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Maxim
08-01-15, 02:24 PM
PC Naval Wargame and Sim Ironclads 2 American Civil War released for Windows.

Create your fleet, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, struggle for dominance over the seas in turned-based strategic mode All of these actions are possible in Ironclad 2 American Civil War. The real time tactical battle mode allows you to set up battles and squadron groups with their formations and management using realistic ship models and characteristics as well as advanced ballistics and weapon models. Choose your ships, increase the experience of your crews and send your squadron into the high seas. Command a battle formation and experience the power of iron and steam in a turned- based maritime strategy mode while fighting battles with a tactical real time naval simulation game. Raise anchor and get Ironclads 2 American Civil War now!

Ironclads 2 American Civil War is available on developers website www.totemgames.ru

With best regards,
Maxim Ferapontov
Totem Team

Aktungbby
08-01-15, 06:43 PM
:salute:

em2nought
08-02-15, 01:25 AM
Hey Totem Games,
Are you still working on a Spanish American War version also? Thanks.

Maxim
08-02-15, 04:44 AM
http://totemgames.ru/Span_Am_Pacific_Map_small.jpg

This thumbnail campaign map sketch. We plan to gradually improve the new TBS campaign system, and then start a new project. Maybe this will be the Spanish-American War.

em2nought
08-03-15, 02:05 AM
Thanks for the reply! :D

avers
08-09-15, 07:37 PM
hey guys, I'm comsidering getting Ironclads 2, but usually what I do is look up vids of it on youtube, but there are none, so anyone who has played it, what do you think of it?

Maxim
08-12-15, 04:11 AM
It's just a great idea. Unfortunately among our many talents :oops: do not have the ability to work with video. I'm sorry. We will be happy to accept any help.

Rockin Robbins
08-18-15, 07:24 AM
I just got the game and am climbing the learning curve. First thoughts: this is TWO games, the turn based strategic one (you can't win if you don't win this one) and the real time tactical battle. I quickly found that I was intuitively good at the tactical battle but am still getting a handle on the strategic.

My initial strategy will be to fight tactical battles automatically and concentrate on the strategic aspect. Warning! Tactical battles can be very long and they are nail-biters to be sure! Beautiful ship modeling and the water is plenty adequate. I love the smoke and fire. It is a little hard to click on individual guns because the ship is moving with the waves and its own power. When your mouse leaves the gun the dialog box goes away.

I'll be doing some screenshots and video of what the game looks like and explaining a little bit (as much as I presently understand, subject to correction and refinement) about how things work.

I'm especially interested in the strategic aspect as I'm a veteran of the sacred Avalon Hill games Stalingrad, Africa Corps, Gettysburg and Jutland. Was always frustrated at the limitations of board games and the strategic and tactical games here are what board games always dreamed they could be.

Anybody expecting this to be Borderlands 2 with non-stop action and fragging is going to be disappointed. The game is long and thoughtful. But if you're interested in simulations you aren't looking for Borderlands 2 anyway. Stay tuned!

Onkel Neal
08-19-15, 04:26 PM
Looking forward to seeing your video, RR :up:

Rockin Robbins
08-20-15, 07:14 PM
Well, now you've made me do it! Moving 90.71 GB of FRAPS video to a dedicated hard drive. This could take a couple of hours......

Play the Jeopardy think music (https://youtu.be/HuABhumm6fY)!

Rockin Robbins
08-21-15, 01:01 PM
Computer is down for some reason. I'm at work trying to access it by remote control to do the copy function and it's MIA. Did some preliminary video last night and this is going to be divided into separate sections or nobody will watch it.

So I'll do an installation video, a strategic video and a tactical video. I want to keep each video under 15 minutes and hopefully around 10. The tactical video will probably be the longest.

As an aside, the Union side starts with not one ironclad and they take 20 months to produce. That means that at best, you get to use ironclads for four turns during a game. Everything else is wood steamers. Unless you can hijack some of the Confederate income stream you can't afford to begin building an ironclad for several turns. That means that my strategy will be somehow to take the high seas positions early and hope the Confederates' superior firepower doesn't sink too many of them. It's going to take more experience before I figure out where the Union advantage is supposed to be. At this point I don't see it.

