 'Red Ocktober' Hense
10-27-05, 09:38 PM
the latest from the Blitz development... finally, some water i can go with... and decent sub hull textures...

http://home.att.net/~subbase2/blitzcubedwater6.jpg


--Mike

EAST
10-28-05, 11:30 AM
Really looking nice Mike.

Sulikate
10-28-05, 11:59 AM
Nice envroinment, good job :up:

2019
10-29-05, 11:35 AM
Great things you're doing here, but your models and textures could use some more work.
Why don't you look after for a team?

Sulikate
10-29-05, 01:30 PM
I like the textures, but if a team is to be created I wanna be in :arrgh!:

Oberon
10-29-05, 04:20 PM
Sweet pic Mike :up:

2019
10-29-05, 05:22 PM
I like the textures, but if a team is to be created I wanna be in :arrgh!:
Why would you like to join a development team, do you have a perticulair reason for that? ;)

TLAM Strike
10-29-05, 07:54 PM
Joining a dev team for a project like this is not an easy undertaking. I speak from experience here (points to sig). It takes lots of commitment and dedication; so don't make an offer you're not willing to commit too. For the month of September (at that time we were hoping for a Sep 30 release date but that’s been pushed back due to school commitments with some of the team) every free moment was dedicated to making 3D models and writing for the Storyline of EV: Firefly, and it nearly burned me out.

Sulikate
10-30-05, 08:24 AM
I'm sure it isn't easy to be part of such a complex project. I imagine you are having a lot of work. good luck :arrgh!:

2019
10-30-05, 09:09 AM
Joining a dev team for a project like this is not an easy undertaking. I speak from experience here (points to sig). It takes lots of commitment and dedication; so don't make an offer you're not willing to commit too. For the month of September (at that time we were hoping for a Sep 30 release date but that’s been pushed back due to school commitments with some of the team) every free moment was dedicated to making 3D models and writing for the Storyline of EV: Firefly, and it nearly burned me out.
Exatly, TLAM.
most of my free time i spend working on the project and playing games :lol:
too much a game fanatic.
Well i put often so much time in the development that i refuse to see my pals, oh well if you did know them then you would say i'm doing the right thing lol.

So Tlam, how is your project?

Mike 'Red Ocktober' Hense
10-30-05, 11:08 AM
most of the people i've had the opportunity to work with aren't really as driven as i am, and when it becomes a job, when things start getting tough development wise or scheduling wise... they're gonna find reasons why they have to feed the cat, or get their nails done, or some other real life thing, that i have little patience or tolerance for...

that's just the way i am... unless i found someone who is as driven as i am on this, it would be best for them to work on a project with someone else...

TLAM's got it right... his viewpoint on the subject is based from experience... and i agree wholehearthedly...

as far as the textures and other stuff needing additional detail... you are correct... the ones you are seeing would need additional work.

--Mike

2019
10-30-05, 11:32 AM
most of the people i've had the opportunity to work with aren't really as driven as i am, and when it becomes a job, when things start getting tough development wise or scheduling wise... they're gonna find reasons why they have to feed the cat, or get their nails done, or some other real life thing, that i have little patience or tolerance for...

that's just the way i am... unless i found someone who is as driven as i am on this, it would be best for them to work on a project with someone else...

TLAM's got it right... his viewpoint on the subject is based from experience... and i agree wholehearthedly...

as far as the textures and other stuff needing additional detail... you are correct... the ones you are seeing would need additional work.

--Mike

You might have not know allready, but two years ago a guy had send you a email, where he stated that he had some skills in 3dsmax and he was wanting to help you with the art stuff.
Well that guy had waited for three months for his reply which said that you was not looking for help.

Well that guys was just me. :-j :lol:

Well i think you overestimate most people by saying that they are not so driven as you, there are many who are, but all you have to do is be open to find them.

TLAM Strike
10-30-05, 01:28 PM
So Tlam, how is your project? Well my project(s) are going quite good. EV Firefly is nearly ready for a preview verson, we just need to finish some writing for the storyline and test the final version. My VS projects haven’t been abandoned :lol: the BMP-1 is half mapped, the Zulu has gotten some more mesh work, and the Tone got new AA guns last week. :up:

Mike 'Red Ocktober' Hense
10-30-05, 02:38 PM
2019... i think what you mean to say is that you think that i underestimate most people when i say that they are not as driven as i am... (i understand there is a language difference here :D )...

... my conclusion is based on experience... i've found, that while being open sounds good... a lot of the time it results in unnecessary complications, experience has shown that being extremely selective about whom you associate with is the key to avoiding a lot of these unnecessary complications...

most people think they want to make games... just like a lot of things... i met a guy who was sure he wanted to be a pilot... he kept bugging me, so i took him up... the reality of being in a light plane was entirely different from what his imagination had led him to believe... and this invloved no effort or work on that persons part...

do you have any idea how many letters i get from people ready, willing, and able to work with me on this... or people who want me to work with them on a project... i'm talking about salaried as well as indie stuff...

could you imagine what things would be like for me if i accepted offers from even half of em...

i'm sorry bud... but i'm really kinda picky who i associate with... to be honest, if i see you as someone i would go into combat with, then i'd see you as someone i could work with as a partner... otherwise...

i remember your letter (i think)... and, i've seen your stuff... it looks really good...

have you tried putting a few of your sub models into a game engine, adding a lil ocean scenery, and seeing how well it works... i mean, i know you are centered on the artisitic part of this, so i'm just asking on the assumption that you might've dabbled in some coding...

