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View Full Version : Are there any 3rd party fixes for the XXI?


jason210
07-28-05, 07:16 AM
Are there any 3rd party fixes for the XXI?I want to use this but the RADAR snorkel bug puts me off, as well as a few others.

When is the next RUb coming out?

Will there be another pofficial atch or an official add-on?

J

SeaSlug_U999
07-28-05, 07:32 AM
W've been trying to fix the snorkel sonar, but without success. An this is because we do not haev access to the SDK or 3dMAX plugin Ubi uses.

So, the answer is no. Unfortunately. :(

Cdre Gibs
07-28-05, 04:38 PM
WRONG SLUG - I posted the list of working upgrades to the Type XXI age ago but because I'm not some realisim freak its been put down and ignored. Hell I've even been called a liar!!
The FIX'S below is a LIST of upgrades to the Tyep XXI that will NOT give u the "XXXX Destroyed" message.

Year 1943
SuperCharger_00=1260
Snorkel_00=1262
Batteries_00=1269
AftBatteries_00=1269
Hydrophone_00=1272
Sonar_00=1274
Radar_00=1278
RadarWarningReceiver_00=1283
Decoy_Launcher_00=1288
SonarCoatings_00=1304
RadarCoatings_00=1305

Year 1944
SuperCharger_10=1260
Snorkel_10=1262
Batteries_10=1269
AftBatteries_10=1269
Hydrophone_10=1272
Sonar_10=1274
Radar_10=1278
RadarWarningReceiver_10=1283
Decoy_Launcher_10=1288
SonarCoatings_10=1304
RadarCoatings_10=1305

Year 1945
SuperCharger_20=1260
Snorkel_20=1262
Batteries_20=1269
AftBatteries_20=1269
Hydrophone_20=1272
Sonar_20=1274
Radar_20=1278
RadarWarningReceiver_20=1283
Decoy_Launcher_20=1288
SonarCoatings_20=1304
RadarCoatings_20=1305

Use them if u like but this is the last time I will post any of my fix's, tweeks and/or mods to these forum's. U can thank the realisim brigade for that.

Nopileo
07-28-05, 04:47 PM
Gibs,

I haven't been much on the forum lately, and I have missed this fix earlier. This is much appreciated!

I was just wondering where to put this? I looked in the NSS_Uboat21.cfg-file, but I suspect this is not it?

Thanks,

Nopileo

Cdre Gibs
07-28-05, 04:50 PM
Basic.cfg

Nopileo
07-28-05, 05:06 PM
Sorry if I appear completely brainless here, but I've gone through the basic.cfg-file a few times, and I can't find any sections resembling the ones you posted, at least not with the same headers (they have names like 'Year2=1945').

Should I replace any of the lines with your lines, or simply add them at the end of the basic.cfg-file?

Anyway I'm off to bed. Thanks in advance, and thanks for figuring out a fix for this!

Duncan Idaho
07-28-05, 05:53 PM
I've been using Cdr Gibs XXI fix for a few weeks now, works excellently, and makes the XXI a great boat. (Still can't mount snorkel radar, or it'll be destroyed at mission start).

Also, there's a part of the fix he forgot to include:

Go further down in Basic.cfg, you should be able to find the entry for the batteries, (note the battery number installed on the fix, it's 1269). Find the number 1269 in the batteries section, once you've found them, change the Energy number from 1.25 to 1000, or you'll have problems with batteries not lasting anywhere near what they should. So you'll have nearly infinite batteries, but that beats having to spend way too long trying to recharge them.

Have fun!

Nopileo
07-29-05, 08:28 AM
Thanks Duncan Idaho.

Any idea where the other entries by Cdr Gibs are to be entered? Or should it just be copied and pasted anywhere into basic.cfg?

Thanks,

Nopileo

thecaptain
07-29-05, 09:17 AM
Cdr Gibs, does the FuMo 391 radar work correctly now with your fix, or does it just get rid of the radar destroyed message? Like you, I'm not into this 100 percent realism, but more middle of the road. Playing at 67 percent and having a blast!

Duncan Idaho
07-29-05, 09:50 AM
Thanks Duncan Idaho.