Maxim
08-22-15, 02:21 AM
The Union sufficient advantages. And you've found the right one of them. The Union advantage cruisers. Therefore, it may try to destroy the trade of the South.
In addition, the US has more ships and more money. And as you know for war only need three things. Money, money and money! When intercepting merchantman (blockade runner) you will receive a cash prize.

The game has 48 turns (months). Two-towered US 1300t monitor built 16 months. Ironclads are actively used in the second half of the game.

P.S. Rock Paper Shotgun about Totem Team:
http://www.rockpapershotgun.com/2015/08/21/the-flare-path-a-roundhead-reflects/

Rockin Robbins
08-22-15, 08:02 AM
Very nice! I know what I'll be building with my ill-got money!:D:D (this ship financed by Confederate booty. Thank you Jeff Davis!)

Rockin Robbins
08-24-15, 07:19 PM
Tweaking the Ironclads II Installation Tutorial video right now. I'll upload it as a private video on You Tube until Maxim okays it then go public. Stand by please!

Rockin Robbins
08-25-15, 07:59 AM
And the waiting is over. Announcing the publication of the first of 3 videos on Ironclads 2 American Civil War

Game Installation Tutorial (https://youtu.be/_sHXMXxM7PA)

Hope you enjoy it and that the video makes a few people more successful at installing Ironclads II than would have been without it.

The point I want to emphasize about installation is that you should save the manual PDF file on your computer and print it out. Just like an Avalon Hill board game, you will be referencing it a lot.

Onkel Neal
08-29-15, 02:18 PM
Ironclads II game review by Molon Labe here at Subsim. (http://www.subsim.com/2015/review_ironclads2.php)

Straight up, the combat is fun. There are several different ship classes, each with different characteristics, and different optimal tactics. Although the AI does a rather good job playing to their own strengths, once you learn a ship well enough, you can exploit the enemy's weaknesses. It's very satisfying to use a little gunboat to sink a larger ship because it can't shake you off its tail, or maneuver a column of powerful sloops to "cross the T" against a smaller opponent, pounding it with multiple hits in just a few seconds.

Maxim
08-30-15, 03:06 AM
(A quick note on harbor defenses--my gameplay suffered a glitch that caused ships' damage to reset to 0% at the beginning of battles occurring in harbor stations, which defeats the purpose of the shore batteries.)

Described bug was found and fixed. Update for customers posted on our website.

Maxim
Totem Team

Onkel Neal
08-30-15, 06:52 AM
Thanks, Maxim, that was a fast response. :up:

Maxim
09-12-15, 12:46 AM
https://drive.google.com/file/d/0B9erDQk5Rz_-NUZ2VU1wR1J6VlE/view?usp=sharing

We have added slots for infantry and siege artillery. The work is not finished yet. When everything is ready, we will release a free update.

Rockin Robbins
09-12-15, 07:46 PM
I am impressed! I'm looking for a good battle to make a video from for showing off the great graphics in your tactical portion of Ironclads 2. I've got to find a way to show a lot in under 10 minutes so people will watch the whole thing! That's a challenge for sure.

I must remember I'm making a video not playing the game. Playing a real battle can take 3 hours! I'm trying to show off the game and give some understanding of how it's played. Stand by for carnage!

Rockin Robbins
09-14-15, 07:52 AM
By the way, Maxim, how do we download the game updates? Do we just redownload the whole game? Thanx!

Maxim
09-14-15, 11:29 AM
Link to download the new version of the game is available at our website. Yes, you need to download and install the new version as a new game. To activate using the same personal license key.

Rockin Robbins
09-14-15, 11:54 AM
Video #2 ready to go. This is the

Ironclads II Tactical Gameplay Video (https://youtu.be/kI1PukaW1IM)

This gives you a good look at how the real-time tactical part of Ironclads II works. Each of these individual battles could take up to three hours on your computer. I was surprised how long it took to reload and fire the guns on these boats. A study of the manual will reap great rewards, allowing you to pick your target for each ship, hold your fire while you're at low percentage hit range, sidle up to the bad guy and then fire all guns in one broadside, and more that is well worth learning about.