i'm sure you realize that making a first class model, and texturing it so that it can stand next to other good looking works, is just a small part of what it takes to make a 3d game... much less a game that attempts to simulate a real world set of circumstances...

ask some of the other guys who are attempting such projects...

the 3 months you waited for me to reply were, i hope, not wasted just waiting for me to reply... and i can only apologize for not responding sooner... but hey, i'm doing the best i can... unless i have some letter of introduction, or have dealt with you prior, or know you from this forum, then an obscure letter may very well get put on the todo pile...

one more important thing you've gotta understand... i do this primarily for me... it is my obsession that drives me... i'm on my own schedule, no one elses... and i have my own agenda to satisfy...

now that may not be what you would like to hear... but that's the reality of the situation... i appreciate your critique and comments, and take from them as much as you generously offer... but advice on what i'm doing, or how i should do it, i must reserve that for people whose judgement i know i can depend on...

i hope you understand...


TLAM... good luck on your project... lemme know when you are ready to preview it :up:

--Mike

2019
10-31-05, 04:26 AM
2019... i think what you mean to say is that you think that i underestimate most people when i say that they are not as driven as i am... (i understand there is a language difference here Grin )...
yip that's what i mean.

do you have any idea how many letters i get from people ready, willing, and able to work with me on this... or people who want me to work with them on a project... i'm talking about salaried as well as indie stuff...

could you imagine what things would be like for me if i accepted offers from even half of em...
Well i'm sure that at least one person would be a very solid member to your team.

i'm sorry bud... but i'm really kinda picky who i associate with... to be honest, if i see you as someone i would go into combat with, then i'd see you as someone i could work with as a partner... otherwise...

How do you know that the person is right?
Have you any long lasting conversations with?

have you tried putting a few of your sub models into a game engine, adding a lil ocean scenery, and seeing how well it works... i mean, i know you are centered on the artisitic part of this, so i'm just asking on the assumption that you might've dabbled in some coding...

I'm a artist and i don't really have to know about programing.
All i need to know is how to model and texture for a real time application.


i'm sure you realize that making a first class model, and texturing it so that it can stand next to other good looking works, is just a small part of what it takes to make a 3d game... much less a game that attempts to simulate a real world set of circumstances...
Well in today games graphics pay a huge role, most often it desides it;s succes, sh3 for example.
But i get your point ;)

But i see in your project it lays much diffrent you go for solid game play environment. :up:

ask some of the other guys who are attempting such projects...

I allready know



the 3 months you waited for me to reply were, i hope, not wasted just waiting for me to reply... and i can only apologize for not responding sooner... but hey, i'm doing the best i can... unless i have some letter of introduction, or have dealt with you prior, or know you from this forum, then an obscure letter may very well get put on the todo pile...
any way don't think i'm upset about this letter, i just wanted to letyou know.

now that may not be what you would like to hear... but that's the reality of the situation... i appreciate your critique and comments, and take from them as much as you generously offer... but advice on what i'm doing, or how i should do it, i must reserve that for people whose judgement i know i can depend on...

i hope you understand...

Well this seems kinda selfish and arrogant, oh well it's your project and i hope you do the best thing.

Mike 'Red Ocktober' Hense
10-31-05, 09:53 AM
Well this seems kinda selfish and arrogant
ok... considering the fact that in 1985, i was already publishing software for the TI-99/4A home computers... and you probably weren't even born at that time... i think that your stated opinion here can be dismissed as coming from one who is only viewing the world from a narrow perspective, one which is defined by the little time that you've been doing what you do...

i envy you... ahhh it must be great to be young and naive... sometimes i wish i could go back and be just like you... uninformed, carefree, full of the self confidence and assuredness of youth...

of course you are right... and everyone else is wrong... and whatsmore, nothing that i can say to you will convince you otherwise...


in spite of all that, you might consider, that what you currently see as arrogance and selfishness, is in fact, sound and solid rational reasoning, based on a lifetime of experience... experience which you have yet to even approach accumulating... and rational which will elude you until you actually do go out there and invest yourself into a business that is more than a hobby...

your comment only serves to assure me that you definitely wouldn't have been one of those the solid team member that you mentioned above... now, while putting on the top of your resume that the person you want to work for/with, is a selfish arrogant bastard, while that may work in some circles... you'll be waiting a looooooong time if you expect to hear from me with an attitude like that...

good artists, like good programmers, are a dime a dozen... good artists with a positive and understanding attitude... priceless...

if i eventually did decide to partner with someone on this project... it most assuredly wouldn't be you, or anyone like you... reality - there are many, many, many talented 3D artists who can pump out a submarine or naval vessel with realism, life, and a lot less chatter... look around the net... you'll see that your work is not unique enough for you to be posturing yourself in what i see as such a forcefull and assuming manner...

are ya starting to see what i meant about complications arising from associations... i've already wasted close to 5 minutes reading your stuff, and another 3 or 4 responding to it... and this thread, which was originally just supposed to be a posting of a pic of something i did in Blitz, and nothing more than that, has already been sidetracked into a personal, back and forth, tit for tat...

and you'll fogive me if i choose not to continue along those lines...

a little word of advice though before i end this... and you can either take it or leave it...

the next person you approach with intentions of working with, try and leave out the part about them being selfish and arrogant... regardless of what you think, or whether it is true or not...

trust me... it'll endear you in a better light to them... :yep:

--Mike