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2019
08-23-05, 06:11 AM
If anyone has some good referencial photos about their electronics and equipment, i'll be glad to se it so i can make any improvements.

So far this is finished.

http://www.threedy.com/site/forum/attachment.php?attachmentid=79558&stc=1

XabbaRus
08-23-05, 06:45 AM
Very cool 2019

Can you tell me what material you use to get that shine coming off the corners.

Also I like the CIWS. I'll be borrowing them for any other Russian model I make if you don't mind.

2019
08-23-05, 06:50 AM
Thanks,

The shine coming of the corners is called color bleeding and is calculated during the renderer, you can use any material but you will need 'Brazil r/s' to let it render. It's actually a Global Illumination render which takes a lot of time, but looks nice ;)

No problems about the masts, you can use them they have also a sepperated texture map so you wont have to re-skin them.

XabbaRus
08-23-05, 06:57 AM
Cool.

SquidB
08-23-05, 12:02 PM
Thats crazy, when i first saw the screenshot i thought it was of a scale model you had built.

Nice work indeed :up:

Pigfish
08-23-05, 06:01 PM
:o Fantastic.

2019
08-24-05, 04:10 AM
Thanks guys :up:

Fish
08-24-05, 04:14 AM
Thats crazy, when i first saw the screenshot i thought it was of a scale model you had built.

Nice work indeed :up:
They aren't scale models? :o :huh: :hmm: :rock:

Bellman
08-28-05, 03:51 AM
Very cool 2019. :|\

2019
08-28-05, 05:25 AM
Thanks Fish and Bellman ;)

Sulikate
08-28-05, 07:40 AM
looks really interesting, but it look like it has some materials, if I'm right, it won't work in DW... but I like it :up:

2019
08-28-05, 07:47 AM
Thanks!

how do you mean materials?

Sulikate
08-28-05, 07:55 AM
these specular lights in the corners... they seem to be 3dsmax materials, not only bitmap textures... :know:

2019
08-28-05, 08:23 AM
these specular lights in the corners... they seem to be 3dsmax materials, not only bitmap textures... :know:
All is "blinn" shader with color bitmaps.
Specular in the corners? Yes that's part of the shading, you need materials to being able to aply a texture, you know that a bitmap is just only a part of the material.

Notice that on DW models there is also shading which comes from the material. Although i dunno if my shading settings will be used or overriden by pre-defined shaders in the engine.

BTW, can somebody tell me if DW is supporting bump maps?
cose no matter how nice you paint there are lots of detials that look too flat when you look at the angle of specular.

Sulikate
08-28-05, 09:09 AM
thanks for the info anyway, I haven't seen any bump maps in DW, I don't think they are supported :up:

2019
08-28-05, 09:18 AM
thanks for the info anyway, I haven't seen any bump maps in DW, I don't think they are supported :up:

so bad that they aren't in.

You know that the poly limit is 30.000 polygons.
hmm with clever modeling you can model lot of key datails :)
i'm curious how much polies had the original osa, 500?
this one is 5.500.

Kapitan
08-28-05, 09:25 AM
osa's were fine boats ive only seen the osa 2's in egypt but there were very nice

the egypitain navy has a mix of russian and american weapons and ships i have seen an old riga frigate of russia alongside a perry frigate and also the russian romeo uses the MK48 torpedos totaly strange