Maxim
09-14-15, 01:32 PM
The photo shows the size of naval gun and how many people need to get this gun fired. One shell or cannon ball weighing 32 to 550 pounds. So guns were reload for so long.


http://www.hot.ee/dahlgren/Dahlgren_11.jpg

strykerpsg
10-03-15, 05:11 AM
I have finally gotten more into the game, thanks to Rockin Robbin's second video and finally reading the manual.

The question I have is the amount of time allocated to the Confederate States to build their Ironclad warships seems to be about half the time the Union navy has to build theirs. Also, if I'm positioned with a division outside the port of New Orleans, shouldn't that blockade be limiting the funding to the point the Confederacy is unable to build not one, but two Ironclads? It just seems the campaign favors the South, both monetarily and building speed of their warships all the while in your campaign description (and historical accuracy), the Union actually had both the fiscal and industrial base in their favor.

Thoughts?
Matt

Maxim
10-04-15, 05:47 AM
US 2100t monitor: 20 months, $700 000, New York.
US 1300t monitor: 16 months, $360 000, New York.

CS 1100t ironclad: 18 months, $325 000, Havana (European-built ironclad).
CS 1600t ironclad: 16 months, $350 000, New Orleans and Mobile.


Cost and construction time is calculated as the average of all the ships of the same type or class. We collected information on the cost and time of construction of various historical
sources. Union monitors were minimal differences of these values. Confederate ironclads were very different as the built in very different conditions. It should be noted that we use the
time required to complete readiness of the ship and crew, and not just the ship (commissioned and not launched).

All ships and structures are paid once at the beginning of construction. This means that you must first save the full cost of construction and only then you can order it. In reality, the
Congress of the Union and the Confederacy initially allocated the full amount of money for shipbuilding and only then start building. So when your blockaders intercept blockade
runner, you are depriving the enemy of money for new ships but you cann't stop to finish already started.

All objects are built and operate in exactly the description of the game and a manual. Initial balance of power has changed in favor of the Confederation of exactly two corvettes.
These ships could in fact strengthen the South, but it never happened. All other resources in the game are calculated on the basis of forces on both sides of the capture of New
Orleans until the capture of Mobile. New Orleans is the second largest city in the United States in 1860. New Orleans is a rich city, which was a military industry and shipbuilding.
We used the data actually involved in the Gulf of Mexico forces (including New Orleans) . Financial and industrial power of the Union was much greater than the capacity of the
Confederation, but the main forces were concentrated near Charleston.

http://cdn2.americancivilwar.com/americancivilwar-cdn/pictures/Charleston_Harbor_Ironclads.jpg

Maxim
10-04-15, 08:20 AM
In 1862 the Confederate agent Louis Merton approached the Austrian government for a passible naval arms deal. Relations between the Austrian Empire and the North were poor during the war, partly due to the building of two ironclad, in New York City for the Austrian rival, Italy. Over the next few months into 1863 negotiations took place between Merton and Archduke Ferdinand Max, head of the Austrian navy and future Emperor of Mexico. Merton in 1862 was interested in wooden warships, but by 1863 primarily ironclads.

Max tried to interest the Confederacy in one older 31-gun steam frigate, two 22-gun steam corvettes, and 23 smaller warships, many of them gunboats. Max wanted to keep his small ironclad fleet Austrian in case of war with the growing Italian ironclad fleet. Max also hoped to sell the older warships so he could use the money to buy more ironclads.
The asking prices were too high and the drafts of the larger vessels too deep to be of value in the Confederate naval service. Max, for his part, would not allow the building of ironclads for the Confederacy at any of the busy private or government owned Austrian shipyards.

Maxim
10-04-15, 08:21 AM
Negotiations with the French government produced a conditional agreement to provide four modern wood and iron composite steam clipper corvettes for long-distance cruising. These screw corvettes would have been the equal of any U.S. Navy cruisers.

http://fotos.miarroba.es/fo/68dc/294F032428234EB8F6191F4EB8F510.jpg

In June 1863 John Slidell, the Confederate commissioner to France, asked Emperor Napoleon III in a private audience if it would be possible for the Confederate government to build ironclad warships in France. Arming ships of war for a recognized belligerent like the Confederate States would have been illegal under French law, but Slidell and Confederate agent James D. Bulloch were confident that the French emperor would be able to circumvent his own laws more easily than could the British government. Napoleon III agreed to the building of ironclads in France on the condition that their destination remain a secret. The following month Bulloch entered a contract with Lucien Arman, an important French shipbuilder and a personal confidant of Napoleon III, to build a pair of ironclad rams capable of breaking the Union blockade. To avoid suspicion, the ships' guns were manufactured separately in England and they were named Cheops and Sphynx to encourage rumors that they were intended for the Egyptian navy. Maury specified that the ship was to have sufficient seaworthiness to cross the Atlantic, a high spread of canvas, less than fifteen feet draft, and a speed of fifteen or sixteen knots. These shallow-draft ironclad wooden ships were designed with a brig sailing rig and twin-screw steam auxiliary propulsion. With the screw corvettes they could present a dangerous challenge to the Union navy on the high seas, potentially capable of overwhelming smaller squadrons on individual blockading stations.

Maxim
10-04-15, 08:22 AM
Perhaps the most ambitious attempt to purchase finished ships involved the eight vessels (two iron and four wooden fighting ships with average 600t displacement, 11kts speed ) of the Anglo-Chinese fleet built in Great Britain for China. These warships, called the Lay-Osborne flotilla for the leaders of the enterprise, were not accepted by the emperor of China after arriving in Chinese waters.

strykerpsg
10-05-15, 04:44 AM
Typical Russian,

Thanks for the detailed reply. I was a bit frustrated that the Confederacy starts with 2 Iron Clads already being built and able to launch within 7 turns, while the Union must wait a few turns to make enough funds to start their Iron Clads, which then take 18 turns to launch. It just seems a bit lopsided, since the North and South launched their respective Iron Clads within a month of each other, while in game, the difference is more than 18 months difference in time.....

Unless I am doing something totally wrong, I cannot build an Iron clad till at least 3 turns, and the lengthy build starts from there. Am I mistaken?

I am by no means pouncing on the game mechanics, just the historical accuracy seems a bit skewed.

Maxim
10-05-15, 05:35 AM
Confederate casemate ironclads CSS Louisiana and CSS Mississippi were almost ready. In reality, the ships fought in the Battle of Forts Jackson and St. Philip as immobile floating batteries. The Confederates were evaluated fully prepared both ships is in such a period in our game.

http://www.cottage-industries.com/storeimages/parentmodel_la.JPG

So historical accuracy isn't distorted. All intrigue of opposition was concentrated on these two ironclads. The first round of game doesn't coincide with the first month of war. We chose such moment when the South still had a chance of successful resistance. Then there was an accident in New Orleans and at Confederation didn't remain chances of fight in for the coast of the Gulf of Mexico.

There are at least two strategy for a victory. I won't describe them. Our testers found them by trial and error. I understand that it is difficult to play for the Union but it is possible to win.

strykerpsg
10-06-15, 01:52 AM
Confederate casemate ironclads CSS Louisiana and CSS Mississippi were almost ready. In reality, the ships fought in the Battle of Forts Jackson and St. Philip as immobile floating batteries. The Confederates were evaluated fully prepared both ships is in such a period in our game.

http://www.cottage-industries.com/storeimages/parentmodel_la.JPG

So historical accuracy isn't distorted. All intrigue of opposition was concentrated on these two ironclads. The first round of game doesn't coincide with the first month of war. We chose such moment when the South still had a chance of successful resistance. Then there was an accident in New Orleans and at Confederation didn't remain chances of fight in for the coast of the Gulf of Mexico.

There are at least two strategy for a victory. I won't describe them. Our testers found them by trial and error. I understand that it is difficult to play for the Union but it is possible to win.

LOL! Thanks, I understand better now. The Union start is a challenge and has been repeated more than a few times......

I'm looking forward to beating this and to then delve into the real time naval battles. I wanted to crawl first at the strategic level, then give it a whirl at the tactical level, reviewing Rockin Robbins video again.

Good game. My only complaint is the viewing system is a bit wonky and I wind up using my arrows keys more than my mouse.

Maxim
10-07-15, 05:14 AM
http://s017.radikal.ru/i422/1510/ff/703145a1fea7.jpg

http://s017.radikal.ru/i441/1510/dd/95f4961b96ac.jpg

a free update is nearing testing...

Maxim
10-14-15, 05:25 AM
Guys, we need help. We will be very grateful if you check and correct the text for the game. Thank in advance.


Blockade doesn't allow to move the unit to this place.
Siege doesn't allow to move the unit to this place.
Only amphibian units can land to harbor directly.
Can't move units without warships in enemies harbor.
The ships can be moved only between specialized slots and can't move here.
The ships can be moved only between the slots of your state and can't move here.
The characteristic of seaworthiness don't allow to move the ship to this place.
Can't repair ships here.


War News!!! Warships USS Hartford and USS Brooklyn hits a mine and sunk at the entrance to Mobile harbor.
Successful torpedo boat attack on a warship! Blockader USS Hartford sank near Mobile harbor.

Damages less than XX percents doesn't need to be repaired.
Not enough money to repair the warship.
Don't need to reinforce infantry regiment.
Not enough money to reinforce infantry regiment.

Drag the warship's plan on free dock slot in the same harbor as plan.
Not enough money to build the warship.
Harbor under attack! No possible to laid down a warship.
Harbor under siege! No possible to laid down a warship.
Drag the infantry regiment's plan on free barrack slot in the same harbor as plan.
Not enough money to train the infantry regiment.
Harbor under attack! No possible to reinforce an infantry regiment.


Warship USS Hartford headed to New York dry dock for repairs. Works are expected to cost XX and take XX months.
The new warship USS Hartford was laid down at New York shipyard. Works are expected to cost XX and take XX months.
All the works was done. The warship %s was commissioned into active service.

Defensive works enable only for siege side.
To build defence construction needs at least one infantry regiment in erea.

Soldiers from the 1st Alabama Infantry arrive at Mobile training camp to reinforcement (cost XX, XX months).
1st Alabama Infantry recruited and headed to training camp. Training are expected to cost XX and take %d months.
The 1st Alabama Infantry was organized at Mobile and ready for action.

NeonSamurai
10-14-15, 10:35 AM
Guys, we need help. We will be very grateful if you check and correct the text for the game. Thank in advance.

I'll try to give a hand though some of these are hard as I don't know the context (how they are being used in the game), and I have not played this game. Italics are the original version, regular bold text is my suggestions, anything in () is my comments or questions.


Blockade doesn't allow to move the unit to this place.
A Blockade is preventing you from moving the unit to this location.

Siege doesn't allow to move the unit to this place.
A Siege is preventing you from moving the unit to this location.

Only amphibian units can land to harbor directly.
(I don't understand this one, an amphibian unit is something that can go from the water onto the land and drive around on the land. Are you talking about landing troops on a beach, or docking in the harbor to unload troops?)

Can't move units without warships in enemies harbor.
(I don't understand this one either, do you mean you need to have your own warships in the enemy harbor before you can move non-warships into the harbor? or do you mean there need to be warships in the group of ships you are moving into the harbor)

The ships can be moved only between specialized slots and can't move here.
(no idea what this is supposed to mean)

The ships can be moved only between the slots of your state and can't move here.
(no idea what this is supposed to mean)

The characteristic of seaworthiness don't allow to move the ship to this place.
You cannot move this ship as it is not seaworthy. (I am assuming you mean the ship cannot be moved or it will sink).

Can't repair ships here.
You cannot repair your ships here. (it would be helpful to say why you can't)


War News!!! Warships USS Hartford and USS Brooklyn hits a mine and sunk at the entrance to Mobile harbor.
News from the War!!! The warships USS Hartford and USS Brooklyn have been sunk by mines at the entrance to the harbor in Mobile, Alabama. (I am assuming they did not both hit the same mine together).

