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pickinthebanjo
04-06-10, 07:02 PM
I was wondering if Jutland was any good? I play Silent hunter 3 and was looking for somthing similar. What is the career/campaign like? Basicly I was wondering if it was worth picking up.

Buddahaid
04-06-10, 07:33 PM
Different animals altogether as it's more of a big picture game. The graphics are not bad, but are not on par with the likes of SH4-5. The UI is a one of a kind that you either get along with, or not. Download the demo and see for yourself if it's to your liking.

CCIP
04-06-10, 07:40 PM
http://www.stormeaglestudios.com/public/Html/se_Jutland_Media.html

Lots of reviews listed here, including Subsim's own:
http://www.subsim.com/ssr/Jutland/jutland.php

Totally subscribe to everything said here.

I've played Distant Guns and Jutland since 2006 and both are still on my HD. Yet another Jutland campaign is on the back-burner at this moment for me due to work. The game is not perfect and there will always be slightly-wonky things with it. The single-player AI is not flawless and the netcode for multiplayer is also not always flawless. But the game is still excellent and has lots of replayability. It's not really a good comparison with SH-series games in that it playes more like a strategy game than a vehicle simulation. It's a rather hands-off game and the limited control you have over your units takes a while to get used to. Your mileage may vary depending on how you prefer your games and how much control or feedback you expect from a game.

Anyway, give those reviews a read. For me, it's an essential game.

Bullethead
04-08-10, 11:03 PM
Your mileage may vary depending on how you prefer your games and how much control or feedback you expect from a game.

Anyway, give those reviews a read. For me, it's an essential game.

Thanks for the props :).

As stated, SES games aren't 1st person things like the SH series. As a player, you wear several different hats, from Lord High Admiral down to ship skipper. IOW, you can maneuver your fleet and its constituent parts, and pick targets, but you're always at at least a slight remove where where the rubber hits the road. Thus, you always have AI subordinates closer to the spot than you are, and communications are FAR from perfect in the RJW and WW1 eras, so sometimes units don't do what you want them to, but what they think best. As a result, ships don't always shoot at what you want them to shoot at, and don't always go where you want them to. But that's life as an admiral in the days before TBS.