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Seeadler
10-03-13, 08:05 AM
Naval Combat game - 16th Century to the end of Napoleonic Wars.

http://www.navalaction.com/

ajrimmer42
10-07-13, 05:01 PM
looks and sounds promising, will be keeping an eye on this one

Bilge_Rat
11-12-13, 04:17 PM
http://static.squarespace.com/static/519a3512e4b00c954c606410/t/525fe815e4b09c141b6fef81/1382017047996/1XScreen_15-10-2013_16-38-26.JPG?format=1500w



very nice, really hope this sees the light of day...:arrgh!:

Fender74
01-09-14, 02:15 PM
Looks good this,and they've modeled the surprise too.
Can't wait.:up:

Seeadler
03-02-14, 02:39 PM
YouTube Channel (https://www.youtube.com/user/Navalaction?feature=watch) with WIP clips

tater
03-02-14, 03:26 PM
Looks very promising tactically if they don't wimp out on the sailing.

The MMO aspects (and the kind of players that want an MMO) are going to be the problem since MMO and "naval simulation" are pretty much mutually exclusive.

zachanscom
03-10-14, 10:54 PM
in terms of community, maybe. but nothing prohibitive in terms of game design or complexity. or do you think calculations might be hampered by net code?

tater
03-11-14, 01:18 AM
You cannot have a good naval simulation in a "persistent" (whatever that means given people logging in and out) MMO, period. It is fundamentally impossible.

Say a sub sim. Patrol is several weeks. How can even 2 people play? If I compress time to get to the patrol area, even if you use the same compression to meet me for a wolfpack, what happens if you drop out because of an aircraft? You are at 1:1 for even a minute, and I'm still zooming along at warp speed. We're now in different universes.

PvP is possible in a sim, but a sim and MMO, doesn't work.

The tactical looks great, though, so it might be possible to simulate single engagements very well.

My ideal age of sail game would literally be like SH4 with a frigate instead of a sub :)

You could have a way for a kind of "instant action" where players using the game can spawn into other people's campaigns as the hostiles they encounter.

I'm alternately excited about NA, and fearful it will be as crap as PotBS was/is.

akdavis
05-24-14, 10:02 AM
You can help get the game on Steam by voting here:

http://steamcommunity.com/sharedfiles/filedetails/?id=259130636

Voting doesn't commit you to buy or anything.

tater
05-24-14, 11:12 AM
I was active on the forums, but frankly I became disheartened. The ships are all moving too fast, and the whole MMO thing is inherently anti-simulation. The idea of a combat that might last hours is not something they seem to want.

It certainly looks to be way better than PotBS, but that's a VERY low bar.

zachanscom
06-23-14, 01:37 PM
Naval Action is being developed by professionals who participated in production of S.T.A.L.K.E.R, World of Tanks, Metro Last Light and Battlefield

uh oh

Highbury
03-28-15, 12:52 AM
I was active on the forums, but frankly I became disheartened. The ships are all moving too fast, and the whole MMO thing is inherently anti-simulation. The idea of a combat that might last hours is not something they seem to want.

It certainly looks to be way better than PotBS, but that's a VERY low bar.

I have to agree with this. The direction it seems to be taking is not what I had originally hoped. I still very much intend to play it, I was just hoping it was going to be a bit more realism based.

Highbury
01-18-16, 12:14 AM
In case anyone is still interested in this game, the release is coming soon. :arrgh!:

http://forum.game-labs.net/index.php?/topic/8353-important-release-information-and-next-steps/

Partial quote from link

1. 17th Jan - Servers stopping
2. 18th Jan - Data wipe
3. 19th Jan - Head start
4. 20th Jan - Long maintenance (approx 9pm CET till 9am CET next day)
5. 21th Jan - Several exceptional ships given to all captains who logged in from 19-21
6. 21th Jan - Release (tentative on valve timing)

Polak2
01-19-16, 08:34 AM
I do not own this title ...yet. I write this only after watching few YT videos and browsing Game Labs forum.

This piece is way, way above average game production and its art, complexity with great attention to detail and game play is worth noticing and broad support. It is my understanding, that at this point the main action ATM is in MP sea battles, but IMHO there is enormous potential in other avenues of this project like trading and adventuring.

Modding capability would be most welcomed specially in beefing up their Open World.

So many great titles here in :subsim: and so little time.....

Von Due
09-08-23, 12:52 PM
Having about a day's worth of playing this game now (free on Steam) I must say I am partially impressed... Partially.

The base game as it is now is nice enough, a bit grindy for newcomers like myself but it did not take long before one (presumably) veteran reached out out of nowhere and next thing I knew, I had a bunch of money and a ship 'gifted to me. Point here is, it seems to me there is a healthy community there (quite possibly there are less healthy groups there as well but so far I have only met good guys).

One thing that took me aback was, even though the base game is free, the price for the DLC is well in DCS territory. Not only that but some of that DLC I really wonder why it isn't included in the base game. Take this Flags DLC. A bunch of flags to choose from to liven up your ship(s) but 21 quid is STEEP! Never mind the 50+ quid DLCs they offer. Pay to win? In DCS it makes more sense as the modules there are pretty complex and require a ton of work each. For simplified sailing ships, I think I'll pass on those.

Highbury
09-10-23, 05:56 PM
It is definitely a game that doesn't tell you much on it's own. Luckily the community is usually very good about helping new players. You pretty much need to ask to figure out some things. Almost all of the online resources are badly out of date.

And yes the DLCs are ridiculously expensive! In most cases there is an equal, or even slightly better craftable ship of the same class but the permits and quality materials to build non-DLC 1st - 3rd rates are quite rare and usually expensive. It is also difficult to find a good shipbuilder unless your clan has one but DLC ships can just be "redeemed" once every 24hrs. So it isn't completely "pay to win" but not far from it.

The Rotterdam is one of the exceptions. It is like a fighting Indiaman. If you just want to beat up on traders and smaller ships in the Safe Zone and have plenty of room for loot, then it is unrivaled. I don't see may taking it out to PVP though.