Successful torpedo boat attack on a warship! Blockader USS Hartford sank near Mobile harbor.
A torpedo boat has attacked and sunk the USS Hartford! It sank outside Mobile, Alabama, which it had been blockading. (I am assuming here that the USS Hartford was blockading Mobile at the time it was attacked)

Damages less than XX percents doesn't need to be repaired.
Damage below (or 'above', it depends on if the percentage gets bigger or smaller the more a ship is damaged) XX percent do not need to be repaired. (does this mean it is not necessary to repair it, or that the game will not let you repair it?)

Not enough money to repair the warship.
You do not have enough money to repair this warship.

Don't need to reinforce infantry regiment.
You cannot reinforce this infantry regiment, as it is already at maximum size. (I am assuming here that the infantry unit is already full)

Not enough money to reinforce infantry regiment.
You do not have enough money to reinforce this infantry regiment.

Drag the warship's plan on free dock slot in the same harbor as plan.
Drag the plan for the warship to a free dock slot in the same harbor the plan comes from. (do docks have more then one slot? also are plans tied to individual harbors, meaning that the plan can be used at that harbor only?)

Not enough money to build the warship.
You do not have enough money to build this warship.

Harbor under attack! No possible to laid down a warship.
You cannot build any warships at this harbor because it is under attack. (does the game stop all warship construction when the harbor is under attack?, or can you continue to build ones that had already been laid down)

Harbor under siege! No possible to laid down a warship.
You cannot build any warships at this harbor because it is under siege. (does the game stop all warship construction when the harbor is under attack?, or can you continue to build ones that had already been laid down)

Drag the infantry regiment's plan on free barrack slot in the same harbor as plan.
Drag the infantry regiment's plan to a free barracks slot in the same harbor the plan comes from. (do barracks have more then one slot? also are plans tied to a specific harbors, meaning that the plan can be used at that harbor only?)

Not enough money to train the infantry regiment.
You do not have enough money to create this infantry regiment.

Harbor under attack! No possible to reinforce an infantry regiment.
You cannot reinforce this infantry regiment at this harbor as it is under attack.

Warship USS Hartford headed to New York dry dock for repairs. Works are expected to cost XX and take XX months.
The warship USS Hartford has headed to the New York City dry docks for repairs. The repairs are expected to cost XX and should take XX months to complete. (is this a News event, or something else. Also is the ship in the process of going to new york, or is it there already?)

The new warship USS Hartford was laid down at New York shipyard. Works are expected to cost XX and take XX months.
The new warship USS Hartford has been laid down at the New York City shipyards. The construction is expected to cost XX and will take XX months to build.

All the works was done. The warship %s was commissioned into active service.
The construction and fitting-out of the warship %s has been completed, and has been commissioned into active service.


Defensive works enable only for siege side.
(I don't understand this at all, please explain under what circumstances this message appears in game)

To build defence construction needs at least one infantry regiment in erea.
To be able to build defensive constructions, you need to have at least one infantry regiment in the area. (what is 'defence construction'?)

Soldiers from the 1st Alabama Infantry arrive at Mobile training camp to reinforcement (cost XX, XX months).
Soldiers from the 1st Alabama Infantry Regiment have arrived at the training camp in Mobile, Alabama for reinforcement. It is expected to cost XX, and take XX months to complete.

1st Alabama Infantry recruited and headed to training camp. Training are expected to cost XX and take %d months.
The 1st Alabama Infantry Regiment has completed recruitment and is heading to the training camp in Mobile, Alabama. Training is expected to cost XX, and will take XX months to complete.

The 1st Alabama Infantry was organized at Mobile and ready for action.
The 1st Alabama Infantry Regiment has been organized at Mobile, Alabama, and is ready for action. (do you mean they have finished training?)


Anyhow I'll be happy to make edits to what I suggested if you can provide more information to my comments/questions, I need to be able to understand what is happening in game to be able to properly fix it.

Maxim
10-14-15, 12:40 PM
Thanks!

