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nacra
08-14-05, 07:00 PM
Here's a new tiny sim that is hopefully to the beta test stage:

http://sub-log.com/games/buoyancy

It's a simple 2D Flash game that models the three ballast tanks of the USS Holland. Probably about a minute of gameplay at the moment. ;-)

I'd appreciate any comments and ideas!


thanks-
Paul
http://www.sub-log.com

PeriscopeDepth
08-15-05, 02:54 AM
Fun little game . Will volts eventually matter? How? :cool:

nacra
08-15-05, 10:57 AM
Thanks for the comments. I don't know about the batteries. On one hand it is tempting to hookup the main motor but that would add a bunch of complexity in allowing the boat to move horizontally.

I'll probably just add some little fun tweaks to this one and then maybe build another version with background scrolling and main propulsion and all. Hopefully I can build an X-Boat game sometime to let you play out the attack on the Tirpitz. I was always interested in that story.


thanks-
Paul

Mike 'Red Ocktober' Hense
08-15-05, 06:17 PM
looks great... this level of control as far as ballasting and deballasting the sub adds so much more than simply hitting the Dive key...

yep... it does get a bit more complex... horizontal motion as well and the deck angle, and how it affects the ultimate depth, as well...

great start... i could see this turning into a decent lil sim :up:

or a decent big sim for that matter...


--Mike

TLAM Strike
08-15-05, 06:38 PM
Sweet.

I was able to hover with 70% aft 76% main 70% fore, and using no HP Air just the pumps. :rock:

This is great!

XabbaRus
08-15-05, 06:40 PM
When you restart PSI is left at the same level as when you finished the previous game.

I like it though.

TLAM Strike
08-15-05, 06:58 PM
Another problems (This is related to my "hovering") once you touch the bottom your score will not stop counting the next time you bottom the boat. Thats why I thought I was hovering.

nacra
08-15-05, 07:20 PM
Thanks for the kind comments and for finding two bugs today! I'm not properly resetting everything when you hit start.

Yeah, my hope was to make a tiny game that gave more of a feel for sinking and buoyancy than I saw with any existing sub sim. I realize my big problem with it now is that there's just not much gameplay here. But thanks for looking.


Paul
http://www.sub-log.com

2019
08-16-05, 05:13 AM
cool game :up:
it would be much better if the propeller would work too.

Etienne
10-17-05, 12:01 PM
Top score 16097... But the score counter in the bottom corner needs at least one more digit.

And shouldn't triming affect your buoyancy, if you're pumping to sea?

nacra
10-17-05, 12:59 PM
Hi Etienne, thanks for the note. I think the sim is hooked up to pump trim water into the main ballast tank so that it usually doesn't affect buoyancy. If main ballast is full then the trim tanks pump overboard. I just checked the piping diagram (some links below) and it looks like it's possible to pump the trim water a few different ways: between fore and aft trim tanks, straight overboard, and into main ballast. What do you think?

Holland website:
http://www.geocities.com/gwmccue/
choose Holland VI Systems - Water

The website has frames so here's the exact page:
http://www.geocities.com/gwmccue/Systems/Ballast_Water.html


But I haven't updated this Holland sim for a while, working recently on submarine wreck maps, but I'm thinking of using this little game as a base for an X-Craft midget sub game. It'd be great to add propulsion, a scrolling background of the Norwegian fjords, and then add in German patrol craft and some big targets to sink with saddle charges. :-) Lots of work though.


Paul
mail Paul at Sub-Log.com
http://www.sub-log.com

chrislove01
04-25-06, 01:22 PM
I really like it! Any chance you can find the time to update it?

Anyone know of any other sub games where you have direct control like this?

Chris

Deamon
12-28-06, 12:53 AM
http://www.dreadnoughtproject.org/heinrich/Forumtemp/score.jpg

:D

Went long time out of the window operated only with the instruments. But took me to long and i gaved up.

But great little sim which shows how interesting operating can be when simulated properly. This confirms my own developement approach.

nikimcbee
01-04-07, 12:29 AM
this game is fun

Morts
02-12-07, 07:14 AM
nice little game:up:
nice find

nikimcbee
11-17-07, 10:57 AM
Now, they need to have the torp launch:rock:

nikimcbee
12-14-07, 03:10 AM
more holland stuff:
http://www.battleships-cruisers.co.uk/holland_class.htm

nikimcbee
02-24-08, 09:41 AM
19903 ran out of compressed air, had to surface:roll:

Deamon
02-24-08, 10:12 AM
19903 ran out of compressed air, had to surface:roll:
So I am still the champion :rock:

nikimcbee
03-09-08, 12:21 AM
19903 ran out of compressed air, had to surface:roll:
So I am still the champion :rock:
I guess I need to go to drydock and get bigger compressed airtanks installed.:rotfl:

Deamon
03-09-08, 09:53 AM
I guess I need to go to drydock and get bigger compressed airtanks installed.:rotfl: Try it with better skills instead ;)

The trick is you have to counter allready the small and subtle tendencies to rais or sink. But only with small counterforces. It is very similar actually how it works now in IUF. Steering a ship in IUF is a real pleasure now.

Chad
03-09-08, 12:24 PM
Does I win?

I didn't want to pass 99,999 in fear it would start over at 0.

http://www.chadmcrae.com/record.JPG

Deamon
03-09-08, 10:48 PM
Uhh :huh:

Hey how comes that the sub is still in the screen after 98000+ points ? Was the game updated so that the sub doesn't go out of the screen anymore ?

Chad
03-10-08, 11:24 AM
I guess lol. First time I've played the little game :D

Deamon
03-10-08, 05:25 PM
Ok, Chad you asked for it:

http://www.dreadnoughtproject.org/heinrich/Forumtemp/NewScore.jpg

I dared the step beyoned the limit and discovered an almost infinite universe beyoned that 100000 I am the champ again. :sunny:

But as you can see the sub went out of the screen again. I figuer there is lots of room for improvement for this little game.

Reaper51
03-10-08, 09:11 PM
Bah! The score doesn't show up right! :damn:

I took her down and mostly leveled her out, but she finally drifted off the screen. I see I have a score of 1140, and it's rising very slowly, so I figure I must be sufracing slowly, and since I can't see the sub anymore, I give up and blow ballast... :shifty:

http://i110.photobucket.com/albums/n114/Cowboy_one_one/GCS0001-5.jpg

Chad
03-10-08, 09:39 PM
I don't know why the sub goes out of your screens??

Possible bug maybe? I'll try to beat you now Deamon!

Deamon
03-11-08, 02:40 PM
I'll try to beat you now Deamon!

http://www.dreadnoughtproject.org/heinrich/Forumtemp/TopScore.jpg

:cool:

Do not even try to beat me. Lets face it. I am the champ.


Possible bug maybe? The game is buggy as hell.

Chad
03-12-08, 09:47 PM
I'll try to beat you now Deamon!

http://www.dreadnoughtproject.org/heinrich/Forumtemp/TopScore.jpg

:cool:

Do not even try to beat me. Lets face it. I am the champ.


Possible bug maybe? The game is buggy as hell.


You win Deamon :rotfl: :rotfl: :rotfl:

I don't have enough time for my score to get that high! :arrgh!:

Sailor Steve
03-13-08, 05:27 PM
Just discovered this marvelous little sim today!

My score so far is so bad I won't post it; but it's less than 10% of Deamon's.:dead:

nikimcbee
03-14-08, 04:42 AM
Has anybody tried the Russo-Japanese 1905 War mod for this?:rotfl: