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View Full Version : [REQ] Fixup of u-boat NCO's Caps!


bratwurstdimsum
03-03-08, 02:43 PM
I'm not one to moan too loud for a $10 mod and I really DO think it rocks :rock: but what posessed these guys to come up with this for a cap for a kriegsmarine NCO? :stare: I have in my collection a real NCO "Schirmutze" and I have attached it here for comparison. Can someone please help with a suitable texture change? :yep:

http://i22.photobucket.com/albums/b340/bratwurstdimsum/crazycap.jpg

http://i22.photobucket.com/albums/b340/bratwurstdimsum/Collections/06-01-09-024.jpg

bratwurstdimsum
03-03-08, 02:45 PM
Another wider shot ...

http://i22.photobucket.com/albums/b340/bratwurstdimsum/Collections/image_31078-1.jpg

Rockin Robbins
03-03-08, 03:48 PM
Modders' paradise with those pics. We'll probably have to replace the swastika with a Mickey Mouse silhouette or a smiley face. What was the symbol Charlie Chaplin used in "The Great Dictator?":hmm:
http://upload.wikimedia.org/wikipedia/en/e/e8/Great_dictator_1024.jpg

There you go! Might be a bit difficult to get it to work because it isn't symetrical like the swastika.

bratwurstdimsum
03-03-08, 04:29 PM
lol :rotfl:

I think the good ol' Iron cross will do for now :) or maybe two versions.:huh:

Donner
03-03-08, 06:46 PM
What was the symbol Charlie Chaplin used in "The Great Dictator?":hmm:


The "Double Cross."

What a great movie...and Chaplin's first 'talkie.' :ping:

bratwurstdimsum
03-03-08, 09:18 PM
can someone give me an idiots list of things I have to do to do this?

I would imagine the first thing would be to extract the images from the .dat file, frig with it in paintshop pro, then import it back?


How do I import it back? Do I use what I used to extract it, ie. DatTexExtract from UBi?

Madox58
03-03-08, 10:27 PM
You can use Pack3D or S3D to view the files.
P3D will extract them, not sure about S3D extracting the tga or DDS files.
Mod it then place it in the Textures\TNormal\tex folder.
No need to re-import.

Most people ask why GWX does not use this route.
Answer is simple.
All dats are loaded at game start, then extra textures.
If you dump all the textures in this tex folder, even SH4 would load faster.
The less we need to load at start up, the faster the load time.

bratwurstdimsum
03-03-08, 10:45 PM
Thanks mate I'll give it a try tonight. :doh: :up:

bratwurstdimsum
03-04-08, 05:17 AM
All right, dot net 2.0 doesn't want to install properly on my machine so no dice.

If anyone can extract the cap for me that'll be great, I'll retexture it and get you to reimport it (whatever that means :lol: )

We'll make a good skin yet. :hmm:

my email is jeffooi@optusnet.com.au for anyone wanting to send it to me.

Leonidas
04-25-08, 03:51 PM
Please look here at the German UBI-Forum:

http://forums-de.ubi.com/eve/forums/a/tpc/f/3801075545/m/9621033046?r=9621033046#9621033046

;)

Pablo
04-25-08, 11:11 PM
What was the symbol Charlie Chaplin used in "The Great Dictator?":hmm:

The "Double Cross."

What a great movie...and Chaplin's first 'talkie.' :ping: http://i166.photobucket.com/albums/u113/Pablo_001/Annex-ChaplinCharlieGreatDictatorTh.jpg

Herr_Pete
05-02-08, 02:43 AM
dont replace the swastika! no no no no no. it really looks daft when you replace it. Keep it. You want the game to look as relaistic as possible then keep the swastika in the badges.

Dowly
05-02-08, 10:54 AM
This shouldnt be hard to fix... if I'd just know where the file is... :rotfl:

LukeFF
05-02-08, 04:06 PM
This shouldnt be hard to fix... if I'd just know where the file is... :rotfl:

Already done! :up:

http://www.subsim.com/radioroom/showthread.php?t=132767&highlight=German