Only amphibian units can land to harbor directly. (about landing troops on a beach)

Can't move units without warships in enemies harbor. (you need to have your own warships in the enemy harbor before you can move infantry into the harbor)

The ships can be moved only between specialized slots and can't move here. (for example, when the player moves the ship into the slot for the infantry or other slot is not for the ship)

The ships can be moved only between the slots of your state and can't move here.
(when a player is trying to move his ship into the slot for the enemy ship)


(Navy) Damages less than XX percents doesn't need to be repaired.
(Infantry) Don't need to reinforce infantry regiment.
(ships and infantry can be repaired and replenished only if they have lost more than 90% hit points)

(Navy) Drag the plan for the warship to a free dock slot in the same harbor the plan comes from.
(Infantry) Drag the infantry regiment's plan on free barrack slot in the same harbor as plan.
(drawing and dock or barrack are in the same harbor. to build a ship or infantry regiment you have to drag a drawing of the ship or infantry regiment on any empty dock or barrack only in this harbor.)

(Navy) Harbor under attack! No possible to laid down a warship.
(Infantry) Harbor under siege! No possible to laid down a warship.
(meaning that it is impossible to begin construction of a new ship. ships that are already being built or repaired will be completed.

The warship USS Hartford has headed to the New York City dry docks for repairs. The repairs are expected to cost XX and should take XX months to complete. (this message to the player at the time when he put the ship in dock for repairs)

To be able to build defensive constructions, you need to have at least one infantry regiment in the area. (forts, trenches and other earthworks)

Soldiers from the 1st Alabama Infantry arrive at Mobile training camp to reinforcement (cost XX, XX months).
Soldiers from the 1st Alabama Infantry Regiment have arrived at the training camp in Mobile, Alabama for reinforcement. It is expected to cost XX, and take XX months to complete.

1st Alabama Infantry recruited and headed to training camp. Training are expected to cost XX and take %d months.
The 1st Alabama Infantry Regiment has completed recruitment and is heading to the training camp in Mobile, Alabama. Training is expected to cost XX, and will take XX months to complete.

The 1st Alabama Infantry Regiment has been organized at Mobile, Alabama, and is ready for action. (they have finished training)

NeonSamurai
10-18-15, 10:06 AM
Sorry for the delay. First here are a few corrections, I forgot to remove the capitals from blockade and siege.
Blockade doesn't allow to move the unit to this place.
A blockade is preventing you from moving the unit to this location.

Siege doesn't allow to move the unit to this place.
A siege is preventing you from moving the unit to this location.


And here is the rest.

Only amphibian units can land to harbor directly.
You require amphibian units to land troops at this harbor.
(I'm not sure if this is the best wording. Are amphibian units troops or ships?, also are they just landing at the harbor or assaulting it where enemy troops are defending?)

Can't move units without warships in enemies harbor.
You must move a warship inside the enemy harbor before you can move other units into the harbor.

The ships can be moved only between specialized slots and can't move here.
You cannot move ships into infantry slots.
(to use this, you would need an opposite message for moving infantry in slots, the reverse would be "You cannot move infantry into ship slots." You could also use the more generic "This unit cannot be moved into that type of slot.")

The ships can be moved only between the slots of your state and can't move here.
(is this happening during unit selection, or when creating a scenario, or somewhere else in the game? Anyhow here is a rough version)
You can only move your ships to slots that belong to your country

(Navy) Damages less than XX percents doesn't need to be repaired. Damage less than XX percent does not need to be repaired.
(Infantry) Don't need to reinforce infantry regiment.
This infantry regiment does not need reinforcement. (It would be a good idea to say why this regiment doesn't need reinforcement)
(ships and infantry can be repaired and replenished only if they have lost more than 90% hit points) (does that mean then that you can't repair a ship until it is almost destroyed? Or do you mean it has be damaged a little bit?)

(Navy) Drag the plan for the warship to a free dock slot in the same harbor the plan comes from.
Drag the plan for the warship to a free dock slot in the same harbor.

(Infantry) Drag the infantry regiment's plan on free barrack slot in the same harbor as plan.
Drag the plan for the infantry regiment to a free barrack slot in the same harbor.

(Navy) Harbor under attack! No possible to laid down a warship.
You cannot start construction of a warship as the harbor is under attack (I chose construction as 'laying the keel' would be more confusing to players)
(Infantry) Harbor under siege! No possible to laid down a warship.
(do you mean infantry recruiting for this? If not just replace 'attack' with 'siege' for my last answer)
You cannot start recruitment for a new infantry regiment as the harbor is under siege.