Any idea where the other entries by Cdr Gibs are to be entered? Or should it just be copied and pasted anywhere into basic.cfg?

Thanks,

Nopileo


Well, you can't just paste them anywhere, those lines already exist, the ones he posted are altered. You need to search the file and find the lines, and replace them with the ones you got here.

rulle34
07-29-05, 09:53 AM
Gibs, Taste is different. I like the effort of all persons who is trying to do this game even better and you're for sure one of them, so don't quit on us.

Cheer up :up:
/Rulle

rulle34
07-29-05, 10:07 AM
Sorry if I appear completely brainless here, but I've gone through the basic.cfg-file a few times, and I can't find any sections resembling the ones you posted, at least not with the same headers (they have names like 'Year2=1945').

Should I replace any of the lines with your lines, or simply add them at the end of the basic.cfg-file?

Anyway I'm off to bed. Thanks in advance, and thanks for figuring out a fix for this!

Nopileo. Gibs just gave us the lines that was changed, It'll be much less text then. If you like this is the full text in Basic.cfg:

;[SUBMARINE_AMMO11];XXI
[SUBMARINE_AMMO10]
Type=3
Version=0
ForeTubes=6
AftTubes=0
ForeResIntern=17
ForeResExtern=0
ForeResExtra=0
AftResIntern=0
AftResExtern=0
ShellSlots=10
NbYears=3
Renown=11

Year0=1943
ForeTube00=3 ;T1
ForeTube01=3
ForeTube02=3
ForeTube03=3
ForeTube04=1
ForeTube05=1
ForeResIntern00=0
ForeResIntern01=0
ForeResIntern02=0
ForeResIntern03=0
ForeResIntern04=3
ForeResIntern05=3
ForeResIntern06=3
ForeResIntern07=3
ForeResIntern08=3
ForeResIntern09=3
ForeResIntern010=3
ForeResIntern011=5
ForeResIntern012=5
ForeResIntern013=1
ForeResIntern014=1
ForeResIntern015=1
ForeResIntern016=1
Z01_00=12 ; IX/3
A01_00=9
A02_00=9
SuperCharger_00=1260
Snorkel_00=1262
Batteries_00=1269
AftBatteries_00=1269
Hydrophone_00=1272
Sonar_00=1274
Radar_00=1278
RadarWarningReceiver_00=1283
Decoy_Launcher_00=1288
SonarCoatings_00=1304
RadarCoatings_00=1305
Renown0=30000


Year1=1944
ForeTube10=3 ;T1
ForeTube11=3
ForeTube12=1
ForeTube13=1
ForeTube14=4
ForeTube15=4
ForeResIntern10=3
ForeResIntern11=3
ForeResIntern12=3
ForeResIntern13=3
ForeResIntern14=3
ForeResIntern15=3
ForeResIntern16=3
ForeResIntern17=6
ForeResIntern18=6
ForeResIntern19=1
ForeResIntern110=1
ForeResIntern111=1
ForeResIntern112=1
ForeResIntern113=4
ForeResIntern114=4
ForeResIntern115=4
ForeResIntern116=4
Z01_10=12 ; IX/3
A01_10=9
A02_10=9
SuperCharger_10=1260
Snorkel_10=1262
Batteries_10=1269
AftBatteries_10=1269
Hydrophone_10=1272
Sonar_10=1274
Radar_10=1278
RadarWarningReceiver_10=1283
Decoy_Launcher_10=1288
SonarCoatings_10=1304
RadarCoatings_10=1305
Renown1=30000


Year2=1945
ForeTube20=3 ;T1
ForeTube21=3
ForeTube22=6
ForeTube23=6
ForeTube24=4
ForeTube25=4
ForeResIntern20=3
ForeResIntern21=3
ForeResIntern22=3
ForeResIntern23=3
ForeResIntern24=3
ForeResIntern25=6
ForeResIntern26=6
ForeResIntern27=6
ForeResIntern28=6
ForeResIntern29=1
ForeResIntern210=1
ForeResIntern211=1
ForeResIntern212=1
ForeResIntern213=4
ForeResIntern214=4
ForeResIntern215=4
ForeResIntern216=4
Z01_20=12 ; IX/3
A01_20=9
A02_20=9
SuperCharger_20=1260
Snorkel_20=1262
Batteries_20=1269
AftBatteries_20=1269
Hydrophone_20=1272
Sonar_20=1274
Radar_20=1278
RadarWarningReceiver_20=1283
Decoy_Launcher_20=1288
SonarCoatings_20=1304
RadarCoatings_20=1305
Renown2=30000

If you use notepad and open Edit/Find, then you can type XXI and when you come to this sektion above you are right. These are with Gibs mod so you can copy mine if you like. (not the batteryfix though)

Good luck
/Rulle

Nopileo
07-29-05, 10:09 AM
I did a more thorough search in the basic.cfg-file, and found the sections. They were 'hidden' inside other lines.

I'm including my entire XXI-section here now after adding Gibs' fix. It is a bit long, but I hope it's ok. It may make it easier for other people as clumsy as me:

[edit:] Rulle beat me to it, so I deleted my entry. Thanks Rulle! :up:

And thanks again Gibs. This is much appreciated. I'm set for the weekend... :cool:

Regards,

Nopileo

Carcassonne
07-29-05, 12:28 PM
In this thread Cdr Gibs posted his fix, not sure if was the first place:

http://www.subsim.com/phpBB/viewtopic.php?t=40248&sid=599937c350a31ea2e535b74ecfee7f5a

However, if you take the time and read through the entire thread (6 pgs at the time of this post) you'll find some interesting finds on the XXI. Most of which are brougt to our attention by Jungmann. Jungmann, by the way create a 3 mod pak that addresses a number of issues including the snorkel...apparently the snorkel was being see by the AI as if your XXI is surfaced. Again, that credit goes to Jungmann I'm just passing it along. Also, the mod pak corrects the "death grip" of DD's later in the war to a more realistic standard.

Anyhow, this is the link to Jungmann's fix:

http://rapidshare.de/files/3448595/SensorPak.zip.html

Please note that I installed his mod pak and I literally sailed from Norway to New York without being hounded by aircraft, so far so good...now only if the battery recharge were fixed.

jasonb885
07-29-05, 02:50 PM
WRONG SLUG - I posted the list of working upgrades to the Type XXI age ago but because I'm not some realisim freak its been put down and ignored. Hell I've even been called a liar!!
The FIX'S below is a LIST of upgrades to the Tyep XXI that will NOT give u the "XXXX Destroyed" message.


It's my understanding fixes attributed to you will be included in RuB1.43 when it's released.

Thanks for your efforts!

:up:

jason210
07-29-05, 03:10 PM
Thanks for the info but I'm still not able to understand if this fixes the snorkel RADAR so we can use it, or merely does away with the error message?

That problem with snorkel RADAR is a bug that ubisoft should have fixed.

Nopileo
07-29-05, 03:37 PM
Carcassonne - thanks for the tip!

I've visited that thread, but I must admit I'm a bit impatient. If a thread gets longer than 2 pages, or a post gets longer than 3 short paragraphs, I tend to skip them.

And thank you very much Jungmann for this fix!

Regards,

Nopileo

Carcassonne
07-29-05, 03:38 PM
The fixes that Jungmann added, as I mentioned above, seemed to thwart off the aircraft when using snorkel. The snorkel prior to the fix was literally being viewed as large as the u-boat itself...in short, when using the snorkel was in essence given the aircraft AI a blip on their screen as if you were surfaced. That is, when you use the snorkel you might as well be surfaced at least you have a fighting chance using the flak guns.

When I ran with snorkel from norway to new york, i never encoutered an attack run by a single plane (Jan '45). Perhaps the fix worked too well?

Cdre Gibs
07-31-05, 09:40 AM
Thanks for the info but I'm still not able to understand if this fixes the snorkel RADAR so we can use it, or merely does away with the error message?

That problem with snorkel RADAR is a bug that ubisoft should have fixed.

Ok the Fumo Radar that Ubi states go's onto the top of the snorkle is in fact comlete BS. No radar was ever installed ontop of the snorkle. However the Radar Warning Reciever WAS installed ontop of the Snorkel mast head. The reason being that any coverage u would get from a radar unit at sea level would be - well very limited indeed. But a Radar Warning Reciever WOULD pick up an aircrafts radar emmisions from a very long way off (line of sight an all that - plane high, sub low = long range). So the fix I posted REPLACES the Fumo snorkle radar with a known working radar of about equal ability but its mounted ontop of the Conning tower and NOT the snorkel.

Having just said all that it would however be neat to actually have a rada unit on top of the Snorkel and when ur surfaced to RAISE the snorkel and gain some extra range (woudnt be much but an increase is better than none) It would also be niffty to actually have the RWR ontop of the Snorkel mast head but atm I have not been able to successfully shift the RWR nor the radar with out the game either CTDing or getting "XXXX Destroyed" on other subs due to the shifting of the said above resaults in it now being broken if used on other subs.

So the short version is this. Its Broke, the fix replaces it with a working unit, enjoy.

Nopileo
07-31-05, 10:13 AM
Just wanted to say that I have had a few very successful patrols with the XXI now. I've used your (Cdr Gibs) fix in combination with Jungman's SensorPak.

The radar works good (while surfaced), and at long range (about 20km), no 'xxx destroyed' messages. I'm not sure exactly what else is tweaked in Jungman's patch, but I'm certainly enjoying the XXI now.

Thanks again.

Regards,

Nopileo

jason210
07-31-05, 11:31 AM
Thanks for the info but I'm still not able to understand if this fixes the snorkel RADAR so we can use it, or merely does away with the error message?

That problem with snorkel RADAR is a bug that ubisoft should have fixed.

Ok the Fumo Radar that Ubi states go's onto the top of the snorkle is in fact comlete BS. No radar was ever installed ontop of the snorkle. However the Radar Warning Reciever WAS installed ontop of the Snorkel mast head. The reason being that any coverage u would get from a radar unit at sea level would be - well very limited indeed. But a Radar Warning Reciever WOULD pick up an aircrafts radar emmisions from a very long way off (line of sight an all that - plane high, sub low = long range). So the fix I posted REPLACES the Fumo snorkle radar with a known working radar of about equal ability but its mounted ontop of the Conning tower and NOT the snorkel.

Having just said all that it would however be neat to actually have a rada unit on top of the Snorkel and when ur surfaced to RAISE the snorkel and gain some extra range (woudnt be much but an increase is better than none) It would also be niffty to actually have the RWR ontop of the Snorkel mast head but atm I have not been able to successfully shift the RWR nor the radar with out the game either CTDing or getting "XXXX Destroyed" on other subs due to the shifting of the said above resaults in it now being broken if used on other subs.

So the short version is this. Its Broke, the fix replaces it with a working unit, enjoy.

But does it work at snorkel depth?

Nopileo
08-03-05, 05:00 PM
I just reached August 1944 - where the snorkel radar becomes available. I installed it and started a patrol. As soon as I started I got the 'radar destroyed' message. So I aborted the patrol and re-installed the earlier type radar.

So no, the snorkel radar still doesn't work at snorkel depth, as it doesn't work at all...

But using Jungman's SensorPak mod and the other fixes mentioned in this thread the XXI is still a good boat. I cruise surfaced, and get 'detecting radar signals' about 25 miles from the enemy, so this leaves me plenty of time to hide.

So actually the radar is pretty useless here now, but might come in handy for detecting lone merchants at night and/or in poor visibility while on the surface. But the range is still only about 7 km or so, which I believe is a bit too short...?

But the great radar detector range at 25 km sure is a welcome fix, and has made late war life much easier! :up:

redstorm101
08-04-05, 07:47 AM
@<<<<<Carcassonne...same here! thanks for the tips.... :|\

redstorm101
08-04-05, 07:59 AM
Gibs, Taste is different. I like the effort of all persons who is trying to do this game even better and you're for sure one of them, so don't quit on us.

Cheer up :up:
/Rulle

Rulle34, is right Gids. I must have not seen the Orig thread. but Thank you for your help and input. Anything to help the sim is welcomed..... :|\


Redstorm101.........