The warship USS Hartford has headed to the New York City dry docks for repairs. The repairs are expected to cost XX and should take XX months to complete.
The warship USS Hartford has reached the New York City dry docks for repairs. The repairs are expected to cost XX and take XX months to complete.

To build defence construction needs at least one infantry regiment in erea.
To be able to build defensive constructions, you need to have at least one infantry regiment in the area.

The 1st Alabama Infantry was organized at Mobile and ready for action.
The 1st Alabama Infantry Regiment has been organized at Mobile, Alabama, and is ready for action.


You forgot to answer this one though...


Defensive works enable only for siege side.
(I don't understand this at all, please explain under what circumstances this message appears in game)

Maxim
10-19-15, 03:45 AM
defensive constructions and defensive works = forts, trenches and other earthworks

NeonSamurai
10-19-15, 09:19 AM
What I don't understand though, is the complete sentence. Who is the siege side? the side that is defending or attacking? I also assume enable means being able to construct defensive works. Anyhow here are two possibilities.


Defensive works enable only for siege side.

Only the attacker can construct defensive works in a siege. (only the side attacking can build defenses)
Only the defender can construct defensive works in a siege. (only the side defending can build defenses)

Maxim
10-23-15, 09:43 AM
We have completed a FREE update for our new naval game Ironclads 2 American Civil War. The update includes infantry and heavy artillery, amphibious assaults and harbour sieges.

New customers will be able to buy an updated version of the game on our website. Former customers need to download the game via the link from our site and install it again. Save files from previous versions will not work in the updated version.

www.totemgames.ru

trek
10-23-15, 12:39 PM
I already own Ironclads HS. I'm thinking of buying this new one. My question is does the game have a skirmish mode where you can set up custom naval battles? And also in the new update you mention harbor sieges, shore batteries, infantry, etc. Are harbor sieges/port battles etc. included in the tactical portion of the game?

Maxim
10-23-15, 02:48 PM
Technically this is not a problem, but by the reviews of players a new game does not need it. All innovations as infantry and heavy artillery, amphibious assaults and harbour sieges only on the turned-based global map.

Maxim
10-30-15, 05:10 AM
Ironclads 2 American Civil War TBS mode (official trailer)
https://youtu.be/4ehy-CHcclE

Ironclads 2 American Civil War SIM mode (official trailer)
https://youtu.be/dQBycAy1EYY

Maxim
11-05-15, 10:38 AM
Ironclads 2: American Civil War Also Available at Steam Store

http://store.steampowered.com/app/414260/

FRANZ_PROWER
12-28-15, 07:40 PM
The steam version of Ironclads schleswig war 1864 has a major issue concerning that the the following error appears when trying to open the game.

Error copied from the crash message on windows 7
Problem signature:
Problem Event Name: APPCRASH
Application Name: Ironclads_Schleswig_War.exe
Application Version: 1.4.1.4
Application Timestamp: 4bb07432
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.19045
Fault Module Timestamp: 56258e62
Exception Code: c0000005
Exception Offset: 0002e056
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 4c0d
Additional Information 2: 4c0d4d78887f76d971d5d00f1f20a433
Additional Information 3: 4c0d
Additional Information 4: 4c0d4d78887f76d971d5d00f1f20a433

Maxim
01-04-16, 03:00 AM
For technical support relating to installation, start up, or game crash issues contact us: support@totemgames.ru

Before contacting us, please ensure that your computer meets the minimal system requirements.

When sending an email requesting technical support, attach your computers diagnostic file and game log file. To get the files,
follow the instructions below:
1. Find and start a file "Info.exe" in a game folder (example C:\Program Files\Ironclads - High Seas\ Info.exe).
2. Follow program instructions.
3. Send both files (Totem3Log.log and DxDiag.txt) to the support@totemgames.ru

Onkel Neal
05-02-16, 06:42 PM
Ironclads 2 American Civil War FREE expansion pack available now. (http://www.subsim.com/radioroom/showthread.php?t=225638) :Kaleun_Applaud:

alexau
05-17-16, 01:59 PM
It is normal game but not as good as i expexted